{
  "version": 3,
  "sources": ["/cdn/shop/t/518/assets/bundled-app.js?f=bundled-app.js"],
  "sourcesContent": ["const __vite__mapDeps=(i,m=__vite__mapDeps,d=(m.f||(m.f=[\"./bundled-notifications.css\",\"./bundled-line-reveal.css\",\"./bundled-copy-to-clipboard.css\",\"./bundled-price-range.css\",\"./bundled-content-dropdown.css\",\"./bundled-gladly-help-center.css\",\"./bundled-cross-sell-section.css\",\"./bundled-customer-orders.css\",\"./bundled-order-tracker.css\",\"./bundled-char-limit.css\",\"./bundled-toggle-switch-group.css\",\"./bundled-user-preferences.css\"])))=>i.map(i=>d[i]);\ntrue&&(function polyfill() {\n  const relList = document.createElement(\"link\").relList;\n  if (relList && relList.supports && relList.supports(\"modulepreload\")) {\n    return;\n  }\n  for (const link of document.querySelectorAll('link[rel=\"modulepreload\"]')) {\n    processPreload(link);\n  }\n  new MutationObserver((mutations) => {\n    for (const mutation of mutations) {\n      if (mutation.type !== \"childList\") {\n        continue;\n      }\n      for (const node of mutation.addedNodes) {\n        if (node.tagName === \"LINK\" && node.rel === \"modulepreload\")\n          processPreload(node);\n      }\n    }\n  }).observe(document, { childList: true, subtree: true });\n  function getFetchOpts(link) {\n    const fetchOpts = {};\n    if (link.integrity) fetchOpts.integrity = link.integrity;\n    if (link.referrerPolicy) fetchOpts.referrerPolicy = link.referrerPolicy;\n    if (link.crossOrigin === \"use-credentials\")\n      fetchOpts.credentials = \"include\";\n    else if (link.crossOrigin === \"anonymous\") fetchOpts.credentials = \"omit\";\n    else fetchOpts.credentials = \"same-origin\";\n    return fetchOpts;\n  }\n  function processPreload(link) {\n    if (link.ep)\n      return;\n    link.ep = true;\n    const fetchOpts = getFetchOpts(link);\n    fetch(link.href, fetchOpts);\n  }\n}());\n\nvar commonjsGlobal = typeof globalThis !== 'undefined' ? globalThis : typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : typeof self !== 'undefined' ? self : {};\n\nfunction getDefaultExportFromCjs (x) {\n\treturn x && x.__esModule && Object.prototype.hasOwnProperty.call(x, 'default') ? x['default'] : x;\n}\n\nvar ls_rias = {exports: {}};\n\nvar lazysizes = {exports: {}};\n\nvar hasRequiredLazysizes;\n\nfunction requireLazysizes () {\n\tif (hasRequiredLazysizes) return lazysizes.exports;\n\thasRequiredLazysizes = 1;\n\t(function (module) {\n\t\t(function(window, factory) {\n\t\t\tvar lazySizes = factory(window, window.document, Date);\n\t\t\twindow.lazySizes = lazySizes;\n\t\t\tif(module.exports){\n\t\t\t\tmodule.exports = lazySizes;\n\t\t\t}\n\t\t}(typeof window != 'undefined' ?\n\t\t      window : {}, \n\t\t/**\n\t\t * import(\"./types/global\")\n\t\t * @typedef { import(\"./types/lazysizes-config\").LazySizesConfigPartial } LazySizesConfigPartial\n\t\t */\n\t\tfunction l(window, document, Date) { // Pass in the window Date function also for SSR because the Date class can be lost\n\t\t\t/*jshint eqnull:true */\n\n\t\t\tvar lazysizes,\n\t\t\t\t/**\n\t\t\t\t * @type { LazySizesConfigPartial }\n\t\t\t\t */\n\t\t\t\tlazySizesCfg;\n\n\t\t\t(function(){\n\t\t\t\tvar prop;\n\n\t\t\t\tvar lazySizesDefaults = {\n\t\t\t\t\tlazyClass: 'lazyload',\n\t\t\t\t\tloadedClass: 'lazyloaded',\n\t\t\t\t\tloadingClass: 'lazyloading',\n\t\t\t\t\tpreloadClass: 'lazypreload',\n\t\t\t\t\terrorClass: 'lazyerror',\n\t\t\t\t\t//strictClass: 'lazystrict',\n\t\t\t\t\tautosizesClass: 'lazyautosizes',\n\t\t\t\t\tfastLoadedClass: 'ls-is-cached',\n\t\t\t\t\tiframeLoadMode: 0,\n\t\t\t\t\tsrcAttr: 'data-src',\n\t\t\t\t\tsrcsetAttr: 'data-srcset',\n\t\t\t\t\tsizesAttr: 'data-sizes',\n\t\t\t\t\t//preloadAfterLoad: false,\n\t\t\t\t\tminSize: 40,\n\t\t\t\t\tcustomMedia: {},\n\t\t\t\t\tinit: true,\n\t\t\t\t\texpFactor: 1.5,\n\t\t\t\t\thFac: 0.8,\n\t\t\t\t\tloadMode: 2,\n\t\t\t\t\tloadHidden: true,\n\t\t\t\t\tricTimeout: 0,\n\t\t\t\t\tthrottleDelay: 125,\n\t\t\t\t};\n\n\t\t\t\tlazySizesCfg = window.lazySizesConfig || window.lazysizesConfig || {};\n\n\t\t\t\tfor(prop in lazySizesDefaults){\n\t\t\t\t\tif(!(prop in lazySizesCfg)){\n\t\t\t\t\t\tlazySizesCfg[prop] = lazySizesDefaults[prop];\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t})();\n\n\t\t\tif (!document || !document.getElementsByClassName) {\n\t\t\t\treturn {\n\t\t\t\t\tinit: function () {},\n\t\t\t\t\t/**\n\t\t\t\t\t * @type { LazySizesConfigPartial }\n\t\t\t\t\t */\n\t\t\t\t\tcfg: lazySizesCfg,\n\t\t\t\t\t/**\n\t\t\t\t\t * @type { true }\n\t\t\t\t\t */\n\t\t\t\t\tnoSupport: true,\n\t\t\t\t};\n\t\t\t}\n\n\t\t\tvar docElem = document.documentElement;\n\n\t\t\tvar supportPicture = window.HTMLPictureElement;\n\n\t\t\tvar _addEventListener = 'addEventListener';\n\n\t\t\tvar _getAttribute = 'getAttribute';\n\n\t\t\t/**\n\t\t\t * Update to bind to window because 'this' becomes null during SSR\n\t\t\t * builds.\n\t\t\t */\n\t\t\tvar addEventListener = window[_addEventListener].bind(window);\n\n\t\t\tvar setTimeout = window.setTimeout;\n\n\t\t\tvar requestAnimationFrame = window.requestAnimationFrame || setTimeout;\n\n\t\t\tvar requestIdleCallback = window.requestIdleCallback;\n\n\t\t\tvar regPicture = /^picture$/i;\n\n\t\t\tvar loadEvents = ['load', 'error', 'lazyincluded', '_lazyloaded'];\n\n\t\t\tvar regClassCache = {};\n\n\t\t\tvar forEach = Array.prototype.forEach;\n\n\t\t\t/**\n\t\t\t * @param ele {Element}\n\t\t\t * @param cls {string}\n\t\t\t */\n\t\t\tvar hasClass = function(ele, cls) {\n\t\t\t\tif(!regClassCache[cls]){\n\t\t\t\t\tregClassCache[cls] = new RegExp('(\\\\s|^)'+cls+'(\\\\s|$)');\n\t\t\t\t}\n\t\t\t\treturn regClassCache[cls].test(ele[_getAttribute]('class') || '') && regClassCache[cls];\n\t\t\t};\n\n\t\t\t/**\n\t\t\t * @param ele {Element}\n\t\t\t * @param cls {string}\n\t\t\t */\n\t\t\tvar addClass = function(ele, cls) {\n\t\t\t\tif (!hasClass(ele, cls)){\n\t\t\t\t\tele.setAttribute('class', (ele[_getAttribute]('class') || '').trim() + ' ' + cls);\n\t\t\t\t}\n\t\t\t};\n\n\t\t\t/**\n\t\t\t * @param ele {Element}\n\t\t\t * @param cls {string}\n\t\t\t */\n\t\t\tvar removeClass = function(ele, cls) {\n\t\t\t\tvar reg;\n\t\t\t\tif ((reg = hasClass(ele,cls))) {\n\t\t\t\t\tele.setAttribute('class', (ele[_getAttribute]('class') || '').replace(reg, ' '));\n\t\t\t\t}\n\t\t\t};\n\n\t\t\tvar addRemoveLoadEvents = function(dom, fn, add){\n\t\t\t\tvar action = add ? _addEventListener : 'removeEventListener';\n\t\t\t\tif(add){\n\t\t\t\t\taddRemoveLoadEvents(dom, fn);\n\t\t\t\t}\n\t\t\t\tloadEvents.forEach(function(evt){\n\t\t\t\t\tdom[action](evt, fn);\n\t\t\t\t});\n\t\t\t};\n\n\t\t\t/**\n\t\t\t * @param elem { Element }\n\t\t\t * @param name { string }\n\t\t\t * @param detail { any }\n\t\t\t * @param noBubbles { boolean }\n\t\t\t * @param noCancelable { boolean }\n\t\t\t * @returns { CustomEvent }\n\t\t\t */\n\t\t\tvar triggerEvent = function(elem, name, detail, noBubbles, noCancelable){\n\t\t\t\tvar event = document.createEvent('Event');\n\n\t\t\t\tif(!detail){\n\t\t\t\t\tdetail = {};\n\t\t\t\t}\n\n\t\t\t\tdetail.instance = lazysizes;\n\n\t\t\t\tevent.initEvent(name, !noBubbles, !noCancelable);\n\n\t\t\t\tevent.detail = detail;\n\n\t\t\t\telem.dispatchEvent(event);\n\t\t\t\treturn event;\n\t\t\t};\n\n\t\t\tvar updatePolyfill = function (el, full){\n\t\t\t\tvar polyfill;\n\t\t\t\tif( !supportPicture && ( polyfill = (window.picturefill || lazySizesCfg.pf) ) ){\n\t\t\t\t\tif(full && full.src && !el[_getAttribute]('srcset')){\n\t\t\t\t\t\tel.setAttribute('srcset', full.src);\n\t\t\t\t\t}\n\t\t\t\t\tpolyfill({reevaluate: true, elements: [el]});\n\t\t\t\t} else if(full && full.src){\n\t\t\t\t\tel.src = full.src;\n\t\t\t\t}\n\t\t\t};\n\n\t\t\tvar getCSS = function (elem, style){\n\t\t\t\treturn (getComputedStyle(elem, null) || {})[style];\n\t\t\t};\n\n\t\t\t/**\n\t\t\t *\n\t\t\t * @param elem { Element }\n\t\t\t * @param parent { Element }\n\t\t\t * @param [width] {number}\n\t\t\t * @returns {number}\n\t\t\t */\n\t\t\tvar getWidth = function(elem, parent, width){\n\t\t\t\twidth = width || elem.offsetWidth;\n\n\t\t\t\twhile(width < lazySizesCfg.minSize && parent && !elem._lazysizesWidth){\n\t\t\t\t\twidth =  parent.offsetWidth;\n\t\t\t\t\tparent = parent.parentNode;\n\t\t\t\t}\n\n\t\t\t\treturn width;\n\t\t\t};\n\n\t\t\tvar rAF = (function(){\n\t\t\t\tvar running, waiting;\n\t\t\t\tvar firstFns = [];\n\t\t\t\tvar secondFns = [];\n\t\t\t\tvar fns = firstFns;\n\n\t\t\t\tvar run = function(){\n\t\t\t\t\tvar runFns = fns;\n\n\t\t\t\t\tfns = firstFns.length ? secondFns : firstFns;\n\n\t\t\t\t\trunning = true;\n\t\t\t\t\twaiting = false;\n\n\t\t\t\t\twhile(runFns.length){\n\t\t\t\t\t\trunFns.shift()();\n\t\t\t\t\t}\n\n\t\t\t\t\trunning = false;\n\t\t\t\t};\n\n\t\t\t\tvar rafBatch = function(fn, queue){\n\t\t\t\t\tif(running && !queue){\n\t\t\t\t\t\tfn.apply(this, arguments);\n\t\t\t\t\t} else {\n\t\t\t\t\t\tfns.push(fn);\n\n\t\t\t\t\t\tif(!waiting){\n\t\t\t\t\t\t\twaiting = true;\n\t\t\t\t\t\t\t(document.hidden ? setTimeout : requestAnimationFrame)(run);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t};\n\n\t\t\t\trafBatch._lsFlush = run;\n\n\t\t\t\treturn rafBatch;\n\t\t\t})();\n\n\t\t\tvar rAFIt = function(fn, simple){\n\t\t\t\treturn simple ?\n\t\t\t\t\tfunction() {\n\t\t\t\t\t\trAF(fn);\n\t\t\t\t\t} :\n\t\t\t\t\tfunction(){\n\t\t\t\t\t\tvar that = this;\n\t\t\t\t\t\tvar args = arguments;\n\t\t\t\t\t\trAF(function(){\n\t\t\t\t\t\t\tfn.apply(that, args);\n\t\t\t\t\t\t});\n\t\t\t\t\t}\n\t\t\t\t;\n\t\t\t};\n\n\t\t\tvar throttle = function(fn){\n\t\t\t\tvar running;\n\t\t\t\tvar lastTime = 0;\n\t\t\t\tvar gDelay = lazySizesCfg.throttleDelay;\n\t\t\t\tvar rICTimeout = lazySizesCfg.ricTimeout;\n\t\t\t\tvar run = function(){\n\t\t\t\t\trunning = false;\n\t\t\t\t\tlastTime = Date.now();\n\t\t\t\t\tfn();\n\t\t\t\t};\n\t\t\t\tvar idleCallback = requestIdleCallback && rICTimeout > 49 ?\n\t\t\t\t\tfunction(){\n\t\t\t\t\t\trequestIdleCallback(run, {timeout: rICTimeout});\n\n\t\t\t\t\t\tif(rICTimeout !== lazySizesCfg.ricTimeout){\n\t\t\t\t\t\t\trICTimeout = lazySizesCfg.ricTimeout;\n\t\t\t\t\t\t}\n\t\t\t\t\t} :\n\t\t\t\t\trAFIt(function(){\n\t\t\t\t\t\tsetTimeout(run);\n\t\t\t\t\t}, true)\n\t\t\t\t;\n\n\t\t\t\treturn function(isPriority){\n\t\t\t\t\tvar delay;\n\n\t\t\t\t\tif((isPriority = isPriority === true)){\n\t\t\t\t\t\trICTimeout = 33;\n\t\t\t\t\t}\n\n\t\t\t\t\tif(running){\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\n\t\t\t\t\trunning =  true;\n\n\t\t\t\t\tdelay = gDelay - (Date.now() - lastTime);\n\n\t\t\t\t\tif(delay < 0){\n\t\t\t\t\t\tdelay = 0;\n\t\t\t\t\t}\n\n\t\t\t\t\tif(isPriority || delay < 9){\n\t\t\t\t\t\tidleCallback();\n\t\t\t\t\t} else {\n\t\t\t\t\t\tsetTimeout(idleCallback, delay);\n\t\t\t\t\t}\n\t\t\t\t};\n\t\t\t};\n\n\t\t\t//based on http://modernjavascript.blogspot.de/2013/08/building-better-debounce.html\n\t\t\tvar debounce = function(func) {\n\t\t\t\tvar timeout, timestamp;\n\t\t\t\tvar wait = 99;\n\t\t\t\tvar run = function(){\n\t\t\t\t\ttimeout = null;\n\t\t\t\t\tfunc();\n\t\t\t\t};\n\t\t\t\tvar later = function() {\n\t\t\t\t\tvar last = Date.now() - timestamp;\n\n\t\t\t\t\tif (last < wait) {\n\t\t\t\t\t\tsetTimeout(later, wait - last);\n\t\t\t\t\t} else {\n\t\t\t\t\t\t(requestIdleCallback || run)(run);\n\t\t\t\t\t}\n\t\t\t\t};\n\n\t\t\t\treturn function() {\n\t\t\t\t\ttimestamp = Date.now();\n\n\t\t\t\t\tif (!timeout) {\n\t\t\t\t\t\ttimeout = setTimeout(later, wait);\n\t\t\t\t\t}\n\t\t\t\t};\n\t\t\t};\n\n\t\t\tvar loader = (function(){\n\t\t\t\tvar preloadElems, isCompleted, resetPreloadingTimer, loadMode, started;\n\n\t\t\t\tvar eLvW, elvH, eLtop, eLleft, eLright, eLbottom, isBodyHidden;\n\n\t\t\t\tvar regImg = /^img$/i;\n\t\t\t\tvar regIframe = /^iframe$/i;\n\n\t\t\t\tvar supportScroll = ('onscroll' in window) && !(/(gle|ing)bot/.test(navigator.userAgent));\n\n\t\t\t\tvar shrinkExpand = 0;\n\t\t\t\tvar currentExpand = 0;\n\n\t\t\t\tvar isLoading = 0;\n\t\t\t\tvar lowRuns = -1;\n\n\t\t\t\tvar resetPreloading = function(e){\n\t\t\t\t\tisLoading--;\n\t\t\t\t\tif(!e || isLoading < 0 || !e.target){\n\t\t\t\t\t\tisLoading = 0;\n\t\t\t\t\t}\n\t\t\t\t};\n\n\t\t\t\tvar isVisible = function (elem) {\n\t\t\t\t\tif (isBodyHidden == null) {\n\t\t\t\t\t\tisBodyHidden = getCSS(document.body, 'visibility') == 'hidden';\n\t\t\t\t\t}\n\n\t\t\t\t\treturn isBodyHidden || !(getCSS(elem.parentNode, 'visibility') == 'hidden' && getCSS(elem, 'visibility') == 'hidden');\n\t\t\t\t};\n\n\t\t\t\tvar isNestedVisible = function(elem, elemExpand){\n\t\t\t\t\tvar outerRect;\n\t\t\t\t\tvar parent = elem;\n\t\t\t\t\tvar visible = isVisible(elem);\n\n\t\t\t\t\teLtop -= elemExpand;\n\t\t\t\t\teLbottom += elemExpand;\n\t\t\t\t\teLleft -= elemExpand;\n\t\t\t\t\teLright += elemExpand;\n\n\t\t\t\t\twhile(visible && (parent = parent.offsetParent) && parent != document.body && parent != docElem){\n\t\t\t\t\t\tvisible = ((getCSS(parent, 'opacity') || 1) > 0);\n\n\t\t\t\t\t\tif(visible && getCSS(parent, 'overflow') != 'visible'){\n\t\t\t\t\t\t\touterRect = parent.getBoundingClientRect();\n\t\t\t\t\t\t\tvisible = eLright > outerRect.left &&\n\t\t\t\t\t\t\t\teLleft < outerRect.right &&\n\t\t\t\t\t\t\t\teLbottom > outerRect.top - 1 &&\n\t\t\t\t\t\t\t\teLtop < outerRect.bottom + 1\n\t\t\t\t\t\t\t;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\treturn visible;\n\t\t\t\t};\n\n\t\t\t\tvar checkElements = function() {\n\t\t\t\t\tvar eLlen, i, rect, autoLoadElem, loadedSomething, elemExpand, elemNegativeExpand, elemExpandVal,\n\t\t\t\t\t\tbeforeExpandVal, defaultExpand, preloadExpand, hFac;\n\t\t\t\t\tvar lazyloadElems = lazysizes.elements;\n\n\t\t\t\t\tif((loadMode = lazySizesCfg.loadMode) && isLoading < 8 && (eLlen = lazyloadElems.length)){\n\n\t\t\t\t\t\ti = 0;\n\n\t\t\t\t\t\tlowRuns++;\n\n\t\t\t\t\t\tfor(; i < eLlen; i++){\n\n\t\t\t\t\t\t\tif(!lazyloadElems[i] || lazyloadElems[i]._lazyRace){continue;}\n\n\t\t\t\t\t\t\tif(!supportScroll || (lazysizes.prematureUnveil && lazysizes.prematureUnveil(lazyloadElems[i]))){unveilElement(lazyloadElems[i]);continue;}\n\n\t\t\t\t\t\t\tif(!(elemExpandVal = lazyloadElems[i][_getAttribute]('data-expand')) || !(elemExpand = elemExpandVal * 1)){\n\t\t\t\t\t\t\t\telemExpand = currentExpand;\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\tif (!defaultExpand) {\n\t\t\t\t\t\t\t\tdefaultExpand = (!lazySizesCfg.expand || lazySizesCfg.expand < 1) ?\n\t\t\t\t\t\t\t\t\tdocElem.clientHeight > 500 && docElem.clientWidth > 500 ? 500 : 370 :\n\t\t\t\t\t\t\t\t\tlazySizesCfg.expand;\n\n\t\t\t\t\t\t\t\tlazysizes._defEx = defaultExpand;\n\n\t\t\t\t\t\t\t\tpreloadExpand = defaultExpand * lazySizesCfg.expFactor;\n\t\t\t\t\t\t\t\thFac = lazySizesCfg.hFac;\n\t\t\t\t\t\t\t\tisBodyHidden = null;\n\n\t\t\t\t\t\t\t\tif(currentExpand < preloadExpand && isLoading < 1 && lowRuns > 2 && loadMode > 2 && !document.hidden){\n\t\t\t\t\t\t\t\t\tcurrentExpand = preloadExpand;\n\t\t\t\t\t\t\t\t\tlowRuns = 0;\n\t\t\t\t\t\t\t\t} else if(loadMode > 1 && lowRuns > 1 && isLoading < 6){\n\t\t\t\t\t\t\t\t\tcurrentExpand = defaultExpand;\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\tcurrentExpand = shrinkExpand;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\tif(beforeExpandVal !== elemExpand){\n\t\t\t\t\t\t\t\teLvW = innerWidth + (elemExpand * hFac);\n\t\t\t\t\t\t\t\telvH = innerHeight + elemExpand;\n\t\t\t\t\t\t\t\telemNegativeExpand = elemExpand * -1;\n\t\t\t\t\t\t\t\tbeforeExpandVal = elemExpand;\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\trect = lazyloadElems[i].getBoundingClientRect();\n\n\t\t\t\t\t\t\tif ((eLbottom = rect.bottom) >= elemNegativeExpand &&\n\t\t\t\t\t\t\t\t(eLtop = rect.top) <= elvH &&\n\t\t\t\t\t\t\t\t(eLright = rect.right) >= elemNegativeExpand * hFac &&\n\t\t\t\t\t\t\t\t(eLleft = rect.left) <= eLvW &&\n\t\t\t\t\t\t\t\t(eLbottom || eLright || eLleft || eLtop) &&\n\t\t\t\t\t\t\t\t(lazySizesCfg.loadHidden || isVisible(lazyloadElems[i])) &&\n\t\t\t\t\t\t\t\t((isCompleted && isLoading < 3 && !elemExpandVal && (loadMode < 3 || lowRuns < 4)) || isNestedVisible(lazyloadElems[i], elemExpand))){\n\t\t\t\t\t\t\t\tunveilElement(lazyloadElems[i]);\n\t\t\t\t\t\t\t\tloadedSomething = true;\n\t\t\t\t\t\t\t\tif(isLoading > 9){break;}\n\t\t\t\t\t\t\t} else if(!loadedSomething && isCompleted && !autoLoadElem &&\n\t\t\t\t\t\t\t\tisLoading < 4 && lowRuns < 4 && loadMode > 2 &&\n\t\t\t\t\t\t\t\t(preloadElems[0] || lazySizesCfg.preloadAfterLoad) &&\n\t\t\t\t\t\t\t\t(preloadElems[0] || (!elemExpandVal && ((eLbottom || eLright || eLleft || eLtop) || lazyloadElems[i][_getAttribute](lazySizesCfg.sizesAttr) != 'auto')))){\n\t\t\t\t\t\t\t\tautoLoadElem = preloadElems[0] || lazyloadElems[i];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif(autoLoadElem && !loadedSomething){\n\t\t\t\t\t\t\tunveilElement(autoLoadElem);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t};\n\n\t\t\t\tvar throttledCheckElements = throttle(checkElements);\n\n\t\t\t\tvar switchLoadingClass = function(e){\n\t\t\t\t\tvar elem = e.target;\n\n\t\t\t\t\tif (elem._lazyCache) {\n\t\t\t\t\t\tdelete elem._lazyCache;\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\n\t\t\t\t\tresetPreloading(e);\n\t\t\t\t\taddClass(elem, lazySizesCfg.loadedClass);\n\t\t\t\t\tremoveClass(elem, lazySizesCfg.loadingClass);\n\t\t\t\t\taddRemoveLoadEvents(elem, rafSwitchLoadingClass);\n\t\t\t\t\ttriggerEvent(elem, 'lazyloaded');\n\t\t\t\t};\n\t\t\t\tvar rafedSwitchLoadingClass = rAFIt(switchLoadingClass);\n\t\t\t\tvar rafSwitchLoadingClass = function(e){\n\t\t\t\t\trafedSwitchLoadingClass({target: e.target});\n\t\t\t\t};\n\n\t\t\t\tvar changeIframeSrc = function(elem, src){\n\t\t\t\t\tvar loadMode = elem.getAttribute('data-load-mode') || lazySizesCfg.iframeLoadMode;\n\n\t\t\t\t\t// loadMode can be also a string!\n\t\t\t\t\tif (loadMode == 0) {\n\t\t\t\t\t\telem.contentWindow.location.replace(src);\n\t\t\t\t\t} else if (loadMode == 1) {\n\t\t\t\t\t\telem.src = src;\n\t\t\t\t\t}\n\t\t\t\t};\n\n\t\t\t\tvar handleSources = function(source){\n\t\t\t\t\tvar customMedia;\n\n\t\t\t\t\tvar sourceSrcset = source[_getAttribute](lazySizesCfg.srcsetAttr);\n\n\t\t\t\t\tif( (customMedia = lazySizesCfg.customMedia[source[_getAttribute]('data-media') || source[_getAttribute]('media')]) ){\n\t\t\t\t\t\tsource.setAttribute('media', customMedia);\n\t\t\t\t\t}\n\n\t\t\t\t\tif(sourceSrcset){\n\t\t\t\t\t\tsource.setAttribute('srcset', sourceSrcset);\n\t\t\t\t\t}\n\t\t\t\t};\n\n\t\t\t\tvar lazyUnveil = rAFIt(function (elem, detail, isAuto, sizes, isImg){\n\t\t\t\t\tvar src, srcset, parent, isPicture, event, firesLoad;\n\n\t\t\t\t\tif(!(event = triggerEvent(elem, 'lazybeforeunveil', detail)).defaultPrevented){\n\n\t\t\t\t\t\tif(sizes){\n\t\t\t\t\t\t\tif(isAuto){\n\t\t\t\t\t\t\t\taddClass(elem, lazySizesCfg.autosizesClass);\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\telem.setAttribute('sizes', sizes);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tsrcset = elem[_getAttribute](lazySizesCfg.srcsetAttr);\n\t\t\t\t\t\tsrc = elem[_getAttribute](lazySizesCfg.srcAttr);\n\n\t\t\t\t\t\tif(isImg) {\n\t\t\t\t\t\t\tparent = elem.parentNode;\n\t\t\t\t\t\t\tisPicture = parent && regPicture.test(parent.nodeName || '');\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tfiresLoad = detail.firesLoad || (('src' in elem) && (srcset || src || isPicture));\n\n\t\t\t\t\t\tevent = {target: elem};\n\n\t\t\t\t\t\taddClass(elem, lazySizesCfg.loadingClass);\n\n\t\t\t\t\t\tif(firesLoad){\n\t\t\t\t\t\t\tclearTimeout(resetPreloadingTimer);\n\t\t\t\t\t\t\tresetPreloadingTimer = setTimeout(resetPreloading, 2500);\n\t\t\t\t\t\t\taddRemoveLoadEvents(elem, rafSwitchLoadingClass, true);\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif(isPicture){\n\t\t\t\t\t\t\tforEach.call(parent.getElementsByTagName('source'), handleSources);\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif(srcset){\n\t\t\t\t\t\t\telem.setAttribute('srcset', srcset);\n\t\t\t\t\t\t} else if(src && !isPicture){\n\t\t\t\t\t\t\tif(regIframe.test(elem.nodeName)){\n\t\t\t\t\t\t\t\tchangeIframeSrc(elem, src);\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\telem.src = src;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif(isImg && (srcset || isPicture)){\n\t\t\t\t\t\t\tupdatePolyfill(elem, {src: src});\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\tif(elem._lazyRace){\n\t\t\t\t\t\tdelete elem._lazyRace;\n\t\t\t\t\t}\n\t\t\t\t\tremoveClass(elem, lazySizesCfg.lazyClass);\n\n\t\t\t\t\trAF(function(){\n\t\t\t\t\t\t// Part of this can be removed as soon as this fix is older: https://bugs.chromium.org/p/chromium/issues/detail?id=7731 (2015)\n\t\t\t\t\t\tvar isLoaded = elem.complete && elem.naturalWidth > 1;\n\n\t\t\t\t\t\tif( !firesLoad || isLoaded){\n\t\t\t\t\t\t\tif (isLoaded) {\n\t\t\t\t\t\t\t\taddClass(elem, lazySizesCfg.fastLoadedClass);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tswitchLoadingClass(event);\n\t\t\t\t\t\t\telem._lazyCache = true;\n\t\t\t\t\t\t\tsetTimeout(function(){\n\t\t\t\t\t\t\t\tif ('_lazyCache' in elem) {\n\t\t\t\t\t\t\t\t\tdelete elem._lazyCache;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}, 9);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (elem.loading == 'lazy') {\n\t\t\t\t\t\t\tisLoading--;\n\t\t\t\t\t\t}\n\t\t\t\t\t}, true);\n\t\t\t\t});\n\n\t\t\t\t/**\n\t\t\t\t *\n\t\t\t\t * @param elem { Element }\n\t\t\t\t */\n\t\t\t\tvar unveilElement = function (elem){\n\t\t\t\t\tif (elem._lazyRace) {return;}\n\t\t\t\t\tvar detail;\n\n\t\t\t\t\tvar isImg = regImg.test(elem.nodeName);\n\n\t\t\t\t\t//allow using sizes=\"auto\", but don't use. it's invalid. Use data-sizes=\"auto\" or a valid value for sizes instead (i.e.: sizes=\"80vw\")\n\t\t\t\t\tvar sizes = isImg && (elem[_getAttribute](lazySizesCfg.sizesAttr) || elem[_getAttribute]('sizes'));\n\t\t\t\t\tvar isAuto = sizes == 'auto';\n\n\t\t\t\t\tif( (isAuto || !isCompleted) && isImg && (elem[_getAttribute]('src') || elem.srcset) && !elem.complete && !hasClass(elem, lazySizesCfg.errorClass) && hasClass(elem, lazySizesCfg.lazyClass)){return;}\n\n\t\t\t\t\tdetail = triggerEvent(elem, 'lazyunveilread').detail;\n\n\t\t\t\t\tif(isAuto){\n\t\t\t\t\t\t autoSizer.updateElem(elem, true, elem.offsetWidth);\n\t\t\t\t\t}\n\n\t\t\t\t\telem._lazyRace = true;\n\t\t\t\t\tisLoading++;\n\n\t\t\t\t\tlazyUnveil(elem, detail, isAuto, sizes, isImg);\n\t\t\t\t};\n\n\t\t\t\tvar afterScroll = debounce(function(){\n\t\t\t\t\tlazySizesCfg.loadMode = 3;\n\t\t\t\t\tthrottledCheckElements();\n\t\t\t\t});\n\n\t\t\t\tvar altLoadmodeScrollListner = function(){\n\t\t\t\t\tif(lazySizesCfg.loadMode == 3){\n\t\t\t\t\t\tlazySizesCfg.loadMode = 2;\n\t\t\t\t\t}\n\t\t\t\t\tafterScroll();\n\t\t\t\t};\n\n\t\t\t\tvar onload = function(){\n\t\t\t\t\tif(isCompleted){return;}\n\t\t\t\t\tif(Date.now() - started < 999){\n\t\t\t\t\t\tsetTimeout(onload, 999);\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\n\n\t\t\t\t\tisCompleted = true;\n\n\t\t\t\t\tlazySizesCfg.loadMode = 3;\n\n\t\t\t\t\tthrottledCheckElements();\n\n\t\t\t\t\taddEventListener('scroll', altLoadmodeScrollListner, true);\n\t\t\t\t};\n\n\t\t\t\treturn {\n\t\t\t\t\t_: function(){\n\t\t\t\t\t\tstarted = Date.now();\n\n\t\t\t\t\t\tlazysizes.elements = document.getElementsByClassName(lazySizesCfg.lazyClass);\n\t\t\t\t\t\tpreloadElems = document.getElementsByClassName(lazySizesCfg.lazyClass + ' ' + lazySizesCfg.preloadClass);\n\n\t\t\t\t\t\taddEventListener('scroll', throttledCheckElements, true);\n\n\t\t\t\t\t\taddEventListener('resize', throttledCheckElements, true);\n\n\t\t\t\t\t\taddEventListener('pageshow', function (e) {\n\t\t\t\t\t\t\tif (e.persisted) {\n\t\t\t\t\t\t\t\tvar loadingElements = document.querySelectorAll('.' + lazySizesCfg.loadingClass);\n\n\t\t\t\t\t\t\t\tif (loadingElements.length && loadingElements.forEach) {\n\t\t\t\t\t\t\t\t\trequestAnimationFrame(function () {\n\t\t\t\t\t\t\t\t\t\tloadingElements.forEach( function (img) {\n\t\t\t\t\t\t\t\t\t\t\tif (img.complete) {\n\t\t\t\t\t\t\t\t\t\t\t\tunveilElement(img);\n\t\t\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\t});\n\t\t\t\t\t\t\t\t\t});\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t});\n\n\t\t\t\t\t\tif(window.MutationObserver){\n\t\t\t\t\t\t\tnew MutationObserver( throttledCheckElements ).observe( docElem, {childList: true, subtree: true, attributes: true} );\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tdocElem[_addEventListener]('DOMNodeInserted', throttledCheckElements, true);\n\t\t\t\t\t\t\tdocElem[_addEventListener]('DOMAttrModified', throttledCheckElements, true);\n\t\t\t\t\t\t\tsetInterval(throttledCheckElements, 999);\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\taddEventListener('hashchange', throttledCheckElements, true);\n\n\t\t\t\t\t\t//, 'fullscreenchange'\n\t\t\t\t\t\t['focus', 'mouseover', 'click', 'load', 'transitionend', 'animationend'].forEach(function(name){\n\t\t\t\t\t\t\tdocument[_addEventListener](name, throttledCheckElements, true);\n\t\t\t\t\t\t});\n\n\t\t\t\t\t\tif((/d$|^c/.test(document.readyState))){\n\t\t\t\t\t\t\tonload();\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\taddEventListener('load', onload);\n\t\t\t\t\t\t\tdocument[_addEventListener]('DOMContentLoaded', throttledCheckElements);\n\t\t\t\t\t\t\tsetTimeout(onload, 20000);\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif(lazysizes.elements.length){\n\t\t\t\t\t\t\tcheckElements();\n\t\t\t\t\t\t\trAF._lsFlush();\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tthrottledCheckElements();\n\t\t\t\t\t\t}\n\t\t\t\t\t},\n\t\t\t\t\tcheckElems: throttledCheckElements,\n\t\t\t\t\tunveil: unveilElement,\n\t\t\t\t\t_aLSL: altLoadmodeScrollListner,\n\t\t\t\t};\n\t\t\t})();\n\n\n\t\t\tvar autoSizer = (function(){\n\t\t\t\tvar autosizesElems;\n\n\t\t\t\tvar sizeElement = rAFIt(function(elem, parent, event, width){\n\t\t\t\t\tvar sources, i, len;\n\t\t\t\t\telem._lazysizesWidth = width;\n\t\t\t\t\twidth += 'px';\n\n\t\t\t\t\telem.setAttribute('sizes', width);\n\n\t\t\t\t\tif(regPicture.test(parent.nodeName || '')){\n\t\t\t\t\t\tsources = parent.getElementsByTagName('source');\n\t\t\t\t\t\tfor(i = 0, len = sources.length; i < len; i++){\n\t\t\t\t\t\t\tsources[i].setAttribute('sizes', width);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\tif(!event.detail.dataAttr){\n\t\t\t\t\t\tupdatePolyfill(elem, event.detail);\n\t\t\t\t\t}\n\t\t\t\t});\n\t\t\t\t/**\n\t\t\t\t *\n\t\t\t\t * @param elem {Element}\n\t\t\t\t * @param dataAttr\n\t\t\t\t * @param [width] { number }\n\t\t\t\t */\n\t\t\t\tvar getSizeElement = function (elem, dataAttr, width){\n\t\t\t\t\tvar event;\n\t\t\t\t\tvar parent = elem.parentNode;\n\n\t\t\t\t\tif(parent){\n\t\t\t\t\t\twidth = getWidth(elem, parent, width);\n\t\t\t\t\t\tevent = triggerEvent(elem, 'lazybeforesizes', {width: width, dataAttr: !!dataAttr});\n\n\t\t\t\t\t\tif(!event.defaultPrevented){\n\t\t\t\t\t\t\twidth = event.detail.width;\n\n\t\t\t\t\t\t\tif(width && width !== elem._lazysizesWidth){\n\t\t\t\t\t\t\t\tsizeElement(elem, parent, event, width);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t};\n\n\t\t\t\tvar updateElementsSizes = function(){\n\t\t\t\t\tvar i;\n\t\t\t\t\tvar len = autosizesElems.length;\n\t\t\t\t\tif(len){\n\t\t\t\t\t\ti = 0;\n\n\t\t\t\t\t\tfor(; i < len; i++){\n\t\t\t\t\t\t\tgetSizeElement(autosizesElems[i]);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t};\n\n\t\t\t\tvar debouncedUpdateElementsSizes = debounce(updateElementsSizes);\n\n\t\t\t\treturn {\n\t\t\t\t\t_: function(){\n\t\t\t\t\t\tautosizesElems = document.getElementsByClassName(lazySizesCfg.autosizesClass);\n\t\t\t\t\t\taddEventListener('resize', debouncedUpdateElementsSizes);\n\t\t\t\t\t},\n\t\t\t\t\tcheckElems: debouncedUpdateElementsSizes,\n\t\t\t\t\tupdateElem: getSizeElement\n\t\t\t\t};\n\t\t\t})();\n\n\t\t\tvar init = function(){\n\t\t\t\tif(!init.i && document.getElementsByClassName){\n\t\t\t\t\tinit.i = true;\n\t\t\t\t\tautoSizer._();\n\t\t\t\t\tloader._();\n\t\t\t\t}\n\t\t\t};\n\n\t\t\tsetTimeout(function(){\n\t\t\t\tif(lazySizesCfg.init){\n\t\t\t\t\tinit();\n\t\t\t\t}\n\t\t\t});\n\n\t\t\tlazysizes = {\n\t\t\t\t/**\n\t\t\t\t * @type { LazySizesConfigPartial }\n\t\t\t\t */\n\t\t\t\tcfg: lazySizesCfg,\n\t\t\t\tautoSizer: autoSizer,\n\t\t\t\tloader: loader,\n\t\t\t\tinit: init,\n\t\t\t\tuP: updatePolyfill,\n\t\t\t\taC: addClass,\n\t\t\t\trC: removeClass,\n\t\t\t\thC: hasClass,\n\t\t\t\tfire: triggerEvent,\n\t\t\t\tgW: getWidth,\n\t\t\t\trAF: rAF,\n\t\t\t};\n\n\t\t\treturn lazysizes;\n\t\t}\n\t\t)); \n\t} (lazysizes));\n\treturn lazysizes.exports;\n}\n\n(function (module) {\n\t(function(window, factory) {\n\t\tvar globalInstall = function(){\n\t\t\tfactory(window.lazySizes);\n\t\t\twindow.removeEventListener('lazyunveilread', globalInstall, true);\n\t\t};\n\n\t\tfactory = factory.bind(null, window, window.document);\n\n\t\tif(module.exports){\n\t\t\tfactory(requireLazysizes());\n\t\t} else if(window.lazySizes) {\n\t\t\tglobalInstall();\n\t\t} else {\n\t\t\twindow.addEventListener('lazyunveilread', globalInstall, true);\n\t\t}\n\t}(window, function(window, document, lazySizes) {\n\n\t\tvar config, riasCfg;\n\t\tvar lazySizesCfg = lazySizes.cfg;\n\t\tvar replaceTypes = {string: 1, number: 1};\n\t\tvar regNumber = /^\\-*\\+*\\d+\\.*\\d*$/;\n\t\tvar regPicture = /^picture$/i;\n\t\tvar regWidth = /\\s*\\{\\s*width\\s*\\}\\s*/i;\n\t\tvar regHeight = /\\s*\\{\\s*height\\s*\\}\\s*/i;\n\t\tvar regPlaceholder = /\\s*\\{\\s*([a-z0-9]+)\\s*\\}\\s*/ig;\n\t\tvar regObj = /^\\[.*\\]|\\{.*\\}$/;\n\t\tvar regAllowedSizes = /^(?:auto|\\d+(px)?)$/;\n\t\tvar anchor = document.createElement('a');\n\t\tvar img = document.createElement('img');\n\t\tvar buggySizes = ('srcset' in img) && !('sizes' in img);\n\t\tvar supportPicture = !!window.HTMLPictureElement && !buggySizes;\n\n\t\t(function(){\n\t\t\tvar prop;\n\t\t\tvar noop = function(){};\n\t\t\tvar riasDefaults = {\n\t\t\t\tprefix: '',\n\t\t\t\tpostfix: '',\n\t\t\t\tsrcAttr: 'data-src',\n\t\t\t\tabsUrl: false,\n\t\t\t\tmodifyOptions: noop,\n\t\t\t\twidthmap: {},\n\t\t\t\tratio: false,\n\t\t\t\ttraditionalRatio: false,\n\t\t\t\taspectratio: false,\n\t\t\t};\n\n\t\t\tconfig = lazySizes && lazySizes.cfg;\n\n\t\t\tif(!config.supportsType){\n\t\t\t\tconfig.supportsType = function(type/*, elem*/){\n\t\t\t\t\treturn !type;\n\t\t\t\t};\n\t\t\t}\n\n\t\t\tif(!config.rias){\n\t\t\t\tconfig.rias = {};\n\t\t\t}\n\t\t\triasCfg = config.rias;\n\n\t\t\tif(!('widths' in riasCfg)){\n\t\t\t\triasCfg.widths = [];\n\t\t\t\t(function (widths){\n\t\t\t\t\tvar width;\n\t\t\t\t\tvar i = 0;\n\t\t\t\t\twhile(!width || width < 3000){\n\t\t\t\t\t\ti += 5;\n\t\t\t\t\t\tif(i > 30){\n\t\t\t\t\t\t\ti += 1;\n\t\t\t\t\t\t}\n\t\t\t\t\t\twidth = (36 * i);\n\t\t\t\t\t\twidths.push(width);\n\t\t\t\t\t}\n\t\t\t\t})(riasCfg.widths);\n\t\t\t}\n\n\t\t\tfor(prop in riasDefaults){\n\t\t\t\tif(!(prop in riasCfg)){\n\t\t\t\t\triasCfg[prop] = riasDefaults[prop];\n\t\t\t\t}\n\t\t\t}\n\t\t})();\n\n\t\tfunction getElementOptions(elem, src, options){\n\t\t\tvar attr, parent, setOption, prop, opts;\n\t\t\tvar elemStyles = window.getComputedStyle(elem);\n\n\t\t\tif (!options) {\n\t\t\t\tparent = elem.parentNode;\n\n\t\t\t\toptions = {\n\t\t\t\t\tisPicture: !!(parent && regPicture.test(parent.nodeName || ''))\n\t\t\t\t};\n\t\t\t} else {\n\t\t\t\topts = {};\n\n\t\t\t\tfor (prop in options) {\n\t\t\t\t\topts[prop] = options[prop];\n\t\t\t\t}\n\n\t\t\t\toptions = opts;\n\t\t\t}\n\n\t\t\tsetOption = function(attr, run){\n\t\t\t\tvar attrVal = elem.getAttribute('data-'+ attr);\n\n\t\t\t\tif (!attrVal) {\n\t\t\t\t\t// no data- attr, get value from the CSS\n\t\t\t\t\tvar styles = elemStyles.getPropertyValue('--ls-' + attr);\n\t\t\t\t\t// at least Safari 9 returns null rather than\n\t\t\t\t\t// an empty string for getPropertyValue causing\n\t\t\t\t\t// .trim() to fail\n\t\t\t\t\tif (styles) {\n\t\t\t\t\t\tattrVal = styles.trim();\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tif (attrVal) {\n\t\t\t\t\tif(attrVal == 'true'){\n\t\t\t\t\t\tattrVal = true;\n\t\t\t\t\t} else if(attrVal == 'false'){\n\t\t\t\t\t\tattrVal = false;\n\t\t\t\t\t} else if(regNumber.test(attrVal)){\n\t\t\t\t\t\tattrVal = parseFloat(attrVal);\n\t\t\t\t\t} else if(typeof riasCfg[attr] == 'function'){\n\t\t\t\t\t\tattrVal = riasCfg[attr](elem, attrVal);\n\t\t\t\t\t} else if(regObj.test(attrVal)){\n\t\t\t\t\t\ttry {\n\t\t\t\t\t\t\tattrVal = JSON.parse(attrVal);\n\t\t\t\t\t\t} catch(e){}\n\t\t\t\t\t}\n\t\t\t\t\toptions[attr] = attrVal;\n\t\t\t\t} else if((attr in riasCfg) && typeof riasCfg[attr] != 'function' && !options[attr]){\n\t\t\t\t\toptions[attr] = riasCfg[attr];\n\t\t\t\t} else if(run && typeof riasCfg[attr] == 'function'){\n\t\t\t\t\toptions[attr] = riasCfg[attr](elem, attrVal);\n\t\t\t\t}\n\t\t\t};\n\n\t\t\tfor(attr in riasCfg){\n\t\t\t\tsetOption(attr);\n\t\t\t}\n\t\t\tsrc.replace(regPlaceholder, function(full, match){\n\t\t\t\tif(!(match in options)){\n\t\t\t\t\tsetOption(match, true);\n\t\t\t\t}\n\t\t\t});\n\n\t\t\treturn options;\n\t\t}\n\n\t\tfunction replaceUrlProps(url, options){\n\t\t\tvar candidates = [];\n\t\t\tvar replaceFn = function(full, match){\n\t\t\t\treturn (replaceTypes[typeof options[match]]) ? options[match] : full;\n\t\t\t};\n\t\t\tcandidates.srcset = [];\n\n\t\t\tif(options.absUrl){\n\t\t\t\tanchor.setAttribute('href', url);\n\t\t\t\turl = anchor.href;\n\t\t\t}\n\n\t\t\turl = ((options.prefix || '') + url + (options.postfix || '')).replace(regPlaceholder, replaceFn);\n\n\t\t\toptions.widths.forEach(function(width){\n\t\t\t\tvar widthAlias = options.widthmap[width] || width;\n\t\t\t\tvar ratio = options.aspectratio || options.ratio;\n\t\t\t\tvar traditionalRatio = !options.aspectratio && riasCfg.traditionalRatio;\n\t\t\t\tvar candidate = {\n\t\t\t\t\tu: url.replace(regWidth, widthAlias)\n\t\t\t\t\t\t\t.replace(regHeight, ratio ?\n\t\t\t\t\t\t\t\ttraditionalRatio ?\n\t\t\t\t\t\t\t\t\tMath.round(width * ratio) :\n\t\t\t\t\t\t\t\t\tMath.round(width / ratio)\n\t\t\t\t\t\t\t\t: ''),\n\t\t\t\t\tw: width\n\t\t\t\t};\n\n\t\t\t\tcandidates.push(candidate);\n\t\t\t\tcandidates.srcset.push( (candidate.c = candidate.u + ' ' + width + 'w') );\n\t\t\t});\n\t\t\treturn candidates;\n\t\t}\n\n\t\tfunction setSrc(src, opts, elem){\n\t\t\tvar elemW = 0;\n\t\t\tvar elemH = 0;\n\t\t\tvar sizeElement = elem;\n\n\t\t\tif(!src){return;}\n\n\t\t\tif (opts.ratio === 'container') {\n\t\t\t\t// calculate image or parent ratio\n\t\t\t\telemW = sizeElement.scrollWidth;\n\t\t\t\telemH = sizeElement.scrollHeight;\n\n\t\t\t\twhile ((!elemW || !elemH) && sizeElement !== document) {\n\t\t\t\t\tsizeElement = sizeElement.parentNode;\n\t\t\t\t\telemW = sizeElement.scrollWidth;\n\t\t\t\t\telemH = sizeElement.scrollHeight;\n\t\t\t\t}\n\t\t\t\tif (elemW && elemH) {\n\t\t\t\t\topts.ratio = opts.traditionalRatio ? elemH / elemW : elemW / elemH;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tsrc = replaceUrlProps(src, opts);\n\n\t\t\tsrc.isPicture = opts.isPicture;\n\n\t\t\tif(buggySizes && elem.nodeName.toUpperCase() == 'IMG'){\n\t\t\t\telem.removeAttribute(config.srcsetAttr);\n\t\t\t} else {\n\t\t\t\telem.setAttribute(config.srcsetAttr, src.srcset.join(', '));\n\t\t\t}\n\n\t\t\tObject.defineProperty(elem, '_lazyrias', {\n\t\t\t\tvalue: src,\n\t\t\t\twritable: true\n\t\t\t});\n\t\t}\n\n\t\tfunction createAttrObject(elem, src){\n\t\t\tvar opts = getElementOptions(elem, src);\n\n\t\t\triasCfg.modifyOptions.call(elem, {target: elem, details: opts, detail: opts});\n\n\t\t\tlazySizes.fire(elem, 'lazyriasmodifyoptions', opts);\n\t\t\treturn opts;\n\t\t}\n\n\t\tfunction getSrc(elem){\n\t\t\treturn elem.getAttribute( elem.getAttribute('data-srcattr') || riasCfg.srcAttr ) || elem.getAttribute(config.srcsetAttr) || elem.getAttribute(config.srcAttr) || elem.getAttribute('data-pfsrcset') || '';\n\t\t}\n\n\t\taddEventListener('lazybeforesizes', function(e){\n\t\t\tif(e.detail.instance != lazySizes){return;}\n\n\t\t\tvar elem, src, elemOpts, sourceOpts, parent, sources, i, len, sourceSrc, sizes, detail, hasPlaceholder, modified, emptyList;\n\t\t\telem = e.target;\n\n\t\t\tif(!e.detail.dataAttr || e.defaultPrevented || riasCfg.disabled || !((sizes = elem.getAttribute(config.sizesAttr) || elem.getAttribute('sizes')) && regAllowedSizes.test(sizes))){return;}\n\n\t\t\tsrc = getSrc(elem);\n\n\t\t\telemOpts = createAttrObject(elem, src);\n\n\t\t\thasPlaceholder = regWidth.test(elemOpts.prefix) || regWidth.test(elemOpts.postfix);\n\n\t\t\tif(elemOpts.isPicture && (parent = elem.parentNode)){\n\t\t\t\tsources = parent.getElementsByTagName('source');\n\t\t\t\tfor(i = 0, len = sources.length; i < len; i++){\n\t\t\t\t\tif ( hasPlaceholder || regWidth.test(sourceSrc = getSrc(sources[i])) ){\n\t\t\t\t\t\tsourceOpts = getElementOptions(sources[i], sourceSrc, elemOpts);\n\t\t\t\t\t\tsetSrc(sourceSrc, sourceOpts, sources[i]);\n\t\t\t\t\t\tmodified = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif ( hasPlaceholder || regWidth.test(src) ){\n\t\t\t\tsetSrc(src, elemOpts, elem);\n\t\t\t\tmodified = true;\n\t\t\t} else if (modified) {\n\t\t\t\temptyList = [];\n\t\t\t\temptyList.srcset = [];\n\t\t\t\temptyList.isPicture = true;\n\t\t\t\tObject.defineProperty(elem, '_lazyrias', {\n\t\t\t\t\tvalue: emptyList,\n\t\t\t\t\twritable: true\n\t\t\t\t});\n\t\t\t}\n\n\t\t\tif(modified){\n\t\t\t\tif(supportPicture){\n\t\t\t\t\telem.removeAttribute(config.srcAttr);\n\t\t\t\t} else if(sizes != 'auto') {\n\t\t\t\t\tdetail = {\n\t\t\t\t\t\twidth: parseInt(sizes, 10)\n\t\t\t\t\t};\n\t\t\t\t\tpolyfill({\n\t\t\t\t\t\ttarget: elem,\n\t\t\t\t\t\tdetail: detail\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t}\n\t\t}, true);\n\t\t// partial polyfill\n\t\tvar polyfill = (function(){\n\t\t\tvar ascendingSort = function( a, b ) {\n\t\t\t\treturn a.w - b.w;\n\t\t\t};\n\n\t\t\tvar reduceCandidate = function (srces) {\n\t\t\t\tvar lowerCandidate, bonusFactor;\n\t\t\t\tvar len = srces.length;\n\t\t\t\tvar candidate = srces[len -1];\n\t\t\t\tvar i = 0;\n\n\t\t\t\tfor(i; i < len;i++){\n\t\t\t\t\tcandidate = srces[i];\n\t\t\t\t\tcandidate.d = candidate.w / srces.w;\n\t\t\t\t\tif(candidate.d >= srces.d){\n\t\t\t\t\t\tif(!candidate.cached && (lowerCandidate = srces[i - 1]) &&\n\t\t\t\t\t\t\tlowerCandidate.d > srces.d - (0.13 * Math.pow(srces.d, 2.2))){\n\n\t\t\t\t\t\t\tbonusFactor = Math.pow(lowerCandidate.d - 0.6, 1.6);\n\n\t\t\t\t\t\t\tif(lowerCandidate.cached) {\n\t\t\t\t\t\t\t\tlowerCandidate.d += 0.15 * bonusFactor;\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\tif(lowerCandidate.d + ((candidate.d - srces.d) * bonusFactor) > srces.d){\n\t\t\t\t\t\t\t\tcandidate = lowerCandidate;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn candidate;\n\t\t\t};\n\n\t\t\tvar getWSet = function(elem, testPicture){\n\t\t\t\tvar src;\n\t\t\t\tif(!elem._lazyrias && lazySizes.pWS && (src = lazySizes.pWS(elem.getAttribute(config.srcsetAttr || ''))).length){\n\t\t\t\t\tObject.defineProperty(elem, '_lazyrias', {\n\t\t\t\t\t\tvalue: src,\n\t\t\t\t\t\twritable: true\n\t\t\t\t\t});\n\t\t\t\t\tif(testPicture && elem.parentNode){\n\t\t\t\t\t\tsrc.isPicture = elem.parentNode.nodeName.toUpperCase() == 'PICTURE';\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn elem._lazyrias;\n\t\t\t};\n\n\t\t\tvar getX = function(elem){\n\t\t\t\tvar dpr = window.devicePixelRatio || 1;\n\t\t\t\tvar optimum = lazySizes.getX && lazySizes.getX(elem);\n\t\t\t\treturn Math.min(optimum || dpr, 2.4, dpr);\n\t\t\t};\n\n\t\t\tvar getCandidate = function(elem, width){\n\t\t\t\tvar sources, i, len, media, srces, src;\n\n\t\t\t\tsrces = elem._lazyrias;\n\n\t\t\t\tif(srces.isPicture && window.matchMedia){\n\t\t\t\t\tfor(i = 0, sources = elem.parentNode.getElementsByTagName('source'), len = sources.length; i < len; i++){\n\t\t\t\t\t\tif(getWSet(sources[i]) && !sources[i].getAttribute('type') && ( !(media = sources[i].getAttribute('media')) || ((matchMedia(media) || {}).matches))){\n\t\t\t\t\t\t\tsrces = sources[i]._lazyrias;\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tif(!srces.w || srces.w < width){\n\t\t\t\t\tsrces.w = width;\n\t\t\t\t\tsrces.d = getX(elem);\n\t\t\t\t\tsrc = reduceCandidate(srces.sort(ascendingSort));\n\t\t\t\t}\n\n\t\t\t\treturn src;\n\t\t\t};\n\n\t\t\tvar polyfill = function(e){\n\t\t\t\tif(e.detail.instance != lazySizes){return;}\n\n\t\t\t\tvar candidate;\n\t\t\t\tvar elem = e.target;\n\n\t\t\t\tif(!buggySizes && (window.respimage || window.picturefill || lazySizesCfg.pf)){\n\t\t\t\t\tdocument.removeEventListener('lazybeforesizes', polyfill);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tif(!('_lazyrias' in elem) && (!e.detail.dataAttr || !getWSet(elem, true))){\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tcandidate = getCandidate(elem, e.detail.width);\n\n\t\t\t\tif(candidate && candidate.u && elem._lazyrias.cur != candidate.u){\n\t\t\t\t\telem._lazyrias.cur = candidate.u;\n\t\t\t\t\tcandidate.cached = true;\n\t\t\t\t\tlazySizes.rAF(function(){\n\t\t\t\t\t\telem.setAttribute(config.srcAttr, candidate.u);\n\t\t\t\t\t\telem.setAttribute('src', candidate.u);\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t};\n\n\t\t\tif(!supportPicture){\n\t\t\t\taddEventListener('lazybeforesizes', polyfill);\n\t\t\t} else {\n\t\t\t\tpolyfill = function(){};\n\t\t\t}\n\n\t\t\treturn polyfill;\n\n\t\t})();\n\n\t})); \n} (ls_rias));\n\n/**\n * @license\n * Copyright (c) 2017 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at\n * http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at\n * http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at\n * http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at\n * http://polymer.github.io/PATENTS.txt\n */\nconst directives = new WeakMap();\n/**\n * Brands a function as a directive factory function so that lit-html will call\n * the function during template rendering, rather than passing as a value.\n *\n * A _directive_ is a function that takes a Part as an argument. It has the\n * signature: `(part: Part) => void`.\n *\n * A directive _factory_ is a function that takes arguments for data and\n * configuration and returns a directive. Users of directive usually refer to\n * the directive factory as the directive. For example, \"The repeat directive\".\n *\n * Usually a template author will invoke a directive factory in their template\n * with relevant arguments, which will then return a directive function.\n *\n * Here's an example of using the `repeat()` directive factory that takes an\n * array and a function to render an item:\n *\n * ```js\n * html`<ul><${repeat(items, (item) => html`<li>${item}</li>`)}</ul>`\n * ```\n *\n * When `repeat` is invoked, it returns a directive function that closes over\n * `items` and the template function. When the outer template is rendered, the\n * return directive function is called with the Part for the expression.\n * `repeat` then performs it's custom logic to render multiple items.\n *\n * @param f The directive factory function. Must be a function that returns a\n * function of the signature `(part: Part) => void`. The returned function will\n * be called with the part object.\n *\n * @example\n *\n * import {directive, html} from 'lit-html';\n *\n * const immutable = directive((v) => (part) => {\n *   if (part.value !== v) {\n *     part.setValue(v)\n *   }\n * });\n */\nconst directive = (f) => ((...args) => {\n    const d = f(...args);\n    directives.set(d, true);\n    return d;\n});\nconst isDirective = (o) => {\n    return typeof o === 'function' && directives.has(o);\n};\n\n/**\n * @license\n * Copyright (c) 2017 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at\n * http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at\n * http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at\n * http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at\n * http://polymer.github.io/PATENTS.txt\n */\n/**\n * True if the custom elements polyfill is in use.\n */\nconst isCEPolyfill = typeof window !== 'undefined' &&\n    window.customElements != null &&\n    window.customElements.polyfillWrapFlushCallback !==\n        undefined;\n/**\n * Reparents nodes, starting from `start` (inclusive) to `end` (exclusive),\n * into another container (could be the same container), before `before`. If\n * `before` is null, it appends the nodes to the container.\n */\nconst reparentNodes = (container, start, end = null, before = null) => {\n    while (start !== end) {\n        const n = start.nextSibling;\n        container.insertBefore(start, before);\n        start = n;\n    }\n};\n/**\n * Removes nodes, starting from `start` (inclusive) to `end` (exclusive), from\n * `container`.\n */\nconst removeNodes = (container, start, end = null) => {\n    while (start !== end) {\n        const n = start.nextSibling;\n        container.removeChild(start);\n        start = n;\n    }\n};\n\n/**\n * @license\n * Copyright (c) 2018 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at\n * http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at\n * http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at\n * http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at\n * http://polymer.github.io/PATENTS.txt\n */\n/**\n * A sentinel value that signals that a value was handled by a directive and\n * should not be written to the DOM.\n */\nconst noChange = {};\n/**\n * A sentinel value that signals a NodePart to fully clear its content.\n */\nconst nothing = {};\n\n/**\n * @license\n * Copyright (c) 2017 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at\n * http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at\n * http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at\n * http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at\n * http://polymer.github.io/PATENTS.txt\n */\n/**\n * An expression marker with embedded unique key to avoid collision with\n * possible text in templates.\n */\nconst marker = `{{lit-${String(Math.random()).slice(2)}}}`;\n/**\n * An expression marker used text-positions, multi-binding attributes, and\n * attributes with markup-like text values.\n */\nconst nodeMarker = `<!--${marker}-->`;\nconst markerRegex = new RegExp(`${marker}|${nodeMarker}`);\n/**\n * Suffix appended to all bound attribute names.\n */\nconst boundAttributeSuffix = '$lit$';\n/**\n * An updatable Template that tracks the location of dynamic parts.\n */\nclass Template {\n    constructor(result, element) {\n        this.parts = [];\n        this.element = element;\n        const nodesToRemove = [];\n        const stack = [];\n        // Edge needs all 4 parameters present; IE11 needs 3rd parameter to be null\n        const walker = document.createTreeWalker(element.content, 133 /* NodeFilter.SHOW_{ELEMENT|COMMENT|TEXT} */, null, false);\n        // Keeps track of the last index associated with a part. We try to delete\n        // unnecessary nodes, but we never want to associate two different parts\n        // to the same index. They must have a constant node between.\n        let lastPartIndex = 0;\n        let index = -1;\n        let partIndex = 0;\n        const { strings, values: { length } } = result;\n        while (partIndex < length) {\n            const node = walker.nextNode();\n            if (node === null) {\n                // We've exhausted the content inside a nested template element.\n                // Because we still have parts (the outer for-loop), we know:\n                // - There is a template in the stack\n                // - The walker will find a nextNode outside the template\n                walker.currentNode = stack.pop();\n                continue;\n            }\n            index++;\n            if (node.nodeType === 1 /* Node.ELEMENT_NODE */) {\n                if (node.hasAttributes()) {\n                    const attributes = node.attributes;\n                    const { length } = attributes;\n                    // Per\n                    // https://developer.mozilla.org/en-US/docs/Web/API/NamedNodeMap,\n                    // attributes are not guaranteed to be returned in document order.\n                    // In particular, Edge/IE can return them out of order, so we cannot\n                    // assume a correspondence between part index and attribute index.\n                    let count = 0;\n                    for (let i = 0; i < length; i++) {\n                        if (endsWith(attributes[i].name, boundAttributeSuffix)) {\n                            count++;\n                        }\n                    }\n                    while (count-- > 0) {\n                        // Get the template literal section leading up to the first\n                        // expression in this attribute\n                        const stringForPart = strings[partIndex];\n                        // Find the attribute name\n                        const name = lastAttributeNameRegex.exec(stringForPart)[2];\n                        // Find the corresponding attribute\n                        // All bound attributes have had a suffix added in\n                        // TemplateResult#getHTML to opt out of special attribute\n                        // handling. To look up the attribute value we also need to add\n                        // the suffix.\n                        const attributeLookupName = name.toLowerCase() + boundAttributeSuffix;\n                        const attributeValue = node.getAttribute(attributeLookupName);\n                        node.removeAttribute(attributeLookupName);\n                        const statics = attributeValue.split(markerRegex);\n                        this.parts.push({ type: 'attribute', index, name, strings: statics });\n                        partIndex += statics.length - 1;\n                    }\n                }\n                if (node.tagName === 'TEMPLATE') {\n                    stack.push(node);\n                    walker.currentNode = node.content;\n                }\n            }\n            else if (node.nodeType === 3 /* Node.TEXT_NODE */) {\n                const data = node.data;\n                if (data.indexOf(marker) >= 0) {\n                    const parent = node.parentNode;\n                    const strings = data.split(markerRegex);\n                    const lastIndex = strings.length - 1;\n                    // Generate a new text node for each literal section\n                    // These nodes are also used as the markers for node parts\n                    for (let i = 0; i < lastIndex; i++) {\n                        let insert;\n                        let s = strings[i];\n                        if (s === '') {\n                            insert = createMarker();\n                        }\n                        else {\n                            const match = lastAttributeNameRegex.exec(s);\n                            if (match !== null && endsWith(match[2], boundAttributeSuffix)) {\n                                s = s.slice(0, match.index) + match[1] +\n                                    match[2].slice(0, -boundAttributeSuffix.length) + match[3];\n                            }\n                            insert = document.createTextNode(s);\n                        }\n                        parent.insertBefore(insert, node);\n                        this.parts.push({ type: 'node', index: ++index });\n                    }\n                    // If there's no text, we must insert a comment to mark our place.\n                    // Else, we can trust it will stick around after cloning.\n                    if (strings[lastIndex] === '') {\n                        parent.insertBefore(createMarker(), node);\n                        nodesToRemove.push(node);\n                    }\n                    else {\n                        node.data = strings[lastIndex];\n                    }\n                    // We have a part for each match found\n                    partIndex += lastIndex;\n                }\n            }\n            else if (node.nodeType === 8 /* Node.COMMENT_NODE */) {\n                if (node.data === marker) {\n                    const parent = node.parentNode;\n                    // Add a new marker node to be the startNode of the Part if any of\n                    // the following are true:\n                    //  * We don't have a previousSibling\n                    //  * The previousSibling is already the start of a previous part\n                    if (node.previousSibling === null || index === lastPartIndex) {\n                        index++;\n                        parent.insertBefore(createMarker(), node);\n                    }\n                    lastPartIndex = index;\n                    this.parts.push({ type: 'node', index });\n                    // If we don't have a nextSibling, keep this node so we have an end.\n                    // Else, we can remove it to save future costs.\n                    if (node.nextSibling === null) {\n                        node.data = '';\n                    }\n                    else {\n                        nodesToRemove.push(node);\n                        index--;\n                    }\n                    partIndex++;\n                }\n                else {\n                    let i = -1;\n                    while ((i = node.data.indexOf(marker, i + 1)) !== -1) {\n                        // Comment node has a binding marker inside, make an inactive part\n                        // The binding won't work, but subsequent bindings will\n                        // TODO (justinfagnani): consider whether it's even worth it to\n                        // make bindings in comments work\n                        this.parts.push({ type: 'node', index: -1 });\n                        partIndex++;\n                    }\n                }\n            }\n        }\n        // Remove text binding nodes after the walk to not disturb the TreeWalker\n        for (const n of nodesToRemove) {\n            n.parentNode.removeChild(n);\n        }\n    }\n}\nconst endsWith = (str, suffix) => {\n    const index = str.length - suffix.length;\n    return index >= 0 && str.slice(index) === suffix;\n};\nconst isTemplatePartActive = (part) => part.index !== -1;\n// Allows `document.createComment('')` to be renamed for a\n// small manual size-savings.\nconst createMarker = () => document.createComment('');\n/**\n * This regex extracts the attribute name preceding an attribute-position\n * expression. It does this by matching the syntax allowed for attributes\n * against the string literal directly preceding the expression, assuming that\n * the expression is in an attribute-value position.\n *\n * See attributes in the HTML spec:\n * https://www.w3.org/TR/html5/syntax.html#elements-attributes\n *\n * \" \\x09\\x0a\\x0c\\x0d\" are HTML space characters:\n * https://www.w3.org/TR/html5/infrastructure.html#space-characters\n *\n * \"\\0-\\x1F\\x7F-\\x9F\" are Unicode control characters, which includes every\n * space character except \" \".\n *\n * So an attribute is:\n *  * The name: any character except a control character, space character, ('),\n *    (\"), \">\", \"=\", or \"/\"\n *  * Followed by zero or more space characters\n *  * Followed by \"=\"\n *  * Followed by zero or more space characters\n *  * Followed by:\n *    * Any character except space, ('), (\"), \"<\", \">\", \"=\", (`), or\n *    * (\") then any non-(\"), or\n *    * (') then any non-(')\n */\nconst lastAttributeNameRegex = \n// eslint-disable-next-line no-control-regex\n/([ \\x09\\x0a\\x0c\\x0d])([^\\0-\\x1F\\x7F-\\x9F \"'>=/]+)([ \\x09\\x0a\\x0c\\x0d]*=[ \\x09\\x0a\\x0c\\x0d]*(?:[^ \\x09\\x0a\\x0c\\x0d\"'`<>=]*|\"[^\"]*|'[^']*))$/;\n\n/**\n * @license\n * Copyright (c) 2017 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at\n * http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at\n * http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at\n * http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at\n * http://polymer.github.io/PATENTS.txt\n */\n/**\n * An instance of a `Template` that can be attached to the DOM and updated\n * with new values.\n */\nclass TemplateInstance {\n    constructor(template, processor, options) {\n        this.__parts = [];\n        this.template = template;\n        this.processor = processor;\n        this.options = options;\n    }\n    update(values) {\n        let i = 0;\n        for (const part of this.__parts) {\n            if (part !== undefined) {\n                part.setValue(values[i]);\n            }\n            i++;\n        }\n        for (const part of this.__parts) {\n            if (part !== undefined) {\n                part.commit();\n            }\n        }\n    }\n    _clone() {\n        // There are a number of steps in the lifecycle of a template instance's\n        // DOM fragment:\n        //  1. Clone - create the instance fragment\n        //  2. Adopt - adopt into the main document\n        //  3. Process - find part markers and create parts\n        //  4. Upgrade - upgrade custom elements\n        //  5. Update - set node, attribute, property, etc., values\n        //  6. Connect - connect to the document. Optional and outside of this\n        //     method.\n        //\n        // We have a few constraints on the ordering of these steps:\n        //  * We need to upgrade before updating, so that property values will pass\n        //    through any property setters.\n        //  * We would like to process before upgrading so that we're sure that the\n        //    cloned fragment is inert and not disturbed by self-modifying DOM.\n        //  * We want custom elements to upgrade even in disconnected fragments.\n        //\n        // Given these constraints, with full custom elements support we would\n        // prefer the order: Clone, Process, Adopt, Upgrade, Update, Connect\n        //\n        // But Safari does not implement CustomElementRegistry#upgrade, so we\n        // can not implement that order and still have upgrade-before-update and\n        // upgrade disconnected fragments. So we instead sacrifice the\n        // process-before-upgrade constraint, since in Custom Elements v1 elements\n        // must not modify their light DOM in the constructor. We still have issues\n        // when co-existing with CEv0 elements like Polymer 1, and with polyfills\n        // that don't strictly adhere to the no-modification rule because shadow\n        // DOM, which may be created in the constructor, is emulated by being placed\n        // in the light DOM.\n        //\n        // The resulting order is on native is: Clone, Adopt, Upgrade, Process,\n        // Update, Connect. document.importNode() performs Clone, Adopt, and Upgrade\n        // in one step.\n        //\n        // The Custom Elements v1 polyfill supports upgrade(), so the order when\n        // polyfilled is the more ideal: Clone, Process, Adopt, Upgrade, Update,\n        // Connect.\n        const fragment = isCEPolyfill ?\n            this.template.element.content.cloneNode(true) :\n            document.importNode(this.template.element.content, true);\n        const stack = [];\n        const parts = this.template.parts;\n        // Edge needs all 4 parameters present; IE11 needs 3rd parameter to be null\n        const walker = document.createTreeWalker(fragment, 133 /* NodeFilter.SHOW_{ELEMENT|COMMENT|TEXT} */, null, false);\n        let partIndex = 0;\n        let nodeIndex = 0;\n        let part;\n        let node = walker.nextNode();\n        // Loop through all the nodes and parts of a template\n        while (partIndex < parts.length) {\n            part = parts[partIndex];\n            if (!isTemplatePartActive(part)) {\n                this.__parts.push(undefined);\n                partIndex++;\n                continue;\n            }\n            // Progress the tree walker until we find our next part's node.\n            // Note that multiple parts may share the same node (attribute parts\n            // on a single element), so this loop may not run at all.\n            while (nodeIndex < part.index) {\n                nodeIndex++;\n                if (node.nodeName === 'TEMPLATE') {\n                    stack.push(node);\n                    walker.currentNode = node.content;\n                }\n                if ((node = walker.nextNode()) === null) {\n                    // We've exhausted the content inside a nested template element.\n                    // Because we still have parts (the outer for-loop), we know:\n                    // - There is a template in the stack\n                    // - The walker will find a nextNode outside the template\n                    walker.currentNode = stack.pop();\n                    node = walker.nextNode();\n                }\n            }\n            // We've arrived at our part's node.\n            if (part.type === 'node') {\n                const part = this.processor.handleTextExpression(this.options);\n                part.insertAfterNode(node.previousSibling);\n                this.__parts.push(part);\n            }\n            else {\n                this.__parts.push(...this.processor.handleAttributeExpressions(node, part.name, part.strings, this.options));\n            }\n            partIndex++;\n        }\n        if (isCEPolyfill) {\n            document.adoptNode(fragment);\n            customElements.upgrade(fragment);\n        }\n        return fragment;\n    }\n}\n\n/**\n * @license\n * Copyright (c) 2017 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at\n * http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at\n * http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at\n * http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at\n * http://polymer.github.io/PATENTS.txt\n */\n/**\n * @module lit-html\n */\n/**\n * Our TrustedTypePolicy for HTML which is declared using the html template\n * tag function.\n *\n * That HTML is a developer-authored constant, and is parsed with innerHTML\n * before any untrusted expressions have been mixed in. Therefor it is\n * considered safe by construction.\n */\nconst policy = window.trustedTypes &&\n    trustedTypes.createPolicy('lit-html', { createHTML: (s) => s });\nconst commentMarker = ` ${marker} `;\n/**\n * The return type of `html`, which holds a Template and the values from\n * interpolated expressions.\n */\nclass TemplateResult {\n    constructor(strings, values, type, processor) {\n        this.strings = strings;\n        this.values = values;\n        this.type = type;\n        this.processor = processor;\n    }\n    /**\n     * Returns a string of HTML used to create a `<template>` element.\n     */\n    getHTML() {\n        const l = this.strings.length - 1;\n        let html = '';\n        let isCommentBinding = false;\n        for (let i = 0; i < l; i++) {\n            const s = this.strings[i];\n            // For each binding we want to determine the kind of marker to insert\n            // into the template source before it's parsed by the browser's HTML\n            // parser. The marker type is based on whether the expression is in an\n            // attribute, text, or comment position.\n            //   * For node-position bindings we insert a comment with the marker\n            //     sentinel as its text content, like <!--{{lit-guid}}-->.\n            //   * For attribute bindings we insert just the marker sentinel for the\n            //     first binding, so that we support unquoted attribute bindings.\n            //     Subsequent bindings can use a comment marker because multi-binding\n            //     attributes must be quoted.\n            //   * For comment bindings we insert just the marker sentinel so we don't\n            //     close the comment.\n            //\n            // The following code scans the template source, but is *not* an HTML\n            // parser. We don't need to track the tree structure of the HTML, only\n            // whether a binding is inside a comment, and if not, if it appears to be\n            // the first binding in an attribute.\n            const commentOpen = s.lastIndexOf('<!--');\n            // We're in comment position if we have a comment open with no following\n            // comment close. Because <-- can appear in an attribute value there can\n            // be false positives.\n            isCommentBinding = (commentOpen > -1 || isCommentBinding) &&\n                s.indexOf('-->', commentOpen + 1) === -1;\n            // Check to see if we have an attribute-like sequence preceding the\n            // expression. This can match \"name=value\" like structures in text,\n            // comments, and attribute values, so there can be false-positives.\n            const attributeMatch = lastAttributeNameRegex.exec(s);\n            if (attributeMatch === null) {\n                // We're only in this branch if we don't have a attribute-like\n                // preceding sequence. For comments, this guards against unusual\n                // attribute values like <div foo=\"<!--${'bar'}\">. Cases like\n                // <!-- foo=${'bar'}--> are handled correctly in the attribute branch\n                // below.\n                html += s + (isCommentBinding ? commentMarker : nodeMarker);\n            }\n            else {\n                // For attributes we use just a marker sentinel, and also append a\n                // $lit$ suffix to the name to opt-out of attribute-specific parsing\n                // that IE and Edge do for style and certain SVG attributes.\n                html += s.substr(0, attributeMatch.index) + attributeMatch[1] +\n                    attributeMatch[2] + boundAttributeSuffix + attributeMatch[3] +\n                    marker;\n            }\n        }\n        html += this.strings[l];\n        return html;\n    }\n    getTemplateElement() {\n        const template = document.createElement('template');\n        let value = this.getHTML();\n        if (policy !== undefined) {\n            // this is secure because `this.strings` is a TemplateStringsArray.\n            // TODO: validate this when\n            // https://github.com/tc39/proposal-array-is-template-object is\n            // implemented.\n            value = policy.createHTML(value);\n        }\n        template.innerHTML = value;\n        return template;\n    }\n}\n/**\n * A TemplateResult for SVG fragments.\n *\n * This class wraps HTML in an `<svg>` tag in order to parse its contents in the\n * SVG namespace, then modifies the template to remove the `<svg>` tag so that\n * clones only container the original fragment.\n */\nclass SVGTemplateResult extends TemplateResult {\n    getHTML() {\n        return `<svg>${super.getHTML()}</svg>`;\n    }\n    getTemplateElement() {\n        const template = super.getTemplateElement();\n        const content = template.content;\n        const svgElement = content.firstChild;\n        content.removeChild(svgElement);\n        reparentNodes(content, svgElement.firstChild);\n        return template;\n    }\n}\n\n/**\n * @license\n * Copyright (c) 2017 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at\n * http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at\n * http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at\n * http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at\n * http://polymer.github.io/PATENTS.txt\n */\nconst isPrimitive = (value) => {\n    return (value === null ||\n        !(typeof value === 'object' || typeof value === 'function'));\n};\nconst isIterable = (value) => {\n    return Array.isArray(value) ||\n        // eslint-disable-next-line @typescript-eslint/no-explicit-any\n        !!(value && value[Symbol.iterator]);\n};\n/**\n * Writes attribute values to the DOM for a group of AttributeParts bound to a\n * single attribute. The value is only set once even if there are multiple parts\n * for an attribute.\n */\nclass AttributeCommitter {\n    constructor(element, name, strings) {\n        this.dirty = true;\n        this.element = element;\n        this.name = name;\n        this.strings = strings;\n        this.parts = [];\n        for (let i = 0; i < strings.length - 1; i++) {\n            this.parts[i] = this._createPart();\n        }\n    }\n    /**\n     * Creates a single part. Override this to create a differnt type of part.\n     */\n    _createPart() {\n        return new AttributePart(this);\n    }\n    _getValue() {\n        const strings = this.strings;\n        const l = strings.length - 1;\n        const parts = this.parts;\n        // If we're assigning an attribute via syntax like:\n        //    attr=\"${foo}\"  or  attr=${foo}\n        // but not\n        //    attr=\"${foo} ${bar}\" or attr=\"${foo} baz\"\n        // then we don't want to coerce the attribute value into one long\n        // string. Instead we want to just return the value itself directly,\n        // so that sanitizeDOMValue can get the actual value rather than\n        // String(value)\n        // The exception is if v is an array, in which case we do want to smash\n        // it together into a string without calling String() on the array.\n        //\n        // This also allows trusted values (when using TrustedTypes) being\n        // assigned to DOM sinks without being stringified in the process.\n        if (l === 1 && strings[0] === '' && strings[1] === '') {\n            const v = parts[0].value;\n            if (typeof v === 'symbol') {\n                return String(v);\n            }\n            if (typeof v === 'string' || !isIterable(v)) {\n                return v;\n            }\n        }\n        let text = '';\n        for (let i = 0; i < l; i++) {\n            text += strings[i];\n            const part = parts[i];\n            if (part !== undefined) {\n                const v = part.value;\n                if (isPrimitive(v) || !isIterable(v)) {\n                    text += typeof v === 'string' ? v : String(v);\n                }\n                else {\n                    for (const t of v) {\n                        text += typeof t === 'string' ? t : String(t);\n                    }\n                }\n            }\n        }\n        text += strings[l];\n        return text;\n    }\n    commit() {\n        if (this.dirty) {\n            this.dirty = false;\n            this.element.setAttribute(this.name, this._getValue());\n        }\n    }\n}\n/**\n * A Part that controls all or part of an attribute value.\n */\nclass AttributePart {\n    constructor(committer) {\n        this.value = undefined;\n        this.committer = committer;\n    }\n    setValue(value) {\n        if (value !== noChange && (!isPrimitive(value) || value !== this.value)) {\n            this.value = value;\n            // If the value is a not a directive, dirty the committer so that it'll\n            // call setAttribute. If the value is a directive, it'll dirty the\n            // committer if it calls setValue().\n            if (!isDirective(value)) {\n                this.committer.dirty = true;\n            }\n        }\n    }\n    commit() {\n        while (isDirective(this.value)) {\n            const directive = this.value;\n            this.value = noChange;\n            directive(this);\n        }\n        if (this.value === noChange) {\n            return;\n        }\n        this.committer.commit();\n    }\n}\n/**\n * A Part that controls a location within a Node tree. Like a Range, NodePart\n * has start and end locations and can set and update the Nodes between those\n * locations.\n *\n * NodeParts support several value types: primitives, Nodes, TemplateResults,\n * as well as arrays and iterables of those types.\n */\nclass NodePart {\n    constructor(options) {\n        this.value = undefined;\n        this.__pendingValue = undefined;\n        this.options = options;\n    }\n    /**\n     * Appends this part into a container.\n     *\n     * This part must be empty, as its contents are not automatically moved.\n     */\n    appendInto(container) {\n        this.startNode = container.appendChild(createMarker());\n        this.endNode = container.appendChild(createMarker());\n    }\n    /**\n     * Inserts this part after the `ref` node (between `ref` and `ref`'s next\n     * sibling). Both `ref` and its next sibling must be static, unchanging nodes\n     * such as those that appear in a literal section of a template.\n     *\n     * This part must be empty, as its contents are not automatically moved.\n     */\n    insertAfterNode(ref) {\n        this.startNode = ref;\n        this.endNode = ref.nextSibling;\n    }\n    /**\n     * Appends this part into a parent part.\n     *\n     * This part must be empty, as its contents are not automatically moved.\n     */\n    appendIntoPart(part) {\n        part.__insert(this.startNode = createMarker());\n        part.__insert(this.endNode = createMarker());\n    }\n    /**\n     * Inserts this part after the `ref` part.\n     *\n     * This part must be empty, as its contents are not automatically moved.\n     */\n    insertAfterPart(ref) {\n        ref.__insert(this.startNode = createMarker());\n        this.endNode = ref.endNode;\n        ref.endNode = this.startNode;\n    }\n    setValue(value) {\n        this.__pendingValue = value;\n    }\n    commit() {\n        if (this.startNode.parentNode === null) {\n            return;\n        }\n        while (isDirective(this.__pendingValue)) {\n            const directive = this.__pendingValue;\n            this.__pendingValue = noChange;\n            directive(this);\n        }\n        const value = this.__pendingValue;\n        if (value === noChange) {\n            return;\n        }\n        if (isPrimitive(value)) {\n            if (value !== this.value) {\n                this.__commitText(value);\n            }\n        }\n        else if (value instanceof TemplateResult) {\n            this.__commitTemplateResult(value);\n        }\n        else if (value instanceof Node) {\n            this.__commitNode(value);\n        }\n        else if (isIterable(value)) {\n            this.__commitIterable(value);\n        }\n        else if (value === nothing) {\n            this.value = nothing;\n            this.clear();\n        }\n        else {\n            // Fallback, will render the string representation\n            this.__commitText(value);\n        }\n    }\n    __insert(node) {\n        this.endNode.parentNode.insertBefore(node, this.endNode);\n    }\n    __commitNode(value) {\n        if (this.value === value) {\n            return;\n        }\n        this.clear();\n        this.__insert(value);\n        this.value = value;\n    }\n    __commitText(value) {\n        const node = this.startNode.nextSibling;\n        value = value == null ? '' : value;\n        // If `value` isn't already a string, we explicitly convert it here in case\n        // it can't be implicitly converted - i.e. it's a symbol.\n        const valueAsString = typeof value === 'string' ? value : String(value);\n        if (node === this.endNode.previousSibling &&\n            node.nodeType === 3 /* Node.TEXT_NODE */) {\n            // If we only have a single text node between the markers, we can just\n            // set its value, rather than replacing it.\n            // TODO(justinfagnani): Can we just check if this.value is primitive?\n            node.data = valueAsString;\n        }\n        else {\n            this.__commitNode(document.createTextNode(valueAsString));\n        }\n        this.value = value;\n    }\n    __commitTemplateResult(value) {\n        const template = this.options.templateFactory(value);\n        if (this.value instanceof TemplateInstance &&\n            this.value.template === template) {\n            this.value.update(value.values);\n        }\n        else {\n            // Make sure we propagate the template processor from the TemplateResult\n            // so that we use its syntax extension, etc. The template factory comes\n            // from the render function options so that it can control template\n            // caching and preprocessing.\n            const instance = new TemplateInstance(template, value.processor, this.options);\n            const fragment = instance._clone();\n            instance.update(value.values);\n            this.__commitNode(fragment);\n            this.value = instance;\n        }\n    }\n    __commitIterable(value) {\n        // For an Iterable, we create a new InstancePart per item, then set its\n        // value to the item. This is a little bit of overhead for every item in\n        // an Iterable, but it lets us recurse easily and efficiently update Arrays\n        // of TemplateResults that will be commonly returned from expressions like:\n        // array.map((i) => html`${i}`), by reusing existing TemplateInstances.\n        // If _value is an array, then the previous render was of an\n        // iterable and _value will contain the NodeParts from the previous\n        // render. If _value is not an array, clear this part and make a new\n        // array for NodeParts.\n        if (!Array.isArray(this.value)) {\n            this.value = [];\n            this.clear();\n        }\n        // Lets us keep track of how many items we stamped so we can clear leftover\n        // items from a previous render\n        const itemParts = this.value;\n        let partIndex = 0;\n        let itemPart;\n        for (const item of value) {\n            // Try to reuse an existing part\n            itemPart = itemParts[partIndex];\n            // If no existing part, create a new one\n            if (itemPart === undefined) {\n                itemPart = new NodePart(this.options);\n                itemParts.push(itemPart);\n                if (partIndex === 0) {\n                    itemPart.appendIntoPart(this);\n                }\n                else {\n                    itemPart.insertAfterPart(itemParts[partIndex - 1]);\n                }\n            }\n            itemPart.setValue(item);\n            itemPart.commit();\n            partIndex++;\n        }\n        if (partIndex < itemParts.length) {\n            // Truncate the parts array so _value reflects the current state\n            itemParts.length = partIndex;\n            this.clear(itemPart && itemPart.endNode);\n        }\n    }\n    clear(startNode = this.startNode) {\n        removeNodes(this.startNode.parentNode, startNode.nextSibling, this.endNode);\n    }\n}\n/**\n * Implements a boolean attribute, roughly as defined in the HTML\n * specification.\n *\n * If the value is truthy, then the attribute is present with a value of\n * ''. If the value is falsey, the attribute is removed.\n */\nclass BooleanAttributePart {\n    constructor(element, name, strings) {\n        this.value = undefined;\n        this.__pendingValue = undefined;\n        if (strings.length !== 2 || strings[0] !== '' || strings[1] !== '') {\n            throw new Error('Boolean attributes can only contain a single expression');\n        }\n        this.element = element;\n        this.name = name;\n        this.strings = strings;\n    }\n    setValue(value) {\n        this.__pendingValue = value;\n    }\n    commit() {\n        while (isDirective(this.__pendingValue)) {\n            const directive = this.__pendingValue;\n            this.__pendingValue = noChange;\n            directive(this);\n        }\n        if (this.__pendingValue === noChange) {\n            return;\n        }\n        const value = !!this.__pendingValue;\n        if (this.value !== value) {\n            if (value) {\n                this.element.setAttribute(this.name, '');\n            }\n            else {\n                this.element.removeAttribute(this.name);\n            }\n            this.value = value;\n        }\n        this.__pendingValue = noChange;\n    }\n}\n/**\n * Sets attribute values for PropertyParts, so that the value is only set once\n * even if there are multiple parts for a property.\n *\n * If an expression controls the whole property value, then the value is simply\n * assigned to the property under control. If there are string literals or\n * multiple expressions, then the strings are expressions are interpolated into\n * a string first.\n */\nclass PropertyCommitter extends AttributeCommitter {\n    constructor(element, name, strings) {\n        super(element, name, strings);\n        this.single =\n            (strings.length === 2 && strings[0] === '' && strings[1] === '');\n    }\n    _createPart() {\n        return new PropertyPart(this);\n    }\n    _getValue() {\n        if (this.single) {\n            return this.parts[0].value;\n        }\n        return super._getValue();\n    }\n    commit() {\n        if (this.dirty) {\n            this.dirty = false;\n            // eslint-disable-next-line @typescript-eslint/no-explicit-any\n            this.element[this.name] = this._getValue();\n        }\n    }\n}\nclass PropertyPart extends AttributePart {\n}\n// Detect event listener options support. If the `capture` property is read\n// from the options object, then options are supported. If not, then the third\n// argument to add/removeEventListener is interpreted as the boolean capture\n// value so we should only pass the `capture` property.\nlet eventOptionsSupported = false;\n// Wrap into an IIFE because MS Edge <= v41 does not support having try/catch\n// blocks right into the body of a module\n(() => {\n    try {\n        const options = {\n            get capture() {\n                eventOptionsSupported = true;\n                return false;\n            }\n        };\n        // eslint-disable-next-line @typescript-eslint/no-explicit-any\n        window.addEventListener('test', options, options);\n        // eslint-disable-next-line @typescript-eslint/no-explicit-any\n        window.removeEventListener('test', options, options);\n    }\n    catch (_e) {\n        // event options not supported\n    }\n})();\nclass EventPart {\n    constructor(element, eventName, eventContext) {\n        this.value = undefined;\n        this.__pendingValue = undefined;\n        this.element = element;\n        this.eventName = eventName;\n        this.eventContext = eventContext;\n        this.__boundHandleEvent = (e) => this.handleEvent(e);\n    }\n    setValue(value) {\n        this.__pendingValue = value;\n    }\n    commit() {\n        while (isDirective(this.__pendingValue)) {\n            const directive = this.__pendingValue;\n            this.__pendingValue = noChange;\n            directive(this);\n        }\n        if (this.__pendingValue === noChange) {\n            return;\n        }\n        const newListener = this.__pendingValue;\n        const oldListener = this.value;\n        const shouldRemoveListener = newListener == null ||\n            oldListener != null &&\n                (newListener.capture !== oldListener.capture ||\n                    newListener.once !== oldListener.once ||\n                    newListener.passive !== oldListener.passive);\n        const shouldAddListener = newListener != null && (oldListener == null || shouldRemoveListener);\n        if (shouldRemoveListener) {\n            this.element.removeEventListener(this.eventName, this.__boundHandleEvent, this.__options);\n        }\n        if (shouldAddListener) {\n            this.__options = getOptions(newListener);\n            this.element.addEventListener(this.eventName, this.__boundHandleEvent, this.__options);\n        }\n        this.value = newListener;\n        this.__pendingValue = noChange;\n    }\n    handleEvent(event) {\n        if (typeof this.value === 'function') {\n            this.value.call(this.eventContext || this.element, event);\n        }\n        else {\n            this.value.handleEvent(event);\n        }\n    }\n}\n// We copy options because of the inconsistent behavior of browsers when reading\n// the third argument of add/removeEventListener. IE11 doesn't support options\n// at all. Chrome 41 only reads `capture` if the argument is an object.\nconst getOptions = (o) => o &&\n    (eventOptionsSupported ?\n        { capture: o.capture, passive: o.passive, once: o.once } :\n        o.capture);\n\n/**\n * @license\n * Copyright (c) 2017 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at\n * http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at\n * http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at\n * http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at\n * http://polymer.github.io/PATENTS.txt\n */\n/**\n * Creates Parts when a template is instantiated.\n */\nclass DefaultTemplateProcessor {\n    /**\n     * Create parts for an attribute-position binding, given the event, attribute\n     * name, and string literals.\n     *\n     * @param element The element containing the binding\n     * @param name  The attribute name\n     * @param strings The string literals. There are always at least two strings,\n     *   event for fully-controlled bindings with a single expression.\n     */\n    handleAttributeExpressions(element, name, strings, options) {\n        const prefix = name[0];\n        if (prefix === '.') {\n            const committer = new PropertyCommitter(element, name.slice(1), strings);\n            return committer.parts;\n        }\n        if (prefix === '@') {\n            return [new EventPart(element, name.slice(1), options.eventContext)];\n        }\n        if (prefix === '?') {\n            return [new BooleanAttributePart(element, name.slice(1), strings)];\n        }\n        const committer = new AttributeCommitter(element, name, strings);\n        return committer.parts;\n    }\n    /**\n     * Create parts for a text-position binding.\n     * @param templateFactory\n     */\n    handleTextExpression(options) {\n        return new NodePart(options);\n    }\n}\nconst defaultTemplateProcessor = new DefaultTemplateProcessor();\n\n/**\n * @license\n * Copyright (c) 2017 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at\n * http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at\n * http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at\n * http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at\n * http://polymer.github.io/PATENTS.txt\n */\n/**\n * The default TemplateFactory which caches Templates keyed on\n * result.type and result.strings.\n */\nfunction templateFactory(result) {\n    let templateCache = templateCaches.get(result.type);\n    if (templateCache === undefined) {\n        templateCache = {\n            stringsArray: new WeakMap(),\n            keyString: new Map()\n        };\n        templateCaches.set(result.type, templateCache);\n    }\n    let template = templateCache.stringsArray.get(result.strings);\n    if (template !== undefined) {\n        return template;\n    }\n    // If the TemplateStringsArray is new, generate a key from the strings\n    // This key is shared between all templates with identical content\n    const key = result.strings.join(marker);\n    // Check if we already have a Template for this key\n    template = templateCache.keyString.get(key);\n    if (template === undefined) {\n        // If we have not seen this key before, create a new Template\n        template = new Template(result, result.getTemplateElement());\n        // Cache the Template for this key\n        templateCache.keyString.set(key, template);\n    }\n    // Cache all future queries for this TemplateStringsArray\n    templateCache.stringsArray.set(result.strings, template);\n    return template;\n}\nconst templateCaches = new Map();\n\n/**\n * @license\n * Copyright (c) 2017 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at\n * http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at\n * http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at\n * http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at\n * http://polymer.github.io/PATENTS.txt\n */\nconst parts = new WeakMap();\n/**\n * Renders a template result or other value to a container.\n *\n * To update a container with new values, reevaluate the template literal and\n * call `render` with the new result.\n *\n * @param result Any value renderable by NodePart - typically a TemplateResult\n *     created by evaluating a template tag like `html` or `svg`.\n * @param container A DOM parent to render to. The entire contents are either\n *     replaced, or efficiently updated if the same result type was previous\n *     rendered there.\n * @param options RenderOptions for the entire render tree rendered to this\n *     container. Render options must *not* change between renders to the same\n *     container, as those changes will not effect previously rendered DOM.\n */\nconst render = (result, container, options) => {\n    let part = parts.get(container);\n    if (part === undefined) {\n        removeNodes(container, container.firstChild);\n        parts.set(container, part = new NodePart(Object.assign({ templateFactory }, options)));\n        part.appendInto(container);\n    }\n    part.setValue(result);\n    part.commit();\n};\n\n/**\n * @license\n * Copyright (c) 2017 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at\n * http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at\n * http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at\n * http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at\n * http://polymer.github.io/PATENTS.txt\n */\n/**\n *\n * Main lit-html module.\n *\n * Main exports:\n *\n * -  [[html]]\n * -  [[svg]]\n * -  [[render]]\n *\n * @packageDocumentation\n */\n/**\n * Do not remove this comment; it keeps typedoc from misplacing the module\n * docs.\n */\n// IMPORTANT: do not change the property name or the assignment expression.\n// This line will be used in regexes to search for lit-html usage.\n// TODO(justinfagnani): inject version number at build time\nif (typeof window !== 'undefined') {\n    (window['litHtmlVersions'] || (window['litHtmlVersions'] = [])).push('1.4.1');\n}\n/**\n * Interprets a template literal as an HTML template that can efficiently\n * render to and update a container.\n */\nconst html = (strings, ...values) => new TemplateResult(strings, values, 'html', defaultTemplateProcessor);\n/**\n * Interprets a template literal as an SVG template that can efficiently\n * render to and update a container.\n */\nconst svg = (strings, ...values) => new SVGTemplateResult(strings, values, 'svg', defaultTemplateProcessor);\n\nconst getOffset=(e,t=document.body)=>{let r=e.getBoundingClientRect(),n=t.getBoundingClientRect(),o={left:n.left+window.scrollX,right:n.right+window.scrollX,top:n.top+window.scrollY,bottom:n.bottom+window.scrollY};return {left:r.left+window.scrollX-o.left,right:r.right+window.scrollX-o.left,top:r.top-o.top+window.scrollY,bottom:r.bottom-o.top+window.scrollY,height:r.height,width:r.width}};function Clamp(e,t,r){return e<t?t:e>r?r:e}function gearRatio(e,t,r,n,o){return (e-t)*(o-n)/(r-t)+n}function generateRdmString$1({length:e=8,chars:t=\"ABCDEFabcdef0123456789\"}={}){let r=\"\";for(let n=0;n<e;n++){let e=~~(Math.random()*t.length);r+=t.charAt(e);}return r}function findIn(e,t){let r=e.split(\".\"),n={...t};for(let e=0;e<r.length;e++){let t=r[e];if(t in n){if(!(e<r.length-1))return n[t];n=n[t];}}}function renderIcon(t,r=\"string\"){return \"html\"===r?html`<svg class=\"icon icon-${t}\"><use xlink:href=\"#icon-${t}\"></use></svg>`:`<svg class=\"icon icon-${t}\"><use xlink:href=\"#icon-${t}\"></use></svg>`}function getFocusableElements(e){return Array.from(e.querySelectorAll('a[href],button,input:not([type=\"hidden\"]),textarea,select,details,shopify-payment-terms,[tabindex]:not([tabindex=\"-1\"])')).filter(e=>!e.hasAttribute(\"disabled\")&&(!e.hasAttribute(\"aria-hidden\")||\"true\"!==e.getAttribute(\"aria-hidden\"))&&!e.closest('[disable-when-empty=\"disabled\"]'))}function createElementFromHTML(e){let t=document.createElement(\"div\");return t.innerHTML=e.trim(),t.firstElementChild}function createElementWithAttributes(e,t){let r=document.createElement(e);return Object.entries(t).forEach(([e,t])=>{Array.isArray(t)?r.classList.add(...t):\"\"===t?r.setAttribute(e,\"\"):r.setAttribute(e,t);}),r}function sanitize(e){return e?.replace(/<script(.+)?>(.*)<(.+)?\\/(.+)?script(.+)?>/g,\"\")}function pluralize$1(e,t,r){return 1>=Math.abs(e)?t:r}function formToUrl(e){return new URLSearchParams(new FormData(e)).toString()}function limitStr(e,t){return e?e.substring(0,t):null}function swapMonoCharacters(e){let t={a:\"\u0180\",b:\"\u0181\",c:\"\u0182\",d:\"\u0183\",e:\"\u0184\",f:\"\u0185\",g:\"\u0186\",h:\"\u0187\",i:\"\u0188\",j:\"\u0189\",k:\"\u018A\",l:\"\u018B\",m:\"\u018C\",n:\"\u018D\",o:\"\u018E\",p:\"\u018F\",q:\"\u0190\",r:\"\u0191\",s:\"\u0192\",t:\"\u0193\",u:\"\u0194\",v:\"\u0195\",w:\"\u0196\",x:\"\u0197\",y:\"\u0198\",z:\"\u0199\"},r={a:\"\u01B4\",b:\"\u01B5\",c:\"\u01B6\",d:\"\u01B7\",e:\"\u01B8\",f:\"\u01B9\",g:\"\u01BA\",h:\"\u01BB\",i:\"\u01BC\",j:\"\u01BD\",k:\"\u01BE\",l:\"\u01BF\",m:\"\u01C0\",n:\"\u01C1\",o:\"\u01C2\",p:\"\u01C3\",q:\"\u01C4\",r:\"\u01C5\",s:\"\u01C6\",t:\"\u01C7\",u:\"\u01C8\",v:\"\u01C9\",w:\"\u01CA\",x:\"\u01CB\",y:\"\u01CC\",z:\"\u01CD\"};return e.length<2?e:e.split(\"\").map((n,o)=>0===o?t[n.toLowerCase()]||n:o===e.length-1&&r[n.toLowerCase()]||n).join(\"\")}function handleize(e){return removeSpecialCharacters(e).trim().toLowerCase().replace(/[^-A-Za-z0-9]+/g,\"-\")}function removeSpecialCharacters(e,t=\"\"){let r={\u00F5:\"o\",\u00D5:\"O\",\u00E3:\"a\",\u00C3:\"A\",\u00F1:\"n\",\u00D1:\"N\"},n=t.replace(/[.*+?^${}()|[\\]\\\\]/g,\"\\\\$&\"),o=e.split(\"\").map(e=>r[e]||e).join(\"\");o=o.normalize(\"NFD\").replace(/[\\u0300-\\u036f]/g,\"\");let i=`[a-zA-Z0-9${n}]*`;return o.match(RegExp(i,\"g\"))?.join(\"\")||\"\"}function slugify(e){return e.toString().normalize(\"NFD\").replace(/[\\u0300-\\u036f]/g,\"\").toLowerCase().trim().replace(/\\s+/g,\"-\").replace(/[^\\w-]+/g,\"\").replace(/--+/g,\"-\")}function isEmptyObject(e){if(!e)return !0;for(let t in e)return !1;return !0}function stripEmojis(e){return e.replace(/([\\u2700-\\u27BF]|[\\uE000-\\uF8FF]|\\uD83C[\\uDC00-\\uDFFF]|\\uD83D[\\uDC00-\\uDFFF]|[\\u2011-\\u26FF]|\\uD83E[\\uDD10-\\uDDFF])/g,\"\").replace(/\\s+/g,\" \").trim()}/*!\n * Deep merge two or more objects or arrays.\n * (c) 2023 Chris Ferdinandi, MIT License, https://gomakethings.com\n * @param   {*} ...objs  The arrays or objects to merge\n * @returns {*}          The merged arrays or objects\n */function deepMerge(...e){function t(e){return Object.prototype.toString.call(e).slice(8,-1).toLowerCase()}let r=structuredClone(e.shift());for(let n of e){let e=t(n);if(t(r)!==e){r=structuredClone(n);continue}\"array\"===e?r=[...r,...structuredClone(n)]:\"object\"===e?function(e,r){for(let[n,o]of Object.entries(r)){let r=t(o);void 0!==e[n]&&t(e[n])===r&&[\"array\",\"object\"].includes(r)?e[n]=deepMerge(e[n],o):e[n]=structuredClone(o);}}(r,n):r=n;}return r}function parseBool(e){return \"true\"===e||\"1\"==e||!0===e}function dynamicListener(e,t,r,n){t.split(\" \").forEach(t=>{e.addEventListener(t,e=>{if(e.target===document)return;let t=e.target;(t.matches(r)||t.closest(r))&&n(e);});});}function getParents(e,t){let r=[];for(;e&&e!==document;e=e.parentNode)e.matches(t)&&r.push(e);return r}function replaceStringVariables(e,t){for(let r in t)e=e.replace(RegExp(`{{\\\\s?${r}\\\\s?}}`,\"g\"),t[r].toString());return e}const lerp=(e,t,r=.5)=>+(e+(t-e)*r).toFixed(4);function getLastSeenPromo(){let e;try{e=JSON.parse(window.localStorage.getItem(\"lastPromotionViewed\"));}catch(t){e=null;}return e}function isNumber(e){return !isNaN(parseFloat(e))}function convertFraction(e){let t={\"\u00BD\":\"1/2\",\"\u2153\":\"1/3\",\"\u2154\":\"2/3\",\"\u00BC\":\"1/4\",\"\u00BE\":\"3/4\",\"\u2155\":\"1/5\",\"\u2156\":\"2/5\",\"\u2157\":\"3/5\",\"\u2158\":\"4/5\",\"\u2159\":\"1/6\",\"\u215A\":\"5/6\",\"\u2150\":\"1/7\",\"\u215B\":\"1/8\",\"\u215C\":\"3/8\",\"\u215D\":\"5/8\",\"\u215E\":\"7/8\",\"\u2151\":\"1/9\",\"\u2152\":\"1/10\"},[r,n]=(t.hasOwnProperty(e)?t[e]:e).split(\"/\").map(Number);if(0===n||isNaN(r)||isNaN(n))throw Error(\"Invalid fraction or division by zero\");return r/n}function convertFractionsToDecimals(e){let t=e.trim().split(/\\s+/);if(t.length>2)throw Error(\"Invalid input format\");let r=0;if(2===t.length||1===t.length&&!t[0].includes(\"/\")){let e=parseInt(t[0]);if(isNaN(e))throw Error(\"Invalid whole number\");r+=e;}let n=2===t.length?t[1]:t[0];return (n.includes(\"/\")||({\"\u00BD\":\"1/2\",\"\u2153\":\"1/3\",\"\u2154\":\"2/3\",\"\u00BC\":\"1/4\",\"\u00BE\":\"3/4\",\"\u2155\":\"1/5\",\"\u2156\":\"2/5\",\"\u2157\":\"3/5\",\"\u2158\":\"4/5\",\"\u2159\":\"1/6\",\"\u215A\":\"5/6\",\"\u2150\":\"1/7\",\"\u215B\":\"1/8\",\"\u215C\":\"3/8\",\"\u215D\":\"5/8\",\"\u215E\":\"7/8\",\"\u2151\":\"1/9\",\"\u2152\":\"1/10\"}).hasOwnProperty(n))&&(r+=convertFraction(n)),r}\n\nclass Translation{static getInstance(){return Translation.instance||(Translation.instance=new Translation),Translation.instance}static get strings(){return Translation._strings||(window.translations=window.translations||[],Translation.strings=this.mergeObjs()),Translation._strings}static set strings(n){Translation._strings=n;}static mergeObjs(){return deepMerge(...window.translations)}}function t$9(n,r){let i=findIn(n,Translation.strings);return i?(r&&(i=replaceStringVariables(i,r)),i.replace(/&amp;/g,\"&\").replace(/&lt;/g,\"<\").replace(/&gt;/g,\">\")):`Translation Missing 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All rights reserved.\nLicensed under the Apache License, Version 2.0 (the \"License\"); you may not use\nthis file except in compliance with the License. You may obtain a copy of the\nLicense at http://www.apache.org/licenses/LICENSE-2.0\n\nTHIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY\nKIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED\nWARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,\nMERCHANTABLITY OR NON-INFRINGEMENT.\n\nSee the Apache Version 2.0 License for specific language governing permissions\nand limitations under the License.\n***************************************************************************** */\nvar Reflect$1;\n(function(Reflect2) {\n  (function(factory) {\n    var root = typeof commonjsGlobal === \"object\" ? commonjsGlobal : typeof self === \"object\" ? self : typeof this === \"object\" ? this : Function(\"return this;\")();\n    var exporter = makeExporter(Reflect2);\n    if (typeof root.Reflect === \"undefined\") {\n      root.Reflect = Reflect2;\n    } else {\n      exporter = makeExporter(root.Reflect, exporter);\n    }\n    factory(exporter);\n    function makeExporter(target, previous) {\n      return function(key, value) {\n        if (typeof target[key] !== \"function\") {\n          Object.defineProperty(target, key, { configurable: true, writable: true, value });\n        }\n        if (previous)\n          previous(key, value);\n      };\n    }\n  })(function(exporter) {\n    var hasOwn = Object.prototype.hasOwnProperty;\n    var supportsSymbol = typeof Symbol === \"function\";\n    var toPrimitiveSymbol = supportsSymbol && typeof Symbol.toPrimitive !== \"undefined\" ? 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i >= 0; --i) {\n        var decorator = decorators[i];\n        var decorated = decorator(target);\n        if (!IsUndefined(decorated) && !IsNull(decorated)) {\n          if (!IsConstructor(decorated))\n            throw new TypeError();\n          target = decorated;\n        }\n      }\n      return target;\n    }\n    function DecorateProperty(decorators, target, propertyKey, descriptor) {\n      for (var i = decorators.length - 1; i >= 0; --i) {\n        var decorator = decorators[i];\n        var decorated = decorator(target, propertyKey, descriptor);\n        if (!IsUndefined(decorated) && !IsNull(decorated)) {\n          if (!IsObject(decorated))\n            throw new TypeError();\n          descriptor = decorated;\n        }\n      }\n      return descriptor;\n    }\n    function GetOrCreateMetadataMap(O, P, Create) {\n      var targetMetadata = Metadata.get(O);\n      if (IsUndefined(targetMetadata)) {\n        if (!Create)\n          return void 0;\n        targetMetadata = new _Map();\n        Metadata.set(O, targetMetadata);\n      }\n      var metadataMap = targetMetadata.get(P);\n      if (IsUndefined(metadataMap)) {\n        if (!Create)\n          return void 0;\n        metadataMap = new _Map();\n        targetMetadata.set(P, metadataMap);\n      }\n      return metadataMap;\n    }\n    function OrdinaryHasMetadata(MetadataKey, O, P) {\n      var hasOwn2 = OrdinaryHasOwnMetadata(MetadataKey, O, P);\n      if (hasOwn2)\n        return true;\n      var parent = OrdinaryGetPrototypeOf(O);\n      if (!IsNull(parent))\n        return OrdinaryHasMetadata(MetadataKey, parent, P);\n      return false;\n    }\n    function OrdinaryHasOwnMetadata(MetadataKey, O, P) {\n      var metadataMap = GetOrCreateMetadataMap(\n        O,\n        P,\n        /*Create*/\n        false\n      );\n      if (IsUndefined(metadataMap))\n        return false;\n      return ToBoolean(metadataMap.has(MetadataKey));\n    }\n    function OrdinaryGetMetadata(MetadataKey, O, P) {\n      var hasOwn2 = OrdinaryHasOwnMetadata(MetadataKey, O, P);\n      if (hasOwn2)\n        return OrdinaryGetOwnMetadata(MetadataKey, O, P);\n      var parent = OrdinaryGetPrototypeOf(O);\n      if (!IsNull(parent))\n        return OrdinaryGetMetadata(MetadataKey, parent, P);\n      return void 0;\n    }\n    function OrdinaryGetOwnMetadata(MetadataKey, O, P) {\n      var metadataMap = GetOrCreateMetadataMap(\n        O,\n        P,\n        /*Create*/\n        false\n      );\n      if (IsUndefined(metadataMap))\n        return void 0;\n      return metadataMap.get(MetadataKey);\n    }\n    function OrdinaryDefineOwnMetadata(MetadataKey, MetadataValue, O, P) {\n      var metadataMap = GetOrCreateMetadataMap(\n        O,\n        P,\n        /*Create*/\n        true\n      );\n      metadataMap.set(MetadataKey, MetadataValue);\n    }\n    function OrdinaryMetadataKeys(O, P) {\n      var ownKeys = OrdinaryOwnMetadataKeys(O, P);\n      var parent = OrdinaryGetPrototypeOf(O);\n      if (parent === null)\n        return ownKeys;\n      var parentKeys = OrdinaryMetadataKeys(parent, P);\n      if (parentKeys.length <= 0)\n        return ownKeys;\n      if (ownKeys.length <= 0)\n        return parentKeys;\n      var set = new _Set();\n      var keys = [];\n      for (var _i = 0, ownKeys_1 = ownKeys; _i < ownKeys_1.length; _i++) {\n        var key = ownKeys_1[_i];\n        var hasKey = set.has(key);\n        if (!hasKey) {\n          set.add(key);\n          keys.push(key);\n        }\n      }\n      for (var _a = 0, parentKeys_1 = parentKeys; _a < parentKeys_1.length; _a++) {\n        var key = parentKeys_1[_a];\n        var hasKey = set.has(key);\n        if (!hasKey) {\n          set.add(key);\n          keys.push(key);\n        }\n      }\n      return keys;\n    }\n    function OrdinaryOwnMetadataKeys(O, P) {\n      var keys = [];\n      var metadataMap = GetOrCreateMetadataMap(\n        O,\n        P,\n        /*Create*/\n        false\n      );\n      if (IsUndefined(metadataMap))\n        return keys;\n      var keysObj = metadataMap.keys();\n      var iterator = GetIterator(keysObj);\n      var k = 0;\n      while (true) {\n        var next = IteratorStep(iterator);\n        if (!next) {\n          keys.length = k;\n          return keys;\n        }\n        var nextValue = IteratorValue(next);\n        try {\n          keys[k] = nextValue;\n        } catch (e) {\n          try {\n            IteratorClose(iterator);\n          } finally {\n            throw e;\n          }\n        }\n        k++;\n      }\n    }\n    function Type(x) {\n      if (x === null)\n        return 1;\n      switch (typeof x) {\n        case \"undefined\":\n          return 0;\n        case \"boolean\":\n          return 2;\n        case \"string\":\n          return 3;\n        case \"symbol\":\n          return 4;\n        case \"number\":\n          return 5;\n        case \"object\":\n          return x === null ? 1 : 6;\n        default:\n          return 6;\n      }\n    }\n    function IsUndefined(x) {\n      return x === void 0;\n    }\n    function IsNull(x) {\n      return x === null;\n    }\n    function IsSymbol(x) {\n      return typeof x === \"symbol\";\n    }\n    function IsObject(x) {\n      return typeof x === \"object\" ? x !== null : typeof x === \"function\";\n    }\n    function ToPrimitive(input, PreferredType) {\n      switch (Type(input)) {\n        case 0:\n          return input;\n        case 1:\n          return input;\n        case 2:\n          return input;\n        case 3:\n          return input;\n        case 4:\n          return input;\n        case 5:\n          return input;\n      }\n      var hint = \"string\" ;\n      var exoticToPrim = GetMethod(input, toPrimitiveSymbol);\n      if (exoticToPrim !== void 0) {\n        var result = exoticToPrim.call(input, hint);\n        if (IsObject(result))\n          throw new TypeError();\n        return result;\n      }\n      return OrdinaryToPrimitive(input);\n    }\n    function OrdinaryToPrimitive(O, hint) {\n      var valueOf, result; {\n        var toString_1 = O.toString;\n        if (IsCallable(toString_1)) {\n          var result = toString_1.call(O);\n          if (!IsObject(result))\n            return result;\n        }\n        var valueOf = O.valueOf;\n        if (IsCallable(valueOf)) {\n          var result = valueOf.call(O);\n          if (!IsObject(result))\n            return result;\n        }\n      }\n      throw new TypeError();\n    }\n    function ToBoolean(argument) {\n      return !!argument;\n    }\n    function ToString(argument) {\n      return \"\" + argument;\n    }\n    function ToPropertyKey(argument) {\n      var key = ToPrimitive(\n        argument);\n      if (IsSymbol(key))\n        return key;\n      return ToString(key);\n    }\n    function IsArray(argument) {\n      return Array.isArray ? Array.isArray(argument) : argument instanceof Object ? argument instanceof Array : Object.prototype.toString.call(argument) === \"[object Array]\";\n    }\n    function IsCallable(argument) {\n      return typeof argument === \"function\";\n    }\n    function IsConstructor(argument) {\n      return typeof argument === \"function\";\n    }\n    function IsPropertyKey(argument) {\n      switch (Type(argument)) {\n        case 3:\n          return true;\n        case 4:\n          return true;\n        default:\n          return false;\n      }\n    }\n    function GetMethod(V, P) {\n      var func = V[P];\n      if (func === void 0 || func === null)\n        return void 0;\n      if (!IsCallable(func))\n        throw new TypeError();\n      return func;\n    }\n    function GetIterator(obj) {\n      var method = GetMethod(obj, iteratorSymbol);\n      if (!IsCallable(method))\n        throw new TypeError();\n      var iterator = method.call(obj);\n      if (!IsObject(iterator))\n        throw new TypeError();\n      return iterator;\n    }\n    function IteratorValue(iterResult) {\n      return iterResult.value;\n    }\n    function IteratorStep(iterator) {\n      var result = iterator.next();\n      return result.done ? false : result;\n    }\n    function IteratorClose(iterator) {\n      var f = iterator[\"return\"];\n      if (f)\n        f.call(iterator);\n    }\n    function OrdinaryGetPrototypeOf(O) {\n      var proto = Object.getPrototypeOf(O);\n      if (typeof O !== \"function\" || O === functionPrototype)\n        return proto;\n      if (proto !== functionPrototype)\n        return proto;\n      var prototype = O.prototype;\n      var prototypeProto = prototype && Object.getPrototypeOf(prototype);\n      if (prototypeProto == null || prototypeProto === Object.prototype)\n        return proto;\n      var constructor = prototypeProto.constructor;\n      if (typeof constructor !== \"function\")\n        return proto;\n      if (constructor === O)\n        return proto;\n      return constructor;\n    }\n    function CreateMapPolyfill() {\n      var cacheSentinel = {};\n      var arraySentinel = [];\n      var MapIterator = (\n        /** @class */\n        function() {\n          function MapIterator2(keys, values, selector) {\n            this._index = 0;\n            this._keys = keys;\n            this._values = values;\n            this._selector = selector;\n          }\n          MapIterator2.prototype[\"@@iterator\"] = function() {\n            return this;\n          };\n          MapIterator2.prototype[iteratorSymbol] = function() {\n            return this;\n          };\n          MapIterator2.prototype.next = function() {\n            var index = this._index;\n            if (index >= 0 && index < this._keys.length) {\n              var result = this._selector(this._keys[index], this._values[index]);\n              if (index + 1 >= this._keys.length) {\n                this._index = -1;\n                this._keys = arraySentinel;\n                this._values = arraySentinel;\n              } else {\n                this._index++;\n              }\n              return { value: result, done: false };\n            }\n            return { value: void 0, done: true };\n          };\n          MapIterator2.prototype.throw = function(error) {\n            if (this._index >= 0) {\n              this._index = -1;\n              this._keys = arraySentinel;\n              this._values = arraySentinel;\n            }\n            throw error;\n          };\n          MapIterator2.prototype.return = function(value) {\n            if (this._index >= 0) {\n              this._index = -1;\n              this._keys = arraySentinel;\n              this._values = arraySentinel;\n            }\n            return { value, done: true };\n          };\n          return MapIterator2;\n        }()\n      );\n      return (\n        /** @class */\n        function() {\n          function Map2() {\n            this._keys = [];\n            this._values = [];\n            this._cacheKey = cacheSentinel;\n            this._cacheIndex = -2;\n          }\n          Object.defineProperty(Map2.prototype, \"size\", {\n            get: function() {\n              return this._keys.length;\n            },\n            enumerable: true,\n            configurable: true\n          });\n          Map2.prototype.has = function(key) {\n            return this._find(\n              key,\n              /*insert*/\n              false\n            ) >= 0;\n          };\n          Map2.prototype.get = function(key) {\n            var index = this._find(\n              key,\n              /*insert*/\n              false\n            );\n            return index >= 0 ? this._values[index] : void 0;\n          };\n          Map2.prototype.set = function(key, value) {\n            var index = this._find(\n              key,\n              /*insert*/\n              true\n            );\n            this._values[index] = value;\n            return this;\n          };\n          Map2.prototype.delete = function(key) {\n            var index = this._find(\n              key,\n              /*insert*/\n              false\n            );\n            if (index >= 0) {\n              var size = this._keys.length;\n              for (var i = index + 1; i < size; i++) {\n                this._keys[i - 1] = this._keys[i];\n                this._values[i - 1] = this._values[i];\n              }\n              this._keys.length--;\n              this._values.length--;\n              if (key === this._cacheKey) {\n                this._cacheKey = cacheSentinel;\n                this._cacheIndex = -2;\n              }\n              return true;\n            }\n            return false;\n          };\n          Map2.prototype.clear = function() {\n            this._keys.length = 0;\n            this._values.length = 0;\n            this._cacheKey = cacheSentinel;\n            this._cacheIndex = -2;\n          };\n          Map2.prototype.keys = function() {\n            return new MapIterator(this._keys, this._values, getKey);\n          };\n          Map2.prototype.values = function() {\n            return new MapIterator(this._keys, this._values, getValue);\n          };\n          Map2.prototype.entries = function() {\n            return new MapIterator(this._keys, this._values, getEntry);\n          };\n          Map2.prototype[\"@@iterator\"] = function() {\n            return this.entries();\n          };\n          Map2.prototype[iteratorSymbol] = function() {\n            return this.entries();\n          };\n          Map2.prototype._find = function(key, insert) {\n            if (this._cacheKey !== key) {\n              this._cacheIndex = this._keys.indexOf(this._cacheKey = key);\n            }\n            if (this._cacheIndex < 0 && insert) {\n              this._cacheIndex = this._keys.length;\n              this._keys.push(key);\n              this._values.push(void 0);\n            }\n            return this._cacheIndex;\n          };\n          return Map2;\n        }()\n      );\n      function getKey(key, _) {\n        return key;\n      }\n      function getValue(_, value) {\n        return value;\n      }\n      function getEntry(key, value) {\n        return [key, value];\n      }\n    }\n    function CreateSetPolyfill() {\n      return (\n        /** @class */\n        function() {\n          function Set2() {\n            this._map = new _Map();\n          }\n          Object.defineProperty(Set2.prototype, \"size\", {\n            get: function() {\n              return this._map.size;\n            },\n            enumerable: true,\n            configurable: true\n          });\n          Set2.prototype.has = function(value) {\n            return this._map.has(value);\n          };\n          Set2.prototype.add = function(value) {\n            return this._map.set(value, value), this;\n          };\n          Set2.prototype.delete = function(value) {\n            return this._map.delete(value);\n          };\n          Set2.prototype.clear = function() {\n            this._map.clear();\n          };\n          Set2.prototype.keys = function() {\n            return this._map.keys();\n          };\n          Set2.prototype.values = function() {\n            return this._map.values();\n          };\n          Set2.prototype.entries = function() {\n            return this._map.entries();\n          };\n          Set2.prototype[\"@@iterator\"] = function() {\n            return this.keys();\n          };\n          Set2.prototype[iteratorSymbol] = function() {\n            return this.keys();\n          };\n          return Set2;\n        }()\n      );\n    }\n    function CreateWeakMapPolyfill() {\n      var UUID_SIZE = 16;\n      var keys = HashMap.create();\n      var rootKey = CreateUniqueKey();\n      return (\n        /** @class */\n        function() {\n          function WeakMap2() {\n            this._key = CreateUniqueKey();\n          }\n          WeakMap2.prototype.has = function(target) {\n            var table = GetOrCreateWeakMapTable(\n              target,\n              /*create*/\n              false\n            );\n            return table !== void 0 ? HashMap.has(table, this._key) : false;\n          };\n          WeakMap2.prototype.get = function(target) {\n            var table = GetOrCreateWeakMapTable(\n              target,\n              /*create*/\n              false\n            );\n            return table !== void 0 ? HashMap.get(table, this._key) : void 0;\n          };\n          WeakMap2.prototype.set = function(target, value) {\n            var table = GetOrCreateWeakMapTable(\n              target,\n              /*create*/\n              true\n            );\n            table[this._key] = value;\n            return this;\n          };\n          WeakMap2.prototype.delete = function(target) {\n            var table = GetOrCreateWeakMapTable(\n              target,\n              /*create*/\n              false\n            );\n            return table !== void 0 ? delete table[this._key] : false;\n          };\n          WeakMap2.prototype.clear = function() {\n            this._key = CreateUniqueKey();\n          };\n          return WeakMap2;\n        }()\n      );\n      function CreateUniqueKey() {\n        var key;\n        do\n          key = \"@@WeakMap@@\" + CreateUUID();\n        while (HashMap.has(keys, key));\n        keys[key] = true;\n        return key;\n      }\n      function GetOrCreateWeakMapTable(target, create) {\n        if (!hasOwn.call(target, rootKey)) {\n          if (!create)\n            return void 0;\n          Object.defineProperty(target, rootKey, { value: HashMap.create() });\n        }\n        return target[rootKey];\n      }\n      function FillRandomBytes(buffer, size) {\n        for (var i = 0; i < size; ++i)\n          buffer[i] = Math.random() * 255 | 0;\n        return buffer;\n      }\n      function GenRandomBytes(size) {\n        if (typeof Uint8Array === \"function\") {\n          if (typeof crypto !== \"undefined\")\n            return crypto.getRandomValues(new Uint8Array(size));\n          if (typeof msCrypto !== \"undefined\")\n            return msCrypto.getRandomValues(new Uint8Array(size));\n          return FillRandomBytes(new Uint8Array(size), size);\n        }\n        return FillRandomBytes(new Array(size), size);\n      }\n      function CreateUUID() {\n        var data = GenRandomBytes(UUID_SIZE);\n        data[6] = data[6] & 79 | 64;\n        data[8] = data[8] & 191 | 128;\n        var result = \"\";\n        for (var offset = 0; offset < UUID_SIZE; ++offset) {\n          var byte = data[offset];\n          if (offset === 4 || offset === 6 || offset === 8)\n            result += \"-\";\n          if (byte < 16)\n            result += \"0\";\n          result += byte.toString(16).toLowerCase();\n        }\n        return result;\n      }\n    }\n    function MakeDictionary(obj) {\n      obj.__ = void 0;\n      delete obj.__;\n      return obj;\n    }\n  });\n})(Reflect$1 || (Reflect$1 = {}));\n\nconst initOnceMetaDataKey=Symbol(\"initOnce\");\n\nclass OhmModule{get size(){let t=0;for(let e in this.directiveHosts)t++;return t}bootstrapModule(){if(this.moduleOptions.beforeModuleBootstrap.length&&this.runBeforeBootstrap(),this.moduleOptions&&this.moduleOptions.directives.length)for(let t=0;t<this.moduleOptions.directives.length;t++)this.initDirectiveInstances(this.moduleOptions.directives[t]);return this.moduleOptions.afterModuleBootstrap.length&&this.runAfterBootstrap(),this}destroyModule(e){let i=Ohm.getModule(this.name,!0);this.emptyModule(e),Ohm.modules.splice(i,1);}emptyModule(e){for(let i in this.directiveHosts){let s=this.directiveHosts[i];(!e||e.contains(s.host))&&(this.directiveHosts[i].applyToDirectives((t,e)=>{\"__onAppDestroy\"in t&&t.__onAppDestroy(),\"onAppDestroy\"in t&&t.onAppDestroy(),this.directiveHosts[i].directives.splice(e,1);}),\"ohmHostID\"in s.host&&delete this.directiveHosts[i].host.ohmHostID,s.host.removeAttribute(Ohm.ID_ATTR_NAME));}}getInstanceByHostId(t,e){let i=this.directiveHosts[t];return i?i.getDirectiveByConstructor(e):null}getInstancesByConstructor(t){let e=[];for(let i in this.directiveHosts){let s=this.getInstanceByHostId(i,t);s&&e.push(s);}return e}getInstanceByHostElement(t,e){return t&&\"ohmHostID\"in t?this.getInstanceByHostId(t.ohmHostID,e):null}getHostChildrenDirectives(t,e){let i=[],s=t.querySelectorAll(e.selector);for(let t=0;t<s.length;t++){let o=this.getInstanceByHostElement(s[t],e);o&&i.push(o);}return i}update(){let{moduleHost:t}=this.moduleOptions;if(!this.moduleOptions.directives||0===this.moduleOptions.directives.length)return;let e=this.moduleOptions.directives.map(t=>t.selector).join(\", \");if(!t||!document.contains(t)){this.destroyModule();return}let i=t.querySelectorAll(e);for(let t in this.directiveHosts){let e=this.directiveHosts[t];document.body.contains(e.host)||(this.destroyHostExpiredDirectives(e.host),this.destroyExpiredHosts());}for(let t=0;t<i.length;t++)this.updateHostDirectives(i[t]);}initDirectiveInstances(t){let e=this.moduleOptions.moduleHost.querySelectorAll(OhmModule.optimiseSelector(t.selector));for(let i=0;i<e.length;i++)this.initDirective(t,e[i]);}initDirective(o,r){let n;let l=!0===Reflect.getMetadata(initOnceMetaDataKey,o);if(Ohm.getDirectiveFromHostElement(r,o))return;if(l){let e=Ohm.getDirectiveInstances(o).length;if(e>=1){1===e&&console.error(`${o.name} should be implemented only once since decorator @InitOnce has been applied to it.`);return}}let p=r.getAttribute(Ohm.ID_ATTR_NAME);if(p){if((n=p)in this.directiveHosts&&this.directiveHosts[n].hasDirectiveFrom(o))return}else n=generateRdmString({length:24,chars:\"ABCDEFHIJKLMNOPQRSTUVWXYZabcdefhijklmnopqrstuvwxyz0123456789_\"}),r.setAttribute(Ohm.ID_ATTR_NAME,n),Object.defineProperty(r,\"ohmHostID\",{value:n,configurable:!0});let h=new o(r),d=generateRdmString({length:24,chars:\"ABCDEFHIJKLMNOPQRSTUVWXYZabcdefhijklmnopqrstuvwxyz0123456789_\"});h.__onAppInit(),Object.defineProperty(h,\"ohmID\",{value:d,configurable:!0}),n in this.directiveHosts?this.directiveHosts[n].directives.push(h):this.directiveHosts[n]=new DirectiveHost(r,[h]);}getDirectiveHost(t){return t&&\"ohmHostID\"in t?this.directiveHosts[t.ohmHostID]:null}updateHostDirectives(e){let i=e.getAttribute(Ohm.ID_ATTR_NAME)||e.ohmID;if(i)this.updateHostMissingDirectives(e),this.destroyHostExpiredDirectives(e),this.destroyExpiredHosts();else for(let t=0;t<this.moduleOptions.directives.length;t++){let i=this.moduleOptions.directives[t],s=OhmModule.optimiseSelector(i.selector);e.matches(s)&&this.initDirective(i,e);}this.directiveHosts[i]?.emitChange();}updateHostMissingDirectives(e){let i=e.getAttribute(Ohm.ID_ATTR_NAME)||e.ohmID,s=this.directiveHosts[i];if(s){let t=s.directives.map(t=>t.constructor);for(let i=0;i<this.moduleOptions.directives.length;i++){let s=this.moduleOptions.directives[i],o=OhmModule.optimiseSelector(s.selector);e.matches(o)&&-1===t.indexOf(s)&&this.initDirective(s,e);}}}destroyHostExpiredDirectives(e){let i=e.getAttribute(Ohm.ID_ATTR_NAME)||e.ohmID,s=this.directiveHosts[i];if(s){let t=s.directives;for(let s=0;s<t.length;s++){let o=t[s],r=OhmModule.optimiseSelector(o.constructor.selector);e.matches(r)||(o.__onAppDestroy(),\"onAppDestroy\"in o&&o.onAppDestroy(),this.directiveHosts[i].directives.splice(s,1));}}}destroyExpiredHosts(){for(let t in this.directiveHosts){let e=this.directiveHosts[t];this.moduleOptions.moduleHost.contains(e.host)||e.directives.forEach((e,i)=>{e.__onAppDestroy(),\"onAppDestroy\"in e&&e.onAppDestroy(),this.directiveHosts[t].directives.splice(i,1);});}}triggerChange(t){t.__onAppChange(),t.hasOwnProperty(\"onAppChange\")&&t.onAppChange();}static optimiseSelector(t){let e=t.replace(/\\[(.*?)\\]/g,\"[data-$1]\");return `${t}, ${e}`}runBeforeBootstrap(){let{beforeModuleBootstrap:t}=this.moduleOptions;for(let e=0;e<t.length;e++){let i=t[e];\"function\"==typeof i&&i();}this.moduleOptions.beforeModuleBootstrap=[];}runAfterBootstrap(){let{afterModuleBootstrap:t}=this.moduleOptions;for(let e=0;e<t.length;e++){let i=t[e];\"function\"==typeof i&&i();}this.moduleOptions.afterModuleBootstrap=[];}constructor(e,i){this.name=e,this.directiveHosts={},this.moduleOptions={moduleHost:document,directives:[],beforeModuleBootstrap:[],afterModuleBootstrap:[],beforeAppBootstrap:[],afterAppBootstrap:[]},this.moduleOptions={...this.moduleOptions,...i},this.moduleOptions.beforeAppBootstrap.length&&(Ohm.beforeAppBootstrap=[...Ohm.beforeAppBootstrap,...this.moduleOptions.beforeAppBootstrap]),this.moduleOptions.afterAppBootstrap.length&&(Ohm.afterAppBootstrap=[...Ohm.afterAppBootstrap,...this.moduleOptions.afterAppBootstrap]),Ohm.modules.push(this);}}\n\nclass Ohm{get hasBootstrapped(){return Ohm._hasBootstrappedValue}static module(e,r){let o=new OhmModule(e,r);return Ohm.registerDirectiveClasses(r.directives),o}static getModule(e,t=!1){for(let r=0;r<Ohm.modules.length;r++){let o=Ohm.modules[r];if(o.name===e)return t?r:o}return t?-1:null}static getDirectiveInstances(e){let t=[];for(let r=0;r<Ohm.modules.length;r++){let o=Ohm.modules[r].getInstancesByConstructor(e);o.length&&(t=[...t,...o]);}return t}static getDirectiveFromHostElement(e,t){for(let r=0;r<Ohm.modules.length;r++){let o=Ohm.modules[r].getInstanceByHostElement(e,t);if(null!==o)return o}return null}static getHostChildrenDirectives(e,t){let r=[];for(let o=0;o<Ohm.modules.length;o++){let s=Ohm.modules[o].getHostChildrenDirectives(e,t);s.length&&(r=[].concat(r,s));}return r}static getDirectivesFromHost(e){let t=[];for(let r=0;r<Ohm.modules.length;r++)Object.keys(Ohm.modules[r].directiveHosts).forEach(o=>{let s=Ohm.modules[r].directiveHosts[o];e.contains(s.host)&&t.push(...s.directives);});return t}static bootstrap({showLoadTime:e=!1}={}){if(Ohm._hasBootstrappedValue)throw Error(\"Multiple bootstrap call. Ohm cannot be bootstrapped more than once.\");e&&\"time\"in window.console&&console.time(\"Ohm App bootstrap time\"),Ohm.runFunctions(\"beforeAppBootstrap\");for(let e=0;e<Ohm.modules.length;e++)try{Ohm.modules[e].bootstrapModule();}catch(e){console.error(e);}return Ohm.appBeforeInitDeferrer.resolve(),Ohm.appInitDeferrer.resolve(Ohm),Ohm._hasBootstrappedValue=!0,Ohm.runFunctions(\"afterAppBootstrap\"),e&&\"time\"in window.console&&console.timeEnd(\"Ohm App bootstrap time\"),Ohm}static update(){for(let e=Ohm.modules.length-1;e>=0;e--)Ohm.modules[e].update();}static destroy(){Ohm.runFunctions(\"beforeAppDestroy\");for(let e=Ohm.modules.length-1;e>=0;e--)Ohm.modules[e].destroyModule();Ohm.appBeforeInitDeferrer=new Deferrer,Ohm.appInitDeferrer=new Deferrer,Ohm._hasBootstrappedValue=!1,Ohm.runFunctions(\"afterAppDestroy\");}static empty(t){Ohm.runFunctions(\"beforeAppDestroy\");for(let e=Ohm.modules.length-1;e>=0;e--)Ohm.modules[e].emptyModule(t);Ohm.appBeforeInitDeferrer=new Deferrer,Ohm.appInitDeferrer=new Deferrer,Ohm._hasBootstrappedValue=!1,Ohm.runFunctions(\"afterAppDestroy\");}static registerDirectiveClasses(e){for(let t=0;t<e.length;t++){let r=e[t];-1===Ohm.registeredDirectiveClasses.indexOf(r)&&Ohm.registeredDirectiveClasses.push(r);}}static runFunctions(e){let t=Ohm[e];for(let e=0;e<t.length;e++){let r=t[e];\"function\"==typeof r&&r();}Ohm[e]=[];}static on(e,t){\"function\"==typeof t&&(Ohm.callbacks[e]||(Ohm.callbacks[e]=[]),Ohm.callbacks[e].push(t));}static off(e,t){Ohm.callbacks[e]&&(Ohm.callbacks[e]=Ohm.callbacks[e].filter(e=>e!==t));}static emit(e,...t){Ohm.callbacks[e]&&Ohm.callbacks[e].forEach(e=>{e(...t);});}}Ohm.modules=[],Ohm.appBeforeInitDeferrer=new Deferrer,Ohm.appInitDeferrer=new Deferrer,Ohm.onAppInit=Ohm.appInitDeferrer.promise,Ohm.onBeforeAppInit=Ohm.appBeforeInitDeferrer.promise,Ohm.ID_ATTR_NAME=\"_ohm-id\",Ohm.registeredDirectiveClasses=[],Ohm._hasBootstrappedValue=!1,Ohm.beforeAppBootstrap=[],Ohm.afterAppBootstrap=[],Ohm.beforeAppDestroy=[],Ohm.afterAppDestroy=[],Ohm.callbacks={};\n\nclass Directive{onAppChange(){}__onAppChange(){}__onAppDestroy(){this.onAppDestroyDeferrer.resolve();}__onAppInit(){}onSectionSelect(){}onSectionDeselect(){}onBlockSelect(e){}onBlockDeselect(e){}constructor(t){this.onAppDestroyDeferrer=new Deferrer,this.appDestroyed=this.onAppDestroyDeferrer.promise,this.host=t,\"onAppInit\"in this&&Ohm.onAppInit.then(this.onAppInit.bind(this));}}\n\n/**\n * @license\n * Copyright (c) 2017 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at\n * http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at\n * http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at\n * http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at\n * http://polymer.github.io/PATENTS.txt\n */\n// Helper functions for manipulating parts\n// TODO(kschaaf): Refactor into Part API?\nconst createAndInsertPart = (containerPart, beforePart) => {\n    const container = containerPart.startNode.parentNode;\n    const beforeNode = beforePart === undefined ? containerPart.endNode :\n        beforePart.startNode;\n    const startNode = container.insertBefore(createMarker(), beforeNode);\n    container.insertBefore(createMarker(), beforeNode);\n    const newPart = new NodePart(containerPart.options);\n    newPart.insertAfterNode(startNode);\n    return newPart;\n};\nconst updatePart = (part, value) => {\n    part.setValue(value);\n    part.commit();\n    return part;\n};\nconst insertPartBefore = (containerPart, part, ref) => {\n    const container = containerPart.startNode.parentNode;\n    const beforeNode = ref ? ref.startNode : containerPart.endNode;\n    const endNode = part.endNode.nextSibling;\n    if (endNode !== beforeNode) {\n        reparentNodes(container, part.startNode, endNode, beforeNode);\n    }\n};\nconst removePart = (part) => {\n    removeNodes(part.startNode.parentNode, part.startNode, part.endNode.nextSibling);\n};\n// Helper for generating a map of array item to its index over a subset\n// of an array (used to lazily generate `newKeyToIndexMap` and\n// `oldKeyToIndexMap`)\nconst generateMap = (list, start, end) => {\n    const map = new Map();\n    for (let i = start; i <= end; i++) {\n        map.set(list[i], i);\n    }\n    return map;\n};\n// Stores previous ordered list of parts and map of key to index\nconst partListCache = new WeakMap();\nconst keyListCache = new WeakMap();\n/**\n * A directive that repeats a series of values (usually `TemplateResults`)\n * generated from an iterable, and updates those items efficiently when the\n * iterable changes based on user-provided `keys` associated with each item.\n *\n * Note that if a `keyFn` is provided, strict key-to-DOM mapping is maintained,\n * meaning previous DOM for a given key is moved into the new position if\n * needed, and DOM will never be reused with values for different keys (new DOM\n * will always be created for new keys). This is generally the most efficient\n * way to use `repeat` since it performs minimum unnecessary work for insertions\n * and removals.\n *\n * IMPORTANT: If providing a `keyFn`, keys *must* be unique for all items in a\n * given call to `repeat`. The behavior when two or more items have the same key\n * is undefined.\n *\n * If no `keyFn` is provided, this directive will perform similar to mapping\n * items to values, and DOM will be reused against potentially different items.\n */\nconst repeat = directive((items, keyFnOrTemplate, template) => {\n    let keyFn;\n    if (template === undefined) {\n        template = keyFnOrTemplate;\n    }\n    else if (keyFnOrTemplate !== undefined) {\n        keyFn = keyFnOrTemplate;\n    }\n    return (containerPart) => {\n        if (!(containerPart instanceof NodePart)) {\n            throw new Error('repeat can only be used in text bindings');\n        }\n        // Old part & key lists are retrieved from the last update\n        // (associated with the part for this instance of the directive)\n        const oldParts = partListCache.get(containerPart) || [];\n        const oldKeys = keyListCache.get(containerPart) || [];\n        // New part list will be built up as we go (either reused from\n        // old parts or created for new keys in this update). This is\n        // saved in the above cache at the end of the update.\n        const newParts = [];\n        // New value list is eagerly generated from items along with a\n        // parallel array indicating its key.\n        const newValues = [];\n        const newKeys = [];\n        let index = 0;\n        for (const item of items) {\n            newKeys[index] = keyFn ? keyFn(item, index) : index;\n            newValues[index] = template(item, index);\n            index++;\n        }\n        // Maps from key to index for current and previous update; these\n        // are generated lazily only when needed as a performance\n        // optimization, since they are only required for multiple\n        // non-contiguous changes in the list, which are less common.\n        let newKeyToIndexMap;\n        let oldKeyToIndexMap;\n        // Head and tail pointers to old parts and new values\n        let oldHead = 0;\n        let oldTail = oldParts.length - 1;\n        let newHead = 0;\n        let newTail = newValues.length - 1;\n        // Overview of O(n) reconciliation algorithm (general approach\n        // based on ideas found in ivi, vue, snabbdom, etc.):\n        //\n        // * We start with the list of old parts and new values (and\n        //   arrays of their respective keys), head/tail pointers into\n        //   each, and we build up the new list of parts by updating\n        //   (and when needed, moving) old parts or creating new ones.\n        //   The initial scenario might look like this (for brevity of\n        //   the diagrams, the numbers in the array reflect keys\n        //   associated with the old parts or new values, although keys\n        //   and parts/values are actually stored in parallel arrays\n        //   indexed using the same head/tail pointers):\n        //\n        //      oldHead v                 v oldTail\n        //   oldKeys:  [0, 1, 2, 3, 4, 5, 6]\n        //   newParts: [ ,  ,  ,  ,  ,  ,  ]\n        //   newKeys:  [0, 2, 1, 4, 3, 7, 6] <- reflects the user's new\n        //                                      item order\n        //      newHead ^                 ^ newTail\n        //\n        // * Iterate old & new lists from both sides, updating,\n        //   swapping, or removing parts at the head/tail locations\n        //   until neither head nor tail can move.\n        //\n        // * Example below: keys at head pointers match, so update old\n        //   part 0 in-place (no need to move it) and record part 0 in\n        //   the `newParts` list. The last thing we do is advance the\n        //   `oldHead` and `newHead` pointers (will be reflected in the\n        //   next diagram).\n        //\n        //      oldHead v                 v oldTail\n        //   oldKeys:  [0, 1, 2, 3, 4, 5, 6]\n        //   newParts: [0,  ,  ,  ,  ,  ,  ] <- heads matched: update 0\n        //   newKeys:  [0, 2, 1, 4, 3, 7, 6]    and advance both oldHead\n        //                                      & newHead\n        //      newHead ^                 ^ newTail\n        //\n        // * Example below: head pointers don't match, but tail\n        //   pointers do, so update part 6 in place (no need to move\n        //   it), and record part 6 in the `newParts` list. Last,\n        //   advance the `oldTail` and `oldHead` pointers.\n        //\n        //         oldHead v              v oldTail\n        //   oldKeys:  [0, 1, 2, 3, 4, 5, 6]\n        //   newParts: [0,  ,  ,  ,  ,  , 6] <- tails matched: update 6\n        //   newKeys:  [0, 2, 1, 4, 3, 7, 6]    and advance both oldTail\n        //                                      & newTail\n        //         newHead ^              ^ newTail\n        //\n        // * If neither head nor tail match; next check if one of the\n        //   old head/tail items was removed. We first need to generate\n        //   the reverse map of new keys to index (`newKeyToIndexMap`),\n        //   which is done once lazily as a performance optimization,\n        //   since we only hit this case if multiple non-contiguous\n        //   changes were made. Note that for contiguous removal\n        //   anywhere in the list, the head and tails would advance\n        //   from either end and pass each other before we get to this\n        //   case and removals would be handled in the final while loop\n        //   without needing to generate the map.\n        //\n        // * Example below: The key at `oldTail` was removed (no longer\n        //   in the `newKeyToIndexMap`), so remove that part from the\n        //   DOM and advance just the `oldTail` pointer.\n        //\n        //         oldHead v           v oldTail\n        //   oldKeys:  [0, 1, 2, 3, 4, 5, 6]\n        //   newParts: [0,  ,  ,  ,  ,  , 6] <- 5 not in new map: remove\n        //   newKeys:  [0, 2, 1, 4, 3, 7, 6]    5 and advance oldTail\n        //         newHead ^           ^ newTail\n        //\n        // * Once head and tail cannot move, any mismatches are due to\n        //   either new or moved items; if a new key is in the previous\n        //   \"old key to old index\" map, move the old part to the new\n        //   location, otherwise create and insert a new part. Note\n        //   that when moving an old part we null its position in the\n        //   oldParts array if it lies between the head and tail so we\n        //   know to skip it when the pointers get there.\n        //\n        // * Example below: neither head nor tail match, and neither\n        //   were removed; so find the `newHead` key in the\n        //   `oldKeyToIndexMap`, and move that old part's DOM into the\n        //   next head position (before `oldParts[oldHead]`). Last,\n        //   null the part in the `oldPart` array since it was\n        //   somewhere in the remaining oldParts still to be scanned\n        //   (between the head and tail pointers) so that we know to\n        //   skip that old part on future iterations.\n        //\n        //         oldHead v        v oldTail\n        //   oldKeys:  [0, 1, -, 3, 4, 5, 6]\n        //   newParts: [0, 2,  ,  ,  ,  , 6] <- stuck: update & move 2\n        //   newKeys:  [0, 2, 1, 4, 3, 7, 6]    into place and advance\n        //                                      newHead\n        //         newHead ^           ^ newTail\n        //\n        // * Note that for moves/insertions like the one above, a part\n        //   inserted at the head pointer is inserted before the\n        //   current `oldParts[oldHead]`, and a part inserted at the\n        //   tail pointer is inserted before `newParts[newTail+1]`. The\n        //   seeming asymmetry lies in the fact that new parts are\n        //   moved into place outside in, so to the right of the head\n        //   pointer are old parts, and to the right of the tail\n        //   pointer are new parts.\n        //\n        // * We always restart back from the top of the algorithm,\n        //   allowing matching and simple updates in place to\n        //   continue...\n        //\n        // * Example below: the head pointers once again match, so\n        //   simply update part 1 and record it in the `newParts`\n        //   array.  Last, advance both head pointers.\n        //\n        //         oldHead v        v oldTail\n        //   oldKeys:  [0, 1, -, 3, 4, 5, 6]\n        //   newParts: [0, 2, 1,  ,  ,  , 6] <- heads matched: update 1\n        //   newKeys:  [0, 2, 1, 4, 3, 7, 6]    and advance both oldHead\n        //                                      & newHead\n        //            newHead ^        ^ newTail\n        //\n        // * As mentioned above, items that were moved as a result of\n        //   being stuck (the final else clause in the code below) are\n        //   marked with null, so we always advance old pointers over\n        //   these so we're comparing the next actual old value on\n        //   either end.\n        //\n        // * Example below: `oldHead` is null (already placed in\n        //   newParts), so advance `oldHead`.\n        //\n        //            oldHead v     v oldTail\n        //   oldKeys:  [0, 1, -, 3, 4, 5, 6] <- old head already used:\n        //   newParts: [0, 2, 1,  ,  ,  , 6]    advance oldHead\n        //   newKeys:  [0, 2, 1, 4, 3, 7, 6]\n        //               newHead ^     ^ newTail\n        //\n        // * Note it's not critical to mark old parts as null when they\n        //   are moved from head to tail or tail to head, since they\n        //   will be outside the pointer range and never visited again.\n        //\n        // * Example below: Here the old tail key matches the new head\n        //   key, so the part at the `oldTail` position and move its\n        //   DOM to the new head position (before `oldParts[oldHead]`).\n        //   Last, advance `oldTail` and `newHead` pointers.\n        //\n        //               oldHead v  v oldTail\n        //   oldKeys:  [0, 1, -, 3, 4, 5, 6]\n        //   newParts: [0, 2, 1, 4,  ,  , 6] <- old tail matches new\n        //   newKeys:  [0, 2, 1, 4, 3, 7, 6]   head: update & move 4,\n        //                                     advance oldTail & newHead\n        //               newHead ^     ^ newTail\n        //\n        // * Example below: Old and new head keys match, so update the\n        //   old head part in place, and advance the `oldHead` and\n        //   `newHead` pointers.\n        //\n        //               oldHead v oldTail\n        //   oldKeys:  [0, 1, -, 3, 4, 5, 6]\n        //   newParts: [0, 2, 1, 4, 3,   ,6] <- heads match: update 3\n        //   newKeys:  [0, 2, 1, 4, 3, 7, 6]    and advance oldHead &\n        //                                      newHead\n        //                  newHead ^  ^ newTail\n        //\n        // * Once the new or old pointers move past each other then all\n        //   we have left is additions (if old list exhausted) or\n        //   removals (if new list exhausted). Those are handled in the\n        //   final while loops at the end.\n        //\n        // * Example below: `oldHead` exceeded `oldTail`, so we're done\n        //   with the main loop.  Create the remaining part and insert\n        //   it at the new head position, and the update is complete.\n        //\n        //                   (oldHead > oldTail)\n        //   oldKeys:  [0, 1, -, 3, 4, 5, 6]\n        //   newParts: [0, 2, 1, 4, 3, 7 ,6] <- create and insert 7\n        //   newKeys:  [0, 2, 1, 4, 3, 7, 6]\n        //                     newHead ^ newTail\n        //\n        // * Note that the order of the if/else clauses is not\n        //   important to the algorithm, as long as the null checks\n        //   come first (to ensure we're always working on valid old\n        //   parts) and that the final else clause comes last (since\n        //   that's where the expensive moves occur). The order of\n        //   remaining clauses is is just a simple guess at which cases\n        //   will be most common.\n        //\n        // * TODO(kschaaf) Note, we could calculate the longest\n        //   increasing subsequence (LIS) of old items in new position,\n        //   and only move those not in the LIS set. However that costs\n        //   O(nlogn) time and adds a bit more code, and only helps\n        //   make rare types of mutations require fewer moves. The\n        //   above handles removes, adds, reversal, swaps, and single\n        //   moves of contiguous items in linear time, in the minimum\n        //   number of moves. As the number of multiple moves where LIS\n        //   might help approaches a random shuffle, the LIS\n        //   optimization becomes less helpful, so it seems not worth\n        //   the code at this point. Could reconsider if a compelling\n        //   case arises.\n        while (oldHead <= oldTail && newHead <= newTail) {\n            if (oldParts[oldHead] === null) {\n                // `null` means old part at head has already been used\n                // below; skip\n                oldHead++;\n            }\n            else if (oldParts[oldTail] === null) {\n                // `null` means old part at tail has already been used\n                // below; skip\n                oldTail--;\n            }\n            else if (oldKeys[oldHead] === newKeys[newHead]) {\n                // Old head matches new head; update in place\n                newParts[newHead] =\n                    updatePart(oldParts[oldHead], newValues[newHead]);\n                oldHead++;\n                newHead++;\n            }\n            else if (oldKeys[oldTail] === newKeys[newTail]) {\n                // Old tail matches new tail; update in place\n                newParts[newTail] =\n                    updatePart(oldParts[oldTail], newValues[newTail]);\n                oldTail--;\n                newTail--;\n            }\n            else if (oldKeys[oldHead] === newKeys[newTail]) {\n                // Old head matches new tail; update and move to new tail\n                newParts[newTail] =\n                    updatePart(oldParts[oldHead], newValues[newTail]);\n                insertPartBefore(containerPart, oldParts[oldHead], newParts[newTail + 1]);\n                oldHead++;\n                newTail--;\n            }\n            else if (oldKeys[oldTail] === newKeys[newHead]) {\n                // Old tail matches new head; update and move to new head\n                newParts[newHead] =\n                    updatePart(oldParts[oldTail], newValues[newHead]);\n                insertPartBefore(containerPart, oldParts[oldTail], oldParts[oldHead]);\n                oldTail--;\n                newHead++;\n            }\n            else {\n                if (newKeyToIndexMap === undefined) {\n                    // Lazily generate key-to-index maps, used for removals &\n                    // moves below\n                    newKeyToIndexMap = generateMap(newKeys, newHead, newTail);\n                    oldKeyToIndexMap = generateMap(oldKeys, oldHead, oldTail);\n                }\n                if (!newKeyToIndexMap.has(oldKeys[oldHead])) {\n                    // Old head is no longer in new list; remove\n                    removePart(oldParts[oldHead]);\n                    oldHead++;\n                }\n                else if (!newKeyToIndexMap.has(oldKeys[oldTail])) {\n                    // Old tail is no longer in new list; remove\n                    removePart(oldParts[oldTail]);\n                    oldTail--;\n                }\n                else {\n                    // Any mismatches at this point are due to additions or\n                    // moves; see if we have an old part we can reuse and move\n                    // into place\n                    const oldIndex = oldKeyToIndexMap.get(newKeys[newHead]);\n                    const oldPart = oldIndex !== undefined ? oldParts[oldIndex] : null;\n                    if (oldPart === null) {\n                        // No old part for this value; create a new one and\n                        // insert it\n                        const newPart = createAndInsertPart(containerPart, oldParts[oldHead]);\n                        updatePart(newPart, newValues[newHead]);\n                        newParts[newHead] = newPart;\n                    }\n                    else {\n                        // Reuse old part\n                        newParts[newHead] =\n                            updatePart(oldPart, newValues[newHead]);\n                        insertPartBefore(containerPart, oldPart, oldParts[oldHead]);\n                        // This marks the old part as having been used, so that\n                        // it will be skipped in the first two checks above\n                        oldParts[oldIndex] = null;\n                    }\n                    newHead++;\n                }\n            }\n        }\n        // Add parts for any remaining new values\n        while (newHead <= newTail) {\n            // For all remaining additions, we insert before last new\n            // tail, since old pointers are no longer valid\n            const newPart = createAndInsertPart(containerPart, newParts[newTail + 1]);\n            updatePart(newPart, newValues[newHead]);\n            newParts[newHead++] = newPart;\n        }\n        // Remove any remaining unused old parts\n        while (oldHead <= oldTail) {\n            const oldPart = oldParts[oldHead++];\n            if (oldPart !== null) {\n                removePart(oldPart);\n            }\n        }\n        // Save order of new parts for next round\n        partListCache.set(containerPart, newParts);\n        keyListCache.set(containerPart, newKeys);\n    };\n});\n\nclass Component extends Directive{__onOhmAppInit(){this.setState(),this.host.removeAttribute(\"ohm-template\"),\"onAfterViewInit\"in this&&\"function\"==typeof this.onAfterViewInit&&this.onAfterViewInit();}__onAppChange(){this.renderTemplate();}addHostClass(){void 0!==this.constructor.hostClass&&this.host.classList.add(this.constructor.hostClass);}setState(t={}){if(\"onBeforeSetState\"in this&&\"function\"==typeof this.onBeforeSetState){let e=this.onBeforeSetState(t);e&&(t=e);}this.state={...this.state,...t},this.renderTemplate();}renderTemplate(){let t=this.render();(!this.constructor.noNullRendering||null!==t)&&(\"function\"==typeof this.render&&render(this.render(),this.host),this.innerOhmModule?(this.innerOhmModule.update(),this.onAppChange()):this.createInnerApp(),\"onRender\"in this&&\"function\"==typeof this.onRender&&this.onRender());}createInnerApp(){this.moduleID=generateRdmString({length:16}),this.host.setAttribute(Component.MODULE_ID_ATTR_NAME,this.moduleID),this.innerOhmModule=Ohm.module(this.moduleID,{directives:Ohm.registeredDirectiveClasses,moduleHost:this.host}).bootstrapModule();}constructor(e){super(e),this.initialInnerHTML=this.host.innerHTML,this.content=this.initialInnerHTML,this.addHostClass(),Ohm.onBeforeAppInit.then(this.__onOhmAppInit.bind(this));}}Component.MODULE_ID_ATTR_NAME=\"_ohm-module\",Component.noNullRendering=!1,Component.template=\"\",Component.html=html,Component.repeat=repeat;\n\nvar t$8;var AttrType;(t$8=AttrType||(AttrType={})).STRING=\"@\",t$8.NUMBER=\"#\",t$8.EVAL=\"=\";let r$1=[\"@\",\"#\",\"=\"];const EMPTY_ATTR=Symbol(\"EMPTY_ATTR\");function HostAttr(t,n=!1,o=null,a={base64:!1}){return function(i,s){if(null==t||1===t.length){let n=toHyphenCase(s);-1!==r$1.indexOf(t)&&(n=t+n),t=n;}let u=attrNameContainsType(t),p=t,l;return u&&(p=t.substr(1)),Object.defineProperty(i,s,{get(){let e;let r=convertType(this.host.getAttribute(p)||this.host.getAttribute(\"data-\"+p),t,u,a);return (r===EMPTY_ATTR&&n&&function(t,e){throw console.error(e),Error(`Attribute [${t}] is mandatory in directive ${e.constructor.name}`)}(t,this),e=r!==EMPTY_ATTR?r:l,\"function\"==typeof o)?o(e):e},set(t){l=t;}})}}function convertType(t,e,r,n={}){let o;if(null==t)return EMPTY_ATTR;let a=\"@\";return r&&(a=e.charAt(0),e=e.substr(1)),\"number\"==typeof(o=\"#\"===a&&\"number\"!=typeof t?parseFloat(t):\"=\"===a?parseObject(t,n.base64):t)&&isNaN(o)?void 0:o}function parseObject(t,e=!1){let r;e&&(t=atob(t));try{r=JSON.parse(t);}catch(e){t=t.replace(/\\'/g,'\"'),r=null;}return null===r&&(r=parseJSONString(t)),r}function parseJSONString(t){try{return JSON.parse(t.replace(/\"?([a-zA-Z0-9]*)\"?:/g,(t,e)=>\"xlink:\"===t?t:`\"${e}\":`))}catch(t){return t}}function attrNameContainsType(t){return /^(\\#|\\@|\\=)/.test(t)}\n\nfunction HostChildren(n){return function(r,o){let l=[];return {get(){if(\"string\"==typeof n)l=this.host.querySelectorAll(n);else if(this.innerOhmModule){let r=this.innerOhmModule.getInstancesByConstructor(n),o=function(n,r){let o=[];for(let l=0;l<n.length;l++){let i=n[l];if(i.hasAttribute(Component.MODULE_ID_ATTR_NAME)){let n=Ohm.getModule(i.getAttribute(Component.MODULE_ID_ATTR_NAME));if(n){let t=n.getInstancesByConstructor(r);t.length&&(o=[...o,...t]);}}}return o}(this.host.querySelectorAll(`[${Component.MODULE_ID_ATTR_NAME}]`),n),i=[];r.length&&(i=[].concat(i,r)),o.length&&(i=[].concat(i,o)),l=i;}else l=Ohm.getHostChildrenDirectives(this.host,n);return l},set(t){l=t;}}}}\n\nasync function lazyModule(t,o,r={}){let i=[];for(let e in o)try{(r?.loadAllLazyDirectives||null!==document.querySelector(e))&&(\"function\"==typeof o[e]?i.push(o[e]()):o[e].condition()&&i.push(o[e].factory()));}catch(e){console.error(e);}let c=await Promise.all(i);return r.directives||(r.directives=[]),r.directives=[...c,...r.directives],Ohm.module(t,r)}\n\nconst scriptRel = 'modulepreload';const assetsURL = function(dep, importerUrl) { return window.Pact.getViteAssetUrl(dep, importerUrl); }; const __oldAssetsURL = function(dep, importerUrl) { return dep[0] === '.' ? new URL(dep, importerUrl).href : dep };const seen = {};const __vitePreload = function preload(baseModule, deps, importerUrl) {\n  let promise = Promise.resolve();\n  if (true && deps && deps.length > 0) {\n    const links = document.getElementsByTagName(\"link\");\n    const cspNonceMeta = document.querySelector(\n      \"meta[property=csp-nonce]\"\n    );\n    const cspNonce = cspNonceMeta?.nonce || cspNonceMeta?.getAttribute(\"nonce\");\n    promise = Promise.all(\n      deps.map((dep) => {\n        dep = assetsURL(dep, importerUrl);\n        if (dep in seen) return;\n        seen[dep] = true;\n        const isCss = dep.endsWith(\".css\");\n        const cssSelector = isCss ? '[rel=\"stylesheet\"]' : \"\";\n        const isBaseRelative = !!importerUrl;\n        if (isBaseRelative) {\n          for (let i = links.length - 1; i >= 0; i--) {\n            const link2 = links[i];\n            if (link2.href === dep && (!isCss || link2.rel === \"stylesheet\")) {\n              return;\n            }\n          }\n        } else if (document.querySelector(`link[href=\"${dep}\"]${cssSelector}`)) {\n          return;\n        }\n        const link = document.createElement(\"link\");\n        link.rel = isCss ? \"stylesheet\" : scriptRel;\n        if (!isCss) {\n          link.as = \"script\";\n          link.crossOrigin = \"\";\n        }\n        link.href = dep;\n        if (cspNonce) {\n          link.setAttribute(\"nonce\", cspNonce);\n        }\n        document.head.appendChild(link);\n        if (isCss) {\n          return new Promise((res, rej) => {\n            link.addEventListener(\"load\", res);\n            link.addEventListener(\n              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0,import.meta.url).then(e=>e.SizeSelector),\".pdpForm__reviews\":()=>__vitePreload(() => import('./bundled-pdp-form-reviews.directive.js'),true?[]:void 0,import.meta.url).then(e=>e.PdpFormReviews),\".productReviews\":()=>__vitePreload(() => import('./bundled-product-reviews.directive.js'),true?[]:void 0,import.meta.url).then(e=>e.ProductReviews),\"[nav-tracking]\":()=>__vitePreload(() => import('./bundled-nav-tracking.directive.js'),true?[]:void 0,import.meta.url).then(e=>e.NavTracking),\"[form-tracking]\":()=>__vitePreload(() => import('./bundled-form-tracking.directive.js'),true?[]:void 0,import.meta.url).then(e=>e.FormTracking),\"[account-portal]\":()=>__vitePreload(() => import('./bundled-account-portal.directive.js'),true?[]:void 0,import.meta.url).then(e=>e.AccountPortal),\"[promotional-tracking]\":()=>__vitePreload(() => import('./bundled-promotional-tracking.directive.js'),true?[]:void 0,import.meta.url).then(e=>e.PromotionalTracking),\"[klaviyo-bis]\":()=>__vitePreload(() => import('./bundled-klaviyo-bis.directive.js'),true?[]:void 0,import.meta.url).then(e=>e.KlaviyoBis),\"[localization-form]\":()=>__vitePreload(() => import('./bundled-localization-form.directive.js'),true?[]:void 0,import.meta.url).then(e=>e.LocalizationForm),\"review-highlight\":()=>__vitePreload(() => import('./bundled-review-highlight.component.js'),true?[]:void 0,import.meta.url).then(e=>e.ReviewHighlight),\"[boost-search-results]\":()=>__vitePreload(() => import('./bundled-boost-search-results.directive.js'),true?[]:void 0,import.meta.url).then(e=>e.BoostSearchResults),\"[scroll-to-target]\":()=>__vitePreload(() => import('./bundled-scroll-to-target.directive.js'),true?[]:void 0,import.meta.url).then(e=>e.ScrollToTarget),\"[load-more]\":()=>__vitePreload(() => import('./bundled-load-more.directive.js'),true?[]:void 0,import.meta.url).then(e=>e.LoadMore),\"gift-card-recipient-form\":()=>__vitePreload(() => import('./bundled-gift-card-recipient-form.directive.js'),true?[]:void 0,import.meta.url).then(e=>e.GiftCardRecipientForm),\"[cart]\":()=>__vitePreload(() => import('./bundled-cart.directive.js'),true?[]:void 0,import.meta.url).then(e=>e.Cart),\"atc-notification\":()=>__vitePreload(() => import('./bundled-atc-notification.component.js'),true?[]:void 0,import.meta.url).then(e=>e.AtcNotification),\"cart-promo\":()=>__vitePreload(() => import('./bundled-cartPromo.component.js'),true?[]:void 0,import.meta.url).then(e=>e.CartPromo),\"loc-status\":()=>__vitePreload(() => import('./bundled-location-status.component.js'),true?[]:void 0,import.meta.url).then(e=>e.LocStatus)};\n\nfunction _typeof(obj) { if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof(obj); }\n\n/**\n * Return a descriptor removing the value and returning a getter\n * The getter will return a .bind version of the function\n * and memoize the result against a symbol on the instance\n */\nfunction boundMethod(target, key, descriptor) {\n  var fn = descriptor.value;\n\n  if (typeof fn !== 'function') {\n    throw new TypeError(\"@boundMethod decorator can only be applied to methods not: \".concat(_typeof(fn)));\n  } // In IE11 calling Object.defineProperty has a side-effect of evaluating the\n  // getter for the property which is being replaced. This causes infinite\n  // recursion and an \"Out of stack space\" error.\n\n\n  var definingProperty = false;\n  return {\n    configurable: true,\n    get: function get() {\n      // eslint-disable-next-line no-prototype-builtins\n      if (definingProperty || this === target.prototype || this.hasOwnProperty(key) || typeof fn !== 'function') {\n        return fn;\n      }\n\n      var boundFn = fn.bind(this);\n      definingProperty = true;\n      Object.defineProperty(this, key, {\n        configurable: true,\n        get: function get() {\n          return boundFn;\n        },\n        set: function set(value) {\n          fn = value;\n          delete this[key];\n        }\n      });\n      definingProperty = false;\n      return boundFn;\n    },\n    set: function set(value) {\n      fn = value;\n    }\n  };\n}\n/**\n * Use boundMethod to bind all methods on the target.prototype\n */\n\nfunction boundClass(target) {\n  // (Using reflect to get all keys including symbols)\n  var keys; // Use Reflect if exists\n\n  if (typeof Reflect !== 'undefined' && typeof Reflect.ownKeys === 'function') {\n    keys = Reflect.ownKeys(target.prototype);\n  } else {\n    keys = Object.getOwnPropertyNames(target.prototype); // Use symbols if support is provided\n\n    if (typeof Object.getOwnPropertySymbols === 'function') {\n      keys = keys.concat(Object.getOwnPropertySymbols(target.prototype));\n    }\n  }\n\n  keys.forEach(function (key) {\n    // Ignore special case target method\n    if (key === 'constructor') {\n      return;\n    }\n\n    var descriptor = Object.getOwnPropertyDescriptor(target.prototype, key); // Only methods need binding\n\n    if (typeof descriptor.value === 'function') {\n      Object.defineProperty(target.prototype, key, boundMethod(target, key, descriptor));\n    }\n  });\n  return target;\n}\nfunction autobind() {\n  if (arguments.length === 1) {\n    return boundClass.apply(void 0, arguments);\n  }\n\n  return boundMethod.apply(void 0, arguments);\n}\n\nfunction e$b(e,t){if(\"object\"==typeof Reflect&&\"function\"==typeof Reflect.metadata)return Reflect.metadata(e,t)}class FullHeightVariableService{static getInstance(){return FullHeightVariableService.instance||(FullHeightVariableService.instance=new FullHeightVariableService),FullHeightVariableService.instance}bindEvents(){window.addEventListener(\"resize\",this.onResize);}onResize(){window.innerWidth!=this.lastWidth&&(document.documentElement.style.setProperty(\"--window-height\",`${window.innerHeight}px`),this.lastWidth=window.innerWidth);}constructor(){this.lastWidth=0,this.bindEvents(),this.onResize();}}!function(e,t,i,n){var r,o=arguments.length,l=o<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,i):n;if(\"object\"==typeof Reflect&&\"function\"==typeof Reflect.decorate)l=Reflect.decorate(e,t,i,n);else for(var a=e.length-1;a>=0;a--)(r=e[a])&&(l=(o<3?r(l):o>3?r(t,i,l):r(t,i))||l);o>3&&l&&Object.defineProperty(t,i,l);}([autobind,e$b(\"design:type\",Function),e$b(\"design:paramtypes\",[]),e$b(\"design:returntype\",void 0)],FullHeightVariableService.prototype,\"onResize\",null);\n\nconst e$a = {\"skew-in\":{from:{autoAlpha:0,y:50,skewY:5},to:{autoAlpha:1,y:0,skewY:0}},\"zoom-out\":{from:{autoAlpha:0,scale:1.2},to:{autoAlpha:1,scale:1,duration:3,ease:\"power4.out\"}},\"scale-in\":{from:{autoAlpha:1,scale:0},to:{autoAlpha:1,scale:1,ease:\"power4.out\"}}};\n\nclass ShowScrollDirector{static getInstance(){return ShowScrollDirector.instance||(ShowScrollDirector.instance=new ShowScrollDirector),ShowScrollDirector.instance}get presets(){return this._presets}generatePresets(){if(0!==Object.keys(e$a).length)for(let[t,r]of Object.entries(e$a))this.registerPreset(t,r);}registerPreset(e,t){this._presets.set(e,t);}getPreset(e){return this._presets.get(e)}constructor(){this._presets=new Map,this.generatePresets();}}\n\nvar md5 = {exports: {}};\n\nvar crypt = {exports: {}};\n\n(function() {\n  var base64map\n      = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/',\n\n  crypt$1 = {\n    // Bit-wise rotation left\n    rotl: function(n, b) {\n      return (n << b) | (n >>> (32 - b));\n    },\n\n    // Bit-wise rotation right\n    rotr: function(n, b) {\n      return (n << (32 - b)) | (n >>> b);\n    },\n\n    // Swap big-endian to little-endian and vice versa\n    endian: function(n) {\n      // If number given, swap endian\n      if (n.constructor == Number) {\n        return crypt$1.rotl(n, 8) & 0x00FF00FF | crypt$1.rotl(n, 24) & 0xFF00FF00;\n      }\n\n      // Else, assume array and swap all items\n      for (var i = 0; i < n.length; i++)\n        n[i] = crypt$1.endian(n[i]);\n      return n;\n    },\n\n    // Generate an array of any length of random bytes\n    randomBytes: function(n) {\n      for (var bytes = []; n > 0; n--)\n        bytes.push(Math.floor(Math.random() * 256));\n      return bytes;\n    },\n\n    // Convert a byte array to big-endian 32-bit words\n    bytesToWords: function(bytes) {\n      for (var words = [], i = 0, b = 0; i < bytes.length; i++, b += 8)\n        words[b >>> 5] |= bytes[i] << (24 - b % 32);\n      return words;\n    },\n\n    // Convert big-endian 32-bit words to a byte array\n    wordsToBytes: function(words) {\n      for (var bytes = [], b = 0; b < words.length * 32; b += 8)\n        bytes.push((words[b >>> 5] >>> (24 - b % 32)) & 0xFF);\n      return bytes;\n    },\n\n    // Convert a byte array to a hex string\n    bytesToHex: function(bytes) {\n      for (var hex = [], i = 0; i < bytes.length; i++) {\n        hex.push((bytes[i] >>> 4).toString(16));\n        hex.push((bytes[i] & 0xF).toString(16));\n      }\n      return hex.join('');\n    },\n\n    // Convert a hex string to a byte array\n    hexToBytes: function(hex) {\n      for (var bytes = [], c = 0; c < hex.length; c += 2)\n        bytes.push(parseInt(hex.substr(c, 2), 16));\n      return bytes;\n    },\n\n    // Convert a byte array to a base-64 string\n    bytesToBase64: function(bytes) {\n      for (var base64 = [], i = 0; i < bytes.length; i += 3) {\n        var triplet = (bytes[i] << 16) | (bytes[i + 1] << 8) | bytes[i + 2];\n        for (var j = 0; j < 4; j++)\n          if (i * 8 + j * 6 <= bytes.length * 8)\n            base64.push(base64map.charAt((triplet >>> 6 * (3 - j)) & 0x3F));\n          else\n            base64.push('=');\n      }\n      return base64.join('');\n    },\n\n    // Convert a base-64 string to a byte array\n    base64ToBytes: function(base64) {\n      // Remove non-base-64 characters\n      base64 = base64.replace(/[^A-Z0-9+\\/]/ig, '');\n\n      for (var bytes = [], i = 0, imod4 = 0; i < base64.length;\n          imod4 = ++i % 4) {\n        if (imod4 == 0) continue;\n        bytes.push(((base64map.indexOf(base64.charAt(i - 1))\n            & (Math.pow(2, -2 * imod4 + 8) - 1)) << (imod4 * 2))\n            | (base64map.indexOf(base64.charAt(i)) >>> (6 - imod4 * 2)));\n      }\n      return bytes;\n    }\n  };\n\n  crypt.exports = crypt$1;\n})();\n\nvar cryptExports = crypt.exports;\n\nvar charenc = {\n  // UTF-8 encoding\n  utf8: {\n    // Convert a string to a byte array\n    stringToBytes: function(str) {\n      return charenc.bin.stringToBytes(unescape(encodeURIComponent(str)));\n    },\n\n    // Convert a byte array to a string\n    bytesToString: function(bytes) {\n      return decodeURIComponent(escape(charenc.bin.bytesToString(bytes)));\n    }\n  },\n\n  // Binary encoding\n  bin: {\n    // Convert a string to a byte array\n    stringToBytes: function(str) {\n      for (var bytes = [], i = 0; i < str.length; i++)\n        bytes.push(str.charCodeAt(i) & 0xFF);\n      return bytes;\n    },\n\n    // Convert a byte array to a string\n    bytesToString: function(bytes) {\n      for (var str = [], i = 0; i < bytes.length; i++)\n        str.push(String.fromCharCode(bytes[i]));\n      return str.join('');\n    }\n  }\n};\n\nvar charenc_1 = charenc;\n\n/*!\n * Determine if an object is a Buffer\n *\n * @author   Feross Aboukhadijeh <https://feross.org>\n * @license  MIT\n */\n\n// The _isBuffer check is for Safari 5-7 support, because it's missing\n// Object.prototype.constructor. Remove this eventually\nvar isBuffer_1 = function (obj) {\n  return obj != null && (isBuffer(obj) || isSlowBuffer(obj) || !!obj._isBuffer)\n};\n\nfunction isBuffer (obj) {\n  return !!obj.constructor && typeof obj.constructor.isBuffer === 'function' && obj.constructor.isBuffer(obj)\n}\n\n// For Node v0.10 support. Remove this eventually.\nfunction isSlowBuffer (obj) {\n  return typeof obj.readFloatLE === 'function' && typeof obj.slice === 'function' && isBuffer(obj.slice(0, 0))\n}\n\n(function(){\r\n  var crypt = cryptExports,\r\n      utf8 = charenc_1.utf8,\r\n      isBuffer = isBuffer_1,\r\n      bin = charenc_1.bin,\r\n\r\n  // The core\r\n  md5$1 = function (message, options) {\r\n    // Convert to byte array\r\n    if (message.constructor == String)\r\n      if (options && options.encoding === 'binary')\r\n        message = bin.stringToBytes(message);\r\n      else\r\n        message = utf8.stringToBytes(message);\r\n    else if (isBuffer(message))\r\n      message = Array.prototype.slice.call(message, 0);\r\n    else if (!Array.isArray(message) && message.constructor !== Uint8Array)\r\n      message = message.toString();\r\n    // else, assume byte array already\r\n\r\n    var m = crypt.bytesToWords(message),\r\n        l = message.length * 8,\r\n        a =  1732584193,\r\n        b = -271733879,\r\n        c = -1732584194,\r\n        d =  271733878;\r\n\r\n    // Swap endian\r\n    for (var i = 0; i < m.length; i++) {\r\n      m[i] = ((m[i] <<  8) | (m[i] >>> 24)) & 0x00FF00FF |\r\n             ((m[i] << 24) | (m[i] >>>  8)) & 0xFF00FF00;\r\n    }\r\n\r\n    // Padding\r\n    m[l >>> 5] |= 0x80 << (l % 32);\r\n    m[(((l + 64) >>> 9) << 4) + 14] = l;\r\n\r\n    // Method shortcuts\r\n    var FF = md5$1._ff,\r\n        GG = md5$1._gg,\r\n        HH = md5$1._hh,\r\n        II = md5$1._ii;\r\n\r\n    for (var i = 0; i < m.length; i += 16) {\r\n\r\n      var aa = a,\r\n          bb = b,\r\n          cc = c,\r\n          dd = d;\r\n\r\n      a = FF(a, b, c, d, m[i+ 0],  7, -680876936);\r\n      d = FF(d, a, b, c, m[i+ 1], 12, -389564586);\r\n      c = FF(c, d, a, b, m[i+ 2], 17,  606105819);\r\n      b = FF(b, c, d, a, m[i+ 3], 22, -1044525330);\r\n      a = FF(a, b, c, d, m[i+ 4],  7, -176418897);\r\n      d = FF(d, a, b, c, m[i+ 5], 12,  1200080426);\r\n      c = FF(c, d, a, b, m[i+ 6], 17, -1473231341);\r\n      b = FF(b, c, d, a, m[i+ 7], 22, -45705983);\r\n      a = FF(a, b, c, d, m[i+ 8],  7,  1770035416);\r\n      d = FF(d, a, b, c, m[i+ 9], 12, -1958414417);\r\n      c = FF(c, d, a, b, m[i+10], 17, -42063);\r\n      b = FF(b, c, d, a, m[i+11], 22, -1990404162);\r\n      a = FF(a, b, c, d, m[i+12],  7,  1804603682);\r\n      d = FF(d, a, b, c, m[i+13], 12, -40341101);\r\n      c = FF(c, d, a, b, m[i+14], 17, -1502002290);\r\n      b = FF(b, c, d, a, m[i+15], 22,  1236535329);\r\n\r\n      a = GG(a, b, c, d, m[i+ 1],  5, -165796510);\r\n      d = GG(d, a, b, c, m[i+ 6],  9, -1069501632);\r\n      c = GG(c, d, a, b, m[i+11], 14,  643717713);\r\n      b = GG(b, c, d, a, m[i+ 0], 20, -373897302);\r\n      a = GG(a, b, c, d, m[i+ 5],  5, -701558691);\r\n      d = GG(d, a, b, c, m[i+10],  9,  38016083);\r\n      c = GG(c, d, a, b, m[i+15], 14, -660478335);\r\n      b = GG(b, c, d, a, m[i+ 4], 20, -405537848);\r\n      a = GG(a, b, c, d, m[i+ 9],  5,  568446438);\r\n      d = GG(d, a, b, c, m[i+14],  9, -1019803690);\r\n      c = GG(c, d, a, b, m[i+ 3], 14, -187363961);\r\n      b = GG(b, c, d, a, m[i+ 8], 20,  1163531501);\r\n      a = GG(a, b, c, d, m[i+13],  5, -1444681467);\r\n      d = GG(d, a, b, c, m[i+ 2],  9, -51403784);\r\n      c = GG(c, d, a, b, m[i+ 7], 14,  1735328473);\r\n      b = GG(b, c, d, a, m[i+12], 20, -1926607734);\r\n\r\n      a = HH(a, b, c, d, m[i+ 5],  4, -378558);\r\n      d = HH(d, a, b, c, m[i+ 8], 11, -2022574463);\r\n      c = HH(c, d, a, b, m[i+11], 16,  1839030562);\r\n      b = HH(b, c, d, a, m[i+14], 23, -35309556);\r\n      a = HH(a, b, c, d, m[i+ 1],  4, -1530992060);\r\n      d = HH(d, a, b, c, m[i+ 4], 11,  1272893353);\r\n      c = HH(c, d, a, b, m[i+ 7], 16, -155497632);\r\n      b = HH(b, c, d, a, m[i+10], 23, -1094730640);\r\n      a = HH(a, b, c, d, m[i+13],  4,  681279174);\r\n      d = HH(d, a, b, c, m[i+ 0], 11, -358537222);\r\n      c = HH(c, d, a, b, m[i+ 3], 16, -722521979);\r\n      b = HH(b, c, d, a, m[i+ 6], 23,  76029189);\r\n      a = HH(a, b, c, d, m[i+ 9],  4, -640364487);\r\n      d = HH(d, a, b, c, m[i+12], 11, -421815835);\r\n      c = HH(c, d, a, b, m[i+15], 16,  530742520);\r\n      b = HH(b, c, d, a, m[i+ 2], 23, -995338651);\r\n\r\n      a = II(a, b, c, d, m[i+ 0],  6, -198630844);\r\n      d = II(d, a, b, c, m[i+ 7], 10,  1126891415);\r\n      c = II(c, d, a, b, m[i+14], 15, -1416354905);\r\n      b = II(b, c, d, a, m[i+ 5], 21, -57434055);\r\n      a = II(a, b, c, d, m[i+12],  6,  1700485571);\r\n      d = II(d, a, b, c, m[i+ 3], 10, -1894986606);\r\n      c = II(c, d, a, b, m[i+10], 15, -1051523);\r\n      b = II(b, c, d, a, m[i+ 1], 21, -2054922799);\r\n      a = II(a, b, c, d, m[i+ 8],  6,  1873313359);\r\n      d = II(d, a, b, c, m[i+15], 10, -30611744);\r\n      c = II(c, d, a, b, m[i+ 6], 15, -1560198380);\r\n      b = II(b, c, d, a, m[i+13], 21,  1309151649);\r\n      a = II(a, b, c, d, m[i+ 4],  6, -145523070);\r\n      d = II(d, a, b, c, m[i+11], 10, -1120210379);\r\n      c = II(c, d, a, b, m[i+ 2], 15,  718787259);\r\n      b = II(b, c, d, a, m[i+ 9], 21, -343485551);\r\n\r\n      a = (a + aa) >>> 0;\r\n      b = (b + bb) >>> 0;\r\n      c = (c + cc) >>> 0;\r\n      d = (d + dd) >>> 0;\r\n    }\r\n\r\n    return crypt.endian([a, b, c, d]);\r\n  };\r\n\r\n  // Auxiliary functions\r\n  md5$1._ff  = function (a, b, c, d, x, s, t) {\r\n    var n = a + (b & c | ~b & d) + (x >>> 0) + t;\r\n    return ((n << s) | (n >>> (32 - s))) + b;\r\n  };\r\n  md5$1._gg  = function (a, b, c, d, x, s, t) {\r\n    var n = a + (b & d | c & ~d) + (x >>> 0) + t;\r\n    return ((n << s) | (n >>> (32 - s))) + b;\r\n  };\r\n  md5$1._hh  = function (a, b, c, d, x, s, t) {\r\n    var n = a + (b ^ c ^ d) + (x >>> 0) + t;\r\n    return ((n << s) | (n >>> (32 - s))) + b;\r\n  };\r\n  md5$1._ii  = function (a, b, c, d, x, s, t) {\r\n    var n = a + (c ^ (b | ~d)) + (x >>> 0) + t;\r\n    return ((n << s) | (n >>> (32 - s))) + 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0)],SuperTracker.prototype,\"onFormSubmission\",null),t$6([autobind,e$8(\"design:type\",Function),e$8(\"design:paramtypes\",[\"undefined\"==typeof CustomEvent?Object:CustomEvent]),e$8(\"design:returntype\",void 0)],SuperTracker.prototype,\"onKlaviyoForms\",null),t$6([autobind,e$8(\"design:type\",Function),e$8(\"design:paramtypes\",[\"undefined\"==typeof Event?Object:Event]),e$8(\"design:returntype\",void 0)],SuperTracker.prototype,\"trackClick\",null);\n\n/******************************************************************************\nCopyright (c) Microsoft Corporation.\n\nPermission to use, copy, modify, and/or distribute this software for any\npurpose with or without fee is hereby granted.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\nPERFORMANCE OF THIS SOFTWARE.\n***************************************************************************** */\n/* global Reflect, Promise, SuppressedError, Symbol */\n\nvar extendStatics = function(d, b) {\n  extendStatics = Object.setPrototypeOf ||\n      ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n      function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n  return extendStatics(d, b);\n};\n\nfunction __extends(d, b) {\n  if (typeof b !== \"function\" && b !== null)\n      throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n  extendStatics(d, b);\n  function __() { this.constructor = d; }\n  d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n}\n\nfunction __values(o) {\n  var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\n  if (m) return m.call(o);\n  if (o && typeof o.length === \"number\") return {\n      next: function () {\n          if (o && i >= o.length) o = void 0;\n          return { value: o && o[i++], done: !o };\n      }\n  };\n  throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\n}\n\nfunction __read(o, n) {\n  var m = typeof Symbol === \"function\" && o[Symbol.iterator];\n  if (!m) return o;\n  var i = m.call(o), r, ar = [], e;\n  try {\n      while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\n  }\n  catch (error) { e = { error: error }; }\n  finally {\n      try {\n          if (r && !r.done && (m = i[\"return\"])) m.call(i);\n      }\n      finally { if (e) throw e.error; }\n  }\n  return ar;\n}\n\nfunction __spreadArray(to, from, pack) {\n  if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {\n      if (ar || !(i in from)) {\n          if (!ar) ar = Array.prototype.slice.call(from, 0, i);\n          ar[i] = from[i];\n      }\n  }\n  return to.concat(ar || Array.prototype.slice.call(from));\n}\n\ntypeof SuppressedError === \"function\" ? SuppressedError : function (error, suppressed, message) {\n  var e = new Error(message);\n  return e.name = \"SuppressedError\", e.error = error, e.suppressed = suppressed, e;\n};\n\nfunction isFunction(value) {\n    return typeof value === 'function';\n}\n\nfunction createErrorClass(createImpl) {\n    var _super = function (instance) {\n        Error.call(instance);\n        instance.stack = new Error().stack;\n    };\n    var ctorFunc = createImpl(_super);\n    ctorFunc.prototype = Object.create(Error.prototype);\n    ctorFunc.prototype.constructor = ctorFunc;\n    return ctorFunc;\n}\n\nvar UnsubscriptionError = createErrorClass(function (_super) {\n    return function UnsubscriptionErrorImpl(errors) {\n        _super(this);\n        this.message = errors\n            ? errors.length + \" errors occurred during unsubscription:\\n\" + errors.map(function (err, i) { return i + 1 + \") \" + err.toString(); }).join('\\n  ')\n            : '';\n        this.name = 'UnsubscriptionError';\n        this.errors = errors;\n    };\n});\n\nfunction arrRemove(arr, item) {\n    if (arr) {\n        var index = arr.indexOf(item);\n        0 <= index && arr.splice(index, 1);\n    }\n}\n\nvar Subscription = (function () {\n    function Subscription(initialTeardown) {\n        this.initialTeardown = initialTeardown;\n        this.closed = false;\n        this._parentage = null;\n        this._finalizers = null;\n    }\n    Subscription.prototype.unsubscribe = function () {\n        var e_1, _a, e_2, _b;\n        var errors;\n        if (!this.closed) {\n            this.closed = true;\n            var _parentage = this._parentage;\n            if (_parentage) {\n                this._parentage = null;\n                if (Array.isArray(_parentage)) {\n                    try {\n                        for (var _parentage_1 = __values(_parentage), _parentage_1_1 = _parentage_1.next(); !_parentage_1_1.done; _parentage_1_1 = _parentage_1.next()) {\n                            var parent_1 = _parentage_1_1.value;\n                            parent_1.remove(this);\n                        }\n                    }\n                    catch (e_1_1) { e_1 = { error: e_1_1 }; }\n                    finally {\n                        try {\n                            if (_parentage_1_1 && !_parentage_1_1.done && (_a = _parentage_1.return)) _a.call(_parentage_1);\n                        }\n                        finally { if (e_1) throw e_1.error; }\n                    }\n                }\n                else {\n                    _parentage.remove(this);\n                }\n            }\n            var initialFinalizer = this.initialTeardown;\n            if (isFunction(initialFinalizer)) {\n                try {\n                    initialFinalizer();\n                }\n                catch (e) {\n                    errors = e instanceof UnsubscriptionError ? e.errors : [e];\n                }\n            }\n            var _finalizers = this._finalizers;\n            if (_finalizers) {\n                this._finalizers = null;\n                try {\n                    for (var _finalizers_1 = __values(_finalizers), _finalizers_1_1 = _finalizers_1.next(); !_finalizers_1_1.done; _finalizers_1_1 = _finalizers_1.next()) {\n                        var finalizer = _finalizers_1_1.value;\n                        try {\n                            execFinalizer(finalizer);\n                        }\n                        catch (err) {\n                            errors = errors !== null && errors !== void 0 ? errors : [];\n                            if (err instanceof UnsubscriptionError) {\n                                errors = __spreadArray(__spreadArray([], __read(errors)), __read(err.errors));\n                            }\n                            else {\n                                errors.push(err);\n                            }\n                        }\n                    }\n                }\n                catch (e_2_1) { e_2 = { error: e_2_1 }; }\n                finally {\n                    try {\n                        if (_finalizers_1_1 && !_finalizers_1_1.done && (_b = _finalizers_1.return)) _b.call(_finalizers_1);\n                    }\n                    finally { if (e_2) throw e_2.error; }\n                }\n            }\n            if (errors) {\n                throw new UnsubscriptionError(errors);\n            }\n        }\n    };\n    Subscription.prototype.add = function (teardown) {\n        var _a;\n        if (teardown && teardown !== this) {\n            if (this.closed) {\n                execFinalizer(teardown);\n            }\n            else {\n                if (teardown instanceof Subscription) {\n                    if (teardown.closed || teardown._hasParent(this)) {\n                        return;\n                    }\n                    teardown._addParent(this);\n                }\n                (this._finalizers = (_a = this._finalizers) !== null && _a !== void 0 ? _a : []).push(teardown);\n            }\n        }\n    };\n    Subscription.prototype._hasParent = function (parent) {\n        var _parentage = this._parentage;\n        return _parentage === parent || (Array.isArray(_parentage) && _parentage.includes(parent));\n    };\n    Subscription.prototype._addParent = function (parent) {\n        var _parentage = this._parentage;\n        this._parentage = Array.isArray(_parentage) ? (_parentage.push(parent), _parentage) : _parentage ? [_parentage, parent] : parent;\n    };\n    Subscription.prototype._removeParent = function (parent) {\n        var _parentage = this._parentage;\n        if (_parentage === parent) {\n            this._parentage = null;\n        }\n        else if (Array.isArray(_parentage)) {\n            arrRemove(_parentage, parent);\n        }\n    };\n    Subscription.prototype.remove = function (teardown) {\n        var _finalizers = this._finalizers;\n        _finalizers && arrRemove(_finalizers, teardown);\n        if (teardown instanceof Subscription) {\n            teardown._removeParent(this);\n        }\n    };\n    Subscription.EMPTY = (function () {\n        var empty = new Subscription();\n        empty.closed = true;\n        return empty;\n    })();\n    return Subscription;\n}());\nvar EMPTY_SUBSCRIPTION = Subscription.EMPTY;\nfunction isSubscription(value) {\n    return (value instanceof Subscription ||\n        (value && 'closed' in value && isFunction(value.remove) && isFunction(value.add) && isFunction(value.unsubscribe)));\n}\nfunction execFinalizer(finalizer) {\n    if (isFunction(finalizer)) {\n        finalizer();\n    }\n    else {\n        finalizer.unsubscribe();\n    }\n}\n\nvar config = {\n    onUnhandledError: null,\n    onStoppedNotification: null,\n    Promise: undefined,\n    useDeprecatedSynchronousErrorHandling: false,\n    useDeprecatedNextContext: false,\n};\n\nvar timeoutProvider = {\n    setTimeout: function (handler, timeout) {\n        var args = [];\n        for (var _i = 2; _i < arguments.length; _i++) {\n            args[_i - 2] = arguments[_i];\n        }\n        return setTimeout.apply(void 0, __spreadArray([handler, timeout], __read(args)));\n    },\n    clearTimeout: function (handle) {\n        var delegate = timeoutProvider.delegate;\n        return ((delegate === null || delegate === void 0 ? void 0 : delegate.clearTimeout) || clearTimeout)(handle);\n    },\n    delegate: undefined,\n};\n\nfunction reportUnhandledError(err) {\n    timeoutProvider.setTimeout(function () {\n        {\n            throw err;\n        }\n    });\n}\n\nfunction noop() { }\n\nfunction errorContext(cb) {\n    {\n        cb();\n    }\n}\n\nvar Subscriber = (function (_super) {\n    __extends(Subscriber, _super);\n    function Subscriber(destination) {\n        var _this = _super.call(this) || this;\n        _this.isStopped = false;\n        if (destination) {\n            _this.destination = destination;\n            if (isSubscription(destination)) {\n                destination.add(_this);\n            }\n        }\n        else {\n            _this.destination = EMPTY_OBSERVER;\n        }\n        return _this;\n    }\n    Subscriber.create = function (next, error, complete) {\n        return new SafeSubscriber(next, error, complete);\n    };\n    Subscriber.prototype.next = function (value) {\n        if (this.isStopped) ;\n        else {\n            this._next(value);\n        }\n    };\n    Subscriber.prototype.error = function (err) {\n        if (this.isStopped) ;\n        else {\n            this.isStopped = true;\n            this._error(err);\n        }\n    };\n    Subscriber.prototype.complete = function () {\n        if (this.isStopped) ;\n        else {\n            this.isStopped = true;\n            this._complete();\n        }\n    };\n    Subscriber.prototype.unsubscribe = function () {\n        if (!this.closed) {\n            this.isStopped = true;\n            _super.prototype.unsubscribe.call(this);\n            this.destination = null;\n        }\n    };\n    Subscriber.prototype._next = function (value) {\n        this.destination.next(value);\n    };\n    Subscriber.prototype._error = function (err) {\n        try {\n            this.destination.error(err);\n        }\n        finally {\n            this.unsubscribe();\n        }\n    };\n    Subscriber.prototype._complete = function () {\n        try {\n            this.destination.complete();\n        }\n        finally {\n            this.unsubscribe();\n        }\n    };\n    return Subscriber;\n}(Subscription));\nvar _bind = Function.prototype.bind;\nfunction bind(fn, thisArg) {\n    return _bind.call(fn, thisArg);\n}\nvar ConsumerObserver = (function () {\n    function ConsumerObserver(partialObserver) {\n        this.partialObserver = partialObserver;\n    }\n    ConsumerObserver.prototype.next = function (value) {\n        var partialObserver = this.partialObserver;\n        if (partialObserver.next) {\n            try {\n                partialObserver.next(value);\n            }\n            catch (error) {\n                handleUnhandledError(error);\n            }\n        }\n    };\n    ConsumerObserver.prototype.error = function (err) {\n        var partialObserver = this.partialObserver;\n        if (partialObserver.error) {\n            try {\n                partialObserver.error(err);\n            }\n            catch (error) {\n                handleUnhandledError(error);\n            }\n        }\n        else {\n            handleUnhandledError(err);\n        }\n    };\n    ConsumerObserver.prototype.complete = function () {\n        var partialObserver = this.partialObserver;\n        if (partialObserver.complete) {\n            try {\n                partialObserver.complete();\n            }\n            catch (error) {\n                handleUnhandledError(error);\n            }\n        }\n    };\n    return ConsumerObserver;\n}());\nvar SafeSubscriber = (function (_super) {\n    __extends(SafeSubscriber, _super);\n    function SafeSubscriber(observerOrNext, error, complete) {\n        var _this = _super.call(this) || this;\n        var partialObserver;\n        if (isFunction(observerOrNext) || !observerOrNext) {\n            partialObserver = {\n                next: (observerOrNext !== null && observerOrNext !== void 0 ? observerOrNext : undefined),\n                error: error !== null && error !== void 0 ? error : undefined,\n                complete: complete !== null && complete !== void 0 ? complete : undefined,\n            };\n        }\n        else {\n            var context_1;\n            if (_this && config.useDeprecatedNextContext) {\n                context_1 = Object.create(observerOrNext);\n                context_1.unsubscribe = function () { return _this.unsubscribe(); };\n                partialObserver = {\n                    next: observerOrNext.next && bind(observerOrNext.next, context_1),\n                    error: observerOrNext.error && bind(observerOrNext.error, context_1),\n                    complete: observerOrNext.complete && bind(observerOrNext.complete, context_1),\n                };\n            }\n            else {\n                partialObserver = observerOrNext;\n            }\n        }\n        _this.destination = new ConsumerObserver(partialObserver);\n        return _this;\n    }\n    return SafeSubscriber;\n}(Subscriber));\nfunction handleUnhandledError(error) {\n    {\n        reportUnhandledError(error);\n    }\n}\nfunction defaultErrorHandler(err) {\n    throw err;\n}\nvar EMPTY_OBSERVER = {\n    closed: true,\n    next: noop,\n    error: defaultErrorHandler,\n    complete: noop,\n};\n\nvar observable = (function () { return (typeof Symbol === 'function' && Symbol.observable) || '@@observable'; })();\n\nfunction identity(x) {\n    return x;\n}\n\nfunction pipeFromArray(fns) {\n    if (fns.length === 0) {\n        return identity;\n    }\n    if (fns.length === 1) {\n        return fns[0];\n    }\n    return function piped(input) {\n        return fns.reduce(function (prev, fn) { return fn(prev); }, input);\n    };\n}\n\nvar Observable = (function () {\n    function Observable(subscribe) {\n        if (subscribe) {\n            this._subscribe = subscribe;\n        }\n    }\n    Observable.prototype.lift = function (operator) {\n        var observable = new Observable();\n        observable.source = this;\n        observable.operator = operator;\n        return observable;\n    };\n    Observable.prototype.subscribe = function (observerOrNext, error, complete) {\n        var _this = this;\n        var subscriber = isSubscriber(observerOrNext) ? observerOrNext : new SafeSubscriber(observerOrNext, error, complete);\n        errorContext(function () {\n            var _a = _this, operator = _a.operator, source = _a.source;\n            subscriber.add(operator\n                ?\n                    operator.call(subscriber, source)\n                : source\n                    ?\n                        _this._subscribe(subscriber)\n                    :\n                        _this._trySubscribe(subscriber));\n        });\n        return subscriber;\n    };\n    Observable.prototype._trySubscribe = function (sink) {\n        try {\n            return this._subscribe(sink);\n        }\n        catch (err) {\n            sink.error(err);\n        }\n    };\n    Observable.prototype.forEach = function (next, promiseCtor) {\n        var _this = this;\n        promiseCtor = getPromiseCtor(promiseCtor);\n        return new promiseCtor(function (resolve, reject) {\n            var subscriber = new SafeSubscriber({\n                next: function (value) {\n                    try {\n                        next(value);\n                    }\n                    catch (err) {\n                        reject(err);\n                        subscriber.unsubscribe();\n                    }\n                },\n                error: reject,\n                complete: resolve,\n            });\n            _this.subscribe(subscriber);\n        });\n    };\n    Observable.prototype._subscribe = function (subscriber) {\n        var _a;\n        return (_a = this.source) === null || _a === void 0 ? void 0 : _a.subscribe(subscriber);\n    };\n    Observable.prototype[observable] = function () {\n        return this;\n    };\n    Observable.prototype.pipe = function () {\n        var operations = [];\n        for (var _i = 0; _i < arguments.length; _i++) {\n            operations[_i] = arguments[_i];\n        }\n        return pipeFromArray(operations)(this);\n    };\n    Observable.prototype.toPromise = function (promiseCtor) {\n        var _this = this;\n        promiseCtor = getPromiseCtor(promiseCtor);\n        return new promiseCtor(function (resolve, reject) {\n            var value;\n            _this.subscribe(function (x) { return (value = x); }, function (err) { return reject(err); }, function () { return resolve(value); });\n        });\n    };\n    Observable.create = function (subscribe) {\n        return new Observable(subscribe);\n    };\n    return Observable;\n}());\nfunction getPromiseCtor(promiseCtor) {\n    var _a;\n    return (_a = promiseCtor !== null && promiseCtor !== void 0 ? promiseCtor : config.Promise) !== null && _a !== void 0 ? _a : Promise;\n}\nfunction isObserver(value) {\n    return value && isFunction(value.next) && isFunction(value.error) && isFunction(value.complete);\n}\nfunction isSubscriber(value) {\n    return (value && value instanceof Subscriber) || (isObserver(value) && isSubscription(value));\n}\n\nvar ObjectUnsubscribedError = createErrorClass(function (_super) {\n    return function ObjectUnsubscribedErrorImpl() {\n        _super(this);\n        this.name = 'ObjectUnsubscribedError';\n        this.message = 'object unsubscribed';\n    };\n});\n\nvar Subject = (function (_super) {\n    __extends(Subject, _super);\n    function Subject() {\n        var _this = _super.call(this) || this;\n        _this.closed = false;\n        _this.currentObservers = null;\n        _this.observers = [];\n        _this.isStopped = false;\n        _this.hasError = false;\n        _this.thrownError = null;\n        return _this;\n    }\n    Subject.prototype.lift = function (operator) {\n        var subject = new AnonymousSubject(this, this);\n        subject.operator = operator;\n        return subject;\n    };\n    Subject.prototype._throwIfClosed = function () {\n        if (this.closed) {\n            throw new ObjectUnsubscribedError();\n        }\n    };\n    Subject.prototype.next = function (value) {\n        var _this = this;\n        errorContext(function () {\n            var e_1, _a;\n            _this._throwIfClosed();\n            if (!_this.isStopped) {\n                if (!_this.currentObservers) {\n                    _this.currentObservers = Array.from(_this.observers);\n                }\n                try {\n                    for (var _b = __values(_this.currentObservers), _c = _b.next(); !_c.done; _c = _b.next()) {\n                        var observer = _c.value;\n                        observer.next(value);\n                    }\n                }\n                catch (e_1_1) { e_1 = { error: e_1_1 }; }\n                finally {\n                    try {\n                        if (_c && !_c.done && (_a = _b.return)) _a.call(_b);\n                    }\n                    finally { if (e_1) throw e_1.error; }\n                }\n            }\n        });\n    };\n    Subject.prototype.error = function (err) {\n        var _this = this;\n        errorContext(function () {\n            _this._throwIfClosed();\n            if (!_this.isStopped) {\n                _this.hasError = _this.isStopped = true;\n                _this.thrownError = err;\n                var observers = _this.observers;\n                while (observers.length) {\n                    observers.shift().error(err);\n                }\n            }\n        });\n    };\n    Subject.prototype.complete = function () {\n        var _this = this;\n        errorContext(function () {\n            _this._throwIfClosed();\n            if (!_this.isStopped) {\n                _this.isStopped = true;\n                var observers = _this.observers;\n                while (observers.length) {\n                    observers.shift().complete();\n                }\n            }\n        });\n    };\n    Subject.prototype.unsubscribe = function () {\n        this.isStopped = this.closed = true;\n        this.observers = this.currentObservers = null;\n    };\n    Object.defineProperty(Subject.prototype, \"observed\", {\n        get: function () {\n            var _a;\n            return ((_a = this.observers) === null || _a === void 0 ? void 0 : _a.length) > 0;\n        },\n        enumerable: false,\n        configurable: true\n    });\n    Subject.prototype._trySubscribe = function (subscriber) {\n        this._throwIfClosed();\n        return _super.prototype._trySubscribe.call(this, subscriber);\n    };\n    Subject.prototype._subscribe = function (subscriber) {\n        this._throwIfClosed();\n        this._checkFinalizedStatuses(subscriber);\n        return this._innerSubscribe(subscriber);\n    };\n    Subject.prototype._innerSubscribe = function (subscriber) {\n        var _this = this;\n        var _a = this, hasError = _a.hasError, isStopped = _a.isStopped, observers = _a.observers;\n        if (hasError || isStopped) {\n            return EMPTY_SUBSCRIPTION;\n        }\n        this.currentObservers = null;\n        observers.push(subscriber);\n        return new Subscription(function () {\n            _this.currentObservers = null;\n            arrRemove(observers, subscriber);\n        });\n    };\n    Subject.prototype._checkFinalizedStatuses = function (subscriber) {\n        var _a = this, hasError = _a.hasError, thrownError = _a.thrownError, isStopped = _a.isStopped;\n        if (hasError) {\n            subscriber.error(thrownError);\n        }\n        else if (isStopped) {\n            subscriber.complete();\n        }\n    };\n    Subject.prototype.asObservable = function () {\n        var observable = new Observable();\n        observable.source = this;\n        return observable;\n    };\n    Subject.create = function (destination, source) {\n        return new AnonymousSubject(destination, source);\n    };\n    return Subject;\n}(Observable));\nvar AnonymousSubject = (function (_super) {\n    __extends(AnonymousSubject, _super);\n    function AnonymousSubject(destination, source) {\n        var _this = _super.call(this) || this;\n        _this.destination = destination;\n        _this.source = source;\n        return _this;\n    }\n    AnonymousSubject.prototype.next = function (value) {\n        var _a, _b;\n        (_b = (_a = this.destination) === null || _a === void 0 ? void 0 : _a.next) === null || _b === void 0 ? void 0 : _b.call(_a, value);\n    };\n    AnonymousSubject.prototype.error = function (err) {\n        var _a, _b;\n        (_b = (_a = this.destination) === null || _a === void 0 ? void 0 : _a.error) === null || _b === void 0 ? void 0 : _b.call(_a, err);\n    };\n    AnonymousSubject.prototype.complete = function () {\n        var _a, _b;\n        (_b = (_a = this.destination) === null || _a === void 0 ? void 0 : _a.complete) === null || _b === void 0 ? void 0 : _b.call(_a);\n    };\n    AnonymousSubject.prototype._subscribe = function (subscriber) {\n        var _a, _b;\n        return (_b = (_a = this.source) === null || _a === void 0 ? void 0 : _a.subscribe(subscriber)) !== null && _b !== void 0 ? _b : EMPTY_SUBSCRIPTION;\n    };\n    return AnonymousSubject;\n}(Subject));\n\nvar BehaviorSubject = (function (_super) {\n    __extends(BehaviorSubject, _super);\n    function BehaviorSubject(_value) {\n        var _this = _super.call(this) || this;\n        _this._value = _value;\n        return _this;\n    }\n    Object.defineProperty(BehaviorSubject.prototype, \"value\", {\n        get: function () {\n            return this.getValue();\n        },\n        enumerable: false,\n        configurable: true\n    });\n    BehaviorSubject.prototype._subscribe = function (subscriber) {\n        var subscription = _super.prototype._subscribe.call(this, subscriber);\n        !subscription.closed && subscriber.next(this._value);\n        return subscription;\n    };\n    BehaviorSubject.prototype.getValue = function () {\n        var _a = this, hasError = _a.hasError, thrownError = _a.thrownError, _value = _a._value;\n        if (hasError) {\n            throw thrownError;\n        }\n        this._throwIfClosed();\n        return _value;\n    };\n    BehaviorSubject.prototype.next = function (value) {\n        _super.prototype.next.call(this, (this._value = value));\n    };\n    return BehaviorSubject;\n}(Subject));\n\nfunction e$7(e,t){if(\"object\"==typeof Reflect&&\"function\"==typeof Reflect.metadata)return Reflect.metadata(e,t)}class NotificationManager{static getInstance(){return NotificationManager.instance||(NotificationManager.instance=new NotificationManager),NotificationManager.instance}bindEvents(){window.addEventListener(\"notify\",this.externalNotify);}externalNotify(e){this.notify(e.detail);}notify(e){let t=this.generateId();this.queue.set(t,{title:\"\",message:\"\",type:\"info\",duration:5,isOpen:!1,icon:\"\",...e}),this.queueChangeSubject$.next(this.queue);}delete(e){this.queue.delete(e),this.queueChangeSubject$.next(this.queue);}generateId(){let e=generateRdmString$1();return this.queue.has(e)?this.generateId():e}constructor(){this.queue=new Map([]),this.queueChangeSubject$=new BehaviorSubject(this.queue),this.queueChange$=this.queueChangeSubject$.asObservable(),this.bindEvents();}}!function(e,t,n,i){var o,a=arguments.length,r=a<3?t:null===i?i=Object.getOwnPropertyDescriptor(t,n):i;if(\"object\"==typeof Reflect&&\"function\"==typeof Reflect.decorate)r=Reflect.decorate(e,t,n,i);else for(var s=e.length-1;s>=0;s--)(o=e[s])&&(r=(a<3?o(r):a>3?o(t,n,r):o(t,n))||r);a>3&&r&&Object.defineProperty(t,n,r);}([autobind,e$7(\"design:type\",Function),e$7(\"design:paramtypes\",[\"undefined\"==typeof CustomEvent?Object:CustomEvent]),e$7(\"design:returntype\",void 0)],NotificationManager.prototype,\"externalNotify\",null);\n\nvar t$5;var DeliveryType;(t$5=DeliveryType||(DeliveryType={})).SHIP=\"ship\",t$5.PICK_UP=\"pick_up\";class CartManager{static getInstance(){return CartManager.instance||(CartManager.instance=new CartManager),CartManager.instance}get state(){return this._state}set state(t){if(!t)return;let e={...this.state,...t};this._state=e,this.stateChangeSubject$.next(e);}getDeliveryAvailability(t){CartManager;return {pick_up:!1,ship:!0}}setState(t){this.state=t;}getState(){return this.state}async get(){let t=`${this.path}?view=variant`,e=await fetch(t);if(200===e.status){let t=await e.json(),a=this.parseCustomData(t),r=await this.removeOrphanedMonogramFees(a);return this.state=r,r}throw Error(`Something went wrong when fetching the cart. Shopify returned ${e.status} ${e.statusText}`)}getItem(t){return this.state?.items?.find(e=>e.key===t)}trackCheckout(){let t=(this.state?.items||[]).map(t=>t.datalayer_config),e=this.state?.total_price||0,a=getLastSeenPromo();a&&t.forEach(t=>{t.promotion_id=a.promotion_id,t.promotion_name=a.promotion_name;});let s={event:\"begin_checkout\",ecommerce:{value:(e/100).toFixed(2),currency:window.Shopify.currency?.active||\"USD\",items:t},_clear:!0};try{window.sessionStorage.setItem(\"cachedDataLayer\",JSON.stringify(s.ecommerce.items));}catch(t){console.log(\"Error saving datalayer to session storage\",t);}SuperTracker.getInstance().trackGa(s);}trackOpen(){let t=(this.state?.items||[]).map(t=>t.datalayer_config),e=this.state?.total_price||0,a=getLastSeenPromo();a&&t.forEach(t=>{t.promotion_id=a.promotion_id,t.promotion_name=a.promotion_name;});let s={event:\"view_cart\",ecommerce:{value:(e/100).toFixed(2),currency:window.Shopify.currency?.active||\"USD\",items:t},_clear:!0};SuperTracker.getInstance().trackGa(s);}async change(t,e,a){let r=this.getItemIdByKey(t),i={quantity:e};i.id=r,a&&(i.properties=a);let s=await this.changeMany([i]);return s.note&&!s.items.find(t=>\"gift-wrapping\"===t.handle)&&(s=await this.update({note:\"\",items:[]})),s}async changeMany(t){for(let e=0;e<t.length;e++)t[e].id=this.getItemIdByKey(t[e].key||t[e].id),t[e].id?.toString().includes(\":\")&&(t[e].key=`${t[e].id}`),await this.call(\"change\",t[e]);return this.get()}async add(t,e=1,a={},r=!1){return this.addMany([{id:t,quantity:e||1,properties:a||{}}],r)}async clear(t=!1){return await this.call(\"clear\"),t&&await this.call(\"update\",{attributes:{deliveryType:\"ship\"}}),await this.get()}async addMany(t,e=!1){let a=await this.call(\"add\",{items:t}),r=await this.get();try{let t=window.klaviyo||[],e={total_price:r?.total_price/100,$value:r?.total_price/100,total_discount:r?.total_discount,original_total_price:r?.original_total_price/100,items:r?.items};t.push([\"track\",\"Added to Cart\",e]);}catch(t){console.error(t);}return e?a:r}async update(t){return await this.call(\"update\",t),this.get()}hasActiveMonogram(t,e=this.state?.items??[]){let a=+t.properties?._monogram_id;return a&&!!e.find(e=>e.key!==t.key&&e.properties?._monogram_id==a)}isMonogramFee(t){return !!t?.sku&&(t.sku.includes(\"monogram_fee\")||\"159309\"===t.sku)}async removeOrphanedMonogramFees(t){if(this.isSweepingOrphanedFees)return t;let e=t?.items??[],a=new Set(e.filter(t=>!this.isMonogramFee(t)&&t.properties?._monogram_id!=null).map(t=>`${t.properties._monogram_id}`)),r=e.filter(t=>this.isMonogramFee(t)&&!a.has(`${t.properties?._monogram_id}`));if(!r.length)return t;this.isSweepingOrphanedFees=!0;try{return await this.changeMany(r.map(t=>({id:t.key,key:t.key,quantity:0})))}finally{this.isSweepingOrphanedFees=!1;}}getItemIdByKey(t){return `${t}`}parseCustomData(t){let{line_item_variants:e,product_collections:a,hide_final_sale:r,product_metafields:i,product_sale_message:s,cart:n,products:o,monograms:c,monogram_charges:h,item_components:p,gwpConfig:m,shippingThreshold:l,datalayer_configs:g,cart_upsells:d}=t;return n.items=n.items.map((t,m)=>{if(t.variant=e[t.key],t.collectionHandles=a[t.key],t.hideFinalSale=r[t.key],t.metafields=i[m],t.product=o[t.key],t.monogram=c[t.key]||{},t.monogram.monogram_charge=h[t.key],t.item_components=p[t.key]||[],t.sale_message=s[t.key],t.datalayer_config=g[t.key]||{},t.cart_upsells=d[t.key]||[],t.properties?._monogram_id&&\"string\"==typeof t.properties._monogram_id&&(t.properties._monogram_id=+t.properties._monogram_id),Object.keys(t.datalayer_config).forEach(e=>{\"undefined\"===t.datalayer_config[e]&&(t.datalayer_config[e]=void 0);}),!this.hasActiveMonogram(t,n.items))for(let e in t.properties)(0===e.indexOf(\"Monogram\")||0===e.indexOf(\"_Monogram\")||0===e.indexOf(\"monogram\")||0===e.indexOf(\"_monogram\"))&&delete t.properties[e];return t}),n.preorderConfig=t.preorderConfig,n.gwpConfig=m,n.shippingThreshold=l,n.attributes.deliveryType||(n.attributes.deliveryType=\"ship\"),n}async call(t,e=null){let a;let r=`${this.path}/${\"cart\"===t?\"\":`${t}.js`}`,i={method:null===e?\"GET\":\"POST\",cache:\"no-cache\",credentials:\"same-origin\",headers:{\"Content-Type\":\"application/json\"},redirect:\"follow\",body:e?JSON.stringify(e):null},s=await fetch(r,i);try{a=await s.json();}catch(t){throw this.notificationManager.notify({type:\"error\",title:\"Error\",message:s.statusText}),Error(`Something went wrong when fetching the cart. Shopify returned ${s.status} ${s.statusText}`)}if(200===s.status)return a&&a.items?a.items:a;if(a.description)throw this.notificationManager.notify({type:\"error\",title:\"Error\",message:a.description}),Error(a.description);throw this.notificationManager.notify({type:\"error\",title:\"Error\",message:s.statusText}),Error(`Something went wrong when fetching the cart. Shopify returned ${s.status} ${s.statusText}`)}constructor(){this.path=`${window.Shopify.routes.root}cart`,this.notificationManager=NotificationManager.getInstance(),this.isSweepingOrphanedFees=!1,this._state=this.parseCustomData(window.Pact.cart),this.stateChangeSubject$=new BehaviorSubject(this.state),this.stateChange$=this.stateChangeSubject$.asObservable(),this.get();}}CartManager.LOCATIONS={warehouses:[61720166443,34465972267,62350852139],stores:[61070704683]};\n\nfunction _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return self; }\n\nfunction _inheritsLoose(subClass, superClass) { subClass.prototype = Object.create(superClass.prototype); subClass.prototype.constructor = subClass; subClass.__proto__ = superClass; }\n\n/*!\n * GSAP 3.12.4\n * https://gsap.com\n *\n * @license Copyright 2008-2023, GreenSock. All rights reserved.\n * Subject to the terms at https://gsap.com/standard-license or for\n * Club GSAP members, the agreement issued with that membership.\n * @author: Jack Doyle, jack@greensock.com\n*/\n\n/* eslint-disable */\nvar _config = {\n  autoSleep: 120,\n  force3D: \"auto\",\n  nullTargetWarn: 1,\n  units: {\n    lineHeight: \"\"\n  }\n},\n    _defaults = {\n  duration: .5,\n  overwrite: false,\n  delay: 0\n},\n    _suppressOverwrites,\n    _reverting$1,\n    _context,\n    _bigNum$1 = 1e8,\n    _tinyNum = 1 / _bigNum$1,\n    _2PI = Math.PI * 2,\n    _HALF_PI = _2PI / 4,\n    _gsID = 0,\n    _sqrt = Math.sqrt,\n    _cos = Math.cos,\n    _sin = Math.sin,\n    _isString = function _isString(value) {\n  return typeof value === \"string\";\n},\n    _isFunction = function _isFunction(value) {\n  return typeof value === \"function\";\n},\n    _isNumber = function _isNumber(value) {\n  return typeof value === \"number\";\n},\n    _isUndefined = function _isUndefined(value) {\n  return typeof value === \"undefined\";\n},\n    _isObject = function _isObject(value) {\n  return typeof value === \"object\";\n},\n    _isNotFalse = function _isNotFalse(value) {\n  return value !== false;\n},\n    _windowExists$1 = function _windowExists() {\n  return typeof window !== \"undefined\";\n},\n    _isFuncOrString = function _isFuncOrString(value) {\n  return _isFunction(value) || _isString(value);\n},\n    _isTypedArray = typeof ArrayBuffer === \"function\" && ArrayBuffer.isView || function () {},\n    // note: IE10 has ArrayBuffer, but NOT ArrayBuffer.isView().\n_isArray = Array.isArray,\n    _strictNumExp = /(?:-?\\.?\\d|\\.)+/gi,\n    //only numbers (including negatives and decimals) but NOT relative values.\n_numExp = /[-+=.]*\\d+[.e\\-+]*\\d*[e\\-+]*\\d*/g,\n    //finds any numbers, including ones that start with += or -=, negative numbers, and ones in scientific notation like 1e-8.\n_numWithUnitExp = /[-+=.]*\\d+[.e-]*\\d*[a-z%]*/g,\n    _complexStringNumExp = /[-+=.]*\\d+\\.?\\d*(?:e-|e\\+)?\\d*/gi,\n    //duplicate so that while we're looping through matches from exec(), it doesn't contaminate the lastIndex of _numExp which we use to search for colors too.\n_relExp = /[+-]=-?[.\\d]+/,\n    _delimitedValueExp = /[^,'\"\\[\\]\\s]+/gi,\n    // previously /[#\\-+.]*\\b[a-z\\d\\-=+%.]+/gi but didn't catch special characters.\n_unitExp = /^[+\\-=e\\s\\d]*\\d+[.\\d]*([a-z]*|%)\\s*$/i,\n    _globalTimeline,\n    _win$1,\n    _coreInitted,\n    _doc$1,\n    _globals = {},\n    _installScope = {},\n    _coreReady,\n    _install = function _install(scope) {\n  return (_installScope = _merge(scope, _globals)) && gsap;\n},\n    _missingPlugin = function _missingPlugin(property, value) {\n  return console.warn(\"Invalid property\", property, \"set to\", value, \"Missing plugin? gsap.registerPlugin()\");\n},\n    _warn = function _warn(message, suppress) {\n  return !suppress && console.warn(message);\n},\n    _addGlobal = function _addGlobal(name, obj) {\n  return name && (_globals[name] = obj) && _installScope && (_installScope[name] = obj) || _globals;\n},\n    _emptyFunc = function _emptyFunc() {\n  return 0;\n},\n    _startAtRevertConfig = {\n  suppressEvents: true,\n  isStart: true,\n  kill: false\n},\n    _revertConfigNoKill = {\n  suppressEvents: true,\n  kill: false\n},\n    _revertConfig = {\n  suppressEvents: true\n},\n    _reservedProps = {},\n    _lazyTweens = [],\n    _lazyLookup = {},\n    _lastRenderedFrame,\n    _plugins = {},\n    _effects = {},\n    _nextGCFrame = 30,\n    _harnessPlugins = [],\n    _callbackNames = \"\",\n    _harness = function _harness(targets) {\n  var target = targets[0],\n      harnessPlugin,\n      i;\n  _isObject(target) || _isFunction(target) || (targets = [targets]);\n\n  if (!(harnessPlugin = (target._gsap || {}).harness)) {\n    // find the first target with a harness. We assume targets passed into an animation will be of similar type, meaning the same kind of harness can be used for them all (performance optimization)\n    i = _harnessPlugins.length;\n\n    while (i-- && !_harnessPlugins[i].targetTest(target)) {}\n\n    harnessPlugin = _harnessPlugins[i];\n  }\n\n  i = targets.length;\n\n  while (i--) {\n    targets[i] && (targets[i]._gsap || (targets[i]._gsap = new GSCache(targets[i], harnessPlugin))) || targets.splice(i, 1);\n  }\n\n  return targets;\n},\n    _getCache = function _getCache(target) {\n  return target._gsap || _harness(toArray(target))[0]._gsap;\n},\n    _getProperty = function _getProperty(target, property, v) {\n  return (v = target[property]) && _isFunction(v) ? target[property]() : _isUndefined(v) && target.getAttribute && target.getAttribute(property) || v;\n},\n    _forEachName = function _forEachName(names, func) {\n  return (names = names.split(\",\")).forEach(func) || names;\n},\n    //split a comma-delimited list of names into an array, then run a forEach() function and return the split array (this is just a way to consolidate/shorten some code).\n_round = function _round(value) {\n  return Math.round(value * 100000) / 100000 || 0;\n},\n    _roundPrecise = function _roundPrecise(value) {\n  return Math.round(value * 10000000) / 10000000 || 0;\n},\n    // increased precision mostly for timing values.\n_parseRelative = function _parseRelative(start, value) {\n  var operator = value.charAt(0),\n      end = parseFloat(value.substr(2));\n  start = parseFloat(start);\n  return operator === \"+\" ? start + end : operator === \"-\" ? start - end : operator === \"*\" ? start * end : start / end;\n},\n    _arrayContainsAny = function _arrayContainsAny(toSearch, toFind) {\n  //searches one array to find matches for any of the items in the toFind array. As soon as one is found, it returns true. It does NOT return all the matches; it's simply a boolean search.\n  var l = toFind.length,\n      i = 0;\n\n  for (; toSearch.indexOf(toFind[i]) < 0 && ++i < l;) {}\n\n  return i < l;\n},\n    _lazyRender = function _lazyRender() {\n  var l = _lazyTweens.length,\n      a = _lazyTweens.slice(0),\n      i,\n      tween;\n\n  _lazyLookup = {};\n  _lazyTweens.length = 0;\n\n  for (i = 0; i < l; i++) {\n    tween = a[i];\n    tween && tween._lazy && (tween.render(tween._lazy[0], tween._lazy[1], true)._lazy = 0);\n  }\n},\n    _lazySafeRender = function _lazySafeRender(animation, time, suppressEvents, force) {\n  _lazyTweens.length && !_reverting$1 && _lazyRender();\n  animation.render(time, suppressEvents, _reverting$1 && time < 0 && (animation._initted || animation._startAt));\n  _lazyTweens.length && !_reverting$1 && _lazyRender(); //in case rendering caused any tweens to lazy-init, we should render them because typically when someone calls seek() or time() or progress(), they expect an immediate render.\n},\n    _numericIfPossible = function _numericIfPossible(value) {\n  var n = parseFloat(value);\n  return (n || n === 0) && (value + \"\").match(_delimitedValueExp).length < 2 ? n : _isString(value) ? value.trim() : value;\n},\n    _passThrough = function _passThrough(p) {\n  return p;\n},\n    _setDefaults = function _setDefaults(obj, defaults) {\n  for (var p in defaults) {\n    p in obj || (obj[p] = defaults[p]);\n  }\n\n  return obj;\n},\n    _setKeyframeDefaults = function _setKeyframeDefaults(excludeDuration) {\n  return function (obj, defaults) {\n    for (var p in defaults) {\n      p in obj || p === \"duration\" && excludeDuration || p === \"ease\" || (obj[p] = defaults[p]);\n    }\n  };\n},\n    _merge = function _merge(base, toMerge) {\n  for (var p in toMerge) {\n    base[p] = toMerge[p];\n  }\n\n  return base;\n},\n    _mergeDeep = function _mergeDeep(base, toMerge) {\n  for (var p in toMerge) {\n    p !== \"__proto__\" && p !== \"constructor\" && p !== \"prototype\" && (base[p] = _isObject(toMerge[p]) ? _mergeDeep(base[p] || (base[p] = {}), toMerge[p]) : toMerge[p]);\n  }\n\n  return base;\n},\n    _copyExcluding = function _copyExcluding(obj, excluding) {\n  var copy = {},\n      p;\n\n  for (p in obj) {\n    p in excluding || (copy[p] = obj[p]);\n  }\n\n  return copy;\n},\n    _inheritDefaults = function _inheritDefaults(vars) {\n  var parent = vars.parent || _globalTimeline,\n      func = vars.keyframes ? _setKeyframeDefaults(_isArray(vars.keyframes)) : _setDefaults;\n\n  if (_isNotFalse(vars.inherit)) {\n    while (parent) {\n      func(vars, parent.vars.defaults);\n      parent = parent.parent || parent._dp;\n    }\n  }\n\n  return vars;\n},\n    _arraysMatch = function _arraysMatch(a1, a2) {\n  var i = a1.length,\n      match = i === a2.length;\n\n  while (match && i-- && a1[i] === a2[i]) {}\n\n  return i < 0;\n},\n    _addLinkedListItem = function _addLinkedListItem(parent, child, firstProp, lastProp, sortBy) {\n\n  var prev = parent[lastProp],\n      t;\n\n  if (sortBy) {\n    t = child[sortBy];\n\n    while (prev && prev[sortBy] > t) {\n      prev = prev._prev;\n    }\n  }\n\n  if (prev) {\n    child._next = prev._next;\n    prev._next = child;\n  } else {\n    child._next = parent[firstProp];\n    parent[firstProp] = child;\n  }\n\n  if (child._next) {\n    child._next._prev = child;\n  } else {\n    parent[lastProp] = child;\n  }\n\n  child._prev = prev;\n  child.parent = child._dp = parent;\n  return child;\n},\n    _removeLinkedListItem = function _removeLinkedListItem(parent, child, firstProp, lastProp) {\n  if (firstProp === void 0) {\n    firstProp = \"_first\";\n  }\n\n  if (lastProp === void 0) {\n    lastProp = \"_last\";\n  }\n\n  var prev = child._prev,\n      next = child._next;\n\n  if (prev) {\n    prev._next = next;\n  } else if (parent[firstProp] === child) {\n    parent[firstProp] = next;\n  }\n\n  if (next) {\n    next._prev = prev;\n  } else if (parent[lastProp] === child) {\n    parent[lastProp] = prev;\n  }\n\n  child._next = child._prev = child.parent = null; // don't delete the _dp just so we can revert if necessary. But parent should be null to indicate the item isn't in a linked list.\n},\n    _removeFromParent = function _removeFromParent(child, onlyIfParentHasAutoRemove) {\n  child.parent && (!onlyIfParentHasAutoRemove || child.parent.autoRemoveChildren) && child.parent.remove && child.parent.remove(child);\n  child._act = 0;\n},\n    _uncache = function _uncache(animation, child) {\n  if (animation && (!child || child._end > animation._dur || child._start < 0)) {\n    // performance optimization: if a child animation is passed in we should only uncache if that child EXTENDS the animation (its end time is beyond the end)\n    var a = animation;\n\n    while (a) {\n      a._dirty = 1;\n      a = a.parent;\n    }\n  }\n\n  return animation;\n},\n    _recacheAncestors = function _recacheAncestors(animation) {\n  var parent = animation.parent;\n\n  while (parent && parent.parent) {\n    //sometimes we must force a re-sort of all children and update the duration/totalDuration of all ancestor timelines immediately in case, for example, in the middle of a render loop, one tween alters another tween's timeScale which shoves its startTime before 0, forcing the parent timeline to shift around and shiftChildren() which could affect that next tween's render (startTime). Doesn't matter for the root timeline though.\n    parent._dirty = 1;\n    parent.totalDuration();\n    parent = parent.parent;\n  }\n\n  return animation;\n},\n    _rewindStartAt = function _rewindStartAt(tween, totalTime, suppressEvents, force) {\n  return tween._startAt && (_reverting$1 ? tween._startAt.revert(_revertConfigNoKill) : tween.vars.immediateRender && !tween.vars.autoRevert || tween._startAt.render(totalTime, true, force));\n},\n    _hasNoPausedAncestors = function _hasNoPausedAncestors(animation) {\n  return !animation || animation._ts && _hasNoPausedAncestors(animation.parent);\n},\n    _elapsedCycleDuration = function _elapsedCycleDuration(animation) {\n  return animation._repeat ? _animationCycle(animation._tTime, animation = animation.duration() + animation._rDelay) * animation : 0;\n},\n    // feed in the totalTime and cycleDuration and it'll return the cycle (iteration minus 1) and if the playhead is exactly at the very END, it will NOT bump up to the next cycle.\n_animationCycle = function _animationCycle(tTime, cycleDuration) {\n  var whole = Math.floor(tTime /= cycleDuration);\n  return tTime && whole === tTime ? whole - 1 : whole;\n},\n    _parentToChildTotalTime = function _parentToChildTotalTime(parentTime, child) {\n  return (parentTime - child._start) * child._ts + (child._ts >= 0 ? 0 : child._dirty ? child.totalDuration() : child._tDur);\n},\n    _setEnd = function _setEnd(animation) {\n  return animation._end = _roundPrecise(animation._start + (animation._tDur / Math.abs(animation._ts || animation._rts || _tinyNum) || 0));\n},\n    _alignPlayhead = function _alignPlayhead(animation, totalTime) {\n  // adjusts the animation's _start and _end according to the provided totalTime (only if the parent's smoothChildTiming is true and the animation isn't paused). It doesn't do any rendering or forcing things back into parent timelines, etc. - that's what totalTime() is for.\n  var parent = animation._dp;\n\n  if (parent && parent.smoothChildTiming && animation._ts) {\n    animation._start = _roundPrecise(parent._time - (animation._ts > 0 ? totalTime / animation._ts : ((animation._dirty ? animation.totalDuration() : animation._tDur) - totalTime) / -animation._ts));\n\n    _setEnd(animation);\n\n    parent._dirty || _uncache(parent, animation); //for performance improvement. If the parent's cache is already dirty, it already took care of marking the ancestors as dirty too, so skip the function call here.\n  }\n\n  return animation;\n},\n\n/*\n_totalTimeToTime = (clampedTotalTime, duration, repeat, repeatDelay, yoyo) => {\n\tlet cycleDuration = duration + repeatDelay,\n\t\ttime = _round(clampedTotalTime % cycleDuration);\n\tif (time > duration) {\n\t\ttime = duration;\n\t}\n\treturn (yoyo && (~~(clampedTotalTime / cycleDuration) & 1)) ? duration - time : time;\n},\n*/\n_postAddChecks = function _postAddChecks(timeline, child) {\n  var t;\n\n  if (child._time || !child._dur && child._initted || child._start < timeline._time && (child._dur || !child.add)) {\n    // in case, for example, the _start is moved on a tween that has already rendered, or if it's being inserted into a timeline BEFORE where the playhead is currently. Imagine it's at its end state, then the startTime is moved WAY later (after the end of this timeline), it should render at its beginning. Special case: if it's a timeline (has .add() method) and no duration, we can skip rendering because the user may be populating it AFTER adding it to a parent timeline (unconventional, but possible, and we wouldn't want it to get removed if the parent's autoRemoveChildren is true).\n    t = _parentToChildTotalTime(timeline.rawTime(), child);\n\n    if (!child._dur || _clamp(0, child.totalDuration(), t) - child._tTime > _tinyNum) {\n      child.render(t, true);\n    }\n  } //if the timeline has already ended but the inserted tween/timeline extends the duration, we should enable this timeline again so that it renders properly. We should also align the playhead with the parent timeline's when appropriate.\n\n\n  if (_uncache(timeline, child)._dp && timeline._initted && timeline._time >= timeline._dur && timeline._ts) {\n    //in case any of the ancestors had completed but should now be enabled...\n    if (timeline._dur < timeline.duration()) {\n      t = timeline;\n\n      while (t._dp) {\n        t.rawTime() >= 0 && t.totalTime(t._tTime); //moves the timeline (shifts its startTime) if necessary, and also enables it. If it's currently zero, though, it may not be scheduled to render until later so there's no need to force it to align with the current playhead position. Only move to catch up with the playhead.\n\n        t = t._dp;\n      }\n    }\n\n    timeline._zTime = -_tinyNum; // helps ensure that the next render() will be forced (crossingStart = true in render()), even if the duration hasn't changed (we're adding a child which would need to get rendered). Definitely an edge case. Note: we MUST do this AFTER the loop above where the totalTime() might trigger a render() because this _addToTimeline() method gets called from the Animation constructor, BEFORE tweens even record their targets, etc. so we wouldn't want things to get triggered in the wrong order.\n  }\n},\n    _addToTimeline = function _addToTimeline(timeline, child, position, skipChecks) {\n  child.parent && _removeFromParent(child);\n  child._start = _roundPrecise((_isNumber(position) ? position : position || timeline !== _globalTimeline ? _parsePosition(timeline, position, child) : timeline._time) + child._delay);\n  child._end = _roundPrecise(child._start + (child.totalDuration() / Math.abs(child.timeScale()) || 0));\n\n  _addLinkedListItem(timeline, child, \"_first\", \"_last\", timeline._sort ? \"_start\" : 0);\n\n  _isFromOrFromStart(child) || (timeline._recent = child);\n  skipChecks || _postAddChecks(timeline, child);\n  timeline._ts < 0 && _alignPlayhead(timeline, timeline._tTime); // if the timeline is reversed and the new child makes it longer, we may need to adjust the parent's _start (push it back)\n\n  return timeline;\n},\n    _scrollTrigger = function _scrollTrigger(animation, trigger) {\n  return (_globals.ScrollTrigger || _missingPlugin(\"scrollTrigger\", trigger)) && _globals.ScrollTrigger.create(trigger, animation);\n},\n    _attemptInitTween = function _attemptInitTween(tween, time, force, suppressEvents, tTime) {\n  _initTween(tween, time, tTime);\n\n  if (!tween._initted) {\n    return 1;\n  }\n\n  if (!force && tween._pt && !_reverting$1 && (tween._dur && tween.vars.lazy !== false || !tween._dur && tween.vars.lazy) && _lastRenderedFrame !== _ticker.frame) {\n    _lazyTweens.push(tween);\n\n    tween._lazy = [tTime, suppressEvents];\n    return 1;\n  }\n},\n    _parentPlayheadIsBeforeStart = function _parentPlayheadIsBeforeStart(_ref) {\n  var parent = _ref.parent;\n  return parent && parent._ts && parent._initted && !parent._lock && (parent.rawTime() < 0 || _parentPlayheadIsBeforeStart(parent));\n},\n    // check parent's _lock because when a timeline repeats/yoyos and does its artificial wrapping, we shouldn't force the ratio back to 0\n_isFromOrFromStart = function _isFromOrFromStart(_ref2) {\n  var data = _ref2.data;\n  return data === \"isFromStart\" || data === \"isStart\";\n},\n    _renderZeroDurationTween = function _renderZeroDurationTween(tween, totalTime, suppressEvents, force) {\n  var prevRatio = tween.ratio,\n      ratio = totalTime < 0 || !totalTime && (!tween._start && _parentPlayheadIsBeforeStart(tween) && !(!tween._initted && _isFromOrFromStart(tween)) || (tween._ts < 0 || tween._dp._ts < 0) && !_isFromOrFromStart(tween)) ? 0 : 1,\n      // if the tween or its parent is reversed and the totalTime is 0, we should go to a ratio of 0. Edge case: if a from() or fromTo() stagger tween is placed later in a timeline, the \"startAt\" zero-duration tween could initially render at a time when the parent timeline's playhead is technically BEFORE where this tween is, so make sure that any \"from\" and \"fromTo\" startAt tweens are rendered the first time at a ratio of 1.\n  repeatDelay = tween._rDelay,\n      tTime = 0,\n      pt,\n      iteration,\n      prevIteration;\n\n  if (repeatDelay && tween._repeat) {\n    // in case there's a zero-duration tween that has a repeat with a repeatDelay\n    tTime = _clamp(0, tween._tDur, totalTime);\n    iteration = _animationCycle(tTime, repeatDelay);\n    tween._yoyo && iteration & 1 && (ratio = 1 - ratio);\n\n    if (iteration !== _animationCycle(tween._tTime, repeatDelay)) {\n      // if iteration changed\n      prevRatio = 1 - ratio;\n      tween.vars.repeatRefresh && tween._initted && tween.invalidate();\n    }\n  }\n\n  if (ratio !== prevRatio || _reverting$1 || force || tween._zTime === _tinyNum || !totalTime && tween._zTime) {\n    if (!tween._initted && _attemptInitTween(tween, totalTime, force, suppressEvents, tTime)) {\n      // if we render the very beginning (time == 0) of a fromTo(), we must force the render (normal tweens wouldn't need to render at a time of 0 when the prevTime was also 0). This is also mandatory to make sure overwriting kicks in immediately.\n      return;\n    }\n\n    prevIteration = tween._zTime;\n    tween._zTime = totalTime || (suppressEvents ? _tinyNum : 0); // when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect.\n\n    suppressEvents || (suppressEvents = totalTime && !prevIteration); // if it was rendered previously at exactly 0 (_zTime) and now the playhead is moving away, DON'T fire callbacks otherwise they'll seem like duplicates.\n\n    tween.ratio = ratio;\n    tween._from && (ratio = 1 - ratio);\n    tween._time = 0;\n    tween._tTime = tTime;\n    pt = tween._pt;\n\n    while (pt) {\n      pt.r(ratio, pt.d);\n      pt = pt._next;\n    }\n\n    totalTime < 0 && _rewindStartAt(tween, totalTime, suppressEvents, true);\n    tween._onUpdate && !suppressEvents && _callback(tween, \"onUpdate\");\n    tTime && tween._repeat && !suppressEvents && tween.parent && _callback(tween, \"onRepeat\");\n\n    if ((totalTime >= tween._tDur || totalTime < 0) && tween.ratio === ratio) {\n      ratio && _removeFromParent(tween, 1);\n\n      if (!suppressEvents && !_reverting$1) {\n        _callback(tween, ratio ? \"onComplete\" : \"onReverseComplete\", true);\n\n        tween._prom && tween._prom();\n      }\n    }\n  } else if (!tween._zTime) {\n    tween._zTime = totalTime;\n  }\n},\n    _findNextPauseTween = function _findNextPauseTween(animation, prevTime, time) {\n  var child;\n\n  if (time > prevTime) {\n    child = animation._first;\n\n    while (child && child._start <= time) {\n      if (child.data === \"isPause\" && child._start > prevTime) {\n        return child;\n      }\n\n      child = child._next;\n    }\n  } else {\n    child = animation._last;\n\n    while (child && child._start >= time) {\n      if (child.data === \"isPause\" && child._start < prevTime) {\n        return child;\n      }\n\n      child = child._prev;\n    }\n  }\n},\n    _setDuration = function _setDuration(animation, duration, skipUncache, leavePlayhead) {\n  var repeat = animation._repeat,\n      dur = _roundPrecise(duration) || 0,\n      totalProgress = animation._tTime / animation._tDur;\n  totalProgress && !leavePlayhead && (animation._time *= dur / animation._dur);\n  animation._dur = dur;\n  animation._tDur = !repeat ? dur : repeat < 0 ? 1e10 : _roundPrecise(dur * (repeat + 1) + animation._rDelay * repeat);\n  totalProgress > 0 && !leavePlayhead && _alignPlayhead(animation, animation._tTime = animation._tDur * totalProgress);\n  animation.parent && _setEnd(animation);\n  skipUncache || _uncache(animation.parent, animation);\n  return animation;\n},\n    _onUpdateTotalDuration = function _onUpdateTotalDuration(animation) {\n  return animation instanceof Timeline ? _uncache(animation) : _setDuration(animation, animation._dur);\n},\n    _zeroPosition = {\n  _start: 0,\n  endTime: _emptyFunc,\n  totalDuration: _emptyFunc\n},\n    _parsePosition = function _parsePosition(animation, position, percentAnimation) {\n  var labels = animation.labels,\n      recent = animation._recent || _zeroPosition,\n      clippedDuration = animation.duration() >= _bigNum$1 ? recent.endTime(false) : animation._dur,\n      //in case there's a child that infinitely repeats, users almost never intend for the insertion point of a new child to be based on a SUPER long value like that so we clip it and assume the most recently-added child's endTime should be used instead.\n  i,\n      offset,\n      isPercent;\n\n  if (_isString(position) && (isNaN(position) || position in labels)) {\n    //if the string is a number like \"1\", check to see if there's a label with that name, otherwise interpret it as a number (absolute value).\n    offset = position.charAt(0);\n    isPercent = position.substr(-1) === \"%\";\n    i = position.indexOf(\"=\");\n\n    if (offset === \"<\" || offset === \">\") {\n      i >= 0 && (position = position.replace(/=/, \"\"));\n      return (offset === \"<\" ? recent._start : recent.endTime(recent._repeat >= 0)) + (parseFloat(position.substr(1)) || 0) * (isPercent ? (i < 0 ? recent : percentAnimation).totalDuration() / 100 : 1);\n    }\n\n    if (i < 0) {\n      position in labels || (labels[position] = clippedDuration);\n      return labels[position];\n    }\n\n    offset = parseFloat(position.charAt(i - 1) + position.substr(i + 1));\n\n    if (isPercent && percentAnimation) {\n      offset = offset / 100 * (_isArray(percentAnimation) ? percentAnimation[0] : percentAnimation).totalDuration();\n    }\n\n    return i > 1 ? _parsePosition(animation, position.substr(0, i - 1), percentAnimation) + offset : clippedDuration + offset;\n  }\n\n  return position == null ? clippedDuration : +position;\n},\n    _createTweenType = function _createTweenType(type, params, timeline) {\n  var isLegacy = _isNumber(params[1]),\n      varsIndex = (isLegacy ? 2 : 1) + (type < 2 ? 0 : 1),\n      vars = params[varsIndex],\n      irVars,\n      parent;\n\n  isLegacy && (vars.duration = params[1]);\n  vars.parent = timeline;\n\n  if (type) {\n    irVars = vars;\n    parent = timeline;\n\n    while (parent && !(\"immediateRender\" in irVars)) {\n      // inheritance hasn't happened yet, but someone may have set a default in an ancestor timeline. We could do vars.immediateRender = _isNotFalse(_inheritDefaults(vars).immediateRender) but that'd exact a slight performance penalty because _inheritDefaults() also runs in the Tween constructor. We're paying a small kb price here to gain speed.\n      irVars = parent.vars.defaults || {};\n      parent = _isNotFalse(parent.vars.inherit) && parent.parent;\n    }\n\n    vars.immediateRender = _isNotFalse(irVars.immediateRender);\n    type < 2 ? vars.runBackwards = 1 : vars.startAt = params[varsIndex - 1]; // \"from\" vars\n  }\n\n  return new Tween(params[0], vars, params[varsIndex + 1]);\n},\n    _conditionalReturn = function _conditionalReturn(value, func) {\n  return value || value === 0 ? func(value) : func;\n},\n    _clamp = function _clamp(min, max, value) {\n  return value < min ? min : value > max ? max : value;\n},\n    getUnit = function getUnit(value, v) {\n  return !_isString(value) || !(v = _unitExp.exec(value)) ? \"\" : v[1];\n},\n    // note: protect against padded numbers as strings, like \"100.100\". That shouldn't return \"00\" as the unit. If it's numeric, return no unit.\nclamp = function clamp(min, max, value) {\n  return _conditionalReturn(value, function (v) {\n    return _clamp(min, max, v);\n  });\n},\n    _slice = [].slice,\n    _isArrayLike = function _isArrayLike(value, nonEmpty) {\n  return value && _isObject(value) && \"length\" in value && (!nonEmpty && !value.length || value.length - 1 in value && _isObject(value[0])) && !value.nodeType && value !== _win$1;\n},\n    _flatten = function _flatten(ar, leaveStrings, accumulator) {\n  if (accumulator === void 0) {\n    accumulator = [];\n  }\n\n  return ar.forEach(function (value) {\n    var _accumulator;\n\n    return _isString(value) && !leaveStrings || _isArrayLike(value, 1) ? (_accumulator = accumulator).push.apply(_accumulator, toArray(value)) : accumulator.push(value);\n  }) || accumulator;\n},\n    //takes any value and returns an array. If it's a string (and leaveStrings isn't true), it'll use document.querySelectorAll() and convert that to an array. It'll also accept iterables like jQuery objects.\ntoArray = function toArray(value, scope, leaveStrings) {\n  return _context && !scope && _context.selector ? _context.selector(value) : _isString(value) && !leaveStrings && (_coreInitted || !_wake()) ? _slice.call((scope || _doc$1).querySelectorAll(value), 0) : _isArray(value) ? _flatten(value, leaveStrings) : _isArrayLike(value) ? _slice.call(value, 0) : value ? [value] : [];\n},\n    selector = function selector(value) {\n  value = toArray(value)[0] || _warn(\"Invalid scope\") || {};\n  return function (v) {\n    var el = value.current || value.nativeElement || value;\n    return toArray(v, el.querySelectorAll ? el : el === value ? _warn(\"Invalid scope\") || _doc$1.createElement(\"div\") : value);\n  };\n},\n    shuffle = function shuffle(a) {\n  return a.sort(function () {\n    return .5 - Math.random();\n  });\n},\n    // alternative that's a bit faster and more reliably diverse but bigger:   for (let j, v, i = a.length; i; j = Math.floor(Math.random() * i), v = a[--i], a[i] = a[j], a[j] = v); return a;\n//for distributing values across an array. Can accept a number, a function or (most commonly) a function which can contain the following properties: {base, amount, from, ease, grid, axis, length, each}. Returns a function that expects the following parameters: index, target, array. Recognizes the following\ndistribute = function distribute(v) {\n  if (_isFunction(v)) {\n    return v;\n  }\n\n  var vars = _isObject(v) ? v : {\n    each: v\n  },\n      //n:1 is just to indicate v was a number; we leverage that later to set v according to the length we get. If a number is passed in, we treat it like the old stagger value where 0.1, for example, would mean that things would be distributed with 0.1 between each element in the array rather than a total \"amount\" that's chunked out among them all.\n  ease = _parseEase(vars.ease),\n      from = vars.from || 0,\n      base = parseFloat(vars.base) || 0,\n      cache = {},\n      isDecimal = from > 0 && from < 1,\n      ratios = isNaN(from) || isDecimal,\n      axis = vars.axis,\n      ratioX = from,\n      ratioY = from;\n\n  if (_isString(from)) {\n    ratioX = ratioY = {\n      center: .5,\n      edges: .5,\n      end: 1\n    }[from] || 0;\n  } else if (!isDecimal && ratios) {\n    ratioX = from[0];\n    ratioY = from[1];\n  }\n\n  return function (i, target, a) {\n    var l = (a || vars).length,\n        distances = cache[l],\n        originX,\n        originY,\n        x,\n        y,\n        d,\n        j,\n        max,\n        min,\n        wrapAt;\n\n    if (!distances) {\n      wrapAt = vars.grid === \"auto\" ? 0 : (vars.grid || [1, _bigNum$1])[1];\n\n      if (!wrapAt) {\n        max = -_bigNum$1;\n\n        while (max < (max = a[wrapAt++].getBoundingClientRect().left) && wrapAt < l) {}\n\n        wrapAt < l && wrapAt--;\n      }\n\n      distances = cache[l] = [];\n      originX = ratios ? Math.min(wrapAt, l) * ratioX - .5 : from % wrapAt;\n      originY = wrapAt === _bigNum$1 ? 0 : ratios ? l * ratioY / wrapAt - .5 : from / wrapAt | 0;\n      max = 0;\n      min = _bigNum$1;\n\n      for (j = 0; j < l; j++) {\n        x = j % wrapAt - originX;\n        y = originY - (j / wrapAt | 0);\n        distances[j] = d = !axis ? _sqrt(x * x + y * y) : Math.abs(axis === \"y\" ? y : x);\n        d > max && (max = d);\n        d < min && (min = d);\n      }\n\n      from === \"random\" && shuffle(distances);\n      distances.max = max - min;\n      distances.min = min;\n      distances.v = l = (parseFloat(vars.amount) || parseFloat(vars.each) * (wrapAt > l ? l - 1 : !axis ? Math.max(wrapAt, l / wrapAt) : axis === \"y\" ? l / wrapAt : wrapAt) || 0) * (from === \"edges\" ? -1 : 1);\n      distances.b = l < 0 ? base - l : base;\n      distances.u = getUnit(vars.amount || vars.each) || 0; //unit\n\n      ease = ease && l < 0 ? _invertEase(ease) : ease;\n    }\n\n    l = (distances[i] - distances.min) / distances.max || 0;\n    return _roundPrecise(distances.b + (ease ? ease(l) : l) * distances.v) + distances.u; //round in order to work around floating point errors\n  };\n},\n    _roundModifier = function _roundModifier(v) {\n  //pass in 0.1 get a function that'll round to the nearest tenth, or 5 to round to the closest 5, or 0.001 to the closest 1000th, etc.\n  var p = Math.pow(10, ((v + \"\").split(\".\")[1] || \"\").length); //to avoid floating point math errors (like 24 * 0.1 == 2.4000000000000004), we chop off at a specific number of decimal places (much faster than toFixed())\n\n  return function (raw) {\n    var n = _roundPrecise(Math.round(parseFloat(raw) / v) * v * p);\n\n    return (n - n % 1) / p + (_isNumber(raw) ? 0 : getUnit(raw)); // n - n % 1 replaces Math.floor() in order to handle negative values properly. For example, Math.floor(-150.00000000000003) is 151!\n  };\n},\n    snap = function snap(snapTo, value) {\n  var isArray = _isArray(snapTo),\n      radius,\n      is2D;\n\n  if (!isArray && _isObject(snapTo)) {\n    radius = isArray = snapTo.radius || _bigNum$1;\n\n    if (snapTo.values) {\n      snapTo = toArray(snapTo.values);\n\n      if (is2D = !_isNumber(snapTo[0])) {\n        radius *= radius; //performance optimization so we don't have to Math.sqrt() in the loop.\n      }\n    } else {\n      snapTo = _roundModifier(snapTo.increment);\n    }\n  }\n\n  return _conditionalReturn(value, !isArray ? _roundModifier(snapTo) : _isFunction(snapTo) ? function (raw) {\n    is2D = snapTo(raw);\n    return Math.abs(is2D - raw) <= radius ? is2D : raw;\n  } : function (raw) {\n    var x = parseFloat(is2D ? raw.x : raw),\n        y = parseFloat(is2D ? raw.y : 0),\n        min = _bigNum$1,\n        closest = 0,\n        i = snapTo.length,\n        dx,\n        dy;\n\n    while (i--) {\n      if (is2D) {\n        dx = snapTo[i].x - x;\n        dy = snapTo[i].y - y;\n        dx = dx * dx + dy * dy;\n      } else {\n        dx = Math.abs(snapTo[i] - x);\n      }\n\n      if (dx < min) {\n        min = dx;\n        closest = i;\n      }\n    }\n\n    closest = !radius || min <= radius ? snapTo[closest] : raw;\n    return is2D || closest === raw || _isNumber(raw) ? closest : closest + getUnit(raw);\n  });\n},\n    random = function random(min, max, roundingIncrement, returnFunction) {\n  return _conditionalReturn(_isArray(min) ? !max : roundingIncrement === true ? !!(roundingIncrement = 0) : !returnFunction, function () {\n    return _isArray(min) ? min[~~(Math.random() * min.length)] : (roundingIncrement = roundingIncrement || 1e-5) && (returnFunction = roundingIncrement < 1 ? Math.pow(10, (roundingIncrement + \"\").length - 2) : 1) && Math.floor(Math.round((min - roundingIncrement / 2 + Math.random() * (max - min + roundingIncrement * .99)) / roundingIncrement) * roundingIncrement * returnFunction) / returnFunction;\n  });\n},\n    pipe = function pipe() {\n  for (var _len = arguments.length, functions = new Array(_len), _key = 0; _key < _len; _key++) {\n    functions[_key] = arguments[_key];\n  }\n\n  return function (value) {\n    return functions.reduce(function (v, f) {\n      return f(v);\n    }, value);\n  };\n},\n    unitize = function unitize(func, unit) {\n  return function (value) {\n    return func(parseFloat(value)) + (unit || getUnit(value));\n  };\n},\n    normalize = function normalize(min, max, value) {\n  return mapRange(min, max, 0, 1, value);\n},\n    _wrapArray = function _wrapArray(a, wrapper, value) {\n  return _conditionalReturn(value, function (index) {\n    return a[~~wrapper(index)];\n  });\n},\n    wrap = function wrap(min, max, value) {\n  // NOTE: wrap() CANNOT be an arrow function! A very odd compiling bug causes problems (unrelated to GSAP).\n  var range = max - min;\n  return _isArray(min) ? _wrapArray(min, wrap(0, min.length), max) : _conditionalReturn(value, function (value) {\n    return (range + (value - min) % range) % range + min;\n  });\n},\n    wrapYoyo = function wrapYoyo(min, max, value) {\n  var range = max - min,\n      total = range * 2;\n  return _isArray(min) ? _wrapArray(min, wrapYoyo(0, min.length - 1), max) : _conditionalReturn(value, function (value) {\n    value = (total + (value - min) % total) % total || 0;\n    return min + (value > range ? total - value : value);\n  });\n},\n    _replaceRandom = function _replaceRandom(value) {\n  //replaces all occurrences of random(...) in a string with the calculated random value. can be a range like random(-100, 100, 5) or an array like random([0, 100, 500])\n  var prev = 0,\n      s = \"\",\n      i,\n      nums,\n      end,\n      isArray;\n\n  while (~(i = value.indexOf(\"random(\", prev))) {\n    end = value.indexOf(\")\", i);\n    isArray = value.charAt(i + 7) === \"[\";\n    nums = value.substr(i + 7, end - i - 7).match(isArray ? _delimitedValueExp : _strictNumExp);\n    s += value.substr(prev, i - prev) + random(isArray ? nums : +nums[0], isArray ? 0 : +nums[1], +nums[2] || 1e-5);\n    prev = end + 1;\n  }\n\n  return s + value.substr(prev, value.length - prev);\n},\n    mapRange = function mapRange(inMin, inMax, outMin, outMax, value) {\n  var inRange = inMax - inMin,\n      outRange = outMax - outMin;\n  return _conditionalReturn(value, function (value) {\n    return outMin + ((value - inMin) / inRange * outRange || 0);\n  });\n},\n    interpolate = function interpolate(start, end, progress, mutate) {\n  var func = isNaN(start + end) ? 0 : function (p) {\n    return (1 - p) * start + p * end;\n  };\n\n  if (!func) {\n    var isString = _isString(start),\n        master = {},\n        p,\n        i,\n        interpolators,\n        l,\n        il;\n\n    progress === true && (mutate = 1) && (progress = null);\n\n    if (isString) {\n      start = {\n        p: start\n      };\n      end = {\n        p: end\n      };\n    } else if (_isArray(start) && !_isArray(end)) {\n      interpolators = [];\n      l = start.length;\n      il = l - 2;\n\n      for (i = 1; i < l; i++) {\n        interpolators.push(interpolate(start[i - 1], start[i])); //build the interpolators up front as a performance optimization so that when the function is called many times, it can just reuse them.\n      }\n\n      l--;\n\n      func = function func(p) {\n        p *= l;\n        var i = Math.min(il, ~~p);\n        return interpolators[i](p - i);\n      };\n\n      progress = end;\n    } else if (!mutate) {\n      start = _merge(_isArray(start) ? [] : {}, start);\n    }\n\n    if (!interpolators) {\n      for (p in end) {\n        _addPropTween.call(master, start, p, \"get\", end[p]);\n      }\n\n      func = function func(p) {\n        return _renderPropTweens(p, master) || (isString ? start.p : start);\n      };\n    }\n  }\n\n  return _conditionalReturn(progress, func);\n},\n    _getLabelInDirection = function _getLabelInDirection(timeline, fromTime, backward) {\n  //used for nextLabel() and previousLabel()\n  var labels = timeline.labels,\n      min = _bigNum$1,\n      p,\n      distance,\n      label;\n\n  for (p in labels) {\n    distance = labels[p] - fromTime;\n\n    if (distance < 0 === !!backward && distance && min > (distance = Math.abs(distance))) {\n      label = p;\n      min = distance;\n    }\n  }\n\n  return label;\n},\n    _callback = function _callback(animation, type, executeLazyFirst) {\n  var v = animation.vars,\n      callback = v[type],\n      prevContext = _context,\n      context = animation._ctx,\n      params,\n      scope,\n      result;\n\n  if (!callback) {\n    return;\n  }\n\n  params = v[type + \"Params\"];\n  scope = v.callbackScope || animation;\n  executeLazyFirst && _lazyTweens.length && _lazyRender(); //in case rendering caused any tweens to lazy-init, we should render them because typically when a timeline finishes, users expect things to have rendered fully. Imagine an onUpdate on a timeline that reports/checks tweened values.\n\n  context && (_context = context);\n  result = params ? callback.apply(scope, params) : callback.call(scope);\n  _context = prevContext;\n  return result;\n},\n    _interrupt = function _interrupt(animation) {\n  _removeFromParent(animation);\n\n  animation.scrollTrigger && animation.scrollTrigger.kill(!!_reverting$1);\n  animation.progress() < 1 && _callback(animation, \"onInterrupt\");\n  return animation;\n},\n    _quickTween,\n    _registerPluginQueue = [],\n    _createPlugin = function _createPlugin(config) {\n  if (_windowExists$1() && config) {\n    // edge case: some build tools may pass in a null/undefined value\n    config = !config.name && config[\"default\"] || config; //UMD packaging wraps things oddly, so for example MotionPathHelper becomes {MotionPathHelper:MotionPathHelper, default:MotionPathHelper}.\n\n    var name = config.name,\n        isFunc = _isFunction(config),\n        Plugin = name && !isFunc && config.init ? function () {\n      this._props = [];\n    } : config,\n        //in case someone passes in an object that's not a plugin, like CustomEase\n    instanceDefaults = {\n      init: _emptyFunc,\n      render: _renderPropTweens,\n      add: _addPropTween,\n      kill: _killPropTweensOf,\n      modifier: _addPluginModifier,\n      rawVars: 0\n    },\n        statics = {\n      targetTest: 0,\n      get: 0,\n      getSetter: _getSetter,\n      aliases: {},\n      register: 0\n    };\n\n    _wake();\n\n    if (config !== Plugin) {\n      if (_plugins[name]) {\n        return;\n      }\n\n      _setDefaults(Plugin, _setDefaults(_copyExcluding(config, instanceDefaults), statics)); //static methods\n\n\n      _merge(Plugin.prototype, _merge(instanceDefaults, _copyExcluding(config, statics))); //instance methods\n\n\n      _plugins[Plugin.prop = name] = Plugin;\n\n      if (config.targetTest) {\n        _harnessPlugins.push(Plugin);\n\n        _reservedProps[name] = 1;\n      }\n\n      name = (name === \"css\" ? \"CSS\" : name.charAt(0).toUpperCase() + name.substr(1)) + \"Plugin\"; //for the global name. \"motionPath\" should become MotionPathPlugin\n    }\n\n    _addGlobal(name, Plugin);\n\n    config.register && config.register(gsap, Plugin, PropTween);\n  } else {\n    config && _registerPluginQueue.push(config);\n  }\n},\n\n/*\n * --------------------------------------------------------------------------------------\n * COLORS\n * --------------------------------------------------------------------------------------\n */\n_255 = 255,\n    _colorLookup = {\n  aqua: [0, _255, _255],\n  lime: [0, _255, 0],\n  silver: [192, 192, 192],\n  black: [0, 0, 0],\n  maroon: [128, 0, 0],\n  teal: [0, 128, 128],\n  blue: [0, 0, _255],\n  navy: [0, 0, 128],\n  white: [_255, _255, _255],\n  olive: [128, 128, 0],\n  yellow: [_255, _255, 0],\n  orange: [_255, 165, 0],\n  gray: [128, 128, 128],\n  purple: [128, 0, 128],\n  green: [0, 128, 0],\n  red: [_255, 0, 0],\n  pink: [_255, 192, 203],\n  cyan: [0, _255, _255],\n  transparent: [_255, _255, _255, 0]\n},\n    // possible future idea to replace the hard-coded color name values - put this in the ticker.wake() where we set the _doc:\n// let ctx = _doc.createElement(\"canvas\").getContext(\"2d\");\n// _forEachName(\"aqua,lime,silver,black,maroon,teal,blue,navy,white,olive,yellow,orange,gray,purple,green,red,pink,cyan\", color => {ctx.fillStyle = color; _colorLookup[color] = splitColor(ctx.fillStyle)});\n_hue = function _hue(h, m1, m2) {\n  h += h < 0 ? 1 : h > 1 ? -1 : 0;\n  return (h * 6 < 1 ? m1 + (m2 - m1) * h * 6 : h < .5 ? m2 : h * 3 < 2 ? m1 + (m2 - m1) * (2 / 3 - h) * 6 : m1) * _255 + .5 | 0;\n},\n    splitColor = function splitColor(v, toHSL, forceAlpha) {\n  var a = !v ? _colorLookup.black : _isNumber(v) ? [v >> 16, v >> 8 & _255, v & _255] : 0,\n      r,\n      g,\n      b,\n      h,\n      s,\n      l,\n      max,\n      min,\n      d,\n      wasHSL;\n\n  if (!a) {\n    if (v.substr(-1) === \",\") {\n      //sometimes a trailing comma is included and we should chop it off (typically from a comma-delimited list of values like a textShadow:\"2px 2px 2px blue, 5px 5px 5px rgb(255,0,0)\" - in this example \"blue,\" has a trailing comma. We could strip it out inside parseComplex() but we'd need to do it to the beginning and ending values plus it wouldn't provide protection from other potential scenarios like if the user passes in a similar value.\n      v = v.substr(0, v.length - 1);\n    }\n\n    if (_colorLookup[v]) {\n      a = _colorLookup[v];\n    } else if (v.charAt(0) === \"#\") {\n      if (v.length < 6) {\n        //for shorthand like #9F0 or #9F0F (could have alpha)\n        r = v.charAt(1);\n        g = v.charAt(2);\n        b = v.charAt(3);\n        v = \"#\" + r + r + g + g + b + b + (v.length === 5 ? v.charAt(4) + v.charAt(4) : \"\");\n      }\n\n      if (v.length === 9) {\n        // hex with alpha, like #fd5e53ff\n        a = parseInt(v.substr(1, 6), 16);\n        return [a >> 16, a >> 8 & _255, a & _255, parseInt(v.substr(7), 16) / 255];\n      }\n\n      v = parseInt(v.substr(1), 16);\n      a = [v >> 16, v >> 8 & _255, v & _255];\n    } else if (v.substr(0, 3) === \"hsl\") {\n      a = wasHSL = v.match(_strictNumExp);\n\n      if (!toHSL) {\n        h = +a[0] % 360 / 360;\n        s = +a[1] / 100;\n        l = +a[2] / 100;\n        g = l <= .5 ? l * (s + 1) : l + s - l * s;\n        r = l * 2 - g;\n        a.length > 3 && (a[3] *= 1); //cast as number\n\n        a[0] = _hue(h + 1 / 3, r, g);\n        a[1] = _hue(h, r, g);\n        a[2] = _hue(h - 1 / 3, r, g);\n      } else if (~v.indexOf(\"=\")) {\n        //if relative values are found, just return the raw strings with the relative prefixes in place.\n        a = v.match(_numExp);\n        forceAlpha && a.length < 4 && (a[3] = 1);\n        return a;\n      }\n    } else {\n      a = v.match(_strictNumExp) || _colorLookup.transparent;\n    }\n\n    a = a.map(Number);\n  }\n\n  if (toHSL && !wasHSL) {\n    r = a[0] / _255;\n    g = a[1] / _255;\n    b = a[2] / _255;\n    max = Math.max(r, g, b);\n    min = Math.min(r, g, b);\n    l = (max + min) / 2;\n\n    if (max === min) {\n      h = s = 0;\n    } else {\n      d = max - min;\n      s = l > 0.5 ? d / (2 - max - min) : d / (max + min);\n      h = max === r ? (g - b) / d + (g < b ? 6 : 0) : max === g ? (b - r) / d + 2 : (r - g) / d + 4;\n      h *= 60;\n    }\n\n    a[0] = ~~(h + .5);\n    a[1] = ~~(s * 100 + .5);\n    a[2] = ~~(l * 100 + .5);\n  }\n\n  forceAlpha && a.length < 4 && (a[3] = 1);\n  return a;\n},\n    _colorOrderData = function _colorOrderData(v) {\n  // strips out the colors from the string, finds all the numeric slots (with units) and returns an array of those. The Array also has a \"c\" property which is an Array of the index values where the colors belong. This is to help work around issues where there's a mis-matched order of color/numeric data like drop-shadow(#f00 0px 1px 2px) and drop-shadow(0x 1px 2px #f00). This is basically a helper function used in _formatColors()\n  var values = [],\n      c = [],\n      i = -1;\n  v.split(_colorExp).forEach(function (v) {\n    var a = v.match(_numWithUnitExp) || [];\n    values.push.apply(values, a);\n    c.push(i += a.length + 1);\n  });\n  values.c = c;\n  return values;\n},\n    _formatColors = function _formatColors(s, toHSL, orderMatchData) {\n  var result = \"\",\n      colors = (s + result).match(_colorExp),\n      type = toHSL ? \"hsla(\" : \"rgba(\",\n      i = 0,\n      c,\n      shell,\n      d,\n      l;\n\n  if (!colors) {\n    return s;\n  }\n\n  colors = colors.map(function (color) {\n    return (color = splitColor(color, toHSL, 1)) && type + (toHSL ? color[0] + \",\" + color[1] + \"%,\" + color[2] + \"%,\" + color[3] : color.join(\",\")) + \")\";\n  });\n\n  if (orderMatchData) {\n    d = _colorOrderData(s);\n    c = orderMatchData.c;\n\n    if (c.join(result) !== d.c.join(result)) {\n      shell = s.replace(_colorExp, \"1\").split(_numWithUnitExp);\n      l = shell.length - 1;\n\n      for (; i < l; i++) {\n        result += shell[i] + (~c.indexOf(i) ? colors.shift() || type + \"0,0,0,0)\" : (d.length ? d : colors.length ? colors : orderMatchData).shift());\n      }\n    }\n  }\n\n  if (!shell) {\n    shell = s.split(_colorExp);\n    l = shell.length - 1;\n\n    for (; i < l; i++) {\n      result += shell[i] + colors[i];\n    }\n  }\n\n  return result + shell[l];\n},\n    _colorExp = function () {\n  var s = \"(?:\\\\b(?:(?:rgb|rgba|hsl|hsla)\\\\(.+?\\\\))|\\\\B#(?:[0-9a-f]{3,4}){1,2}\\\\b\",\n      //we'll dynamically build this Regular Expression to conserve file size. After building it, it will be able to find rgb(), rgba(), # (hexadecimal), and named color values like red, blue, purple, etc.,\n  p;\n\n  for (p in _colorLookup) {\n    s += \"|\" + p + \"\\\\b\";\n  }\n\n  return new RegExp(s + \")\", \"gi\");\n}(),\n    _hslExp = /hsl[a]?\\(/,\n    _colorStringFilter = function _colorStringFilter(a) {\n  var combined = a.join(\" \"),\n      toHSL;\n  _colorExp.lastIndex = 0;\n\n  if (_colorExp.test(combined)) {\n    toHSL = _hslExp.test(combined);\n    a[1] = _formatColors(a[1], toHSL);\n    a[0] = _formatColors(a[0], toHSL, _colorOrderData(a[1])); // make sure the order of numbers/colors match with the END value.\n\n    return true;\n  }\n},\n\n/*\n * --------------------------------------------------------------------------------------\n * TICKER\n * --------------------------------------------------------------------------------------\n */\n_tickerActive,\n    _ticker = function () {\n  var _getTime = Date.now,\n      _lagThreshold = 500,\n      _adjustedLag = 33,\n      _startTime = _getTime(),\n      _lastUpdate = _startTime,\n      _gap = 1000 / 240,\n      _nextTime = _gap,\n      _listeners = [],\n      _id,\n      _req,\n      _raf,\n      _self,\n      _delta,\n      _i,\n      _tick = function _tick(v) {\n    var elapsed = _getTime() - _lastUpdate,\n        manual = v === true,\n        overlap,\n        dispatch,\n        time,\n        frame;\n\n    elapsed > _lagThreshold && (_startTime += elapsed - _adjustedLag);\n    _lastUpdate += elapsed;\n    time = _lastUpdate - _startTime;\n    overlap = time - _nextTime;\n\n    if (overlap > 0 || manual) {\n      frame = ++_self.frame;\n      _delta = time - _self.time * 1000;\n      _self.time = time = time / 1000;\n      _nextTime += overlap + (overlap >= _gap ? 4 : _gap - overlap);\n      dispatch = 1;\n    }\n\n    manual || (_id = _req(_tick)); //make sure the request is made before we dispatch the \"tick\" event so that timing is maintained. Otherwise, if processing the \"tick\" requires a bunch of time (like 15ms) and we're using a setTimeout() that's based on 16.7ms, it'd technically take 31.7ms between frames otherwise.\n\n    if (dispatch) {\n      for (_i = 0; _i < _listeners.length; _i++) {\n        // use _i and check _listeners.length instead of a variable because a listener could get removed during the loop, and if that happens to an element less than the current index, it'd throw things off in the loop.\n        _listeners[_i](time, _delta, frame, v);\n      }\n    }\n  };\n\n  _self = {\n    time: 0,\n    frame: 0,\n    tick: function tick() {\n      _tick(true);\n    },\n    deltaRatio: function deltaRatio(fps) {\n      return _delta / (1000 / (fps || 60));\n    },\n    wake: function wake() {\n      if (_coreReady) {\n        if (!_coreInitted && _windowExists$1()) {\n          _win$1 = _coreInitted = window;\n          _doc$1 = _win$1.document || {};\n          _globals.gsap = gsap;\n          (_win$1.gsapVersions || (_win$1.gsapVersions = [])).push(gsap.version);\n\n          _install(_installScope || _win$1.GreenSockGlobals || !_win$1.gsap && _win$1 || {});\n\n          _raf = _win$1.requestAnimationFrame;\n\n          _registerPluginQueue.forEach(_createPlugin);\n        }\n\n        _id && _self.sleep();\n\n        _req = _raf || function (f) {\n          return setTimeout(f, _nextTime - _self.time * 1000 + 1 | 0);\n        };\n\n        _tickerActive = 1;\n\n        _tick(2);\n      }\n    },\n    sleep: function sleep() {\n      (_raf ? _win$1.cancelAnimationFrame : clearTimeout)(_id);\n      _tickerActive = 0;\n      _req = _emptyFunc;\n    },\n    lagSmoothing: function lagSmoothing(threshold, adjustedLag) {\n      _lagThreshold = threshold || Infinity; // zero should be interpreted as basically unlimited\n\n      _adjustedLag = Math.min(adjustedLag || 33, _lagThreshold);\n    },\n    fps: function fps(_fps) {\n      _gap = 1000 / (_fps || 240);\n      _nextTime = _self.time * 1000 + _gap;\n    },\n    add: function add(callback, once, prioritize) {\n      var func = once ? function (t, d, f, v) {\n        callback(t, d, f, v);\n\n        _self.remove(func);\n      } : callback;\n\n      _self.remove(callback);\n\n      _listeners[prioritize ? \"unshift\" : \"push\"](func);\n\n      _wake();\n\n      return func;\n    },\n    remove: function remove(callback, i) {\n      ~(i = _listeners.indexOf(callback)) && _listeners.splice(i, 1) && _i >= i && _i--;\n    },\n    _listeners: _listeners\n  };\n  return _self;\n}(),\n    _wake = function _wake() {\n  return !_tickerActive && _ticker.wake();\n},\n    //also ensures the core classes are initialized.\n\n/*\n* -------------------------------------------------\n* EASING\n* -------------------------------------------------\n*/\n_easeMap = {},\n    _customEaseExp = /^[\\d.\\-M][\\d.\\-,\\s]/,\n    _quotesExp = /[\"']/g,\n    _parseObjectInString = function _parseObjectInString(value) {\n  //takes a string like \"{wiggles:10, type:anticipate})\" and turns it into a real object. Notice it ends in \")\" and includes the {} wrappers. This is because we only use this function for parsing ease configs and prioritized optimization rather than reusability.\n  var obj = {},\n      split = value.substr(1, value.length - 3).split(\":\"),\n      key = split[0],\n      i = 1,\n      l = split.length,\n      index,\n      val,\n      parsedVal;\n\n  for (; i < l; i++) {\n    val = split[i];\n    index = i !== l - 1 ? val.lastIndexOf(\",\") : val.length;\n    parsedVal = val.substr(0, index);\n    obj[key] = isNaN(parsedVal) ? parsedVal.replace(_quotesExp, \"\").trim() : +parsedVal;\n    key = val.substr(index + 1).trim();\n  }\n\n  return obj;\n},\n    _valueInParentheses = function _valueInParentheses(value) {\n  var open = value.indexOf(\"(\") + 1,\n      close = value.indexOf(\")\"),\n      nested = value.indexOf(\"(\", open);\n  return value.substring(open, ~nested && nested < close ? value.indexOf(\")\", close + 1) : close);\n},\n    _configEaseFromString = function _configEaseFromString(name) {\n  //name can be a string like \"elastic.out(1,0.5)\", and pass in _easeMap as obj and it'll parse it out and call the actual function like _easeMap.Elastic.easeOut.config(1,0.5). It will also parse custom ease strings as long as CustomEase is loaded and registered (internally as _easeMap._CE).\n  var split = (name + \"\").split(\"(\"),\n      ease = _easeMap[split[0]];\n  return ease && split.length > 1 && ease.config ? ease.config.apply(null, ~name.indexOf(\"{\") ? [_parseObjectInString(split[1])] : _valueInParentheses(name).split(\",\").map(_numericIfPossible)) : _easeMap._CE && _customEaseExp.test(name) ? _easeMap._CE(\"\", name) : ease;\n},\n    _invertEase = function _invertEase(ease) {\n  return function (p) {\n    return 1 - ease(1 - p);\n  };\n},\n    // allow yoyoEase to be set in children and have those affected when the parent/ancestor timeline yoyos.\n_propagateYoyoEase = function _propagateYoyoEase(timeline, isYoyo) {\n  var child = timeline._first,\n      ease;\n\n  while (child) {\n    if (child instanceof Timeline) {\n      _propagateYoyoEase(child, isYoyo);\n    } else if (child.vars.yoyoEase && (!child._yoyo || !child._repeat) && child._yoyo !== isYoyo) {\n      if (child.timeline) {\n        _propagateYoyoEase(child.timeline, isYoyo);\n      } else {\n        ease = child._ease;\n        child._ease = child._yEase;\n        child._yEase = ease;\n        child._yoyo = isYoyo;\n      }\n    }\n\n    child = child._next;\n  }\n},\n    _parseEase = function _parseEase(ease, defaultEase) {\n  return !ease ? defaultEase : (_isFunction(ease) ? ease : _easeMap[ease] || _configEaseFromString(ease)) || defaultEase;\n},\n    _insertEase = function _insertEase(names, easeIn, easeOut, easeInOut) {\n  if (easeOut === void 0) {\n    easeOut = function easeOut(p) {\n      return 1 - easeIn(1 - p);\n    };\n  }\n\n  if (easeInOut === void 0) {\n    easeInOut = function easeInOut(p) {\n      return p < .5 ? easeIn(p * 2) / 2 : 1 - easeIn((1 - p) * 2) / 2;\n    };\n  }\n\n  var ease = {\n    easeIn: easeIn,\n    easeOut: easeOut,\n    easeInOut: easeInOut\n  },\n      lowercaseName;\n\n  _forEachName(names, function (name) {\n    _easeMap[name] = _globals[name] = ease;\n    _easeMap[lowercaseName = name.toLowerCase()] = easeOut;\n\n    for (var p in ease) {\n      _easeMap[lowercaseName + (p === \"easeIn\" ? \".in\" : p === \"easeOut\" ? \".out\" : \".inOut\")] = _easeMap[name + \".\" + p] = ease[p];\n    }\n  });\n\n  return ease;\n},\n    _easeInOutFromOut = function _easeInOutFromOut(easeOut) {\n  return function (p) {\n    return p < .5 ? (1 - easeOut(1 - p * 2)) / 2 : .5 + easeOut((p - .5) * 2) / 2;\n  };\n},\n    _configElastic = function _configElastic(type, amplitude, period) {\n  var p1 = amplitude >= 1 ? amplitude : 1,\n      //note: if amplitude is < 1, we simply adjust the period for a more natural feel. Otherwise the math doesn't work right and the curve starts at 1.\n  p2 = (period || (type ? .3 : .45)) / (amplitude < 1 ? amplitude : 1),\n      p3 = p2 / _2PI * (Math.asin(1 / p1) || 0),\n      easeOut = function easeOut(p) {\n    return p === 1 ? 1 : p1 * Math.pow(2, -10 * p) * _sin((p - p3) * p2) + 1;\n  },\n      ease = type === \"out\" ? easeOut : type === \"in\" ? function (p) {\n    return 1 - easeOut(1 - p);\n  } : _easeInOutFromOut(easeOut);\n\n  p2 = _2PI / p2; //precalculate to optimize\n\n  ease.config = function (amplitude, period) {\n    return _configElastic(type, amplitude, period);\n  };\n\n  return ease;\n},\n    _configBack = function _configBack(type, overshoot) {\n  if (overshoot === void 0) {\n    overshoot = 1.70158;\n  }\n\n  var easeOut = function easeOut(p) {\n    return p ? --p * p * ((overshoot + 1) * p + overshoot) + 1 : 0;\n  },\n      ease = type === \"out\" ? easeOut : type === \"in\" ? function (p) {\n    return 1 - easeOut(1 - p);\n  } : _easeInOutFromOut(easeOut);\n\n  ease.config = function (overshoot) {\n    return _configBack(type, overshoot);\n  };\n\n  return ease;\n}; // a cheaper (kb and cpu) but more mild way to get a parameterized weighted ease by feeding in a value between -1 (easeIn) and 1 (easeOut) where 0 is linear.\n// _weightedEase = ratio => {\n// \tlet y = 0.5 + ratio / 2;\n// \treturn p => (2 * (1 - p) * p * y + p * p);\n// },\n// a stronger (but more expensive kb/cpu) parameterized weighted ease that lets you feed in a value between -1 (easeIn) and 1 (easeOut) where 0 is linear.\n// _weightedEaseStrong = ratio => {\n// \tratio = .5 + ratio / 2;\n// \tlet o = 1 / 3 * (ratio < .5 ? ratio : 1 - ratio),\n// \t\tb = ratio - o,\n// \t\tc = ratio + o;\n// \treturn p => p === 1 ? p : 3 * b * (1 - p) * (1 - p) * p + 3 * c * (1 - p) * p * p + p * p * p;\n// };\n\n\n_forEachName(\"Linear,Quad,Cubic,Quart,Quint,Strong\", function (name, i) {\n  var power = i < 5 ? i + 1 : i;\n\n  _insertEase(name + \",Power\" + (power - 1), i ? function (p) {\n    return Math.pow(p, power);\n  } : function (p) {\n    return p;\n  }, function (p) {\n    return 1 - Math.pow(1 - p, power);\n  }, function (p) {\n    return p < .5 ? Math.pow(p * 2, power) / 2 : 1 - Math.pow((1 - p) * 2, power) / 2;\n  });\n});\n\n_easeMap.Linear.easeNone = _easeMap.none = _easeMap.Linear.easeIn;\n\n_insertEase(\"Elastic\", _configElastic(\"in\"), _configElastic(\"out\"), _configElastic());\n\n(function (n, c) {\n  var n1 = 1 / c,\n      n2 = 2 * n1,\n      n3 = 2.5 * n1,\n      easeOut = function easeOut(p) {\n    return p < n1 ? n * p * p : p < n2 ? n * Math.pow(p - 1.5 / c, 2) + .75 : p < n3 ? n * (p -= 2.25 / c) * p + .9375 : n * Math.pow(p - 2.625 / c, 2) + .984375;\n  };\n\n  _insertEase(\"Bounce\", function (p) {\n    return 1 - easeOut(1 - p);\n  }, easeOut);\n})(7.5625, 2.75);\n\n_insertEase(\"Expo\", function (p) {\n  return p ? Math.pow(2, 10 * (p - 1)) : 0;\n});\n\n_insertEase(\"Circ\", function (p) {\n  return -(_sqrt(1 - p * p) - 1);\n});\n\n_insertEase(\"Sine\", function (p) {\n  return p === 1 ? 1 : -_cos(p * _HALF_PI) + 1;\n});\n\n_insertEase(\"Back\", _configBack(\"in\"), _configBack(\"out\"), _configBack());\n\n_easeMap.SteppedEase = _easeMap.steps = _globals.SteppedEase = {\n  config: function config(steps, immediateStart) {\n    if (steps === void 0) {\n      steps = 1;\n    }\n\n    var p1 = 1 / steps,\n        p2 = steps + (immediateStart ? 0 : 1),\n        p3 = immediateStart ? 1 : 0,\n        max = 1 - _tinyNum;\n    return function (p) {\n      return ((p2 * _clamp(0, max, p) | 0) + p3) * p1;\n    };\n  }\n};\n_defaults.ease = _easeMap[\"quad.out\"];\n\n_forEachName(\"onComplete,onUpdate,onStart,onRepeat,onReverseComplete,onInterrupt\", function (name) {\n  return _callbackNames += name + \",\" + name + \"Params,\";\n});\n/*\n * --------------------------------------------------------------------------------------\n * CACHE\n * --------------------------------------------------------------------------------------\n */\n\n\nvar GSCache = function GSCache(target, harness) {\n  this.id = _gsID++;\n  target._gsap = this;\n  this.target = target;\n  this.harness = harness;\n  this.get = harness ? harness.get : _getProperty;\n  this.set = harness ? harness.getSetter : _getSetter;\n};\n/*\n * --------------------------------------------------------------------------------------\n * ANIMATION\n * --------------------------------------------------------------------------------------\n */\n\nvar Animation = /*#__PURE__*/function () {\n  function Animation(vars) {\n    this.vars = vars;\n    this._delay = +vars.delay || 0;\n\n    if (this._repeat = vars.repeat === Infinity ? -2 : vars.repeat || 0) {\n      // TODO: repeat: Infinity on a timeline's children must flag that timeline internally and affect its totalDuration, otherwise it'll stop in the negative direction when reaching the start.\n      this._rDelay = vars.repeatDelay || 0;\n      this._yoyo = !!vars.yoyo || !!vars.yoyoEase;\n    }\n\n    this._ts = 1;\n\n    _setDuration(this, +vars.duration, 1, 1);\n\n    this.data = vars.data;\n\n    if (_context) {\n      this._ctx = _context;\n\n      _context.data.push(this);\n    }\n\n    _tickerActive || _ticker.wake();\n  }\n\n  var _proto = Animation.prototype;\n\n  _proto.delay = function delay(value) {\n    if (value || value === 0) {\n      this.parent && this.parent.smoothChildTiming && this.startTime(this._start + value - this._delay);\n      this._delay = value;\n      return this;\n    }\n\n    return this._delay;\n  };\n\n  _proto.duration = function duration(value) {\n    return arguments.length ? this.totalDuration(this._repeat > 0 ? value + (value + this._rDelay) * this._repeat : value) : this.totalDuration() && this._dur;\n  };\n\n  _proto.totalDuration = function totalDuration(value) {\n    if (!arguments.length) {\n      return this._tDur;\n    }\n\n    this._dirty = 0;\n    return _setDuration(this, this._repeat < 0 ? value : (value - this._repeat * this._rDelay) / (this._repeat + 1));\n  };\n\n  _proto.totalTime = function totalTime(_totalTime, suppressEvents) {\n    _wake();\n\n    if (!arguments.length) {\n      return this._tTime;\n    }\n\n    var parent = this._dp;\n\n    if (parent && parent.smoothChildTiming && this._ts) {\n      _alignPlayhead(this, _totalTime);\n\n      !parent._dp || parent.parent || _postAddChecks(parent, this); // edge case: if this is a child of a timeline that already completed, for example, we must re-activate the parent.\n      //in case any of the ancestor timelines had completed but should now be enabled, we should reset their totalTime() which will also ensure that they're lined up properly and enabled. Skip for animations that are on the root (wasteful). Example: a TimelineLite.exportRoot() is performed when there's a paused tween on the root, the export will not complete until that tween is unpaused, but imagine a child gets restarted later, after all [unpaused] tweens have completed. The start of that child would get pushed out, but one of the ancestors may have completed.\n\n      while (parent && parent.parent) {\n        if (parent.parent._time !== parent._start + (parent._ts >= 0 ? parent._tTime / parent._ts : (parent.totalDuration() - parent._tTime) / -parent._ts)) {\n          parent.totalTime(parent._tTime, true);\n        }\n\n        parent = parent.parent;\n      }\n\n      if (!this.parent && this._dp.autoRemoveChildren && (this._ts > 0 && _totalTime < this._tDur || this._ts < 0 && _totalTime > 0 || !this._tDur && !_totalTime)) {\n        //if the animation doesn't have a parent, put it back into its last parent (recorded as _dp for exactly cases like this). Limit to parents with autoRemoveChildren (like globalTimeline) so that if the user manually removes an animation from a timeline and then alters its playhead, it doesn't get added back in.\n        _addToTimeline(this._dp, this, this._start - this._delay);\n      }\n    }\n\n    if (this._tTime !== _totalTime || !this._dur && !suppressEvents || this._initted && Math.abs(this._zTime) === _tinyNum || !_totalTime && !this._initted && (this.add || this._ptLookup)) {\n      // check for _ptLookup on a Tween instance to ensure it has actually finished being instantiated, otherwise if this.reverse() gets called in the Animation constructor, it could trigger a render() here even though the _targets weren't populated, thus when _init() is called there won't be any PropTweens (it'll act like the tween is non-functional)\n      this._ts || (this._pTime = _totalTime); // otherwise, if an animation is paused, then the playhead is moved back to zero, then resumed, it'd revert back to the original time at the pause\n      //if (!this._lock) { // avoid endless recursion (not sure we need this yet or if it's worth the performance hit)\n      //   this._lock = 1;\n\n      _lazySafeRender(this, _totalTime, suppressEvents); //   this._lock = 0;\n      //}\n\n    }\n\n    return this;\n  };\n\n  _proto.time = function time(value, suppressEvents) {\n    return arguments.length ? this.totalTime(Math.min(this.totalDuration(), value + _elapsedCycleDuration(this)) % (this._dur + this._rDelay) || (value ? this._dur : 0), suppressEvents) : this._time; // note: if the modulus results in 0, the playhead could be exactly at the end or the beginning, and we always defer to the END with a non-zero value, otherwise if you set the time() to the very end (duration()), it would render at the START!\n  };\n\n  _proto.totalProgress = function totalProgress(value, suppressEvents) {\n    return arguments.length ? this.totalTime(this.totalDuration() * value, suppressEvents) : this.totalDuration() ? Math.min(1, this._tTime / this._tDur) : this.rawTime() > 0 ? 1 : 0;\n  };\n\n  _proto.progress = function progress(value, suppressEvents) {\n    return arguments.length ? this.totalTime(this.duration() * (this._yoyo && !(this.iteration() & 1) ? 1 - value : value) + _elapsedCycleDuration(this), suppressEvents) : this.duration() ? Math.min(1, this._time / this._dur) : this.rawTime() > 0 ? 1 : 0;\n  };\n\n  _proto.iteration = function iteration(value, suppressEvents) {\n    var cycleDuration = this.duration() + this._rDelay;\n\n    return arguments.length ? this.totalTime(this._time + (value - 1) * cycleDuration, suppressEvents) : this._repeat ? _animationCycle(this._tTime, cycleDuration) + 1 : 1;\n  } // potential future addition:\n  // isPlayingBackwards() {\n  // \tlet animation = this,\n  // \t\torientation = 1; // 1 = forward, -1 = backward\n  // \twhile (animation) {\n  // \t\torientation *= animation.reversed() || (animation.repeat() && !(animation.iteration() & 1)) ? -1 : 1;\n  // \t\tanimation = animation.parent;\n  // \t}\n  // \treturn orientation < 0;\n  // }\n  ;\n\n  _proto.timeScale = function timeScale(value, suppressEvents) {\n    if (!arguments.length) {\n      return this._rts === -_tinyNum ? 0 : this._rts; // recorded timeScale. Special case: if someone calls reverse() on an animation with timeScale of 0, we assign it -_tinyNum to remember it's reversed.\n    }\n\n    if (this._rts === value) {\n      return this;\n    }\n\n    var tTime = this.parent && this._ts ? _parentToChildTotalTime(this.parent._time, this) : this._tTime; // make sure to do the parentToChildTotalTime() BEFORE setting the new _ts because the old one must be used in that calculation.\n    // future addition? Up side: fast and minimal file size. Down side: only works on this animation; if a timeline is reversed, for example, its childrens' onReverse wouldn't get called.\n    //(+value < 0 && this._rts >= 0) && _callback(this, \"onReverse\", true);\n    // prioritize rendering where the parent's playhead lines up instead of this._tTime because there could be a tween that's animating another tween's timeScale in the same rendering loop (same parent), thus if the timeScale tween renders first, it would alter _start BEFORE _tTime was set on that tick (in the rendering loop), effectively freezing it until the timeScale tween finishes.\n\n    this._rts = +value || 0;\n    this._ts = this._ps || value === -_tinyNum ? 0 : this._rts; // _ts is the functional timeScale which would be 0 if the animation is paused.\n\n    this.totalTime(_clamp(-Math.abs(this._delay), this._tDur, tTime), suppressEvents !== false);\n\n    _setEnd(this); // if parent.smoothChildTiming was false, the end time didn't get updated in the _alignPlayhead() method, so do it here.\n\n\n    return _recacheAncestors(this);\n  };\n\n  _proto.paused = function paused(value) {\n    if (!arguments.length) {\n      return this._ps;\n    }\n\n    if (this._ps !== value) {\n      this._ps = value;\n\n      if (value) {\n        this._pTime = this._tTime || Math.max(-this._delay, this.rawTime()); // if the pause occurs during the delay phase, make sure that's factored in when resuming.\n\n        this._ts = this._act = 0; // _ts is the functional timeScale, so a paused tween would effectively have a timeScale of 0. We record the \"real\" timeScale as _rts (recorded time scale)\n      } else {\n        _wake();\n\n        this._ts = this._rts; //only defer to _pTime (pauseTime) if tTime is zero. Remember, someone could pause() an animation, then scrub the playhead and resume(). If the parent doesn't have smoothChildTiming, we render at the rawTime() because the startTime won't get updated.\n\n        this.totalTime(this.parent && !this.parent.smoothChildTiming ? this.rawTime() : this._tTime || this._pTime, this.progress() === 1 && Math.abs(this._zTime) !== _tinyNum && (this._tTime -= _tinyNum)); // edge case: animation.progress(1).pause().play() wouldn't render again because the playhead is already at the end, but the call to totalTime() below will add it back to its parent...and not remove it again (since removing only happens upon rendering at a new time). Offsetting the _tTime slightly is done simply to cause the final render in totalTime() that'll pop it off its timeline (if autoRemoveChildren is true, of course). Check to make sure _zTime isn't -_tinyNum to avoid an edge case where the playhead is pushed to the end but INSIDE a tween/callback, the timeline itself is paused thus halting rendering and leaving a few unrendered. When resuming, it wouldn't render those otherwise.\n      }\n    }\n\n    return this;\n  };\n\n  _proto.startTime = function startTime(value) {\n    if (arguments.length) {\n      this._start = value;\n      var parent = this.parent || this._dp;\n      parent && (parent._sort || !this.parent) && _addToTimeline(parent, this, value - this._delay);\n      return this;\n    }\n\n    return this._start;\n  };\n\n  _proto.endTime = function endTime(includeRepeats) {\n    return this._start + (_isNotFalse(includeRepeats) ? this.totalDuration() : this.duration()) / Math.abs(this._ts || 1);\n  };\n\n  _proto.rawTime = function rawTime(wrapRepeats) {\n    var parent = this.parent || this._dp; // _dp = detached parent\n\n    return !parent ? this._tTime : wrapRepeats && (!this._ts || this._repeat && this._time && this.totalProgress() < 1) ? this._tTime % (this._dur + this._rDelay) : !this._ts ? this._tTime : _parentToChildTotalTime(parent.rawTime(wrapRepeats), this);\n  };\n\n  _proto.revert = function revert(config) {\n    if (config === void 0) {\n      config = _revertConfig;\n    }\n\n    var prevIsReverting = _reverting$1;\n    _reverting$1 = config;\n\n    if (this._initted || this._startAt) {\n      this.timeline && this.timeline.revert(config);\n      this.totalTime(-0.01, config.suppressEvents);\n    }\n\n    this.data !== \"nested\" && config.kill !== false && this.kill();\n    _reverting$1 = prevIsReverting;\n    return this;\n  };\n\n  _proto.globalTime = function globalTime(rawTime) {\n    var animation = this,\n        time = arguments.length ? rawTime : animation.rawTime();\n\n    while (animation) {\n      time = animation._start + time / (Math.abs(animation._ts) || 1);\n      animation = animation._dp;\n    }\n\n    return !this.parent && this._sat ? this._sat.globalTime(rawTime) : time; // the _startAt tweens for .fromTo() and .from() that have immediateRender should always be FIRST in the timeline (important for context.revert()). \"_sat\" stands for _startAtTween, referring to the parent tween that created the _startAt. We must discern if that tween had immediateRender so that we can know whether or not to prioritize it in revert().\n  };\n\n  _proto.repeat = function repeat(value) {\n    if (arguments.length) {\n      this._repeat = value === Infinity ? -2 : value;\n      return _onUpdateTotalDuration(this);\n    }\n\n    return this._repeat === -2 ? Infinity : this._repeat;\n  };\n\n  _proto.repeatDelay = function repeatDelay(value) {\n    if (arguments.length) {\n      var time = this._time;\n      this._rDelay = value;\n\n      _onUpdateTotalDuration(this);\n\n      return time ? this.time(time) : this;\n    }\n\n    return this._rDelay;\n  };\n\n  _proto.yoyo = function yoyo(value) {\n    if (arguments.length) {\n      this._yoyo = value;\n      return this;\n    }\n\n    return this._yoyo;\n  };\n\n  _proto.seek = function seek(position, suppressEvents) {\n    return this.totalTime(_parsePosition(this, position), _isNotFalse(suppressEvents));\n  };\n\n  _proto.restart = function restart(includeDelay, suppressEvents) {\n    return this.play().totalTime(includeDelay ? -this._delay : 0, _isNotFalse(suppressEvents));\n  };\n\n  _proto.play = function play(from, suppressEvents) {\n    from != null && this.seek(from, suppressEvents);\n    return this.reversed(false).paused(false);\n  };\n\n  _proto.reverse = function reverse(from, suppressEvents) {\n    from != null && this.seek(from || this.totalDuration(), suppressEvents);\n    return this.reversed(true).paused(false);\n  };\n\n  _proto.pause = function pause(atTime, suppressEvents) {\n    atTime != null && this.seek(atTime, suppressEvents);\n    return this.paused(true);\n  };\n\n  _proto.resume = function resume() {\n    return this.paused(false);\n  };\n\n  _proto.reversed = function reversed(value) {\n    if (arguments.length) {\n      !!value !== this.reversed() && this.timeScale(-this._rts || (value ? -_tinyNum : 0)); // in case timeScale is zero, reversing would have no effect so we use _tinyNum.\n\n      return this;\n    }\n\n    return this._rts < 0;\n  };\n\n  _proto.invalidate = function invalidate() {\n    this._initted = this._act = 0;\n    this._zTime = -_tinyNum;\n    return this;\n  };\n\n  _proto.isActive = function isActive() {\n    var parent = this.parent || this._dp,\n        start = this._start,\n        rawTime;\n    return !!(!parent || this._ts && this._initted && parent.isActive() && (rawTime = parent.rawTime(true)) >= start && rawTime < this.endTime(true) - _tinyNum);\n  };\n\n  _proto.eventCallback = function eventCallback(type, callback, params) {\n    var vars = this.vars;\n\n    if (arguments.length > 1) {\n      if (!callback) {\n        delete vars[type];\n      } else {\n        vars[type] = callback;\n        params && (vars[type + \"Params\"] = params);\n        type === \"onUpdate\" && (this._onUpdate = callback);\n      }\n\n      return this;\n    }\n\n    return vars[type];\n  };\n\n  _proto.then = function then(onFulfilled) {\n    var self = this;\n    return new Promise(function (resolve) {\n      var f = _isFunction(onFulfilled) ? onFulfilled : _passThrough,\n          _resolve = function _resolve() {\n        var _then = self.then;\n        self.then = null; // temporarily null the then() method to avoid an infinite loop (see https://github.com/greensock/GSAP/issues/322)\n\n        _isFunction(f) && (f = f(self)) && (f.then || f === self) && (self.then = _then);\n        resolve(f);\n        self.then = _then;\n      };\n\n      if (self._initted && self.totalProgress() === 1 && self._ts >= 0 || !self._tTime && self._ts < 0) {\n        _resolve();\n      } else {\n        self._prom = _resolve;\n      }\n    });\n  };\n\n  _proto.kill = function kill() {\n    _interrupt(this);\n  };\n\n  return Animation;\n}();\n\n_setDefaults(Animation.prototype, {\n  _time: 0,\n  _start: 0,\n  _end: 0,\n  _tTime: 0,\n  _tDur: 0,\n  _dirty: 0,\n  _repeat: 0,\n  _yoyo: false,\n  parent: null,\n  _initted: false,\n  _rDelay: 0,\n  _ts: 1,\n  _dp: 0,\n  ratio: 0,\n  _zTime: -_tinyNum,\n  _prom: 0,\n  _ps: false,\n  _rts: 1\n});\n/*\n * -------------------------------------------------\n * TIMELINE\n * -------------------------------------------------\n */\n\n\nvar Timeline = /*#__PURE__*/function (_Animation) {\n  _inheritsLoose(Timeline, _Animation);\n\n  function Timeline(vars, position) {\n    var _this;\n\n    if (vars === void 0) {\n      vars = {};\n    }\n\n    _this = _Animation.call(this, vars) || this;\n    _this.labels = {};\n    _this.smoothChildTiming = !!vars.smoothChildTiming;\n    _this.autoRemoveChildren = !!vars.autoRemoveChildren;\n    _this._sort = _isNotFalse(vars.sortChildren);\n    _globalTimeline && _addToTimeline(vars.parent || _globalTimeline, _assertThisInitialized(_this), position);\n    vars.reversed && _this.reverse();\n    vars.paused && _this.paused(true);\n    vars.scrollTrigger && _scrollTrigger(_assertThisInitialized(_this), vars.scrollTrigger);\n    return _this;\n  }\n\n  var _proto2 = Timeline.prototype;\n\n  _proto2.to = function to(targets, vars, position) {\n    _createTweenType(0, arguments, this);\n\n    return this;\n  };\n\n  _proto2.from = function from(targets, vars, position) {\n    _createTweenType(1, arguments, this);\n\n    return this;\n  };\n\n  _proto2.fromTo = function fromTo(targets, fromVars, toVars, position) {\n    _createTweenType(2, arguments, this);\n\n    return this;\n  };\n\n  _proto2.set = function set(targets, vars, position) {\n    vars.duration = 0;\n    vars.parent = this;\n    _inheritDefaults(vars).repeatDelay || (vars.repeat = 0);\n    vars.immediateRender = !!vars.immediateRender;\n    new Tween(targets, vars, _parsePosition(this, position), 1);\n    return this;\n  };\n\n  _proto2.call = function call(callback, params, position) {\n    return _addToTimeline(this, Tween.delayedCall(0, callback, params), position);\n  } //ONLY for backward compatibility! Maybe delete?\n  ;\n\n  _proto2.staggerTo = function staggerTo(targets, duration, vars, stagger, position, onCompleteAll, onCompleteAllParams) {\n    vars.duration = duration;\n    vars.stagger = vars.stagger || stagger;\n    vars.onComplete = onCompleteAll;\n    vars.onCompleteParams = onCompleteAllParams;\n    vars.parent = this;\n    new Tween(targets, vars, _parsePosition(this, position));\n    return this;\n  };\n\n  _proto2.staggerFrom = function staggerFrom(targets, duration, vars, stagger, position, onCompleteAll, onCompleteAllParams) {\n    vars.runBackwards = 1;\n    _inheritDefaults(vars).immediateRender = _isNotFalse(vars.immediateRender);\n    return this.staggerTo(targets, duration, vars, stagger, position, onCompleteAll, onCompleteAllParams);\n  };\n\n  _proto2.staggerFromTo = function staggerFromTo(targets, duration, fromVars, toVars, stagger, position, onCompleteAll, onCompleteAllParams) {\n    toVars.startAt = fromVars;\n    _inheritDefaults(toVars).immediateRender = _isNotFalse(toVars.immediateRender);\n    return this.staggerTo(targets, duration, toVars, stagger, position, onCompleteAll, onCompleteAllParams);\n  };\n\n  _proto2.render = function render(totalTime, suppressEvents, force) {\n    var prevTime = this._time,\n        tDur = this._dirty ? this.totalDuration() : this._tDur,\n        dur = this._dur,\n        tTime = totalTime <= 0 ? 0 : _roundPrecise(totalTime),\n        // if a paused timeline is resumed (or its _start is updated for another reason...which rounds it), that could result in the playhead shifting a **tiny** amount and a zero-duration child at that spot may get rendered at a different ratio, like its totalTime in render() may be 1e-17 instead of 0, for example.\n    crossingStart = this._zTime < 0 !== totalTime < 0 && (this._initted || !dur),\n        time,\n        child,\n        next,\n        iteration,\n        cycleDuration,\n        prevPaused,\n        pauseTween,\n        timeScale,\n        prevStart,\n        prevIteration,\n        yoyo,\n        isYoyo;\n    this !== _globalTimeline && tTime > tDur && totalTime >= 0 && (tTime = tDur);\n\n    if (tTime !== this._tTime || force || crossingStart) {\n      if (prevTime !== this._time && dur) {\n        //if totalDuration() finds a child with a negative startTime and smoothChildTiming is true, things get shifted around internally so we need to adjust the time accordingly. For example, if a tween starts at -30 we must shift EVERYTHING forward 30 seconds and move this timeline's startTime backward by 30 seconds so that things align with the playhead (no jump).\n        tTime += this._time - prevTime;\n        totalTime += this._time - prevTime;\n      }\n\n      time = tTime;\n      prevStart = this._start;\n      timeScale = this._ts;\n      prevPaused = !timeScale;\n\n      if (crossingStart) {\n        dur || (prevTime = this._zTime); //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration timeline, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect.\n\n        (totalTime || !suppressEvents) && (this._zTime = totalTime);\n      }\n\n      if (this._repeat) {\n        //adjust the time for repeats and yoyos\n        yoyo = this._yoyo;\n        cycleDuration = dur + this._rDelay;\n\n        if (this._repeat < -1 && totalTime < 0) {\n          return this.totalTime(cycleDuration * 100 + totalTime, suppressEvents, force);\n        }\n\n        time = _roundPrecise(tTime % cycleDuration); //round to avoid floating point errors. (4 % 0.8 should be 0 but some browsers report it as 0.79999999!)\n\n        if (tTime === tDur) {\n          // the tDur === tTime is for edge cases where there's a lengthy decimal on the duration and it may reach the very end but the time is rendered as not-quite-there (remember, tDur is rounded to 4 decimals whereas dur isn't)\n          iteration = this._repeat;\n          time = dur;\n        } else {\n          iteration = ~~(tTime / cycleDuration);\n\n          if (iteration && iteration === tTime / cycleDuration) {\n            time = dur;\n            iteration--;\n          }\n\n          time > dur && (time = dur);\n        }\n\n        prevIteration = _animationCycle(this._tTime, cycleDuration);\n        !prevTime && this._tTime && prevIteration !== iteration && this._tTime - prevIteration * cycleDuration - this._dur <= 0 && (prevIteration = iteration); // edge case - if someone does addPause() at the very beginning of a repeating timeline, that pause is technically at the same spot as the end which causes this._time to get set to 0 when the totalTime would normally place the playhead at the end. See https://gsap.com/forums/topic/23823-closing-nav-animation-not-working-on-ie-and-iphone-6-maybe-other-older-browser/?tab=comments#comment-113005 also, this._tTime - prevIteration * cycleDuration - this._dur <= 0 just checks to make sure it wasn't previously in the \"repeatDelay\" portion\n\n        if (yoyo && iteration & 1) {\n          time = dur - time;\n          isYoyo = 1;\n        }\n        /*\n        make sure children at the end/beginning of the timeline are rendered properly. If, for example,\n        a 3-second long timeline rendered at 2.9 seconds previously, and now renders at 3.2 seconds (which\n        would get translated to 2.8 seconds if the timeline yoyos or 0.2 seconds if it just repeats), there\n        could be a callback or a short tween that's at 2.95 or 3 seconds in which wouldn't render. So\n        we need to push the timeline to the end (and/or beginning depending on its yoyo value). Also we must\n        ensure that zero-duration tweens at the very beginning or end of the Timeline work.\n        */\n\n\n        if (iteration !== prevIteration && !this._lock) {\n          var rewinding = yoyo && prevIteration & 1,\n              doesWrap = rewinding === (yoyo && iteration & 1);\n          iteration < prevIteration && (rewinding = !rewinding);\n          prevTime = rewinding ? 0 : tTime % dur ? dur : tTime; // if the playhead is landing exactly at the end of an iteration, use that totalTime rather than only the duration, otherwise it'll skip the 2nd render since it's effectively at the same time.\n\n          this._lock = 1;\n          this.render(prevTime || (isYoyo ? 0 : _roundPrecise(iteration * cycleDuration)), suppressEvents, !dur)._lock = 0;\n          this._tTime = tTime; // if a user gets the iteration() inside the onRepeat, for example, it should be accurate.\n\n          !suppressEvents && this.parent && _callback(this, \"onRepeat\");\n          this.vars.repeatRefresh && !isYoyo && (this.invalidate()._lock = 1);\n\n          if (prevTime && prevTime !== this._time || prevPaused !== !this._ts || this.vars.onRepeat && !this.parent && !this._act) {\n            // if prevTime is 0 and we render at the very end, _time will be the end, thus won't match. So in this edge case, prevTime won't match _time but that's okay. If it gets killed in the onRepeat, eject as well.\n            return this;\n          }\n\n          dur = this._dur; // in case the duration changed in the onRepeat\n\n          tDur = this._tDur;\n\n          if (doesWrap) {\n            this._lock = 2;\n            prevTime = rewinding ? dur : -0.0001;\n            this.render(prevTime, true);\n            this.vars.repeatRefresh && !isYoyo && this.invalidate();\n          }\n\n          this._lock = 0;\n\n          if (!this._ts && !prevPaused) {\n            return this;\n          } //in order for yoyoEase to work properly when there's a stagger, we must swap out the ease in each sub-tween.\n\n\n          _propagateYoyoEase(this, isYoyo);\n        }\n      }\n\n      if (this._hasPause && !this._forcing && this._lock < 2) {\n        pauseTween = _findNextPauseTween(this, _roundPrecise(prevTime), _roundPrecise(time));\n\n        if (pauseTween) {\n          tTime -= time - (time = pauseTween._start);\n        }\n      }\n\n      this._tTime = tTime;\n      this._time = time;\n      this._act = !timeScale; //as long as it's not paused, force it to be active so that if the user renders independent of the parent timeline, it'll be forced to re-render on the next tick.\n\n      if (!this._initted) {\n        this._onUpdate = this.vars.onUpdate;\n        this._initted = 1;\n        this._zTime = totalTime;\n        prevTime = 0; // upon init, the playhead should always go forward; someone could invalidate() a completed timeline and then if they restart(), that would make child tweens render in reverse order which could lock in the wrong starting values if they build on each other, like tl.to(obj, {x: 100}).to(obj, {x: 0}).\n      }\n\n      if (!prevTime && time && !suppressEvents && !iteration) {\n        _callback(this, \"onStart\");\n\n        if (this._tTime !== tTime) {\n          // in case the onStart triggered a render at a different spot, eject. Like if someone did animation.pause(0.5) or something inside the onStart.\n          return this;\n        }\n      }\n\n      if (time >= prevTime && totalTime >= 0) {\n        child = this._first;\n\n        while (child) {\n          next = child._next;\n\n          if ((child._act || time >= child._start) && child._ts && pauseTween !== child) {\n            if (child.parent !== this) {\n              // an extreme edge case - the child's render could do something like kill() the \"next\" one in the linked list, or reparent it. In that case we must re-initiate the whole render to be safe.\n              return this.render(totalTime, suppressEvents, force);\n            }\n\n            child.render(child._ts > 0 ? (time - child._start) * child._ts : (child._dirty ? child.totalDuration() : child._tDur) + (time - child._start) * child._ts, suppressEvents, force);\n\n            if (time !== this._time || !this._ts && !prevPaused) {\n              //in case a tween pauses or seeks the timeline when rendering, like inside of an onUpdate/onComplete\n              pauseTween = 0;\n              next && (tTime += this._zTime = -_tinyNum); // it didn't finish rendering, so flag zTime as negative so that so that the next time render() is called it'll be forced (to render any remaining children)\n\n              break;\n            }\n          }\n\n          child = next;\n        }\n      } else {\n        child = this._last;\n        var adjustedTime = totalTime < 0 ? totalTime : time; //when the playhead goes backward beyond the start of this timeline, we must pass that information down to the child animations so that zero-duration tweens know whether to render their starting or ending values.\n\n        while (child) {\n          next = child._prev;\n\n          if ((child._act || adjustedTime <= child._end) && child._ts && pauseTween !== child) {\n            if (child.parent !== this) {\n              // an extreme edge case - the child's render could do something like kill() the \"next\" one in the linked list, or reparent it. In that case we must re-initiate the whole render to be safe.\n              return this.render(totalTime, suppressEvents, force);\n            }\n\n            child.render(child._ts > 0 ? (adjustedTime - child._start) * child._ts : (child._dirty ? child.totalDuration() : child._tDur) + (adjustedTime - child._start) * child._ts, suppressEvents, force || _reverting$1 && (child._initted || child._startAt)); // if reverting, we should always force renders of initted tweens (but remember that .fromTo() or .from() may have a _startAt but not _initted yet). If, for example, a .fromTo() tween with a stagger (which creates an internal timeline) gets reverted BEFORE some of its child tweens render for the first time, it may not properly trigger them to revert.\n\n            if (time !== this._time || !this._ts && !prevPaused) {\n              //in case a tween pauses or seeks the timeline when rendering, like inside of an onUpdate/onComplete\n              pauseTween = 0;\n              next && (tTime += this._zTime = adjustedTime ? -_tinyNum : _tinyNum); // it didn't finish rendering, so adjust zTime so that so that the next time render() is called it'll be forced (to render any remaining children)\n\n              break;\n            }\n          }\n\n          child = next;\n        }\n      }\n\n      if (pauseTween && !suppressEvents) {\n        this.pause();\n        pauseTween.render(time >= prevTime ? 0 : -_tinyNum)._zTime = time >= prevTime ? 1 : -1;\n\n        if (this._ts) {\n          //the callback resumed playback! So since we may have held back the playhead due to where the pause is positioned, go ahead and jump to where it's SUPPOSED to be (if no pause happened).\n          this._start = prevStart; //if the pause was at an earlier time and the user resumed in the callback, it could reposition the timeline (changing its startTime), throwing things off slightly, so we make sure the _start doesn't shift.\n\n          _setEnd(this);\n\n          return this.render(totalTime, suppressEvents, force);\n        }\n      }\n\n      this._onUpdate && !suppressEvents && _callback(this, \"onUpdate\", true);\n      if (tTime === tDur && this._tTime >= this.totalDuration() || !tTime && prevTime) if (prevStart === this._start || Math.abs(timeScale) !== Math.abs(this._ts)) if (!this._lock) {\n        // remember, a child's callback may alter this timeline's playhead or timeScale which is why we need to add some of these checks.\n        (totalTime || !dur) && (tTime === tDur && this._ts > 0 || !tTime && this._ts < 0) && _removeFromParent(this, 1); // don't remove if the timeline is reversed and the playhead isn't at 0, otherwise tl.progress(1).reverse() won't work. Only remove if the playhead is at the end and timeScale is positive, or if the playhead is at 0 and the timeScale is negative.\n\n        if (!suppressEvents && !(totalTime < 0 && !prevTime) && (tTime || prevTime || !tDur)) {\n          _callback(this, tTime === tDur && totalTime >= 0 ? \"onComplete\" : \"onReverseComplete\", true);\n\n          this._prom && !(tTime < tDur && this.timeScale() > 0) && this._prom();\n        }\n      }\n    }\n\n    return this;\n  };\n\n  _proto2.add = function add(child, position) {\n    var _this2 = this;\n\n    _isNumber(position) || (position = _parsePosition(this, position, child));\n\n    if (!(child instanceof Animation)) {\n      if (_isArray(child)) {\n        child.forEach(function (obj) {\n          return _this2.add(obj, position);\n        });\n        return this;\n      }\n\n      if (_isString(child)) {\n        return this.addLabel(child, position);\n      }\n\n      if (_isFunction(child)) {\n        child = Tween.delayedCall(0, child);\n      } else {\n        return this;\n      }\n    }\n\n    return this !== child ? _addToTimeline(this, child, position) : this; //don't allow a timeline to be added to itself as a child!\n  };\n\n  _proto2.getChildren = function getChildren(nested, tweens, timelines, ignoreBeforeTime) {\n    if (nested === void 0) {\n      nested = true;\n    }\n\n    if (tweens === void 0) {\n      tweens = true;\n    }\n\n    if (timelines === void 0) {\n      timelines = true;\n    }\n\n    if (ignoreBeforeTime === void 0) {\n      ignoreBeforeTime = -_bigNum$1;\n    }\n\n    var a = [],\n        child = this._first;\n\n    while (child) {\n      if (child._start >= ignoreBeforeTime) {\n        if (child instanceof Tween) {\n          tweens && a.push(child);\n        } else {\n          timelines && a.push(child);\n          nested && a.push.apply(a, child.getChildren(true, tweens, timelines));\n        }\n      }\n\n      child = child._next;\n    }\n\n    return a;\n  };\n\n  _proto2.getById = function getById(id) {\n    var animations = this.getChildren(1, 1, 1),\n        i = animations.length;\n\n    while (i--) {\n      if (animations[i].vars.id === id) {\n        return animations[i];\n      }\n    }\n  };\n\n  _proto2.remove = function remove(child) {\n    if (_isString(child)) {\n      return this.removeLabel(child);\n    }\n\n    if (_isFunction(child)) {\n      return this.killTweensOf(child);\n    }\n\n    _removeLinkedListItem(this, child);\n\n    if (child === this._recent) {\n      this._recent = this._last;\n    }\n\n    return _uncache(this);\n  };\n\n  _proto2.totalTime = function totalTime(_totalTime2, suppressEvents) {\n    if (!arguments.length) {\n      return this._tTime;\n    }\n\n    this._forcing = 1;\n\n    if (!this._dp && this._ts) {\n      //special case for the global timeline (or any other that has no parent or detached parent).\n      this._start = _roundPrecise(_ticker.time - (this._ts > 0 ? _totalTime2 / this._ts : (this.totalDuration() - _totalTime2) / -this._ts));\n    }\n\n    _Animation.prototype.totalTime.call(this, _totalTime2, suppressEvents);\n\n    this._forcing = 0;\n    return this;\n  };\n\n  _proto2.addLabel = function addLabel(label, position) {\n    this.labels[label] = _parsePosition(this, position);\n    return this;\n  };\n\n  _proto2.removeLabel = function removeLabel(label) {\n    delete this.labels[label];\n    return this;\n  };\n\n  _proto2.addPause = function addPause(position, callback, params) {\n    var t = Tween.delayedCall(0, callback || _emptyFunc, params);\n    t.data = \"isPause\";\n    this._hasPause = 1;\n    return _addToTimeline(this, t, _parsePosition(this, position));\n  };\n\n  _proto2.removePause = function removePause(position) {\n    var child = this._first;\n    position = _parsePosition(this, position);\n\n    while (child) {\n      if (child._start === position && child.data === \"isPause\") {\n        _removeFromParent(child);\n      }\n\n      child = child._next;\n    }\n  };\n\n  _proto2.killTweensOf = function killTweensOf(targets, props, onlyActive) {\n    var tweens = this.getTweensOf(targets, onlyActive),\n        i = tweens.length;\n\n    while (i--) {\n      _overwritingTween !== tweens[i] && tweens[i].kill(targets, props);\n    }\n\n    return this;\n  };\n\n  _proto2.getTweensOf = function getTweensOf(targets, onlyActive) {\n    var a = [],\n        parsedTargets = toArray(targets),\n        child = this._first,\n        isGlobalTime = _isNumber(onlyActive),\n        // a number is interpreted as a global time. If the animation spans\n    children;\n\n    while (child) {\n      if (child instanceof Tween) {\n        if (_arrayContainsAny(child._targets, parsedTargets) && (isGlobalTime ? (!_overwritingTween || child._initted && child._ts) && child.globalTime(0) <= onlyActive && child.globalTime(child.totalDuration()) > onlyActive : !onlyActive || child.isActive())) {\n          // note: if this is for overwriting, it should only be for tweens that aren't paused and are initted.\n          a.push(child);\n        }\n      } else if ((children = child.getTweensOf(parsedTargets, onlyActive)).length) {\n        a.push.apply(a, children);\n      }\n\n      child = child._next;\n    }\n\n    return a;\n  } // potential future feature - targets() on timelines\n  // targets() {\n  // \tlet result = [];\n  // \tthis.getChildren(true, true, false).forEach(t => result.push(...t.targets()));\n  // \treturn result.filter((v, i) => result.indexOf(v) === i);\n  // }\n  ;\n\n  _proto2.tweenTo = function tweenTo(position, vars) {\n    vars = vars || {};\n\n    var tl = this,\n        endTime = _parsePosition(tl, position),\n        _vars = vars,\n        startAt = _vars.startAt,\n        _onStart = _vars.onStart,\n        onStartParams = _vars.onStartParams,\n        immediateRender = _vars.immediateRender,\n        initted,\n        tween = Tween.to(tl, _setDefaults({\n      ease: vars.ease || \"none\",\n      lazy: false,\n      immediateRender: false,\n      time: endTime,\n      overwrite: \"auto\",\n      duration: vars.duration || Math.abs((endTime - (startAt && \"time\" in startAt ? startAt.time : tl._time)) / tl.timeScale()) || _tinyNum,\n      onStart: function onStart() {\n        tl.pause();\n\n        if (!initted) {\n          var duration = vars.duration || Math.abs((endTime - (startAt && \"time\" in startAt ? startAt.time : tl._time)) / tl.timeScale());\n          tween._dur !== duration && _setDuration(tween, duration, 0, 1).render(tween._time, true, true);\n          initted = 1;\n        }\n\n        _onStart && _onStart.apply(tween, onStartParams || []); //in case the user had an onStart in the vars - we don't want to overwrite it.\n      }\n    }, vars));\n\n    return immediateRender ? tween.render(0) : tween;\n  };\n\n  _proto2.tweenFromTo = function tweenFromTo(fromPosition, toPosition, vars) {\n    return this.tweenTo(toPosition, _setDefaults({\n      startAt: {\n        time: _parsePosition(this, fromPosition)\n      }\n    }, vars));\n  };\n\n  _proto2.recent = function recent() {\n    return this._recent;\n  };\n\n  _proto2.nextLabel = function nextLabel(afterTime) {\n    if (afterTime === void 0) {\n      afterTime = this._time;\n    }\n\n    return _getLabelInDirection(this, _parsePosition(this, afterTime));\n  };\n\n  _proto2.previousLabel = function previousLabel(beforeTime) {\n    if (beforeTime === void 0) {\n      beforeTime = this._time;\n    }\n\n    return _getLabelInDirection(this, _parsePosition(this, beforeTime), 1);\n  };\n\n  _proto2.currentLabel = function currentLabel(value) {\n    return arguments.length ? this.seek(value, true) : this.previousLabel(this._time + _tinyNum);\n  };\n\n  _proto2.shiftChildren = function shiftChildren(amount, adjustLabels, ignoreBeforeTime) {\n    if (ignoreBeforeTime === void 0) {\n      ignoreBeforeTime = 0;\n    }\n\n    var child = this._first,\n        labels = this.labels,\n        p;\n\n    while (child) {\n      if (child._start >= ignoreBeforeTime) {\n        child._start += amount;\n        child._end += amount;\n      }\n\n      child = child._next;\n    }\n\n    if (adjustLabels) {\n      for (p in labels) {\n        if (labels[p] >= ignoreBeforeTime) {\n          labels[p] += amount;\n        }\n      }\n    }\n\n    return _uncache(this);\n  };\n\n  _proto2.invalidate = function invalidate(soft) {\n    var child = this._first;\n    this._lock = 0;\n\n    while (child) {\n      child.invalidate(soft);\n      child = child._next;\n    }\n\n    return _Animation.prototype.invalidate.call(this, soft);\n  };\n\n  _proto2.clear = function clear(includeLabels) {\n    if (includeLabels === void 0) {\n      includeLabels = true;\n    }\n\n    var child = this._first,\n        next;\n\n    while (child) {\n      next = child._next;\n      this.remove(child);\n      child = next;\n    }\n\n    this._dp && (this._time = this._tTime = this._pTime = 0);\n    includeLabels && (this.labels = {});\n    return _uncache(this);\n  };\n\n  _proto2.totalDuration = function totalDuration(value) {\n    var max = 0,\n        self = this,\n        child = self._last,\n        prevStart = _bigNum$1,\n        prev,\n        start,\n        parent;\n\n    if (arguments.length) {\n      return self.timeScale((self._repeat < 0 ? self.duration() : self.totalDuration()) / (self.reversed() ? -value : value));\n    }\n\n    if (self._dirty) {\n      parent = self.parent;\n\n      while (child) {\n        prev = child._prev; //record it here in case the tween changes position in the sequence...\n\n        child._dirty && child.totalDuration(); //could change the tween._startTime, so make sure the animation's cache is clean before analyzing it.\n\n        start = child._start;\n\n        if (start > prevStart && self._sort && child._ts && !self._lock) {\n          //in case one of the tweens shifted out of order, it needs to be re-inserted into the correct position in the sequence\n          self._lock = 1; //prevent endless recursive calls - there are methods that get triggered that check duration/totalDuration when we add().\n\n          _addToTimeline(self, child, start - child._delay, 1)._lock = 0;\n        } else {\n          prevStart = start;\n        }\n\n        if (start < 0 && child._ts) {\n          //children aren't allowed to have negative startTimes unless smoothChildTiming is true, so adjust here if one is found.\n          max -= start;\n\n          if (!parent && !self._dp || parent && parent.smoothChildTiming) {\n            self._start += start / self._ts;\n            self._time -= start;\n            self._tTime -= start;\n          }\n\n          self.shiftChildren(-start, false, -1e999);\n          prevStart = 0;\n        }\n\n        child._end > max && child._ts && (max = child._end);\n        child = prev;\n      }\n\n      _setDuration(self, self === _globalTimeline && self._time > max ? self._time : max, 1, 1);\n\n      self._dirty = 0;\n    }\n\n    return self._tDur;\n  };\n\n  Timeline.updateRoot = function updateRoot(time) {\n    if (_globalTimeline._ts) {\n      _lazySafeRender(_globalTimeline, _parentToChildTotalTime(time, _globalTimeline));\n\n      _lastRenderedFrame = _ticker.frame;\n    }\n\n    if (_ticker.frame >= _nextGCFrame) {\n      _nextGCFrame += _config.autoSleep || 120;\n      var child = _globalTimeline._first;\n      if (!child || !child._ts) if (_config.autoSleep && _ticker._listeners.length < 2) {\n        while (child && !child._ts) {\n          child = child._next;\n        }\n\n        child || _ticker.sleep();\n      }\n    }\n  };\n\n  return Timeline;\n}(Animation);\n\n_setDefaults(Timeline.prototype, {\n  _lock: 0,\n  _hasPause: 0,\n  _forcing: 0\n});\n\nvar _addComplexStringPropTween = function _addComplexStringPropTween(target, prop, start, end, setter, stringFilter, funcParam) {\n  //note: we call _addComplexStringPropTween.call(tweenInstance...) to ensure that it's scoped properly. We may call it from within a plugin too, thus \"this\" would refer to the plugin.\n  var pt = new PropTween(this._pt, target, prop, 0, 1, _renderComplexString, null, setter),\n      index = 0,\n      matchIndex = 0,\n      result,\n      startNums,\n      color,\n      endNum,\n      chunk,\n      startNum,\n      hasRandom,\n      a;\n  pt.b = start;\n  pt.e = end;\n  start += \"\"; //ensure values are strings\n\n  end += \"\";\n\n  if (hasRandom = ~end.indexOf(\"random(\")) {\n    end = _replaceRandom(end);\n  }\n\n  if (stringFilter) {\n    a = [start, end];\n    stringFilter(a, target, prop); //pass an array with the starting and ending values and let the filter do whatever it needs to the values.\n\n    start = a[0];\n    end = a[1];\n  }\n\n  startNums = start.match(_complexStringNumExp) || [];\n\n  while (result = _complexStringNumExp.exec(end)) {\n    endNum = result[0];\n    chunk = end.substring(index, result.index);\n\n    if (color) {\n      color = (color + 1) % 5;\n    } else if (chunk.substr(-5) === \"rgba(\") {\n      color = 1;\n    }\n\n    if (endNum !== startNums[matchIndex++]) {\n      startNum = parseFloat(startNums[matchIndex - 1]) || 0; //these nested PropTweens are handled in a special way - we'll never actually call a render or setter method on them. We'll just loop through them in the parent complex string PropTween's render method.\n\n      pt._pt = {\n        _next: pt._pt,\n        p: chunk || matchIndex === 1 ? chunk : \",\",\n        //note: SVG spec allows omission of comma/space when a negative sign is wedged between two numbers, like 2.5-5.3 instead of 2.5,-5.3 but when tweening, the negative value may switch to positive, so we insert the comma just in case.\n        s: startNum,\n        c: endNum.charAt(1) === \"=\" ? _parseRelative(startNum, endNum) - startNum : parseFloat(endNum) - startNum,\n        m: color && color < 4 ? Math.round : 0\n      };\n      index = _complexStringNumExp.lastIndex;\n    }\n  }\n\n  pt.c = index < end.length ? end.substring(index, end.length) : \"\"; //we use the \"c\" of the PropTween to store the final part of the string (after the last number)\n\n  pt.fp = funcParam;\n\n  if (_relExp.test(end) || hasRandom) {\n    pt.e = 0; //if the end string contains relative values or dynamic random(...) values, delete the end it so that on the final render we don't actually set it to the string with += or -= characters (forces it to use the calculated value).\n  }\n\n  this._pt = pt; //start the linked list with this new PropTween. Remember, we call _addComplexStringPropTween.call(tweenInstance...) to ensure that it's scoped properly. We may call it from within a plugin too, thus \"this\" would refer to the plugin.\n\n  return pt;\n},\n    _addPropTween = function _addPropTween(target, prop, start, end, index, targets, modifier, stringFilter, funcParam, optional) {\n  _isFunction(end) && (end = end(index || 0, target, targets));\n  var currentValue = target[prop],\n      parsedStart = start !== \"get\" ? start : !_isFunction(currentValue) ? currentValue : funcParam ? target[prop.indexOf(\"set\") || !_isFunction(target[\"get\" + prop.substr(3)]) ? prop : \"get\" + prop.substr(3)](funcParam) : target[prop](),\n      setter = !_isFunction(currentValue) ? _setterPlain : funcParam ? _setterFuncWithParam : _setterFunc,\n      pt;\n\n  if (_isString(end)) {\n    if (~end.indexOf(\"random(\")) {\n      end = _replaceRandom(end);\n    }\n\n    if (end.charAt(1) === \"=\") {\n      pt = _parseRelative(parsedStart, end) + (getUnit(parsedStart) || 0);\n\n      if (pt || pt === 0) {\n        // to avoid isNaN, like if someone passes in a value like \"!= whatever\"\n        end = pt;\n      }\n    }\n  }\n\n  if (!optional || parsedStart !== end || _forceAllPropTweens) {\n    if (!isNaN(parsedStart * end) && end !== \"\") {\n      // fun fact: any number multiplied by \"\" is evaluated as the number 0!\n      pt = new PropTween(this._pt, target, prop, +parsedStart || 0, end - (parsedStart || 0), typeof currentValue === \"boolean\" ? _renderBoolean : _renderPlain, 0, setter);\n      funcParam && (pt.fp = funcParam);\n      modifier && pt.modifier(modifier, this, target);\n      return this._pt = pt;\n    }\n\n    !currentValue && !(prop in target) && _missingPlugin(prop, end);\n    return _addComplexStringPropTween.call(this, target, prop, parsedStart, end, setter, stringFilter || _config.stringFilter, funcParam);\n  }\n},\n    //creates a copy of the vars object and processes any function-based values (putting the resulting values directly into the copy) as well as strings with \"random()\" in them. It does NOT process relative values.\n_processVars = function _processVars(vars, index, target, targets, tween) {\n  _isFunction(vars) && (vars = _parseFuncOrString(vars, tween, index, target, targets));\n\n  if (!_isObject(vars) || vars.style && vars.nodeType || _isArray(vars) || _isTypedArray(vars)) {\n    return _isString(vars) ? _parseFuncOrString(vars, tween, index, target, targets) : vars;\n  }\n\n  var copy = {},\n      p;\n\n  for (p in vars) {\n    copy[p] = _parseFuncOrString(vars[p], tween, index, target, targets);\n  }\n\n  return copy;\n},\n    _checkPlugin = function _checkPlugin(property, vars, tween, index, target, targets) {\n  var plugin, pt, ptLookup, i;\n\n  if (_plugins[property] && (plugin = new _plugins[property]()).init(target, plugin.rawVars ? vars[property] : _processVars(vars[property], index, target, targets, tween), tween, index, targets) !== false) {\n    tween._pt = pt = new PropTween(tween._pt, target, property, 0, 1, plugin.render, plugin, 0, plugin.priority);\n\n    if (tween !== _quickTween) {\n      ptLookup = tween._ptLookup[tween._targets.indexOf(target)]; //note: we can't use tween._ptLookup[index] because for staggered tweens, the index from the fullTargets array won't match what it is in each individual tween that spawns from the stagger.\n\n      i = plugin._props.length;\n\n      while (i--) {\n        ptLookup[plugin._props[i]] = pt;\n      }\n    }\n  }\n\n  return plugin;\n},\n    _overwritingTween,\n    //store a reference temporarily so we can avoid overwriting itself.\n_forceAllPropTweens,\n    _initTween = function _initTween(tween, time, tTime) {\n  var vars = tween.vars,\n      ease = vars.ease,\n      startAt = vars.startAt,\n      immediateRender = vars.immediateRender,\n      lazy = vars.lazy,\n      onUpdate = vars.onUpdate,\n      runBackwards = vars.runBackwards,\n      yoyoEase = vars.yoyoEase,\n      keyframes = vars.keyframes,\n      autoRevert = vars.autoRevert,\n      dur = tween._dur,\n      prevStartAt = tween._startAt,\n      targets = tween._targets,\n      parent = tween.parent,\n      fullTargets = parent && parent.data === \"nested\" ? parent.vars.targets : targets,\n      autoOverwrite = tween._overwrite === \"auto\" && !_suppressOverwrites,\n      tl = tween.timeline,\n      cleanVars,\n      i,\n      p,\n      pt,\n      target,\n      hasPriority,\n      gsData,\n      harness,\n      plugin,\n      ptLookup,\n      index,\n      harnessVars,\n      overwritten;\n  tl && (!keyframes || !ease) && (ease = \"none\");\n  tween._ease = _parseEase(ease, _defaults.ease);\n  tween._yEase = yoyoEase ? _invertEase(_parseEase(yoyoEase === true ? ease : yoyoEase, _defaults.ease)) : 0;\n\n  if (yoyoEase && tween._yoyo && !tween._repeat) {\n    //there must have been a parent timeline with yoyo:true that is currently in its yoyo phase, so flip the eases.\n    yoyoEase = tween._yEase;\n    tween._yEase = tween._ease;\n    tween._ease = yoyoEase;\n  }\n\n  tween._from = !tl && !!vars.runBackwards; //nested timelines should never run backwards - the backwards-ness is in the child tweens.\n\n  if (!tl || keyframes && !vars.stagger) {\n    //if there's an internal timeline, skip all the parsing because we passed that task down the chain.\n    harness = targets[0] ? _getCache(targets[0]).harness : 0;\n    harnessVars = harness && vars[harness.prop]; //someone may need to specify CSS-specific values AND non-CSS values, like if the element has an \"x\" property plus it's a standard DOM element. We allow people to distinguish by wrapping plugin-specific stuff in a css:{} object for example.\n\n    cleanVars = _copyExcluding(vars, _reservedProps);\n\n    if (prevStartAt) {\n      prevStartAt._zTime < 0 && prevStartAt.progress(1); // in case it's a lazy startAt that hasn't rendered yet.\n\n      time < 0 && runBackwards && immediateRender && !autoRevert ? prevStartAt.render(-1, true) : prevStartAt.revert(runBackwards && dur ? _revertConfigNoKill : _startAtRevertConfig); // if it's a \"startAt\" (not \"from()\" or runBackwards: true), we only need to do a shallow revert (keep transforms cached in CSSPlugin)\n      // don't just _removeFromParent(prevStartAt.render(-1, true)) because that'll leave inline styles. We're creating a new _startAt for \"startAt\" tweens that re-capture things to ensure that if the pre-tween values changed since the tween was created, they're recorded.\n\n      prevStartAt._lazy = 0;\n    }\n\n    if (startAt) {\n      _removeFromParent(tween._startAt = Tween.set(targets, _setDefaults({\n        data: \"isStart\",\n        overwrite: false,\n        parent: parent,\n        immediateRender: true,\n        lazy: !prevStartAt && _isNotFalse(lazy),\n        startAt: null,\n        delay: 0,\n        onUpdate: onUpdate && function () {\n          return _callback(tween, \"onUpdate\");\n        },\n        stagger: 0\n      }, startAt))); //copy the properties/values into a new object to avoid collisions, like var to = {x:0}, from = {x:500}; timeline.fromTo(e, from, to).fromTo(e, to, from);\n\n\n      tween._startAt._dp = 0; // don't allow it to get put back into root timeline! Like when revert() is called and totalTime() gets set.\n\n      tween._startAt._sat = tween; // used in globalTime(). _sat stands for _startAtTween\n\n      time < 0 && (_reverting$1 || !immediateRender && !autoRevert) && tween._startAt.revert(_revertConfigNoKill); // rare edge case, like if a render is forced in the negative direction of a non-initted tween.\n\n      if (immediateRender) {\n        if (dur && time <= 0 && tTime <= 0) {\n          // check tTime here because in the case of a yoyo tween whose playhead gets pushed to the end like tween.progress(1), we should allow it through so that the onComplete gets fired properly.\n          time && (tween._zTime = time);\n          return; //we skip initialization here so that overwriting doesn't occur until the tween actually begins. Otherwise, if you create several immediateRender:true tweens of the same target/properties to drop into a Timeline, the last one created would overwrite the first ones because they didn't get placed into the timeline yet before the first render occurs and kicks in overwriting.\n        }\n      }\n    } else if (runBackwards && dur) {\n      //from() tweens must be handled uniquely: their beginning values must be rendered but we don't want overwriting to occur yet (when time is still 0). Wait until the tween actually begins before doing all the routines like overwriting. At that time, we should render at the END of the tween to ensure that things initialize correctly (remember, from() tweens go backwards)\n      if (!prevStartAt) {\n        time && (immediateRender = false); //in rare cases (like if a from() tween runs and then is invalidate()-ed), immediateRender could be true but the initial forced-render gets skipped, so there's no need to force the render in this context when the _time is greater than 0\n\n        p = _setDefaults({\n          overwrite: false,\n          data: \"isFromStart\",\n          //we tag the tween with as \"isFromStart\" so that if [inside a plugin] we need to only do something at the very END of a tween, we have a way of identifying this tween as merely the one that's setting the beginning values for a \"from()\" tween. For example, clearProps in CSSPlugin should only get applied at the very END of a tween and without this tag, from(...{height:100, clearProps:\"height\", delay:1}) would wipe the height at the beginning of the tween and after 1 second, it'd kick back in.\n          lazy: immediateRender && !prevStartAt && _isNotFalse(lazy),\n          immediateRender: immediateRender,\n          //zero-duration tweens render immediately by default, but if we're not specifically instructed to render this tween immediately, we should skip this and merely _init() to record the starting values (rendering them immediately would push them to completion which is wasteful in that case - we'd have to render(-1) immediately after)\n          stagger: 0,\n          parent: parent //ensures that nested tweens that had a stagger are handled properly, like gsap.from(\".class\", {y: gsap.utils.wrap([-100,100]), stagger: 0.5})\n\n        }, cleanVars);\n        harnessVars && (p[harness.prop] = harnessVars); // in case someone does something like .from(..., {css:{}})\n\n        _removeFromParent(tween._startAt = Tween.set(targets, p));\n\n        tween._startAt._dp = 0; // don't allow it to get put back into root timeline!\n\n        tween._startAt._sat = tween; // used in globalTime()\n\n        time < 0 && (_reverting$1 ? tween._startAt.revert(_revertConfigNoKill) : tween._startAt.render(-1, true));\n        tween._zTime = time;\n\n        if (!immediateRender) {\n          _initTween(tween._startAt, _tinyNum, _tinyNum); //ensures that the initial values are recorded\n\n        } else if (!time) {\n          return;\n        }\n      }\n    }\n\n    tween._pt = tween._ptCache = 0;\n    lazy = dur && _isNotFalse(lazy) || lazy && !dur;\n\n    for (i = 0; i < targets.length; i++) {\n      target = targets[i];\n      gsData = target._gsap || _harness(targets)[i]._gsap;\n      tween._ptLookup[i] = ptLookup = {};\n      _lazyLookup[gsData.id] && _lazyTweens.length && _lazyRender(); //if other tweens of the same target have recently initted but haven't rendered yet, we've got to force the render so that the starting values are correct (imagine populating a timeline with a bunch of sequential tweens and then jumping to the end)\n\n      index = fullTargets === targets ? i : fullTargets.indexOf(target);\n\n      if (harness && (plugin = new harness()).init(target, harnessVars || cleanVars, tween, index, fullTargets) !== false) {\n        tween._pt = pt = new PropTween(tween._pt, target, plugin.name, 0, 1, plugin.render, plugin, 0, plugin.priority);\n\n        plugin._props.forEach(function (name) {\n          ptLookup[name] = pt;\n        });\n\n        plugin.priority && (hasPriority = 1);\n      }\n\n      if (!harness || harnessVars) {\n        for (p in cleanVars) {\n          if (_plugins[p] && (plugin = _checkPlugin(p, cleanVars, tween, index, target, fullTargets))) {\n            plugin.priority && (hasPriority = 1);\n          } else {\n            ptLookup[p] = pt = _addPropTween.call(tween, target, p, \"get\", cleanVars[p], index, fullTargets, 0, vars.stringFilter);\n          }\n        }\n      }\n\n      tween._op && tween._op[i] && tween.kill(target, tween._op[i]);\n\n      if (autoOverwrite && tween._pt) {\n        _overwritingTween = tween;\n\n        _globalTimeline.killTweensOf(target, ptLookup, tween.globalTime(time)); // make sure the overwriting doesn't overwrite THIS tween!!!\n\n\n        overwritten = !tween.parent;\n        _overwritingTween = 0;\n      }\n\n      tween._pt && lazy && (_lazyLookup[gsData.id] = 1);\n    }\n\n    hasPriority && _sortPropTweensByPriority(tween);\n    tween._onInit && tween._onInit(tween); //plugins like RoundProps must wait until ALL of the PropTweens are instantiated. In the plugin's init() function, it sets the _onInit on the tween instance. May not be pretty/intuitive, but it's fast and keeps file size down.\n  }\n\n  tween._onUpdate = onUpdate;\n  tween._initted = (!tween._op || tween._pt) && !overwritten; // if overwrittenProps resulted in the entire tween being killed, do NOT flag it as initted or else it may render for one tick.\n\n  keyframes && time <= 0 && tl.render(_bigNum$1, true, true); // if there's a 0% keyframe, it'll render in the \"before\" state for any staggered/delayed animations thus when the following tween initializes, it'll use the \"before\" state instead of the \"after\" state as the initial values.\n},\n    _updatePropTweens = function _updatePropTweens(tween, property, value, start, startIsRelative, ratio, time, skipRecursion) {\n  var ptCache = (tween._pt && tween._ptCache || (tween._ptCache = {}))[property],\n      pt,\n      rootPT,\n      lookup,\n      i;\n\n  if (!ptCache) {\n    ptCache = tween._ptCache[property] = [];\n    lookup = tween._ptLookup;\n    i = tween._targets.length;\n\n    while (i--) {\n      pt = lookup[i][property];\n\n      if (pt && pt.d && pt.d._pt) {\n        // it's a plugin, so find the nested PropTween\n        pt = pt.d._pt;\n\n        while (pt && pt.p !== property && pt.fp !== property) {\n          // \"fp\" is functionParam for things like setting CSS variables which require .setProperty(\"--var-name\", value)\n          pt = pt._next;\n        }\n      }\n\n      if (!pt) {\n        // there is no PropTween associated with that property, so we must FORCE one to be created and ditch out of this\n        // if the tween has other properties that already rendered at new positions, we'd normally have to rewind to put them back like tween.render(0, true) before forcing an _initTween(), but that can create another edge case like tweening a timeline's progress would trigger onUpdates to fire which could move other things around. It's better to just inform users that .resetTo() should ONLY be used for tweens that already have that property. For example, you can't gsap.to(...{ y: 0 }) and then tween.restTo(\"x\", 200) for example.\n        _forceAllPropTweens = 1; // otherwise, when we _addPropTween() and it finds no change between the start and end values, it skips creating a PropTween (for efficiency...why tween when there's no difference?) but in this case we NEED that PropTween created so we can edit it.\n\n        tween.vars[property] = \"+=0\";\n\n        _initTween(tween, time);\n\n        _forceAllPropTweens = 0;\n        return skipRecursion ? _warn(property + \" not eligible for reset\") : 1; // if someone tries to do a quickTo() on a special property like borderRadius which must get split into 4 different properties, that's not eligible for .resetTo().\n      }\n\n      ptCache.push(pt);\n    }\n  }\n\n  i = ptCache.length;\n\n  while (i--) {\n    rootPT = ptCache[i];\n    pt = rootPT._pt || rootPT; // complex values may have nested PropTweens. We only accommodate the FIRST value.\n\n    pt.s = (start || start === 0) && !startIsRelative ? start : pt.s + (start || 0) + ratio * pt.c;\n    pt.c = value - pt.s;\n    rootPT.e && (rootPT.e = _round(value) + getUnit(rootPT.e)); // mainly for CSSPlugin (end value)\n\n    rootPT.b && (rootPT.b = pt.s + getUnit(rootPT.b)); // (beginning value)\n  }\n},\n    _addAliasesToVars = function _addAliasesToVars(targets, vars) {\n  var harness = targets[0] ? _getCache(targets[0]).harness : 0,\n      propertyAliases = harness && harness.aliases,\n      copy,\n      p,\n      i,\n      aliases;\n\n  if (!propertyAliases) {\n    return vars;\n  }\n\n  copy = _merge({}, vars);\n\n  for (p in propertyAliases) {\n    if (p in copy) {\n      aliases = propertyAliases[p].split(\",\");\n      i = aliases.length;\n\n      while (i--) {\n        copy[aliases[i]] = copy[p];\n      }\n    }\n  }\n\n  return copy;\n},\n    // parses multiple formats, like {\"0%\": {x: 100}, {\"50%\": {x: -20}} and { x: {\"0%\": 100, \"50%\": -20} }, and an \"ease\" can be set on any object. We populate an \"allProps\" object with an Array for each property, like {x: [{}, {}], y:[{}, {}]} with data for each property tween. The objects have a \"t\" (time), \"v\", (value), and \"e\" (ease) property. This allows us to piece together a timeline later.\n_parseKeyframe = function _parseKeyframe(prop, obj, allProps, easeEach) {\n  var ease = obj.ease || easeEach || \"power1.inOut\",\n      p,\n      a;\n\n  if (_isArray(obj)) {\n    a = allProps[prop] || (allProps[prop] = []); // t = time (out of 100), v = value, e = ease\n\n    obj.forEach(function (value, i) {\n      return a.push({\n        t: i / (obj.length - 1) * 100,\n        v: value,\n        e: ease\n      });\n    });\n  } else {\n    for (p in obj) {\n      a = allProps[p] || (allProps[p] = []);\n      p === \"ease\" || a.push({\n        t: parseFloat(prop),\n        v: obj[p],\n        e: ease\n      });\n    }\n  }\n},\n    _parseFuncOrString = function _parseFuncOrString(value, tween, i, target, targets) {\n  return _isFunction(value) ? value.call(tween, i, target, targets) : _isString(value) && ~value.indexOf(\"random(\") ? _replaceRandom(value) : value;\n},\n    _staggerTweenProps = _callbackNames + \"repeat,repeatDelay,yoyo,repeatRefresh,yoyoEase,autoRevert\",\n    _staggerPropsToSkip = {};\n\n_forEachName(_staggerTweenProps + \",id,stagger,delay,duration,paused,scrollTrigger\", function (name) {\n  return _staggerPropsToSkip[name] = 1;\n});\n/*\n * --------------------------------------------------------------------------------------\n * TWEEN\n * --------------------------------------------------------------------------------------\n */\n\n\nvar Tween = /*#__PURE__*/function (_Animation2) {\n  _inheritsLoose(Tween, _Animation2);\n\n  function Tween(targets, vars, position, skipInherit) {\n    var _this3;\n\n    if (typeof vars === \"number\") {\n      position.duration = vars;\n      vars = position;\n      position = null;\n    }\n\n    _this3 = _Animation2.call(this, skipInherit ? vars : _inheritDefaults(vars)) || this;\n    var _this3$vars = _this3.vars,\n        duration = _this3$vars.duration,\n        delay = _this3$vars.delay,\n        immediateRender = _this3$vars.immediateRender,\n        stagger = _this3$vars.stagger,\n        overwrite = _this3$vars.overwrite,\n        keyframes = _this3$vars.keyframes,\n        defaults = _this3$vars.defaults,\n        scrollTrigger = _this3$vars.scrollTrigger,\n        yoyoEase = _this3$vars.yoyoEase,\n        parent = vars.parent || _globalTimeline,\n        parsedTargets = (_isArray(targets) || _isTypedArray(targets) ? _isNumber(targets[0]) : \"length\" in vars) ? [targets] : toArray(targets),\n        tl,\n        i,\n        copy,\n        l,\n        p,\n        curTarget,\n        staggerFunc,\n        staggerVarsToMerge;\n    _this3._targets = parsedTargets.length ? _harness(parsedTargets) : _warn(\"GSAP target \" + targets + \" not found. https://gsap.com\", !_config.nullTargetWarn) || [];\n    _this3._ptLookup = []; //PropTween lookup. An array containing an object for each target, having keys for each tweening property\n\n    _this3._overwrite = overwrite;\n\n    if (keyframes || stagger || _isFuncOrString(duration) || _isFuncOrString(delay)) {\n      vars = _this3.vars;\n      tl = _this3.timeline = new Timeline({\n        data: \"nested\",\n        defaults: defaults || {},\n        targets: parent && parent.data === \"nested\" ? parent.vars.targets : parsedTargets\n      }); // we need to store the targets because for staggers and keyframes, we end up creating an individual tween for each but function-based values need to know the index and the whole Array of targets.\n\n      tl.kill();\n      tl.parent = tl._dp = _assertThisInitialized(_this3);\n      tl._start = 0;\n\n      if (stagger || _isFuncOrString(duration) || _isFuncOrString(delay)) {\n        l = parsedTargets.length;\n        staggerFunc = stagger && distribute(stagger);\n\n        if (_isObject(stagger)) {\n          //users can pass in callbacks like onStart/onComplete in the stagger object. These should fire with each individual tween.\n          for (p in stagger) {\n            if (~_staggerTweenProps.indexOf(p)) {\n              staggerVarsToMerge || (staggerVarsToMerge = {});\n              staggerVarsToMerge[p] = stagger[p];\n            }\n          }\n        }\n\n        for (i = 0; i < l; i++) {\n          copy = _copyExcluding(vars, _staggerPropsToSkip);\n          copy.stagger = 0;\n          yoyoEase && (copy.yoyoEase = yoyoEase);\n          staggerVarsToMerge && _merge(copy, staggerVarsToMerge);\n          curTarget = parsedTargets[i]; //don't just copy duration or delay because if they're a string or function, we'd end up in an infinite loop because _isFuncOrString() would evaluate as true in the child tweens, entering this loop, etc. So we parse the value straight from vars and default to 0.\n\n          copy.duration = +_parseFuncOrString(duration, _assertThisInitialized(_this3), i, curTarget, parsedTargets);\n          copy.delay = (+_parseFuncOrString(delay, _assertThisInitialized(_this3), i, curTarget, parsedTargets) || 0) - _this3._delay;\n\n          if (!stagger && l === 1 && copy.delay) {\n            // if someone does delay:\"random(1, 5)\", repeat:-1, for example, the delay shouldn't be inside the repeat.\n            _this3._delay = delay = copy.delay;\n            _this3._start += delay;\n            copy.delay = 0;\n          }\n\n          tl.to(curTarget, copy, staggerFunc ? staggerFunc(i, curTarget, parsedTargets) : 0);\n          tl._ease = _easeMap.none;\n        }\n\n        tl.duration() ? duration = delay = 0 : _this3.timeline = 0; // if the timeline's duration is 0, we don't need a timeline internally!\n      } else if (keyframes) {\n        _inheritDefaults(_setDefaults(tl.vars.defaults, {\n          ease: \"none\"\n        }));\n\n        tl._ease = _parseEase(keyframes.ease || vars.ease || \"none\");\n        var time = 0,\n            a,\n            kf,\n            v;\n\n        if (_isArray(keyframes)) {\n          keyframes.forEach(function (frame) {\n            return tl.to(parsedTargets, frame, \">\");\n          });\n          tl.duration(); // to ensure tl._dur is cached because we tap into it for performance purposes in the render() method.\n        } else {\n          copy = {};\n\n          for (p in keyframes) {\n            p === \"ease\" || p === \"easeEach\" || _parseKeyframe(p, keyframes[p], copy, keyframes.easeEach);\n          }\n\n          for (p in copy) {\n            a = copy[p].sort(function (a, b) {\n              return a.t - b.t;\n            });\n            time = 0;\n\n            for (i = 0; i < a.length; i++) {\n              kf = a[i];\n              v = {\n                ease: kf.e,\n                duration: (kf.t - (i ? a[i - 1].t : 0)) / 100 * duration\n              };\n              v[p] = kf.v;\n              tl.to(parsedTargets, v, time);\n              time += v.duration;\n            }\n          }\n\n          tl.duration() < duration && tl.to({}, {\n            duration: duration - tl.duration()\n          }); // in case keyframes didn't go to 100%\n        }\n      }\n\n      duration || _this3.duration(duration = tl.duration());\n    } else {\n      _this3.timeline = 0; //speed optimization, faster lookups (no going up the prototype chain)\n    }\n\n    if (overwrite === true && !_suppressOverwrites) {\n      _overwritingTween = _assertThisInitialized(_this3);\n\n      _globalTimeline.killTweensOf(parsedTargets);\n\n      _overwritingTween = 0;\n    }\n\n    _addToTimeline(parent, _assertThisInitialized(_this3), position);\n\n    vars.reversed && _this3.reverse();\n    vars.paused && _this3.paused(true);\n\n    if (immediateRender || !duration && !keyframes && _this3._start === _roundPrecise(parent._time) && _isNotFalse(immediateRender) && _hasNoPausedAncestors(_assertThisInitialized(_this3)) && parent.data !== \"nested\") {\n      _this3._tTime = -_tinyNum; //forces a render without having to set the render() \"force\" parameter to true because we want to allow lazying by default (using the \"force\" parameter always forces an immediate full render)\n\n      _this3.render(Math.max(0, -delay) || 0); //in case delay is negative\n\n    }\n\n    scrollTrigger && _scrollTrigger(_assertThisInitialized(_this3), scrollTrigger);\n    return _this3;\n  }\n\n  var _proto3 = Tween.prototype;\n\n  _proto3.render = function render(totalTime, suppressEvents, force) {\n    var prevTime = this._time,\n        tDur = this._tDur,\n        dur = this._dur,\n        isNegative = totalTime < 0,\n        tTime = totalTime > tDur - _tinyNum && !isNegative ? tDur : totalTime < _tinyNum ? 0 : totalTime,\n        time,\n        pt,\n        iteration,\n        cycleDuration,\n        prevIteration,\n        isYoyo,\n        ratio,\n        timeline,\n        yoyoEase;\n\n    if (!dur) {\n      _renderZeroDurationTween(this, totalTime, suppressEvents, force);\n    } else if (tTime !== this._tTime || !totalTime || force || !this._initted && this._tTime || this._startAt && this._zTime < 0 !== isNegative) {\n      //this senses if we're crossing over the start time, in which case we must record _zTime and force the render, but we do it in this lengthy conditional way for performance reasons (usually we can skip the calculations): this._initted && (this._zTime < 0) !== (totalTime < 0)\n      time = tTime;\n      timeline = this.timeline;\n\n      if (this._repeat) {\n        //adjust the time for repeats and yoyos\n        cycleDuration = dur + this._rDelay;\n\n        if (this._repeat < -1 && isNegative) {\n          return this.totalTime(cycleDuration * 100 + totalTime, suppressEvents, force);\n        }\n\n        time = _roundPrecise(tTime % cycleDuration); //round to avoid floating point errors. (4 % 0.8 should be 0 but some browsers report it as 0.79999999!)\n\n        if (tTime === tDur) {\n          // the tDur === tTime is for edge cases where there's a lengthy decimal on the duration and it may reach the very end but the time is rendered as not-quite-there (remember, tDur is rounded to 4 decimals whereas dur isn't)\n          iteration = this._repeat;\n          time = dur;\n        } else {\n          iteration = ~~(tTime / cycleDuration);\n\n          if (iteration && iteration === _roundPrecise(tTime / cycleDuration)) {\n            time = dur;\n            iteration--;\n          }\n\n          time > dur && (time = dur);\n        }\n\n        isYoyo = this._yoyo && iteration & 1;\n\n        if (isYoyo) {\n          yoyoEase = this._yEase;\n          time = dur - time;\n        }\n\n        prevIteration = _animationCycle(this._tTime, cycleDuration);\n\n        if (time === prevTime && !force && this._initted && iteration === prevIteration) {\n          //could be during the repeatDelay part. No need to render and fire callbacks.\n          this._tTime = tTime;\n          return this;\n        }\n\n        if (iteration !== prevIteration) {\n          timeline && this._yEase && _propagateYoyoEase(timeline, isYoyo); //repeatRefresh functionality\n\n          if (this.vars.repeatRefresh && !isYoyo && !this._lock && this._time !== dur && this._initted) {\n            // this._time will === dur when we render at EXACTLY the end of an iteration. Without this condition, it'd often do the repeatRefresh render TWICE (again on the very next tick).\n            this._lock = force = 1; //force, otherwise if lazy is true, the _attemptInitTween() will return and we'll jump out and get caught bouncing on each tick.\n\n            this.render(_roundPrecise(cycleDuration * iteration), true).invalidate()._lock = 0;\n          }\n        }\n      }\n\n      if (!this._initted) {\n        if (_attemptInitTween(this, isNegative ? totalTime : time, force, suppressEvents, tTime)) {\n          this._tTime = 0; // in constructor if immediateRender is true, we set _tTime to -_tinyNum to have the playhead cross the starting point but we can't leave _tTime as a negative number.\n\n          return this;\n        }\n\n        if (prevTime !== this._time && !(force && this.vars.repeatRefresh && iteration !== prevIteration)) {\n          // rare edge case - during initialization, an onUpdate in the _startAt (.fromTo()) might force this tween to render at a different spot in which case we should ditch this render() call so that it doesn't revert the values. But we also don't want to dump if we're doing a repeatRefresh render!\n          return this;\n        }\n\n        if (dur !== this._dur) {\n          // while initting, a plugin like InertiaPlugin might alter the duration, so rerun from the start to ensure everything renders as it should.\n          return this.render(totalTime, suppressEvents, force);\n        }\n      }\n\n      this._tTime = tTime;\n      this._time = time;\n\n      if (!this._act && this._ts) {\n        this._act = 1; //as long as it's not paused, force it to be active so that if the user renders independent of the parent timeline, it'll be forced to re-render on the next tick.\n\n        this._lazy = 0;\n      }\n\n      this.ratio = ratio = (yoyoEase || this._ease)(time / dur);\n\n      if (this._from) {\n        this.ratio = ratio = 1 - ratio;\n      }\n\n      if (time && !prevTime && !suppressEvents && !iteration) {\n        _callback(this, \"onStart\");\n\n        if (this._tTime !== tTime) {\n          // in case the onStart triggered a render at a different spot, eject. Like if someone did animation.pause(0.5) or something inside the onStart.\n          return this;\n        }\n      }\n\n      pt = this._pt;\n\n      while (pt) {\n        pt.r(ratio, pt.d);\n        pt = pt._next;\n      }\n\n      timeline && timeline.render(totalTime < 0 ? totalTime : !time && isYoyo ? -_tinyNum : timeline._dur * timeline._ease(time / this._dur), suppressEvents, force) || this._startAt && (this._zTime = totalTime);\n\n      if (this._onUpdate && !suppressEvents) {\n        isNegative && _rewindStartAt(this, totalTime, suppressEvents, force); //note: for performance reasons, we tuck this conditional logic inside less traveled areas (most tweens don't have an onUpdate). We'd just have it at the end before the onComplete, but the values should be updated before any onUpdate is called, so we ALSO put it here and then if it's not called, we do so later near the onComplete.\n\n        _callback(this, \"onUpdate\");\n      }\n\n      this._repeat && iteration !== prevIteration && this.vars.onRepeat && !suppressEvents && this.parent && _callback(this, \"onRepeat\");\n\n      if ((tTime === this._tDur || !tTime) && this._tTime === tTime) {\n        isNegative && !this._onUpdate && _rewindStartAt(this, totalTime, true, true);\n        (totalTime || !dur) && (tTime === this._tDur && this._ts > 0 || !tTime && this._ts < 0) && _removeFromParent(this, 1); // don't remove if we're rendering at exactly a time of 0, as there could be autoRevert values that should get set on the next tick (if the playhead goes backward beyond the startTime, negative totalTime). Don't remove if the timeline is reversed and the playhead isn't at 0, otherwise tl.progress(1).reverse() won't work. Only remove if the playhead is at the end and timeScale is positive, or if the playhead is at 0 and the timeScale is negative.\n\n        if (!suppressEvents && !(isNegative && !prevTime) && (tTime || prevTime || isYoyo)) {\n          // if prevTime and tTime are zero, we shouldn't fire the onReverseComplete. This could happen if you gsap.to(... {paused:true}).play();\n          _callback(this, tTime === tDur ? \"onComplete\" : \"onReverseComplete\", true);\n\n          this._prom && !(tTime < tDur && this.timeScale() > 0) && this._prom();\n        }\n      }\n    }\n\n    return this;\n  };\n\n  _proto3.targets = function targets() {\n    return this._targets;\n  };\n\n  _proto3.invalidate = function invalidate(soft) {\n    // \"soft\" gives us a way to clear out everything EXCEPT the recorded pre-\"from\" portion of from() tweens. Otherwise, for example, if you tween.progress(1).render(0, true true).invalidate(), the \"from\" values would persist and then on the next render, the from() tweens would initialize and the current value would match the \"from\" values, thus animate from the same value to the same value (no animation). We tap into this in ScrollTrigger's refresh() where we must push a tween to completion and then back again but honor its init state in case the tween is dependent on another tween further up on the page.\n    (!soft || !this.vars.runBackwards) && (this._startAt = 0);\n    this._pt = this._op = this._onUpdate = this._lazy = this.ratio = 0;\n    this._ptLookup = [];\n    this.timeline && this.timeline.invalidate(soft);\n    return _Animation2.prototype.invalidate.call(this, soft);\n  };\n\n  _proto3.resetTo = function resetTo(property, value, start, startIsRelative, skipRecursion) {\n    _tickerActive || _ticker.wake();\n    this._ts || this.play();\n    var time = Math.min(this._dur, (this._dp._time - this._start) * this._ts),\n        ratio;\n    this._initted || _initTween(this, time);\n    ratio = this._ease(time / this._dur); // don't just get tween.ratio because it may not have rendered yet.\n    // possible future addition to allow an object with multiple values to update, like tween.resetTo({x: 100, y: 200}); At this point, it doesn't seem worth the added kb given the fact that most users will likely opt for the convenient gsap.quickTo() way of interacting with this method.\n    // if (_isObject(property)) { // performance optimization\n    // \tfor (p in property) {\n    // \t\tif (_updatePropTweens(this, p, property[p], value ? value[p] : null, start, ratio, time)) {\n    // \t\t\treturn this.resetTo(property, value, start, startIsRelative); // if a PropTween wasn't found for the property, it'll get forced with a re-initialization so we need to jump out and start over again.\n    // \t\t}\n    // \t}\n    // } else {\n\n    if (_updatePropTweens(this, property, value, start, startIsRelative, ratio, time, skipRecursion)) {\n      return this.resetTo(property, value, start, startIsRelative, 1); // if a PropTween wasn't found for the property, it'll get forced with a re-initialization so we need to jump out and start over again.\n    } //}\n\n\n    _alignPlayhead(this, 0);\n\n    this.parent || _addLinkedListItem(this._dp, this, \"_first\", \"_last\", this._dp._sort ? \"_start\" : 0);\n    return this.render(0);\n  };\n\n  _proto3.kill = function kill(targets, vars) {\n    if (vars === void 0) {\n      vars = \"all\";\n    }\n\n    if (!targets && (!vars || vars === \"all\")) {\n      this._lazy = this._pt = 0;\n      return this.parent ? _interrupt(this) : this;\n    }\n\n    if (this.timeline) {\n      var tDur = this.timeline.totalDuration();\n      this.timeline.killTweensOf(targets, vars, _overwritingTween && _overwritingTween.vars.overwrite !== true)._first || _interrupt(this); // if nothing is left tweening, interrupt.\n\n      this.parent && tDur !== this.timeline.totalDuration() && _setDuration(this, this._dur * this.timeline._tDur / tDur, 0, 1); // if a nested tween is killed that changes the duration, it should affect this tween's duration. We must use the ratio, though, because sometimes the internal timeline is stretched like for keyframes where they don't all add up to whatever the parent tween's duration was set to.\n\n      return this;\n    }\n\n    var parsedTargets = this._targets,\n        killingTargets = targets ? toArray(targets) : parsedTargets,\n        propTweenLookup = this._ptLookup,\n        firstPT = this._pt,\n        overwrittenProps,\n        curLookup,\n        curOverwriteProps,\n        props,\n        p,\n        pt,\n        i;\n\n    if ((!vars || vars === \"all\") && _arraysMatch(parsedTargets, killingTargets)) {\n      vars === \"all\" && (this._pt = 0);\n      return _interrupt(this);\n    }\n\n    overwrittenProps = this._op = this._op || [];\n\n    if (vars !== \"all\") {\n      //so people can pass in a comma-delimited list of property names\n      if (_isString(vars)) {\n        p = {};\n\n        _forEachName(vars, function (name) {\n          return p[name] = 1;\n        });\n\n        vars = p;\n      }\n\n      vars = _addAliasesToVars(parsedTargets, vars);\n    }\n\n    i = parsedTargets.length;\n\n    while (i--) {\n      if (~killingTargets.indexOf(parsedTargets[i])) {\n        curLookup = propTweenLookup[i];\n\n        if (vars === \"all\") {\n          overwrittenProps[i] = vars;\n          props = curLookup;\n          curOverwriteProps = {};\n        } else {\n          curOverwriteProps = overwrittenProps[i] = overwrittenProps[i] || {};\n          props = vars;\n        }\n\n        for (p in props) {\n          pt = curLookup && curLookup[p];\n\n          if (pt) {\n            if (!(\"kill\" in pt.d) || pt.d.kill(p) === true) {\n              _removeLinkedListItem(this, pt, \"_pt\");\n            }\n\n            delete curLookup[p];\n          }\n\n          if (curOverwriteProps !== \"all\") {\n            curOverwriteProps[p] = 1;\n          }\n        }\n      }\n    }\n\n    this._initted && !this._pt && firstPT && _interrupt(this); //if all tweening properties are killed, kill the tween. Without this line, if there's a tween with multiple targets and then you killTweensOf() each target individually, the tween would technically still remain active and fire its onComplete even though there aren't any more properties tweening.\n\n    return this;\n  };\n\n  Tween.to = function to(targets, vars) {\n    return new Tween(targets, vars, arguments[2]);\n  };\n\n  Tween.from = function from(targets, vars) {\n    return _createTweenType(1, arguments);\n  };\n\n  Tween.delayedCall = function delayedCall(delay, callback, params, scope) {\n    return new Tween(callback, 0, {\n      immediateRender: false,\n      lazy: false,\n      overwrite: false,\n      delay: delay,\n      onComplete: callback,\n      onReverseComplete: callback,\n      onCompleteParams: params,\n      onReverseCompleteParams: params,\n      callbackScope: scope\n    }); // we must use onReverseComplete too for things like timeline.add(() => {...}) which should be triggered in BOTH directions (forward and reverse)\n  };\n\n  Tween.fromTo = function fromTo(targets, fromVars, toVars) {\n    return _createTweenType(2, arguments);\n  };\n\n  Tween.set = function set(targets, vars) {\n    vars.duration = 0;\n    vars.repeatDelay || (vars.repeat = 0);\n    return new Tween(targets, vars);\n  };\n\n  Tween.killTweensOf = function killTweensOf(targets, props, onlyActive) {\n    return _globalTimeline.killTweensOf(targets, props, onlyActive);\n  };\n\n  return Tween;\n}(Animation);\n\n_setDefaults(Tween.prototype, {\n  _targets: [],\n  _lazy: 0,\n  _startAt: 0,\n  _op: 0,\n  _onInit: 0\n}); //add the pertinent timeline methods to Tween instances so that users can chain conveniently and create a timeline automatically. (removed due to concerns that it'd ultimately add to more confusion especially for beginners)\n// _forEachName(\"to,from,fromTo,set,call,add,addLabel,addPause\", name => {\n// \tTween.prototype[name] = function() {\n// \t\tlet tl = new Timeline();\n// \t\treturn _addToTimeline(tl, this)[name].apply(tl, toArray(arguments));\n// \t}\n// });\n//for backward compatibility. Leverage the timeline calls.\n\n\n_forEachName(\"staggerTo,staggerFrom,staggerFromTo\", function (name) {\n  Tween[name] = function () {\n    var tl = new Timeline(),\n        params = _slice.call(arguments, 0);\n\n    params.splice(name === \"staggerFromTo\" ? 5 : 4, 0, 0);\n    return tl[name].apply(tl, params);\n  };\n});\n/*\n * --------------------------------------------------------------------------------------\n * PROPTWEEN\n * --------------------------------------------------------------------------------------\n */\n\n\nvar _setterPlain = function _setterPlain(target, property, value) {\n  return target[property] = value;\n},\n    _setterFunc = function _setterFunc(target, property, value) {\n  return target[property](value);\n},\n    _setterFuncWithParam = function _setterFuncWithParam(target, property, value, data) {\n  return target[property](data.fp, value);\n},\n    _setterAttribute = function _setterAttribute(target, property, value) {\n  return target.setAttribute(property, value);\n},\n    _getSetter = function _getSetter(target, property) {\n  return _isFunction(target[property]) ? _setterFunc : _isUndefined(target[property]) && target.setAttribute ? _setterAttribute : _setterPlain;\n},\n    _renderPlain = function _renderPlain(ratio, data) {\n  return data.set(data.t, data.p, Math.round((data.s + data.c * ratio) * 1000000) / 1000000, data);\n},\n    _renderBoolean = function _renderBoolean(ratio, data) {\n  return data.set(data.t, data.p, !!(data.s + data.c * ratio), data);\n},\n    _renderComplexString = function _renderComplexString(ratio, data) {\n  var pt = data._pt,\n      s = \"\";\n\n  if (!ratio && data.b) {\n    //b = beginning string\n    s = data.b;\n  } else if (ratio === 1 && data.e) {\n    //e = ending string\n    s = data.e;\n  } else {\n    while (pt) {\n      s = pt.p + (pt.m ? pt.m(pt.s + pt.c * ratio) : Math.round((pt.s + pt.c * ratio) * 10000) / 10000) + s; //we use the \"p\" property for the text inbetween (like a suffix). And in the context of a complex string, the modifier (m) is typically just Math.round(), like for RGB colors.\n\n      pt = pt._next;\n    }\n\n    s += data.c; //we use the \"c\" of the PropTween to store the final chunk of non-numeric text.\n  }\n\n  data.set(data.t, data.p, s, data);\n},\n    _renderPropTweens = function _renderPropTweens(ratio, data) {\n  var pt = data._pt;\n\n  while (pt) {\n    pt.r(ratio, pt.d);\n    pt = pt._next;\n  }\n},\n    _addPluginModifier = function _addPluginModifier(modifier, tween, target, property) {\n  var pt = this._pt,\n      next;\n\n  while (pt) {\n    next = pt._next;\n    pt.p === property && pt.modifier(modifier, tween, target);\n    pt = next;\n  }\n},\n    _killPropTweensOf = function _killPropTweensOf(property) {\n  var pt = this._pt,\n      hasNonDependentRemaining,\n      next;\n\n  while (pt) {\n    next = pt._next;\n\n    if (pt.p === property && !pt.op || pt.op === property) {\n      _removeLinkedListItem(this, pt, \"_pt\");\n    } else if (!pt.dep) {\n      hasNonDependentRemaining = 1;\n    }\n\n    pt = next;\n  }\n\n  return !hasNonDependentRemaining;\n},\n    _setterWithModifier = function _setterWithModifier(target, property, value, data) {\n  data.mSet(target, property, data.m.call(data.tween, value, data.mt), data);\n},\n    _sortPropTweensByPriority = function _sortPropTweensByPriority(parent) {\n  var pt = parent._pt,\n      next,\n      pt2,\n      first,\n      last; //sorts the PropTween linked list in order of priority because some plugins need to do their work after ALL of the PropTweens were created (like RoundPropsPlugin and ModifiersPlugin)\n\n  while (pt) {\n    next = pt._next;\n    pt2 = first;\n\n    while (pt2 && pt2.pr > pt.pr) {\n      pt2 = pt2._next;\n    }\n\n    if (pt._prev = pt2 ? pt2._prev : last) {\n      pt._prev._next = pt;\n    } else {\n      first = pt;\n    }\n\n    if (pt._next = pt2) {\n      pt2._prev = pt;\n    } else {\n      last = pt;\n    }\n\n    pt = next;\n  }\n\n  parent._pt = first;\n}; //PropTween key: t = target, p = prop, r = renderer, d = data, s = start, c = change, op = overwriteProperty (ONLY populated when it's different than p), pr = priority, _next/_prev for the linked list siblings, set = setter, m = modifier, mSet = modifierSetter (the original setter, before a modifier was added)\n\n\nvar PropTween = /*#__PURE__*/function () {\n  function PropTween(next, target, prop, start, change, renderer, data, setter, priority) {\n    this.t = target;\n    this.s = start;\n    this.c = change;\n    this.p = prop;\n    this.r = renderer || _renderPlain;\n    this.d = data || this;\n    this.set = setter || _setterPlain;\n    this.pr = priority || 0;\n    this._next = next;\n\n    if (next) {\n      next._prev = this;\n    }\n  }\n\n  var _proto4 = PropTween.prototype;\n\n  _proto4.modifier = function modifier(func, tween, target) {\n    this.mSet = this.mSet || this.set; //in case it was already set (a PropTween can only have one modifier)\n\n    this.set = _setterWithModifier;\n    this.m = func;\n    this.mt = target; //modifier target\n\n    this.tween = tween;\n  };\n\n  return PropTween;\n}(); //Initialization tasks\n\n_forEachName(_callbackNames + \"parent,duration,ease,delay,overwrite,runBackwards,startAt,yoyo,immediateRender,repeat,repeatDelay,data,paused,reversed,lazy,callbackScope,stringFilter,id,yoyoEase,stagger,inherit,repeatRefresh,keyframes,autoRevert,scrollTrigger\", function (name) {\n  return _reservedProps[name] = 1;\n});\n\n_globals.TweenMax = _globals.TweenLite = Tween;\n_globals.TimelineLite = _globals.TimelineMax = Timeline;\n_globalTimeline = new Timeline({\n  sortChildren: false,\n  defaults: _defaults,\n  autoRemoveChildren: true,\n  id: \"root\",\n  smoothChildTiming: true\n});\n_config.stringFilter = _colorStringFilter;\n\nvar _media = [],\n    _listeners = {},\n    _emptyArray = [],\n    _lastMediaTime = 0,\n    _contextID = 0,\n    _dispatch = function _dispatch(type) {\n  return (_listeners[type] || _emptyArray).map(function (f) {\n    return f();\n  });\n},\n    _onMediaChange = function _onMediaChange() {\n  var time = Date.now(),\n      matches = [];\n\n  if (time - _lastMediaTime > 2) {\n    _dispatch(\"matchMediaInit\");\n\n    _media.forEach(function (c) {\n      var queries = c.queries,\n          conditions = c.conditions,\n          match,\n          p,\n          anyMatch,\n          toggled;\n\n      for (p in queries) {\n        match = _win$1.matchMedia(queries[p]).matches; // Firefox doesn't update the \"matches\" property of the MediaQueryList object correctly - it only does so as it calls its change handler - so we must re-create a media query here to ensure it's accurate.\n\n        match && (anyMatch = 1);\n\n        if (match !== conditions[p]) {\n          conditions[p] = match;\n          toggled = 1;\n        }\n      }\n\n      if (toggled) {\n        c.revert();\n        anyMatch && matches.push(c);\n      }\n    });\n\n    _dispatch(\"matchMediaRevert\");\n\n    matches.forEach(function (c) {\n      return c.onMatch(c, function (func) {\n        return c.add(null, func);\n      });\n    });\n    _lastMediaTime = time;\n\n    _dispatch(\"matchMedia\");\n  }\n};\n\nvar Context = /*#__PURE__*/function () {\n  function Context(func, scope) {\n    this.selector = scope && selector(scope);\n    this.data = [];\n    this._r = []; // returned/cleanup functions\n\n    this.isReverted = false;\n    this.id = _contextID++; // to work around issues that frameworks like Vue cause by making things into Proxies which make it impossible to do something like _media.indexOf(this) because \"this\" would no longer refer to the Context instance itself - it'd refer to a Proxy! We needed a way to identify the context uniquely\n\n    func && this.add(func);\n  }\n\n  var _proto5 = Context.prototype;\n\n  _proto5.add = function add(name, func, scope) {\n    // possible future addition if we need the ability to add() an animation to a context and for whatever reason cannot create that animation inside of a context.add(() => {...}) function.\n    // if (name && _isFunction(name.revert)) {\n    // \tthis.data.push(name);\n    // \treturn (name._ctx = this);\n    // }\n    if (_isFunction(name)) {\n      scope = func;\n      func = name;\n      name = _isFunction;\n    }\n\n    var self = this,\n        f = function f() {\n      var prev = _context,\n          prevSelector = self.selector,\n          result;\n      prev && prev !== self && prev.data.push(self);\n      scope && (self.selector = selector(scope));\n      _context = self;\n      result = func.apply(self, arguments);\n      _isFunction(result) && self._r.push(result);\n      _context = prev;\n      self.selector = prevSelector;\n      self.isReverted = false;\n      return result;\n    };\n\n    self.last = f;\n    return name === _isFunction ? f(self, function (func) {\n      return self.add(null, func);\n    }) : name ? self[name] = f : f;\n  };\n\n  _proto5.ignore = function ignore(func) {\n    var prev = _context;\n    _context = null;\n    func(this);\n    _context = prev;\n  };\n\n  _proto5.getTweens = function getTweens() {\n    var a = [];\n    this.data.forEach(function (e) {\n      return e instanceof Context ? a.push.apply(a, e.getTweens()) : e instanceof Tween && !(e.parent && e.parent.data === \"nested\") && a.push(e);\n    });\n    return a;\n  };\n\n  _proto5.clear = function clear() {\n    this._r.length = this.data.length = 0;\n  };\n\n  _proto5.kill = function kill(revert, matchMedia) {\n    var _this4 = this;\n\n    if (revert) {\n      (function () {\n        var tweens = _this4.getTweens(),\n            i = _this4.data.length,\n            t;\n\n        while (i--) {\n          // Flip plugin tweens are very different in that they should actually be pushed to their end. The plugin replaces the timeline's .revert() method to do exactly that. But we also need to remove any of those nested tweens inside the flip timeline so that they don't get individually reverted.\n          t = _this4.data[i];\n\n          if (t.data === \"isFlip\") {\n            t.revert();\n            t.getChildren(true, true, false).forEach(function (tween) {\n              return tweens.splice(tweens.indexOf(tween), 1);\n            });\n          }\n        } // save as an object so that we can cache the globalTime for each tween to optimize performance during the sort\n\n\n        tweens.map(function (t) {\n          return {\n            g: t._dur || t._delay || t._sat && !t._sat.vars.immediateRender ? t.globalTime(0) : -Infinity,\n            t: t\n          };\n        }).sort(function (a, b) {\n          return b.g - a.g || -Infinity;\n        }).forEach(function (o) {\n          return o.t.revert(revert);\n        }); // note: all of the _startAt tweens should be reverted in reverse order that they were created, and they'll all have the same globalTime (-1) so the \" || -1\" in the sort keeps the order properly.\n\n        i = _this4.data.length;\n\n        while (i--) {\n          // make sure we loop backwards so that, for example, SplitTexts that were created later on the same element get reverted first\n          t = _this4.data[i];\n\n          if (t instanceof Timeline) {\n            if (t.data !== \"nested\") {\n              t.scrollTrigger && t.scrollTrigger.revert();\n              t.kill(); // don't revert() the timeline because that's duplicating efforts since we already reverted all the tweens\n            }\n          } else {\n            !(t instanceof Tween) && t.revert && t.revert(revert);\n          }\n        }\n\n        _this4._r.forEach(function (f) {\n          return f(revert, _this4);\n        });\n\n        _this4.isReverted = true;\n      })();\n    } else {\n      this.data.forEach(function (e) {\n        return e.kill && e.kill();\n      });\n    }\n\n    this.clear();\n\n    if (matchMedia) {\n      var i = _media.length;\n\n      while (i--) {\n        // previously, we checked _media.indexOf(this), but some frameworks like Vue enforce Proxy objects that make it impossible to get the proper result that way, so we must use a unique ID number instead.\n        _media[i].id === this.id && _media.splice(i, 1);\n      }\n    }\n  };\n\n  _proto5.revert = function revert(config) {\n    this.kill(config || {});\n  };\n\n  return Context;\n}();\n\nvar MatchMedia = /*#__PURE__*/function () {\n  function MatchMedia(scope) {\n    this.contexts = [];\n    this.scope = scope;\n  }\n\n  var _proto6 = MatchMedia.prototype;\n\n  _proto6.add = function add(conditions, func, scope) {\n    _isObject(conditions) || (conditions = {\n      matches: conditions\n    });\n    var context = new Context(0, scope || this.scope),\n        cond = context.conditions = {},\n        mq,\n        p,\n        active;\n    _context && !context.selector && (context.selector = _context.selector); // in case a context is created inside a context. Like a gsap.matchMedia() that's inside a scoped gsap.context()\n\n    this.contexts.push(context);\n    func = context.add(\"onMatch\", func);\n    context.queries = conditions;\n\n    for (p in conditions) {\n      if (p === \"all\") {\n        active = 1;\n      } else {\n        mq = _win$1.matchMedia(conditions[p]);\n\n        if (mq) {\n          _media.indexOf(context) < 0 && _media.push(context);\n          (cond[p] = mq.matches) && (active = 1);\n          mq.addListener ? mq.addListener(_onMediaChange) : mq.addEventListener(\"change\", _onMediaChange);\n        }\n      }\n    }\n\n    active && func(context, function (f) {\n      return context.add(null, f);\n    });\n    return this;\n  } // refresh() {\n  // \tlet time = _lastMediaTime,\n  // \t\tmedia = _media;\n  // \t_lastMediaTime = -1;\n  // \t_media = this.contexts;\n  // \t_onMediaChange();\n  // \t_lastMediaTime = time;\n  // \t_media = media;\n  // }\n  ;\n\n  _proto6.revert = function revert(config) {\n    this.kill(config || {});\n  };\n\n  _proto6.kill = function kill(revert) {\n    this.contexts.forEach(function (c) {\n      return c.kill(revert, true);\n    });\n  };\n\n  return MatchMedia;\n}();\n/*\n * --------------------------------------------------------------------------------------\n * GSAP\n * --------------------------------------------------------------------------------------\n */\n\n\nvar _gsap = {\n  registerPlugin: function registerPlugin() {\n    for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {\n      args[_key2] = arguments[_key2];\n    }\n\n    args.forEach(function (config) {\n      return _createPlugin(config);\n    });\n  },\n  timeline: function timeline(vars) {\n    return new Timeline(vars);\n  },\n  getTweensOf: function getTweensOf(targets, onlyActive) {\n    return _globalTimeline.getTweensOf(targets, onlyActive);\n  },\n  getProperty: function getProperty(target, property, unit, uncache) {\n    _isString(target) && (target = toArray(target)[0]); //in case selector text or an array is passed in\n\n    var getter = _getCache(target || {}).get,\n        format = unit ? _passThrough : _numericIfPossible;\n\n    unit === \"native\" && (unit = \"\");\n    return !target ? target : !property ? function (property, unit, uncache) {\n      return format((_plugins[property] && _plugins[property].get || getter)(target, property, unit, uncache));\n    } : format((_plugins[property] && _plugins[property].get || getter)(target, property, unit, uncache));\n  },\n  quickSetter: function quickSetter(target, property, unit) {\n    target = toArray(target);\n\n    if (target.length > 1) {\n      var setters = target.map(function (t) {\n        return gsap.quickSetter(t, property, unit);\n      }),\n          l = setters.length;\n      return function (value) {\n        var i = l;\n\n        while (i--) {\n          setters[i](value);\n        }\n      };\n    }\n\n    target = target[0] || {};\n\n    var Plugin = _plugins[property],\n        cache = _getCache(target),\n        p = cache.harness && (cache.harness.aliases || {})[property] || property,\n        // in case it's an alias, like \"rotate\" for \"rotation\".\n    setter = Plugin ? function (value) {\n      var p = new Plugin();\n      _quickTween._pt = 0;\n      p.init(target, unit ? value + unit : value, _quickTween, 0, [target]);\n      p.render(1, p);\n      _quickTween._pt && _renderPropTweens(1, _quickTween);\n    } : cache.set(target, p);\n\n    return Plugin ? setter : function (value) {\n      return setter(target, p, unit ? value + unit : value, cache, 1);\n    };\n  },\n  quickTo: function quickTo(target, property, vars) {\n    var _merge2;\n\n    var tween = gsap.to(target, _merge((_merge2 = {}, _merge2[property] = \"+=0.1\", _merge2.paused = true, _merge2), vars || {})),\n        func = function func(value, start, startIsRelative) {\n      return tween.resetTo(property, value, start, startIsRelative);\n    };\n\n    func.tween = tween;\n    return func;\n  },\n  isTweening: function isTweening(targets) {\n    return _globalTimeline.getTweensOf(targets, true).length > 0;\n  },\n  defaults: function defaults(value) {\n    value && value.ease && (value.ease = _parseEase(value.ease, _defaults.ease));\n    return _mergeDeep(_defaults, value || {});\n  },\n  config: function config(value) {\n    return _mergeDeep(_config, value || {});\n  },\n  registerEffect: function registerEffect(_ref3) {\n    var name = _ref3.name,\n        effect = _ref3.effect,\n        plugins = _ref3.plugins,\n        defaults = _ref3.defaults,\n        extendTimeline = _ref3.extendTimeline;\n    (plugins || \"\").split(\",\").forEach(function (pluginName) {\n      return pluginName && !_plugins[pluginName] && !_globals[pluginName] && _warn(name + \" effect requires \" + pluginName + \" plugin.\");\n    });\n\n    _effects[name] = function (targets, vars, tl) {\n      return effect(toArray(targets), _setDefaults(vars || {}, defaults), tl);\n    };\n\n    if (extendTimeline) {\n      Timeline.prototype[name] = function (targets, vars, position) {\n        return this.add(_effects[name](targets, _isObject(vars) ? vars : (position = vars) && {}, this), position);\n      };\n    }\n  },\n  registerEase: function registerEase(name, ease) {\n    _easeMap[name] = _parseEase(ease);\n  },\n  parseEase: function parseEase(ease, defaultEase) {\n    return arguments.length ? _parseEase(ease, defaultEase) : _easeMap;\n  },\n  getById: function getById(id) {\n    return _globalTimeline.getById(id);\n  },\n  exportRoot: function exportRoot(vars, includeDelayedCalls) {\n    if (vars === void 0) {\n      vars = {};\n    }\n\n    var tl = new Timeline(vars),\n        child,\n        next;\n    tl.smoothChildTiming = _isNotFalse(vars.smoothChildTiming);\n\n    _globalTimeline.remove(tl);\n\n    tl._dp = 0; //otherwise it'll get re-activated when adding children and be re-introduced into _globalTimeline's linked list (then added to itself).\n\n    tl._time = tl._tTime = _globalTimeline._time;\n    child = _globalTimeline._first;\n\n    while (child) {\n      next = child._next;\n\n      if (includeDelayedCalls || !(!child._dur && child instanceof Tween && child.vars.onComplete === child._targets[0])) {\n        _addToTimeline(tl, child, child._start - child._delay);\n      }\n\n      child = next;\n    }\n\n    _addToTimeline(_globalTimeline, tl, 0);\n\n    return tl;\n  },\n  context: function context(func, scope) {\n    return func ? new Context(func, scope) : _context;\n  },\n  matchMedia: function matchMedia(scope) {\n    return new MatchMedia(scope);\n  },\n  matchMediaRefresh: function matchMediaRefresh() {\n    return _media.forEach(function (c) {\n      var cond = c.conditions,\n          found,\n          p;\n\n      for (p in cond) {\n        if (cond[p]) {\n          cond[p] = false;\n          found = 1;\n        }\n      }\n\n      found && c.revert();\n    }) || _onMediaChange();\n  },\n  addEventListener: function addEventListener(type, callback) {\n    var a = _listeners[type] || (_listeners[type] = []);\n    ~a.indexOf(callback) || a.push(callback);\n  },\n  removeEventListener: function removeEventListener(type, callback) {\n    var a = _listeners[type],\n        i = a && a.indexOf(callback);\n    i >= 0 && a.splice(i, 1);\n  },\n  utils: {\n    wrap: wrap,\n    wrapYoyo: wrapYoyo,\n    distribute: distribute,\n    random: random,\n    snap: snap,\n    normalize: normalize,\n    getUnit: getUnit,\n    clamp: clamp,\n    splitColor: splitColor,\n    toArray: toArray,\n    selector: selector,\n    mapRange: mapRange,\n    pipe: pipe,\n    unitize: unitize,\n    interpolate: interpolate,\n    shuffle: shuffle\n  },\n  install: _install,\n  effects: _effects,\n  ticker: _ticker,\n  updateRoot: Timeline.updateRoot,\n  plugins: _plugins,\n  globalTimeline: _globalTimeline,\n  core: {\n    PropTween: PropTween,\n    globals: _addGlobal,\n    Tween: Tween,\n    Timeline: Timeline,\n    Animation: Animation,\n    getCache: _getCache,\n    _removeLinkedListItem: _removeLinkedListItem,\n    reverting: function reverting() {\n      return _reverting$1;\n    },\n    context: function context(toAdd) {\n      if (toAdd && _context) {\n        _context.data.push(toAdd);\n\n        toAdd._ctx = _context;\n      }\n\n      return _context;\n    },\n    suppressOverwrites: function suppressOverwrites(value) {\n      return _suppressOverwrites = value;\n    }\n  }\n};\n\n_forEachName(\"to,from,fromTo,delayedCall,set,killTweensOf\", function (name) {\n  return _gsap[name] = Tween[name];\n});\n\n_ticker.add(Timeline.updateRoot);\n\n_quickTween = _gsap.to({}, {\n  duration: 0\n}); // ---- EXTRA PLUGINS --------------------------------------------------------\n\nvar _getPluginPropTween = function _getPluginPropTween(plugin, prop) {\n  var pt = plugin._pt;\n\n  while (pt && pt.p !== prop && pt.op !== prop && pt.fp !== prop) {\n    pt = pt._next;\n  }\n\n  return pt;\n},\n    _addModifiers = function _addModifiers(tween, modifiers) {\n  var targets = tween._targets,\n      p,\n      i,\n      pt;\n\n  for (p in modifiers) {\n    i = targets.length;\n\n    while (i--) {\n      pt = tween._ptLookup[i][p];\n\n      if (pt && (pt = pt.d)) {\n        if (pt._pt) {\n          // is a plugin\n          pt = _getPluginPropTween(pt, p);\n        }\n\n        pt && pt.modifier && pt.modifier(modifiers[p], tween, targets[i], p);\n      }\n    }\n  }\n},\n    _buildModifierPlugin = function _buildModifierPlugin(name, modifier) {\n  return {\n    name: name,\n    rawVars: 1,\n    //don't pre-process function-based values or \"random()\" strings.\n    init: function init(target, vars, tween) {\n      tween._onInit = function (tween) {\n        var temp, p;\n\n        if (_isString(vars)) {\n          temp = {};\n\n          _forEachName(vars, function (name) {\n            return temp[name] = 1;\n          }); //if the user passes in a comma-delimited list of property names to roundProps, like \"x,y\", we round to whole numbers.\n\n\n          vars = temp;\n        }\n\n        if (modifier) {\n          temp = {};\n\n          for (p in vars) {\n            temp[p] = modifier(vars[p]);\n          }\n\n          vars = temp;\n        }\n\n        _addModifiers(tween, vars);\n      };\n    }\n  };\n}; //register core plugins\n\n\nvar gsap = _gsap.registerPlugin({\n  name: \"attr\",\n  init: function init(target, vars, tween, index, targets) {\n    var p, pt, v;\n    this.tween = tween;\n\n    for (p in vars) {\n      v = target.getAttribute(p) || \"\";\n      pt = this.add(target, \"setAttribute\", (v || 0) + \"\", vars[p], index, targets, 0, 0, p);\n      pt.op = p;\n      pt.b = v; // record the beginning value so we can revert()\n\n      this._props.push(p);\n    }\n  },\n  render: function render(ratio, data) {\n    var pt = data._pt;\n\n    while (pt) {\n      _reverting$1 ? pt.set(pt.t, pt.p, pt.b, pt) : pt.r(ratio, pt.d); // if reverting, go back to the original (pt.b)\n\n      pt = pt._next;\n    }\n  }\n}, {\n  name: \"endArray\",\n  init: function init(target, value) {\n    var i = value.length;\n\n    while (i--) {\n      this.add(target, i, target[i] || 0, value[i], 0, 0, 0, 0, 0, 1);\n    }\n  }\n}, _buildModifierPlugin(\"roundProps\", _roundModifier), _buildModifierPlugin(\"modifiers\"), _buildModifierPlugin(\"snap\", snap)) || _gsap; //to prevent the core plugins from being dropped via aggressive tree shaking, we must include them in the variable declaration in this way.\n\nTween.version = Timeline.version = gsap.version = \"3.12.4\";\n_coreReady = 1;\n_windowExists$1() && _wake();\n_easeMap.Power0;\n    _easeMap.Power1;\n    _easeMap.Power2;\n    _easeMap.Power3;\n    _easeMap.Power4;\n    _easeMap.Linear;\n    _easeMap.Quad;\n    _easeMap.Cubic;\n    _easeMap.Quart;\n    _easeMap.Quint;\n    _easeMap.Strong;\n    _easeMap.Elastic;\n    _easeMap.Back;\n    _easeMap.SteppedEase;\n    _easeMap.Bounce;\n    _easeMap.Sine;\n    _easeMap.Expo;\n    _easeMap.Circ;\n\n/*!\n * CSSPlugin 3.12.4\n * https://gsap.com\n *\n * Copyright 2008-2023, GreenSock. All rights reserved.\n * Subject to the terms at https://gsap.com/standard-license or for\n * Club GSAP members, the agreement issued with that membership.\n * @author: Jack Doyle, jack@greensock.com\n*/\n\n\nvar _win,\n    _doc,\n    _docElement,\n    _pluginInitted,\n    _tempDiv,\n    _recentSetterPlugin,\n    _reverting,\n    _windowExists = function _windowExists() {\n  return typeof window !== \"undefined\";\n},\n    _transformProps = {},\n    _RAD2DEG = 180 / Math.PI,\n    _DEG2RAD = Math.PI / 180,\n    _atan2 = Math.atan2,\n    _bigNum = 1e8,\n    _capsExp = /([A-Z])/g,\n    _horizontalExp = /(left|right|width|margin|padding|x)/i,\n    _complexExp = /[\\s,\\(]\\S/,\n    _propertyAliases = {\n  autoAlpha: \"opacity,visibility\",\n  scale: \"scaleX,scaleY\",\n  alpha: \"opacity\"\n},\n    _renderCSSProp = function _renderCSSProp(ratio, data) {\n  return data.set(data.t, data.p, Math.round((data.s + data.c * ratio) * 10000) / 10000 + data.u, data);\n},\n    _renderPropWithEnd = function _renderPropWithEnd(ratio, data) {\n  return data.set(data.t, data.p, ratio === 1 ? data.e : Math.round((data.s + data.c * ratio) * 10000) / 10000 + data.u, data);\n},\n    _renderCSSPropWithBeginning = function _renderCSSPropWithBeginning(ratio, data) {\n  return data.set(data.t, data.p, ratio ? Math.round((data.s + data.c * ratio) * 10000) / 10000 + data.u : data.b, data);\n},\n    //if units change, we need a way to render the original unit/value when the tween goes all the way back to the beginning (ratio:0)\n_renderRoundedCSSProp = function _renderRoundedCSSProp(ratio, data) {\n  var value = data.s + data.c * ratio;\n  data.set(data.t, data.p, ~~(value + (value < 0 ? -.5 : .5)) + data.u, data);\n},\n    _renderNonTweeningValue = function _renderNonTweeningValue(ratio, data) {\n  return data.set(data.t, data.p, ratio ? data.e : data.b, data);\n},\n    _renderNonTweeningValueOnlyAtEnd = function _renderNonTweeningValueOnlyAtEnd(ratio, data) {\n  return data.set(data.t, data.p, ratio !== 1 ? data.b : data.e, data);\n},\n    _setterCSSStyle = function _setterCSSStyle(target, property, value) {\n  return target.style[property] = value;\n},\n    _setterCSSProp = function _setterCSSProp(target, property, value) {\n  return target.style.setProperty(property, value);\n},\n    _setterTransform = function _setterTransform(target, property, value) {\n  return target._gsap[property] = value;\n},\n    _setterScale = function _setterScale(target, property, value) {\n  return target._gsap.scaleX = target._gsap.scaleY = value;\n},\n    _setterScaleWithRender = function _setterScaleWithRender(target, property, value, data, ratio) {\n  var cache = target._gsap;\n  cache.scaleX = cache.scaleY = value;\n  cache.renderTransform(ratio, cache);\n},\n    _setterTransformWithRender = function _setterTransformWithRender(target, property, value, data, ratio) {\n  var cache = target._gsap;\n  cache[property] = value;\n  cache.renderTransform(ratio, cache);\n},\n    _transformProp = \"transform\",\n    _transformOriginProp = _transformProp + \"Origin\",\n    _saveStyle = function _saveStyle(property, isNotCSS) {\n  var _this = this;\n\n  var target = this.target,\n      style = target.style,\n      cache = target._gsap;\n\n  if (property in _transformProps && style) {\n    this.tfm = this.tfm || {};\n\n    if (property !== \"transform\") {\n      property = _propertyAliases[property] || property;\n      ~property.indexOf(\",\") ? property.split(\",\").forEach(function (a) {\n        return _this.tfm[a] = _get(target, a);\n      }) : this.tfm[property] = cache.x ? cache[property] : _get(target, property); // note: scale would map to \"scaleX,scaleY\", thus we loop and apply them both.\n\n      property === _transformOriginProp && (this.tfm.zOrigin = cache.zOrigin);\n    } else {\n      return _propertyAliases.transform.split(\",\").forEach(function (p) {\n        return _saveStyle.call(_this, p, isNotCSS);\n      });\n    }\n\n    if (this.props.indexOf(_transformProp) >= 0) {\n      return;\n    }\n\n    if (cache.svg) {\n      this.svgo = target.getAttribute(\"data-svg-origin\");\n      this.props.push(_transformOriginProp, isNotCSS, \"\");\n    }\n\n    property = _transformProp;\n  }\n\n  (style || isNotCSS) && this.props.push(property, isNotCSS, style[property]);\n},\n    _removeIndependentTransforms = function _removeIndependentTransforms(style) {\n  if (style.translate) {\n    style.removeProperty(\"translate\");\n    style.removeProperty(\"scale\");\n    style.removeProperty(\"rotate\");\n  }\n},\n    _revertStyle = function _revertStyle() {\n  var props = this.props,\n      target = this.target,\n      style = target.style,\n      cache = target._gsap,\n      i,\n      p;\n\n  for (i = 0; i < props.length; i += 3) {\n    // stored like this: property, isNotCSS, value\n    props[i + 1] ? target[props[i]] = props[i + 2] : props[i + 2] ? style[props[i]] = props[i + 2] : style.removeProperty(props[i].substr(0, 2) === \"--\" ? props[i] : props[i].replace(_capsExp, \"-$1\").toLowerCase());\n  }\n\n  if (this.tfm) {\n    for (p in this.tfm) {\n      cache[p] = this.tfm[p];\n    }\n\n    if (cache.svg) {\n      cache.renderTransform();\n      target.setAttribute(\"data-svg-origin\", this.svgo || \"\");\n    }\n\n    i = _reverting();\n\n    if ((!i || !i.isStart) && !style[_transformProp]) {\n      _removeIndependentTransforms(style);\n\n      if (cache.zOrigin && style[_transformOriginProp]) {\n        style[_transformOriginProp] += \" \" + cache.zOrigin + \"px\"; // since we're uncaching, we must put the zOrigin back into the transformOrigin so that we can pull it out accurately when we parse again. Otherwise, we'd lose the z portion of the origin since we extract it to protect from Safari bugs.\n\n        cache.zOrigin = 0;\n        cache.renderTransform();\n      }\n\n      cache.uncache = 1; // if it's a startAt that's being reverted in the _initTween() of the core, we don't need to uncache transforms. This is purely a performance optimization.\n    }\n  }\n},\n    _getStyleSaver = function _getStyleSaver(target, properties) {\n  var saver = {\n    target: target,\n    props: [],\n    revert: _revertStyle,\n    save: _saveStyle\n  };\n  target._gsap || gsap.core.getCache(target); // just make sure there's a _gsap cache defined because we read from it in _saveStyle() and it's more efficient to just check it here once.\n\n  properties && properties.split(\",\").forEach(function (p) {\n    return saver.save(p);\n  });\n  return saver;\n},\n    _supports3D,\n    _createElement = function _createElement(type, ns) {\n  var e = _doc.createElementNS ? _doc.createElementNS((ns || \"http://www.w3.org/1999/xhtml\").replace(/^https/, \"http\"), type) : _doc.createElement(type); //some servers swap in https for http in the namespace which can break things, making \"style\" inaccessible.\n\n  return e && e.style ? e : _doc.createElement(type); //some environments won't allow access to the element's style when created with a namespace in which case we default to the standard createElement() to work around the issue. Also note that when GSAP is embedded directly inside an SVG file, createElement() won't allow access to the style object in Firefox (see https://gsap.com/forums/topic/20215-problem-using-tweenmax-in-standalone-self-containing-svg-file-err-cannot-set-property-csstext-of-undefined/).\n},\n    _getComputedProperty = function _getComputedProperty(target, property, skipPrefixFallback) {\n  var cs = getComputedStyle(target);\n  return cs[property] || cs.getPropertyValue(property.replace(_capsExp, \"-$1\").toLowerCase()) || cs.getPropertyValue(property) || !skipPrefixFallback && _getComputedProperty(target, _checkPropPrefix(property) || property, 1) || \"\"; //css variables may not need caps swapped out for dashes and lowercase.\n},\n    _prefixes = \"O,Moz,ms,Ms,Webkit\".split(\",\"),\n    _checkPropPrefix = function _checkPropPrefix(property, element, preferPrefix) {\n  var e = element || _tempDiv,\n      s = e.style,\n      i = 5;\n\n  if (property in s && !preferPrefix) {\n    return property;\n  }\n\n  property = property.charAt(0).toUpperCase() + property.substr(1);\n\n  while (i-- && !(_prefixes[i] + property in s)) {}\n\n  return i < 0 ? null : (i === 3 ? \"ms\" : i >= 0 ? _prefixes[i] : \"\") + property;\n},\n    _initCore = function _initCore() {\n  if (_windowExists() && window.document) {\n    _win = window;\n    _doc = _win.document;\n    _docElement = _doc.documentElement;\n    _tempDiv = _createElement(\"div\") || {\n      style: {}\n    };\n    _createElement(\"div\");\n    _transformProp = _checkPropPrefix(_transformProp);\n    _transformOriginProp = _transformProp + \"Origin\";\n    _tempDiv.style.cssText = \"border-width:0;line-height:0;position:absolute;padding:0\"; //make sure to override certain properties that may contaminate measurements, in case the user has overreaching style sheets.\n\n    _supports3D = !!_checkPropPrefix(\"perspective\");\n    _reverting = gsap.core.reverting;\n    _pluginInitted = 1;\n  }\n},\n    _getBBoxHack = function _getBBoxHack(swapIfPossible) {\n  //works around issues in some browsers (like Firefox) that don't correctly report getBBox() on SVG elements inside a <defs> element and/or <mask>. We try creating an SVG, adding it to the documentElement and toss the element in there so that it's definitely part of the rendering tree, then grab the bbox and if it works, we actually swap out the original getBBox() method for our own that does these extra steps whenever getBBox is needed. This helps ensure that performance is optimal (only do all these extra steps when absolutely necessary...most elements don't need it).\n  var svg = _createElement(\"svg\", this.ownerSVGElement && this.ownerSVGElement.getAttribute(\"xmlns\") || \"http://www.w3.org/2000/svg\"),\n      oldParent = this.parentNode,\n      oldSibling = this.nextSibling,\n      oldCSS = this.style.cssText,\n      bbox;\n\n  _docElement.appendChild(svg);\n\n  svg.appendChild(this);\n  this.style.display = \"block\";\n\n  if (swapIfPossible) {\n    try {\n      bbox = this.getBBox();\n      this._gsapBBox = this.getBBox; //store the original\n\n      this.getBBox = _getBBoxHack;\n    } catch (e) {}\n  } else if (this._gsapBBox) {\n    bbox = this._gsapBBox();\n  }\n\n  if (oldParent) {\n    if (oldSibling) {\n      oldParent.insertBefore(this, oldSibling);\n    } else {\n      oldParent.appendChild(this);\n    }\n  }\n\n  _docElement.removeChild(svg);\n\n  this.style.cssText = oldCSS;\n  return bbox;\n},\n    _getAttributeFallbacks = function _getAttributeFallbacks(target, attributesArray) {\n  var i = attributesArray.length;\n\n  while (i--) {\n    if (target.hasAttribute(attributesArray[i])) {\n      return target.getAttribute(attributesArray[i]);\n    }\n  }\n},\n    _getBBox = function _getBBox(target) {\n  var bounds;\n\n  try {\n    bounds = target.getBBox(); //Firefox throws errors if you try calling getBBox() on an SVG element that's not rendered (like in a <symbol> or <defs>). https://bugzilla.mozilla.org/show_bug.cgi?id=612118\n  } catch (error) {\n    bounds = _getBBoxHack.call(target, true);\n  }\n\n  bounds && (bounds.width || bounds.height) || target.getBBox === _getBBoxHack || (bounds = _getBBoxHack.call(target, true)); //some browsers (like Firefox) misreport the bounds if the element has zero width and height (it just assumes it's at x:0, y:0), thus we need to manually grab the position in that case.\n\n  return bounds && !bounds.width && !bounds.x && !bounds.y ? {\n    x: +_getAttributeFallbacks(target, [\"x\", \"cx\", \"x1\"]) || 0,\n    y: +_getAttributeFallbacks(target, [\"y\", \"cy\", \"y1\"]) || 0,\n    width: 0,\n    height: 0\n  } : bounds;\n},\n    _isSVG = function _isSVG(e) {\n  return !!(e.getCTM && (!e.parentNode || e.ownerSVGElement) && _getBBox(e));\n},\n    //reports if the element is an SVG on which getBBox() actually works\n_removeProperty = function _removeProperty(target, property) {\n  if (property) {\n    var style = target.style,\n        first2Chars;\n\n    if (property in _transformProps && property !== _transformOriginProp) {\n      property = _transformProp;\n    }\n\n    if (style.removeProperty) {\n      first2Chars = property.substr(0, 2);\n\n      if (first2Chars === \"ms\" || property.substr(0, 6) === \"webkit\") {\n        //Microsoft and some Webkit browsers don't conform to the standard of capitalizing the first prefix character, so we adjust so that when we prefix the caps with a dash, it's correct (otherwise it'd be \"ms-transform\" instead of \"-ms-transform\" for IE9, for example)\n        property = \"-\" + property;\n      }\n\n      style.removeProperty(first2Chars === \"--\" ? property : property.replace(_capsExp, \"-$1\").toLowerCase());\n    } else {\n      //note: old versions of IE use \"removeAttribute()\" instead of \"removeProperty()\"\n      style.removeAttribute(property);\n    }\n  }\n},\n    _addNonTweeningPT = function _addNonTweeningPT(plugin, target, property, beginning, end, onlySetAtEnd) {\n  var pt = new PropTween(plugin._pt, target, property, 0, 1, onlySetAtEnd ? _renderNonTweeningValueOnlyAtEnd : _renderNonTweeningValue);\n  plugin._pt = pt;\n  pt.b = beginning;\n  pt.e = end;\n\n  plugin._props.push(property);\n\n  return pt;\n},\n    _nonConvertibleUnits = {\n  deg: 1,\n  rad: 1,\n  turn: 1\n},\n    _nonStandardLayouts = {\n  grid: 1,\n  flex: 1\n},\n    //takes a single value like 20px and converts it to the unit specified, like \"%\", returning only the numeric amount.\n_convertToUnit = function _convertToUnit(target, property, value, unit) {\n  var curValue = parseFloat(value) || 0,\n      curUnit = (value + \"\").trim().substr((curValue + \"\").length) || \"px\",\n      // some browsers leave extra whitespace at the beginning of CSS variables, hence the need to trim()\n  style = _tempDiv.style,\n      horizontal = _horizontalExp.test(property),\n      isRootSVG = target.tagName.toLowerCase() === \"svg\",\n      measureProperty = (isRootSVG ? \"client\" : \"offset\") + (horizontal ? \"Width\" : \"Height\"),\n      amount = 100,\n      toPixels = unit === \"px\",\n      toPercent = unit === \"%\",\n      px,\n      parent,\n      cache,\n      isSVG;\n\n  if (unit === curUnit || !curValue || _nonConvertibleUnits[unit] || _nonConvertibleUnits[curUnit]) {\n    return curValue;\n  }\n\n  curUnit !== \"px\" && !toPixels && (curValue = _convertToUnit(target, property, value, \"px\"));\n  isSVG = target.getCTM && _isSVG(target);\n\n  if ((toPercent || curUnit === \"%\") && (_transformProps[property] || ~property.indexOf(\"adius\"))) {\n    px = isSVG ? target.getBBox()[horizontal ? \"width\" : \"height\"] : target[measureProperty];\n    return _round(toPercent ? curValue / px * amount : curValue / 100 * px);\n  }\n\n  style[horizontal ? \"width\" : \"height\"] = amount + (toPixels ? curUnit : unit);\n  parent = ~property.indexOf(\"adius\") || unit === \"em\" && target.appendChild && !isRootSVG ? target : target.parentNode;\n\n  if (isSVG) {\n    parent = (target.ownerSVGElement || {}).parentNode;\n  }\n\n  if (!parent || parent === _doc || !parent.appendChild) {\n    parent = _doc.body;\n  }\n\n  cache = parent._gsap;\n\n  if (cache && toPercent && cache.width && horizontal && cache.time === _ticker.time && !cache.uncache) {\n    return _round(curValue / cache.width * amount);\n  } else {\n    if (toPercent && (property === \"height\" || property === \"width\")) {\n      // if we're dealing with width/height that's inside a container with padding and/or it's a flexbox/grid container, we must apply it to the target itself rather than the _tempDiv in order to ensure complete accuracy, factoring in the parent's padding.\n      var v = target.style[property];\n      target.style[property] = amount + unit;\n      px = target[measureProperty];\n      v ? target.style[property] = v : _removeProperty(target, property);\n    } else {\n      (toPercent || curUnit === \"%\") && !_nonStandardLayouts[_getComputedProperty(parent, \"display\")] && (style.position = _getComputedProperty(target, \"position\"));\n      parent === target && (style.position = \"static\"); // like for borderRadius, if it's a % we must have it relative to the target itself but that may not have position: relative or position: absolute in which case it'd go up the chain until it finds its offsetParent (bad). position: static protects against that.\n\n      parent.appendChild(_tempDiv);\n      px = _tempDiv[measureProperty];\n      parent.removeChild(_tempDiv);\n      style.position = \"absolute\";\n    }\n\n    if (horizontal && toPercent) {\n      cache = _getCache(parent);\n      cache.time = _ticker.time;\n      cache.width = parent[measureProperty];\n    }\n  }\n\n  return _round(toPixels ? px * curValue / amount : px && curValue ? amount / px * curValue : 0);\n},\n    _get = function _get(target, property, unit, uncache) {\n  var value;\n  _pluginInitted || _initCore();\n\n  if (property in _propertyAliases && property !== \"transform\") {\n    property = _propertyAliases[property];\n\n    if (~property.indexOf(\",\")) {\n      property = property.split(\",\")[0];\n    }\n  }\n\n  if (_transformProps[property] && property !== \"transform\") {\n    value = _parseTransform(target, uncache);\n    value = property !== \"transformOrigin\" ? value[property] : value.svg ? value.origin : _firstTwoOnly(_getComputedProperty(target, _transformOriginProp)) + \" \" + value.zOrigin + \"px\";\n  } else {\n    value = target.style[property];\n\n    if (!value || value === \"auto\" || uncache || ~(value + \"\").indexOf(\"calc(\")) {\n      value = _specialProps[property] && _specialProps[property](target, property, unit) || _getComputedProperty(target, property) || _getProperty(target, property) || (property === \"opacity\" ? 1 : 0); // note: some browsers, like Firefox, don't report borderRadius correctly! Instead, it only reports every corner like  borderTopLeftRadius\n    }\n  }\n\n  return unit && !~(value + \"\").trim().indexOf(\" \") ? _convertToUnit(target, property, value, unit) + unit : value;\n},\n    _tweenComplexCSSString = function _tweenComplexCSSString(target, prop, start, end) {\n  // note: we call _tweenComplexCSSString.call(pluginInstance...) to ensure that it's scoped properly. We may call it from within a plugin too, thus \"this\" would refer to the plugin.\n  if (!start || start === \"none\") {\n    // some browsers like Safari actually PREFER the prefixed property and mis-report the unprefixed value like clipPath (BUG). In other words, even though clipPath exists in the style (\"clipPath\" in target.style) and it's set in the CSS properly (along with -webkit-clip-path), Safari reports clipPath as \"none\" whereas WebkitClipPath reports accurately like \"ellipse(100% 0% at 50% 0%)\", so in this case we must SWITCH to using the prefixed property instead. See https://gsap.com/forums/topic/18310-clippath-doesnt-work-on-ios/\n    var p = _checkPropPrefix(prop, target, 1),\n        s = p && _getComputedProperty(target, p, 1);\n\n    if (s && s !== start) {\n      prop = p;\n      start = s;\n    } else if (prop === \"borderColor\") {\n      start = _getComputedProperty(target, \"borderTopColor\"); // Firefox bug: always reports \"borderColor\" as \"\", so we must fall back to borderTopColor. See https://gsap.com/forums/topic/24583-how-to-return-colors-that-i-had-after-reverse/\n    }\n  }\n\n  var pt = new PropTween(this._pt, target.style, prop, 0, 1, _renderComplexString),\n      index = 0,\n      matchIndex = 0,\n      a,\n      result,\n      startValues,\n      startNum,\n      color,\n      startValue,\n      endValue,\n      endNum,\n      chunk,\n      endUnit,\n      startUnit,\n      endValues;\n  pt.b = start;\n  pt.e = end;\n  start += \"\"; // ensure values are strings\n\n  end += \"\";\n\n  if (end === \"auto\") {\n    startValue = target.style[prop];\n    target.style[prop] = end;\n    end = _getComputedProperty(target, prop) || end;\n    startValue ? target.style[prop] = startValue : _removeProperty(target, prop);\n  }\n\n  a = [start, end];\n\n  _colorStringFilter(a); // pass an array with the starting and ending values and let the filter do whatever it needs to the values. If colors are found, it returns true and then we must match where the color shows up order-wise because for things like boxShadow, sometimes the browser provides the computed values with the color FIRST, but the user provides it with the color LAST, so flip them if necessary. Same for drop-shadow().\n\n\n  start = a[0];\n  end = a[1];\n  startValues = start.match(_numWithUnitExp) || [];\n  endValues = end.match(_numWithUnitExp) || [];\n\n  if (endValues.length) {\n    while (result = _numWithUnitExp.exec(end)) {\n      endValue = result[0];\n      chunk = end.substring(index, result.index);\n\n      if (color) {\n        color = (color + 1) % 5;\n      } else if (chunk.substr(-5) === \"rgba(\" || chunk.substr(-5) === \"hsla(\") {\n        color = 1;\n      }\n\n      if (endValue !== (startValue = startValues[matchIndex++] || \"\")) {\n        startNum = parseFloat(startValue) || 0;\n        startUnit = startValue.substr((startNum + \"\").length);\n        endValue.charAt(1) === \"=\" && (endValue = _parseRelative(startNum, endValue) + startUnit);\n        endNum = parseFloat(endValue);\n        endUnit = endValue.substr((endNum + \"\").length);\n        index = _numWithUnitExp.lastIndex - endUnit.length;\n\n        if (!endUnit) {\n          //if something like \"perspective:300\" is passed in and we must add a unit to the end\n          endUnit = endUnit || _config.units[prop] || startUnit;\n\n          if (index === end.length) {\n            end += endUnit;\n            pt.e += endUnit;\n          }\n        }\n\n        if (startUnit !== endUnit) {\n          startNum = _convertToUnit(target, prop, startValue, endUnit) || 0;\n        } // these nested PropTweens are handled in a special way - we'll never actually call a render or setter method on them. We'll just loop through them in the parent complex string PropTween's render method.\n\n\n        pt._pt = {\n          _next: pt._pt,\n          p: chunk || matchIndex === 1 ? chunk : \",\",\n          //note: SVG spec allows omission of comma/space when a negative sign is wedged between two numbers, like 2.5-5.3 instead of 2.5,-5.3 but when tweening, the negative value may switch to positive, so we insert the comma just in case.\n          s: startNum,\n          c: endNum - startNum,\n          m: color && color < 4 || prop === \"zIndex\" ? Math.round : 0\n        };\n      }\n    }\n\n    pt.c = index < end.length ? end.substring(index, end.length) : \"\"; //we use the \"c\" of the PropTween to store the final part of the string (after the last number)\n  } else {\n    pt.r = prop === \"display\" && end === \"none\" ? _renderNonTweeningValueOnlyAtEnd : _renderNonTweeningValue;\n  }\n\n  _relExp.test(end) && (pt.e = 0); //if the end string contains relative values or dynamic random(...) values, delete the end it so that on the final render we don't actually set it to the string with += or -= characters (forces it to use the calculated value).\n\n  this._pt = pt; //start the linked list with this new PropTween. Remember, we call _tweenComplexCSSString.call(pluginInstance...) to ensure that it's scoped properly. We may call it from within another plugin too, thus \"this\" would refer to the plugin.\n\n  return pt;\n},\n    _keywordToPercent = {\n  top: \"0%\",\n  bottom: \"100%\",\n  left: \"0%\",\n  right: \"100%\",\n  center: \"50%\"\n},\n    _convertKeywordsToPercentages = function _convertKeywordsToPercentages(value) {\n  var split = value.split(\" \"),\n      x = split[0],\n      y = split[1] || \"50%\";\n\n  if (x === \"top\" || x === \"bottom\" || y === \"left\" || y === \"right\") {\n    //the user provided them in the wrong order, so flip them\n    value = x;\n    x = y;\n    y = value;\n  }\n\n  split[0] = _keywordToPercent[x] || x;\n  split[1] = _keywordToPercent[y] || y;\n  return split.join(\" \");\n},\n    _renderClearProps = function _renderClearProps(ratio, data) {\n  if (data.tween && data.tween._time === data.tween._dur) {\n    var target = data.t,\n        style = target.style,\n        props = data.u,\n        cache = target._gsap,\n        prop,\n        clearTransforms,\n        i;\n\n    if (props === \"all\" || props === true) {\n      style.cssText = \"\";\n      clearTransforms = 1;\n    } else {\n      props = props.split(\",\");\n      i = props.length;\n\n      while (--i > -1) {\n        prop = props[i];\n\n        if (_transformProps[prop]) {\n          clearTransforms = 1;\n          prop = prop === \"transformOrigin\" ? _transformOriginProp : _transformProp;\n        }\n\n        _removeProperty(target, prop);\n      }\n    }\n\n    if (clearTransforms) {\n      _removeProperty(target, _transformProp);\n\n      if (cache) {\n        cache.svg && target.removeAttribute(\"transform\");\n\n        _parseTransform(target, 1); // force all the cached values back to \"normal\"/identity, otherwise if there's another tween that's already set to render transforms on this element, it could display the wrong values.\n\n\n        cache.uncache = 1;\n\n        _removeIndependentTransforms(style);\n      }\n    }\n  }\n},\n    // note: specialProps should return 1 if (and only if) they have a non-zero priority. It indicates we need to sort the linked list.\n_specialProps = {\n  clearProps: function clearProps(plugin, target, property, endValue, tween) {\n    if (tween.data !== \"isFromStart\") {\n      var pt = plugin._pt = new PropTween(plugin._pt, target, property, 0, 0, _renderClearProps);\n      pt.u = endValue;\n      pt.pr = -10;\n      pt.tween = tween;\n\n      plugin._props.push(property);\n\n      return 1;\n    }\n  }\n  /* className feature (about 0.4kb gzipped).\n  , className(plugin, target, property, endValue, tween) {\n  \tlet _renderClassName = (ratio, data) => {\n  \t\t\tdata.css.render(ratio, data.css);\n  \t\t\tif (!ratio || ratio === 1) {\n  \t\t\t\tlet inline = data.rmv,\n  \t\t\t\t\ttarget = data.t,\n  \t\t\t\t\tp;\n  \t\t\t\ttarget.setAttribute(\"class\", ratio ? data.e : data.b);\n  \t\t\t\tfor (p in inline) {\n  \t\t\t\t\t_removeProperty(target, p);\n  \t\t\t\t}\n  \t\t\t}\n  \t\t},\n  \t\t_getAllStyles = (target) => {\n  \t\t\tlet styles = {},\n  \t\t\t\tcomputed = getComputedStyle(target),\n  \t\t\t\tp;\n  \t\t\tfor (p in computed) {\n  \t\t\t\tif (isNaN(p) && p !== \"cssText\" && p !== \"length\") {\n  \t\t\t\t\tstyles[p] = computed[p];\n  \t\t\t\t}\n  \t\t\t}\n  \t\t\t_setDefaults(styles, _parseTransform(target, 1));\n  \t\t\treturn styles;\n  \t\t},\n  \t\tstartClassList = target.getAttribute(\"class\"),\n  \t\tstyle = target.style,\n  \t\tcssText = style.cssText,\n  \t\tcache = target._gsap,\n  \t\tclassPT = cache.classPT,\n  \t\tinlineToRemoveAtEnd = {},\n  \t\tdata = {t:target, plugin:plugin, rmv:inlineToRemoveAtEnd, b:startClassList, e:(endValue.charAt(1) !== \"=\") ? endValue : startClassList.replace(new RegExp(\"(?:\\\\s|^)\" + endValue.substr(2) + \"(?![\\\\w-])\"), \"\") + ((endValue.charAt(0) === \"+\") ? \" \" + endValue.substr(2) : \"\")},\n  \t\tchangingVars = {},\n  \t\tstartVars = _getAllStyles(target),\n  \t\ttransformRelated = /(transform|perspective)/i,\n  \t\tendVars, p;\n  \tif (classPT) {\n  \t\tclassPT.r(1, classPT.d);\n  \t\t_removeLinkedListItem(classPT.d.plugin, classPT, \"_pt\");\n  \t}\n  \ttarget.setAttribute(\"class\", data.e);\n  \tendVars = _getAllStyles(target, true);\n  \ttarget.setAttribute(\"class\", startClassList);\n  \tfor (p in endVars) {\n  \t\tif (endVars[p] !== startVars[p] && !transformRelated.test(p)) {\n  \t\t\tchangingVars[p] = endVars[p];\n  \t\t\tif (!style[p] && style[p] !== \"0\") {\n  \t\t\t\tinlineToRemoveAtEnd[p] = 1;\n  \t\t\t}\n  \t\t}\n  \t}\n  \tcache.classPT = plugin._pt = new PropTween(plugin._pt, target, \"className\", 0, 0, _renderClassName, data, 0, -11);\n  \tif (style.cssText !== cssText) { //only apply if things change. Otherwise, in cases like a background-image that's pulled dynamically, it could cause a refresh. See https://gsap.com/forums/topic/20368-possible-gsap-bug-switching-classnames-in-chrome/.\n  \t\tstyle.cssText = cssText; //we recorded cssText before we swapped classes and ran _getAllStyles() because in cases when a className tween is overwritten, we remove all the related tweening properties from that class change (otherwise class-specific stuff can't override properties we've directly set on the target's style object due to specificity).\n  \t}\n  \t_parseTransform(target, true); //to clear the caching of transforms\n  \tdata.css = new gsap.plugins.css();\n  \tdata.css.init(target, changingVars, tween);\n  \tplugin._props.push(...data.css._props);\n  \treturn 1;\n  }\n  */\n\n},\n\n/*\n * --------------------------------------------------------------------------------------\n * TRANSFORMS\n * --------------------------------------------------------------------------------------\n */\n_identity2DMatrix = [1, 0, 0, 1, 0, 0],\n    _rotationalProperties = {},\n    _isNullTransform = function _isNullTransform(value) {\n  return value === \"matrix(1, 0, 0, 1, 0, 0)\" || value === \"none\" || !value;\n},\n    _getComputedTransformMatrixAsArray = function _getComputedTransformMatrixAsArray(target) {\n  var matrixString = _getComputedProperty(target, _transformProp);\n\n  return _isNullTransform(matrixString) ? _identity2DMatrix : matrixString.substr(7).match(_numExp).map(_round);\n},\n    _getMatrix = function _getMatrix(target, force2D) {\n  var cache = target._gsap || _getCache(target),\n      style = target.style,\n      matrix = _getComputedTransformMatrixAsArray(target),\n      parent,\n      nextSibling,\n      temp,\n      addedToDOM;\n\n  if (cache.svg && target.getAttribute(\"transform\")) {\n    temp = target.transform.baseVal.consolidate().matrix; //ensures that even complex values like \"translate(50,60) rotate(135,0,0)\" are parsed because it mashes it into a matrix.\n\n    matrix = [temp.a, temp.b, temp.c, temp.d, temp.e, temp.f];\n    return matrix.join(\",\") === \"1,0,0,1,0,0\" ? _identity2DMatrix : matrix;\n  } else if (matrix === _identity2DMatrix && !target.offsetParent && target !== _docElement && !cache.svg) {\n    //note: if offsetParent is null, that means the element isn't in the normal document flow, like if it has display:none or one of its ancestors has display:none). Firefox returns null for getComputedStyle() if the element is in an iframe that has display:none. https://bugzilla.mozilla.org/show_bug.cgi?id=548397\n    //browsers don't report transforms accurately unless the element is in the DOM and has a display value that's not \"none\". Firefox and Microsoft browsers have a partial bug where they'll report transforms even if display:none BUT not any percentage-based values like translate(-50%, 8px) will be reported as if it's translate(0, 8px).\n    temp = style.display;\n    style.display = \"block\";\n    parent = target.parentNode;\n\n    if (!parent || !target.offsetParent) {\n      // note: in 3.3.0 we switched target.offsetParent to _doc.body.contains(target) to avoid [sometimes unnecessary] MutationObserver calls but that wasn't adequate because there are edge cases where nested position: fixed elements need to get reparented to accurately sense transforms. See https://github.com/greensock/GSAP/issues/388 and https://github.com/greensock/GSAP/issues/375\n      addedToDOM = 1; //flag\n\n      nextSibling = target.nextElementSibling;\n\n      _docElement.appendChild(target); //we must add it to the DOM in order to get values properly\n\n    }\n\n    matrix = _getComputedTransformMatrixAsArray(target);\n    temp ? style.display = temp : _removeProperty(target, \"display\");\n\n    if (addedToDOM) {\n      nextSibling ? parent.insertBefore(target, nextSibling) : parent ? parent.appendChild(target) : _docElement.removeChild(target);\n    }\n  }\n\n  return force2D && matrix.length > 6 ? [matrix[0], matrix[1], matrix[4], matrix[5], matrix[12], matrix[13]] : matrix;\n},\n    _applySVGOrigin = function _applySVGOrigin(target, origin, originIsAbsolute, smooth, matrixArray, pluginToAddPropTweensTo) {\n  var cache = target._gsap,\n      matrix = matrixArray || _getMatrix(target, true),\n      xOriginOld = cache.xOrigin || 0,\n      yOriginOld = cache.yOrigin || 0,\n      xOffsetOld = cache.xOffset || 0,\n      yOffsetOld = cache.yOffset || 0,\n      a = matrix[0],\n      b = matrix[1],\n      c = matrix[2],\n      d = matrix[3],\n      tx = matrix[4],\n      ty = matrix[5],\n      originSplit = origin.split(\" \"),\n      xOrigin = parseFloat(originSplit[0]) || 0,\n      yOrigin = parseFloat(originSplit[1]) || 0,\n      bounds,\n      determinant,\n      x,\n      y;\n\n  if (!originIsAbsolute) {\n    bounds = _getBBox(target);\n    xOrigin = bounds.x + (~originSplit[0].indexOf(\"%\") ? xOrigin / 100 * bounds.width : xOrigin);\n    yOrigin = bounds.y + (~(originSplit[1] || originSplit[0]).indexOf(\"%\") ? yOrigin / 100 * bounds.height : yOrigin); // if (!(\"xOrigin\" in cache) && (xOrigin || yOrigin)) { // added in 3.12.3, reverted in 3.12.4; requires more exploration\n    // \txOrigin -= bounds.x;\n    // \tyOrigin -= bounds.y;\n    // }\n  } else if (matrix !== _identity2DMatrix && (determinant = a * d - b * c)) {\n    //if it's zero (like if scaleX and scaleY are zero), skip it to avoid errors with dividing by zero.\n    x = xOrigin * (d / determinant) + yOrigin * (-c / determinant) + (c * ty - d * tx) / determinant;\n    y = xOrigin * (-b / determinant) + yOrigin * (a / determinant) - (a * ty - b * tx) / determinant;\n    xOrigin = x;\n    yOrigin = y; // theory: we only had to do this for smoothing and it assumes that the previous one was not originIsAbsolute.\n  }\n\n  if (smooth || smooth !== false && cache.smooth) {\n    tx = xOrigin - xOriginOld;\n    ty = yOrigin - yOriginOld;\n    cache.xOffset = xOffsetOld + (tx * a + ty * c) - tx;\n    cache.yOffset = yOffsetOld + (tx * b + ty * d) - ty;\n  } else {\n    cache.xOffset = cache.yOffset = 0;\n  }\n\n  cache.xOrigin = xOrigin;\n  cache.yOrigin = yOrigin;\n  cache.smooth = !!smooth;\n  cache.origin = origin;\n  cache.originIsAbsolute = !!originIsAbsolute;\n  target.style[_transformOriginProp] = \"0px 0px\"; //otherwise, if someone sets  an origin via CSS, it will likely interfere with the SVG transform attribute ones (because remember, we're baking the origin into the matrix() value).\n\n  if (pluginToAddPropTweensTo) {\n    _addNonTweeningPT(pluginToAddPropTweensTo, cache, \"xOrigin\", xOriginOld, xOrigin);\n\n    _addNonTweeningPT(pluginToAddPropTweensTo, cache, \"yOrigin\", yOriginOld, yOrigin);\n\n    _addNonTweeningPT(pluginToAddPropTweensTo, cache, \"xOffset\", xOffsetOld, cache.xOffset);\n\n    _addNonTweeningPT(pluginToAddPropTweensTo, cache, \"yOffset\", yOffsetOld, cache.yOffset);\n  }\n\n  target.setAttribute(\"data-svg-origin\", xOrigin + \" \" + yOrigin);\n},\n    _parseTransform = function _parseTransform(target, uncache) {\n  var cache = target._gsap || new GSCache(target);\n\n  if (\"x\" in cache && !uncache && !cache.uncache) {\n    return cache;\n  }\n\n  var style = target.style,\n      invertedScaleX = cache.scaleX < 0,\n      px = \"px\",\n      deg = \"deg\",\n      cs = getComputedStyle(target),\n      origin = _getComputedProperty(target, _transformOriginProp) || \"0\",\n      x,\n      y,\n      z,\n      scaleX,\n      scaleY,\n      rotation,\n      rotationX,\n      rotationY,\n      skewX,\n      skewY,\n      perspective,\n      xOrigin,\n      yOrigin,\n      matrix,\n      angle,\n      cos,\n      sin,\n      a,\n      b,\n      c,\n      d,\n      a12,\n      a22,\n      t1,\n      t2,\n      t3,\n      a13,\n      a23,\n      a33,\n      a42,\n      a43,\n      a32;\n  x = y = z = rotation = rotationX = rotationY = skewX = skewY = perspective = 0;\n  scaleX = scaleY = 1;\n  cache.svg = !!(target.getCTM && _isSVG(target));\n\n  if (cs.translate) {\n    // accommodate independent transforms by combining them into normal ones.\n    if (cs.translate !== \"none\" || cs.scale !== \"none\" || cs.rotate !== \"none\") {\n      style[_transformProp] = (cs.translate !== \"none\" ? \"translate3d(\" + (cs.translate + \" 0 0\").split(\" \").slice(0, 3).join(\", \") + \") \" : \"\") + (cs.rotate !== \"none\" ? \"rotate(\" + cs.rotate + \") \" : \"\") + (cs.scale !== \"none\" ? \"scale(\" + cs.scale.split(\" \").join(\",\") + \") \" : \"\") + (cs[_transformProp] !== \"none\" ? cs[_transformProp] : \"\");\n    }\n\n    style.scale = style.rotate = style.translate = \"none\";\n  }\n\n  matrix = _getMatrix(target, cache.svg);\n\n  if (cache.svg) {\n    if (cache.uncache) {\n      // if cache.uncache is true (and maybe if origin is 0,0), we need to set element.style.transformOrigin = (cache.xOrigin - bbox.x) + \"px \" + (cache.yOrigin - bbox.y) + \"px\". Previously we let the data-svg-origin stay instead, but when introducing revert(), it complicated things.\n      t2 = target.getBBox();\n      origin = cache.xOrigin - t2.x + \"px \" + (cache.yOrigin - t2.y) + \"px\";\n      t1 = \"\";\n    } else {\n      t1 = !uncache && target.getAttribute(\"data-svg-origin\"); //  Remember, to work around browser inconsistencies we always force SVG elements' transformOrigin to 0,0 and offset the translation accordingly.\n    }\n\n    _applySVGOrigin(target, t1 || origin, !!t1 || cache.originIsAbsolute, cache.smooth !== false, matrix);\n  }\n\n  xOrigin = cache.xOrigin || 0;\n  yOrigin = cache.yOrigin || 0;\n\n  if (matrix !== _identity2DMatrix) {\n    a = matrix[0]; //a11\n\n    b = matrix[1]; //a21\n\n    c = matrix[2]; //a31\n\n    d = matrix[3]; //a41\n\n    x = a12 = matrix[4];\n    y = a22 = matrix[5]; //2D matrix\n\n    if (matrix.length === 6) {\n      scaleX = Math.sqrt(a * a + b * b);\n      scaleY = Math.sqrt(d * d + c * c);\n      rotation = a || b ? _atan2(b, a) * _RAD2DEG : 0; //note: if scaleX is 0, we cannot accurately measure rotation. Same for skewX with a scaleY of 0. Therefore, we default to the previously recorded value (or zero if that doesn't exist).\n\n      skewX = c || d ? _atan2(c, d) * _RAD2DEG + rotation : 0;\n      skewX && (scaleY *= Math.abs(Math.cos(skewX * _DEG2RAD)));\n\n      if (cache.svg) {\n        x -= xOrigin - (xOrigin * a + yOrigin * c);\n        y -= yOrigin - (xOrigin * b + yOrigin * d);\n      } //3D matrix\n\n    } else {\n      a32 = matrix[6];\n      a42 = matrix[7];\n      a13 = matrix[8];\n      a23 = matrix[9];\n      a33 = matrix[10];\n      a43 = matrix[11];\n      x = matrix[12];\n      y = matrix[13];\n      z = matrix[14];\n      angle = _atan2(a32, a33);\n      rotationX = angle * _RAD2DEG; //rotationX\n\n      if (angle) {\n        cos = Math.cos(-angle);\n        sin = Math.sin(-angle);\n        t1 = a12 * cos + a13 * sin;\n        t2 = a22 * cos + a23 * sin;\n        t3 = a32 * cos + a33 * sin;\n        a13 = a12 * -sin + a13 * cos;\n        a23 = a22 * -sin + a23 * cos;\n        a33 = a32 * -sin + a33 * cos;\n        a43 = a42 * -sin + a43 * cos;\n        a12 = t1;\n        a22 = t2;\n        a32 = t3;\n      } //rotationY\n\n\n      angle = _atan2(-c, a33);\n      rotationY = angle * _RAD2DEG;\n\n      if (angle) {\n        cos = Math.cos(-angle);\n        sin = Math.sin(-angle);\n        t1 = a * cos - a13 * sin;\n        t2 = b * cos - a23 * sin;\n        t3 = c * cos - a33 * sin;\n        a43 = d * sin + a43 * cos;\n        a = t1;\n        b = t2;\n        c = t3;\n      } //rotationZ\n\n\n      angle = _atan2(b, a);\n      rotation = angle * _RAD2DEG;\n\n      if (angle) {\n        cos = Math.cos(angle);\n        sin = Math.sin(angle);\n        t1 = a * cos + b * sin;\n        t2 = a12 * cos + a22 * sin;\n        b = b * cos - a * sin;\n        a22 = a22 * cos - a12 * sin;\n        a = t1;\n        a12 = t2;\n      }\n\n      if (rotationX && Math.abs(rotationX) + Math.abs(rotation) > 359.9) {\n        //when rotationY is set, it will often be parsed as 180 degrees different than it should be, and rotationX and rotation both being 180 (it looks the same), so we adjust for that here.\n        rotationX = rotation = 0;\n        rotationY = 180 - rotationY;\n      }\n\n      scaleX = _round(Math.sqrt(a * a + b * b + c * c));\n      scaleY = _round(Math.sqrt(a22 * a22 + a32 * a32));\n      angle = _atan2(a12, a22);\n      skewX = Math.abs(angle) > 0.0002 ? angle * _RAD2DEG : 0;\n      perspective = a43 ? 1 / (a43 < 0 ? -a43 : a43) : 0;\n    }\n\n    if (cache.svg) {\n      //sense if there are CSS transforms applied on an SVG element in which case we must overwrite them when rendering. The transform attribute is more reliable cross-browser, but we can't just remove the CSS ones because they may be applied in a CSS rule somewhere (not just inline).\n      t1 = target.getAttribute(\"transform\");\n      cache.forceCSS = target.setAttribute(\"transform\", \"\") || !_isNullTransform(_getComputedProperty(target, _transformProp));\n      t1 && target.setAttribute(\"transform\", t1);\n    }\n  }\n\n  if (Math.abs(skewX) > 90 && Math.abs(skewX) < 270) {\n    if (invertedScaleX) {\n      scaleX *= -1;\n      skewX += rotation <= 0 ? 180 : -180;\n      rotation += rotation <= 0 ? 180 : -180;\n    } else {\n      scaleY *= -1;\n      skewX += skewX <= 0 ? 180 : -180;\n    }\n  }\n\n  uncache = uncache || cache.uncache;\n  cache.x = x - ((cache.xPercent = x && (!uncache && cache.xPercent || (Math.round(target.offsetWidth / 2) === Math.round(-x) ? -50 : 0))) ? target.offsetWidth * cache.xPercent / 100 : 0) + px;\n  cache.y = y - ((cache.yPercent = y && (!uncache && cache.yPercent || (Math.round(target.offsetHeight / 2) === Math.round(-y) ? -50 : 0))) ? target.offsetHeight * cache.yPercent / 100 : 0) + px;\n  cache.z = z + px;\n  cache.scaleX = _round(scaleX);\n  cache.scaleY = _round(scaleY);\n  cache.rotation = _round(rotation) + deg;\n  cache.rotationX = _round(rotationX) + deg;\n  cache.rotationY = _round(rotationY) + deg;\n  cache.skewX = skewX + deg;\n  cache.skewY = skewY + deg;\n  cache.transformPerspective = perspective + px;\n\n  if (cache.zOrigin = parseFloat(origin.split(\" \")[2]) || !uncache && cache.zOrigin || 0) {\n    style[_transformOriginProp] = _firstTwoOnly(origin);\n  }\n\n  cache.xOffset = cache.yOffset = 0;\n  cache.force3D = _config.force3D;\n  cache.renderTransform = cache.svg ? _renderSVGTransforms : _supports3D ? _renderCSSTransforms : _renderNon3DTransforms;\n  cache.uncache = 0;\n  return cache;\n},\n    _firstTwoOnly = function _firstTwoOnly(value) {\n  return (value = value.split(\" \"))[0] + \" \" + value[1];\n},\n    //for handling transformOrigin values, stripping out the 3rd dimension\n_addPxTranslate = function _addPxTranslate(target, start, value) {\n  var unit = getUnit(start);\n  return _round(parseFloat(start) + parseFloat(_convertToUnit(target, \"x\", value + \"px\", unit))) + unit;\n},\n    _renderNon3DTransforms = function _renderNon3DTransforms(ratio, cache) {\n  cache.z = \"0px\";\n  cache.rotationY = cache.rotationX = \"0deg\";\n  cache.force3D = 0;\n\n  _renderCSSTransforms(ratio, cache);\n},\n    _zeroDeg = \"0deg\",\n    _zeroPx = \"0px\",\n    _endParenthesis = \") \",\n    _renderCSSTransforms = function _renderCSSTransforms(ratio, cache) {\n  var _ref = cache || this,\n      xPercent = _ref.xPercent,\n      yPercent = _ref.yPercent,\n      x = _ref.x,\n      y = _ref.y,\n      z = _ref.z,\n      rotation = _ref.rotation,\n      rotationY = _ref.rotationY,\n      rotationX = _ref.rotationX,\n      skewX = _ref.skewX,\n      skewY = _ref.skewY,\n      scaleX = _ref.scaleX,\n      scaleY = _ref.scaleY,\n      transformPerspective = _ref.transformPerspective,\n      force3D = _ref.force3D,\n      target = _ref.target,\n      zOrigin = _ref.zOrigin,\n      transforms = \"\",\n      use3D = force3D === \"auto\" && ratio && ratio !== 1 || force3D === true; // Safari has a bug that causes it not to render 3D transform-origin values properly, so we force the z origin to 0, record it in the cache, and then do the math here to offset the translate values accordingly (basically do the 3D transform-origin part manually)\n\n\n  if (zOrigin && (rotationX !== _zeroDeg || rotationY !== _zeroDeg)) {\n    var angle = parseFloat(rotationY) * _DEG2RAD,\n        a13 = Math.sin(angle),\n        a33 = Math.cos(angle),\n        cos;\n\n    angle = parseFloat(rotationX) * _DEG2RAD;\n    cos = Math.cos(angle);\n    x = _addPxTranslate(target, x, a13 * cos * -zOrigin);\n    y = _addPxTranslate(target, y, -Math.sin(angle) * -zOrigin);\n    z = _addPxTranslate(target, z, a33 * cos * -zOrigin + zOrigin);\n  }\n\n  if (transformPerspective !== _zeroPx) {\n    transforms += \"perspective(\" + transformPerspective + _endParenthesis;\n  }\n\n  if (xPercent || yPercent) {\n    transforms += \"translate(\" + xPercent + \"%, \" + yPercent + \"%) \";\n  }\n\n  if (use3D || x !== _zeroPx || y !== _zeroPx || z !== _zeroPx) {\n    transforms += z !== _zeroPx || use3D ? \"translate3d(\" + x + \", \" + y + \", \" + z + \") \" : \"translate(\" + x + \", \" + y + _endParenthesis;\n  }\n\n  if (rotation !== _zeroDeg) {\n    transforms += \"rotate(\" + rotation + _endParenthesis;\n  }\n\n  if (rotationY !== _zeroDeg) {\n    transforms += \"rotateY(\" + rotationY + _endParenthesis;\n  }\n\n  if (rotationX !== _zeroDeg) {\n    transforms += \"rotateX(\" + rotationX + _endParenthesis;\n  }\n\n  if (skewX !== _zeroDeg || skewY !== _zeroDeg) {\n    transforms += \"skew(\" + skewX + \", \" + skewY + _endParenthesis;\n  }\n\n  if (scaleX !== 1 || scaleY !== 1) {\n    transforms += \"scale(\" + scaleX + \", \" + scaleY + _endParenthesis;\n  }\n\n  target.style[_transformProp] = transforms || \"translate(0, 0)\";\n},\n    _renderSVGTransforms = function _renderSVGTransforms(ratio, cache) {\n  var _ref2 = cache || this,\n      xPercent = _ref2.xPercent,\n      yPercent = _ref2.yPercent,\n      x = _ref2.x,\n      y = _ref2.y,\n      rotation = _ref2.rotation,\n      skewX = _ref2.skewX,\n      skewY = _ref2.skewY,\n      scaleX = _ref2.scaleX,\n      scaleY = _ref2.scaleY,\n      target = _ref2.target,\n      xOrigin = _ref2.xOrigin,\n      yOrigin = _ref2.yOrigin,\n      xOffset = _ref2.xOffset,\n      yOffset = _ref2.yOffset,\n      forceCSS = _ref2.forceCSS,\n      tx = parseFloat(x),\n      ty = parseFloat(y),\n      a11,\n      a21,\n      a12,\n      a22,\n      temp;\n\n  rotation = parseFloat(rotation);\n  skewX = parseFloat(skewX);\n  skewY = parseFloat(skewY);\n\n  if (skewY) {\n    //for performance reasons, we combine all skewing into the skewX and rotation values. Remember, a skewY of 10 degrees looks the same as a rotation of 10 degrees plus a skewX of 10 degrees.\n    skewY = parseFloat(skewY);\n    skewX += skewY;\n    rotation += skewY;\n  }\n\n  if (rotation || skewX) {\n    rotation *= _DEG2RAD;\n    skewX *= _DEG2RAD;\n    a11 = Math.cos(rotation) * scaleX;\n    a21 = Math.sin(rotation) * scaleX;\n    a12 = Math.sin(rotation - skewX) * -scaleY;\n    a22 = Math.cos(rotation - skewX) * scaleY;\n\n    if (skewX) {\n      skewY *= _DEG2RAD;\n      temp = Math.tan(skewX - skewY);\n      temp = Math.sqrt(1 + temp * temp);\n      a12 *= temp;\n      a22 *= temp;\n\n      if (skewY) {\n        temp = Math.tan(skewY);\n        temp = Math.sqrt(1 + temp * temp);\n        a11 *= temp;\n        a21 *= temp;\n      }\n    }\n\n    a11 = _round(a11);\n    a21 = _round(a21);\n    a12 = _round(a12);\n    a22 = _round(a22);\n  } else {\n    a11 = scaleX;\n    a22 = scaleY;\n    a21 = a12 = 0;\n  }\n\n  if (tx && !~(x + \"\").indexOf(\"px\") || ty && !~(y + \"\").indexOf(\"px\")) {\n    tx = _convertToUnit(target, \"x\", x, \"px\");\n    ty = _convertToUnit(target, \"y\", y, \"px\");\n  }\n\n  if (xOrigin || yOrigin || xOffset || yOffset) {\n    tx = _round(tx + xOrigin - (xOrigin * a11 + yOrigin * a12) + xOffset);\n    ty = _round(ty + yOrigin - (xOrigin * a21 + yOrigin * a22) + yOffset);\n  }\n\n  if (xPercent || yPercent) {\n    //The SVG spec doesn't support percentage-based translation in the \"transform\" attribute, so we merge it into the translation to simulate it.\n    temp = target.getBBox();\n    tx = _round(tx + xPercent / 100 * temp.width);\n    ty = _round(ty + yPercent / 100 * temp.height);\n  }\n\n  temp = \"matrix(\" + a11 + \",\" + a21 + \",\" + a12 + \",\" + a22 + \",\" + tx + \",\" + ty + \")\";\n  target.setAttribute(\"transform\", temp);\n  forceCSS && (target.style[_transformProp] = temp); //some browsers prioritize CSS transforms over the transform attribute. When we sense that the user has CSS transforms applied, we must overwrite them this way (otherwise some browser simply won't render the transform attribute changes!)\n},\n    _addRotationalPropTween = function _addRotationalPropTween(plugin, target, property, startNum, endValue) {\n  var cap = 360,\n      isString = _isString(endValue),\n      endNum = parseFloat(endValue) * (isString && ~endValue.indexOf(\"rad\") ? _RAD2DEG : 1),\n      change = endNum - startNum,\n      finalValue = startNum + change + \"deg\",\n      direction,\n      pt;\n\n  if (isString) {\n    direction = endValue.split(\"_\")[1];\n\n    if (direction === \"short\") {\n      change %= cap;\n\n      if (change !== change % (cap / 2)) {\n        change += change < 0 ? cap : -cap;\n      }\n    }\n\n    if (direction === \"cw\" && change < 0) {\n      change = (change + cap * _bigNum) % cap - ~~(change / cap) * cap;\n    } else if (direction === \"ccw\" && change > 0) {\n      change = (change - cap * _bigNum) % cap - ~~(change / cap) * cap;\n    }\n  }\n\n  plugin._pt = pt = new PropTween(plugin._pt, target, property, startNum, change, _renderPropWithEnd);\n  pt.e = finalValue;\n  pt.u = \"deg\";\n\n  plugin._props.push(property);\n\n  return pt;\n},\n    _assign = function _assign(target, source) {\n  // Internet Explorer doesn't have Object.assign(), so we recreate it here.\n  for (var p in source) {\n    target[p] = source[p];\n  }\n\n  return target;\n},\n    _addRawTransformPTs = function _addRawTransformPTs(plugin, transforms, target) {\n  //for handling cases where someone passes in a whole transform string, like transform: \"scale(2, 3) rotate(20deg) translateY(30em)\"\n  var startCache = _assign({}, target._gsap),\n      exclude = \"perspective,force3D,transformOrigin,svgOrigin\",\n      style = target.style,\n      endCache,\n      p,\n      startValue,\n      endValue,\n      startNum,\n      endNum,\n      startUnit,\n      endUnit;\n\n  if (startCache.svg) {\n    startValue = target.getAttribute(\"transform\");\n    target.setAttribute(\"transform\", \"\");\n    style[_transformProp] = transforms;\n    endCache = _parseTransform(target, 1);\n\n    _removeProperty(target, _transformProp);\n\n    target.setAttribute(\"transform\", startValue);\n  } else {\n    startValue = getComputedStyle(target)[_transformProp];\n    style[_transformProp] = transforms;\n    endCache = _parseTransform(target, 1);\n    style[_transformProp] = startValue;\n  }\n\n  for (p in _transformProps) {\n    startValue = startCache[p];\n    endValue = endCache[p];\n\n    if (startValue !== endValue && exclude.indexOf(p) < 0) {\n      //tweening to no perspective gives very unintuitive results - just keep the same perspective in that case.\n      startUnit = getUnit(startValue);\n      endUnit = getUnit(endValue);\n      startNum = startUnit !== endUnit ? _convertToUnit(target, p, startValue, endUnit) : parseFloat(startValue);\n      endNum = parseFloat(endValue);\n      plugin._pt = new PropTween(plugin._pt, endCache, p, startNum, endNum - startNum, _renderCSSProp);\n      plugin._pt.u = endUnit || 0;\n\n      plugin._props.push(p);\n    }\n  }\n\n  _assign(endCache, startCache);\n}; // handle splitting apart padding, margin, borderWidth, and borderRadius into their 4 components. Firefox, for example, won't report borderRadius correctly - it will only do borderTopLeftRadius and the other corners. We also want to handle paddingTop, marginLeft, borderRightWidth, etc.\n\n\n_forEachName(\"padding,margin,Width,Radius\", function (name, index) {\n  var t = \"Top\",\n      r = \"Right\",\n      b = \"Bottom\",\n      l = \"Left\",\n      props = (index < 3 ? [t, r, b, l] : [t + l, t + r, b + r, b + l]).map(function (side) {\n    return index < 2 ? name + side : \"border\" + side + name;\n  });\n\n  _specialProps[index > 1 ? \"border\" + name : name] = function (plugin, target, property, endValue, tween) {\n    var a, vars;\n\n    if (arguments.length < 4) {\n      // getter, passed target, property, and unit (from _get())\n      a = props.map(function (prop) {\n        return _get(plugin, prop, property);\n      });\n      vars = a.join(\" \");\n      return vars.split(a[0]).length === 5 ? a[0] : vars;\n    }\n\n    a = (endValue + \"\").split(\" \");\n    vars = {};\n    props.forEach(function (prop, i) {\n      return vars[prop] = a[i] = a[i] || a[(i - 1) / 2 | 0];\n    });\n    plugin.init(target, vars, tween);\n  };\n});\n\nvar CSSPlugin = {\n  name: \"css\",\n  register: _initCore,\n  targetTest: function targetTest(target) {\n    return target.style && target.nodeType;\n  },\n  init: function init(target, vars, tween, index, targets) {\n    var props = this._props,\n        style = target.style,\n        startAt = tween.vars.startAt,\n        startValue,\n        endValue,\n        endNum,\n        startNum,\n        type,\n        specialProp,\n        p,\n        startUnit,\n        endUnit,\n        relative,\n        isTransformRelated,\n        transformPropTween,\n        cache,\n        smooth,\n        hasPriority,\n        inlineProps;\n    _pluginInitted || _initCore(); // we may call init() multiple times on the same plugin instance, like when adding special properties, so make sure we don't overwrite the revert data or inlineProps\n\n    this.styles = this.styles || _getStyleSaver(target);\n    inlineProps = this.styles.props;\n    this.tween = tween;\n\n    for (p in vars) {\n      if (p === \"autoRound\") {\n        continue;\n      }\n\n      endValue = vars[p];\n\n      if (_plugins[p] && _checkPlugin(p, vars, tween, index, target, targets)) {\n        // plugins\n        continue;\n      }\n\n      type = typeof endValue;\n      specialProp = _specialProps[p];\n\n      if (type === \"function\") {\n        endValue = endValue.call(tween, index, target, targets);\n        type = typeof endValue;\n      }\n\n      if (type === \"string\" && ~endValue.indexOf(\"random(\")) {\n        endValue = _replaceRandom(endValue);\n      }\n\n      if (specialProp) {\n        specialProp(this, target, p, endValue, tween) && (hasPriority = 1);\n      } else if (p.substr(0, 2) === \"--\") {\n        //CSS variable\n        startValue = (getComputedStyle(target).getPropertyValue(p) + \"\").trim();\n        endValue += \"\";\n        _colorExp.lastIndex = 0;\n\n        if (!_colorExp.test(startValue)) {\n          // colors don't have units\n          startUnit = getUnit(startValue);\n          endUnit = getUnit(endValue);\n        }\n\n        endUnit ? startUnit !== endUnit && (startValue = _convertToUnit(target, p, startValue, endUnit) + endUnit) : startUnit && (endValue += startUnit);\n        this.add(style, \"setProperty\", startValue, endValue, index, targets, 0, 0, p);\n        props.push(p);\n        inlineProps.push(p, 0, style[p]);\n      } else if (type !== \"undefined\") {\n        if (startAt && p in startAt) {\n          // in case someone hard-codes a complex value as the start, like top: \"calc(2vh / 2)\". Without this, it'd use the computed value (always in px)\n          startValue = typeof startAt[p] === \"function\" ? startAt[p].call(tween, index, target, targets) : startAt[p];\n          _isString(startValue) && ~startValue.indexOf(\"random(\") && (startValue = _replaceRandom(startValue));\n          getUnit(startValue + \"\") || startValue === \"auto\" || (startValue += _config.units[p] || getUnit(_get(target, p)) || \"\"); // for cases when someone passes in a unitless value like {x: 100}; if we try setting translate(100, 0px) it won't work.\n\n          (startValue + \"\").charAt(1) === \"=\" && (startValue = _get(target, p)); // can't work with relative values\n        } else {\n          startValue = _get(target, p);\n        }\n\n        startNum = parseFloat(startValue);\n        relative = type === \"string\" && endValue.charAt(1) === \"=\" && endValue.substr(0, 2);\n        relative && (endValue = endValue.substr(2));\n        endNum = parseFloat(endValue);\n\n        if (p in _propertyAliases) {\n          if (p === \"autoAlpha\") {\n            //special case where we control the visibility along with opacity. We still allow the opacity value to pass through and get tweened.\n            if (startNum === 1 && _get(target, \"visibility\") === \"hidden\" && endNum) {\n              //if visibility is initially set to \"hidden\", we should interpret that as intent to make opacity 0 (a convenience)\n              startNum = 0;\n            }\n\n            inlineProps.push(\"visibility\", 0, style.visibility);\n\n            _addNonTweeningPT(this, style, \"visibility\", startNum ? \"inherit\" : \"hidden\", endNum ? \"inherit\" : \"hidden\", !endNum);\n          }\n\n          if (p !== \"scale\" && p !== \"transform\") {\n            p = _propertyAliases[p];\n            ~p.indexOf(\",\") && (p = p.split(\",\")[0]);\n          }\n        }\n\n        isTransformRelated = p in _transformProps; //--- TRANSFORM-RELATED ---\n\n        if (isTransformRelated) {\n          this.styles.save(p);\n\n          if (!transformPropTween) {\n            cache = target._gsap;\n            cache.renderTransform && !vars.parseTransform || _parseTransform(target, vars.parseTransform); // if, for example, gsap.set(... {transform:\"translateX(50vw)\"}), the _get() call doesn't parse the transform, thus cache.renderTransform won't be set yet so force the parsing of the transform here.\n\n            smooth = vars.smoothOrigin !== false && cache.smooth;\n            transformPropTween = this._pt = new PropTween(this._pt, style, _transformProp, 0, 1, cache.renderTransform, cache, 0, -1); //the first time through, create the rendering PropTween so that it runs LAST (in the linked list, we keep adding to the beginning)\n\n            transformPropTween.dep = 1; //flag it as dependent so that if things get killed/overwritten and this is the only PropTween left, we can safely kill the whole tween.\n          }\n\n          if (p === \"scale\") {\n            this._pt = new PropTween(this._pt, cache, \"scaleY\", cache.scaleY, (relative ? _parseRelative(cache.scaleY, relative + endNum) : endNum) - cache.scaleY || 0, _renderCSSProp);\n            this._pt.u = 0;\n            props.push(\"scaleY\", p);\n            p += \"X\";\n          } else if (p === \"transformOrigin\") {\n            inlineProps.push(_transformOriginProp, 0, style[_transformOriginProp]);\n            endValue = _convertKeywordsToPercentages(endValue); //in case something like \"left top\" or \"bottom right\" is passed in. Convert to percentages.\n\n            if (cache.svg) {\n              _applySVGOrigin(target, endValue, 0, smooth, 0, this);\n            } else {\n              endUnit = parseFloat(endValue.split(\" \")[2]) || 0; //handle the zOrigin separately!\n\n              endUnit !== cache.zOrigin && _addNonTweeningPT(this, cache, \"zOrigin\", cache.zOrigin, endUnit);\n\n              _addNonTweeningPT(this, style, p, _firstTwoOnly(startValue), _firstTwoOnly(endValue));\n            }\n\n            continue;\n          } else if (p === \"svgOrigin\") {\n            _applySVGOrigin(target, endValue, 1, smooth, 0, this);\n\n            continue;\n          } else if (p in _rotationalProperties) {\n            _addRotationalPropTween(this, cache, p, startNum, relative ? _parseRelative(startNum, relative + endValue) : endValue);\n\n            continue;\n          } else if (p === \"smoothOrigin\") {\n            _addNonTweeningPT(this, cache, \"smooth\", cache.smooth, endValue);\n\n            continue;\n          } else if (p === \"force3D\") {\n            cache[p] = endValue;\n            continue;\n          } else if (p === \"transform\") {\n            _addRawTransformPTs(this, endValue, target);\n\n            continue;\n          }\n        } else if (!(p in style)) {\n          p = _checkPropPrefix(p) || p;\n        }\n\n        if (isTransformRelated || (endNum || endNum === 0) && (startNum || startNum === 0) && !_complexExp.test(endValue) && p in style) {\n          startUnit = (startValue + \"\").substr((startNum + \"\").length);\n          endNum || (endNum = 0); // protect against NaN\n\n          endUnit = getUnit(endValue) || (p in _config.units ? _config.units[p] : startUnit);\n          startUnit !== endUnit && (startNum = _convertToUnit(target, p, startValue, endUnit));\n          this._pt = new PropTween(this._pt, isTransformRelated ? cache : style, p, startNum, (relative ? _parseRelative(startNum, relative + endNum) : endNum) - startNum, !isTransformRelated && (endUnit === \"px\" || p === \"zIndex\") && vars.autoRound !== false ? _renderRoundedCSSProp : _renderCSSProp);\n          this._pt.u = endUnit || 0;\n\n          if (startUnit !== endUnit && endUnit !== \"%\") {\n            //when the tween goes all the way back to the beginning, we need to revert it to the OLD/ORIGINAL value (with those units). We record that as a \"b\" (beginning) property and point to a render method that handles that. (performance optimization)\n            this._pt.b = startValue;\n            this._pt.r = _renderCSSPropWithBeginning;\n          }\n        } else if (!(p in style)) {\n          if (p in target) {\n            //maybe it's not a style - it could be a property added directly to an element in which case we'll try to animate that.\n            this.add(target, p, startValue || target[p], relative ? relative + endValue : endValue, index, targets);\n          } else if (p !== \"parseTransform\") {\n            _missingPlugin(p, endValue);\n\n            continue;\n          }\n        } else {\n          _tweenComplexCSSString.call(this, target, p, startValue, relative ? relative + endValue : endValue);\n        }\n\n        isTransformRelated || (p in style ? inlineProps.push(p, 0, style[p]) : inlineProps.push(p, 1, startValue || target[p]));\n        props.push(p);\n      }\n    }\n\n    hasPriority && _sortPropTweensByPriority(this);\n  },\n  render: function render(ratio, data) {\n    if (data.tween._time || !_reverting()) {\n      var pt = data._pt;\n\n      while (pt) {\n        pt.r(ratio, pt.d);\n        pt = pt._next;\n      }\n    } else {\n      data.styles.revert();\n    }\n  },\n  get: _get,\n  aliases: _propertyAliases,\n  getSetter: function getSetter(target, property, plugin) {\n    //returns a setter function that accepts target, property, value and applies it accordingly. Remember, properties like \"x\" aren't as simple as target.style.property = value because they've got to be applied to a proxy object and then merged into a transform string in a renderer.\n    var p = _propertyAliases[property];\n    p && p.indexOf(\",\") < 0 && (property = p);\n    return property in _transformProps && property !== _transformOriginProp && (target._gsap.x || _get(target, \"x\")) ? plugin && _recentSetterPlugin === plugin ? property === \"scale\" ? _setterScale : _setterTransform : (_recentSetterPlugin = plugin || {}) && (property === \"scale\" ? _setterScaleWithRender : _setterTransformWithRender) : target.style && !_isUndefined(target.style[property]) ? _setterCSSStyle : ~property.indexOf(\"-\") ? _setterCSSProp : _getSetter(target, property);\n  },\n  core: {\n    _removeProperty: _removeProperty,\n    _getMatrix: _getMatrix\n  }\n};\ngsap.utils.checkPrefix = _checkPropPrefix;\ngsap.core.getStyleSaver = _getStyleSaver;\n\n(function (positionAndScale, rotation, others, aliases) {\n  var all = _forEachName(positionAndScale + \",\" + rotation + \",\" + others, function (name) {\n    _transformProps[name] = 1;\n  });\n\n  _forEachName(rotation, function (name) {\n    _config.units[name] = \"deg\";\n    _rotationalProperties[name] = 1;\n  });\n\n  _propertyAliases[all[13]] = positionAndScale + \",\" + rotation;\n\n  _forEachName(aliases, function (name) {\n    var split = name.split(\":\");\n    _propertyAliases[split[1]] = all[split[0]];\n  });\n})(\"x,y,z,scale,scaleX,scaleY,xPercent,yPercent\", \"rotation,rotationX,rotationY,skewX,skewY\", \"transform,transformOrigin,svgOrigin,force3D,smoothOrigin,transformPerspective\", \"0:translateX,1:translateY,2:translateZ,8:rotate,8:rotationZ,8:rotateZ,9:rotateX,10:rotateY\");\n\n_forEachName(\"x,y,z,top,right,bottom,left,width,height,fontSize,padding,margin,perspective\", function (name) {\n  _config.units[name] = \"px\";\n});\n\ngsap.registerPlugin(CSSPlugin);\n\nvar gsapWithCSS = gsap.registerPlugin(CSSPlugin) || gsap;\n    // to protect from tree shaking\ngsapWithCSS.core.Tween;\n\nfunction e$6(e,t){if(\"object\"==typeof Reflect&&\"function\"==typeof Reflect.metadata)return Reflect.metadata(e,t)}class FocusTrap{enable(){this.currentFocus=document.activeElement,this.bindEvents();}disable(){this.currentFocus?.focus(),this.unbindEvents();}bindEvents(){this.host.addEventListener(\"keydown\",this.onKeyDown);}unbindEvents(){this.host?.removeEventListener(\"keydown\",this.onKeyDown);}onKeyDown(e){let o=getFocusableElements(this.host.parentElement),n=window.scrollY;\"tab\"===e.key.toLowerCase()&&setTimeout(()=>{let t=this.host.parentElement.querySelector(\"*:focus\");if(!t){let e=this.host.querySelector(\"shopify-payment-terms\");t=e?.shadowRoot?.querySelector(\"*:focus\")?e:null;}if(-1===o.findIndex(e=>e===t)){let t=o[e.shiftKey?o.length-1:0];\"shopify-payment-terms\"===t.tagName.toLowerCase()&&(t.setAttribute(\"tabindex\",\"0\"),t=t.shadowRoot?.querySelector(\"button\")||t),t.focus(),window.scrollTo(0,n);}});}constructor(e){this.host=e;}}!function(e,t,o,n){var s,r=arguments.length,i=r<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,o):n;if(\"object\"==typeof Reflect&&\"function\"==typeof Reflect.decorate)i=Reflect.decorate(e,t,o,n);else for(var c=e.length-1;c>=0;c--)(s=e[c])&&(i=(r<3?s(i):r>3?s(t,o,i):s(t,o))||i);r>3&&i&&Object.defineProperty(t,o,i);}([autobind,e$6(\"design:type\",Function),e$6(\"design:paramtypes\",[\"undefined\"==typeof KeyboardEvent?Object:KeyboardEvent]),e$6(\"design:returntype\",void 0)],FocusTrap.prototype,\"onKeyDown\",null);\n\nfunction e$5(e,t,o,l){var n,r=arguments.length,s=r<3?t:null===l?l=Object.getOwnPropertyDescriptor(t,o):l;if(\"object\"==typeof Reflect&&\"function\"==typeof Reflect.decorate)s=Reflect.decorate(e,t,o,l);else for(var a=e.length-1;a>=0;a--)(n=e[a])&&(s=(r<3?n(s):r>3?n(t,o,s):n(t,o))||s);return r>3&&s&&Object.defineProperty(t,o,s),s}function t$4(e,t){if(\"object\"==typeof Reflect&&\"function\"==typeof Reflect.metadata)return Reflect.metadata(e,t)}class ModalManager{static getInstance(){return ModalManager.instance||(ModalManager.instance=new ModalManager),ModalManager.instance}get currentModal(){return this._currentModal}set currentModal(e){this._currentModal=e,this.focusTrap=new FocusTrap(e),this.stateChangeSubject$.next(e),e?this.focusTrap=new FocusTrap(e.querySelector(\".modal__box\")):(this.focusTrap.disable(),this.focusTrap=null);}get isDrawer(){return this.currentModal?.hasAttribute(\"is-drawer\")}bindEvents(){let e=this.openedModals[this.openedModals.length-1];if(!e)return;let t=e.querySelector(\".modal__mask\"),o=e.querySelectorAll(\".modal__close, [close-modal]\");t.addEventListener(\"click\",this.close),o.forEach(e=>{e.addEventListener(\"click\",this.close);}),document.addEventListener(\"keyup\",this.onKeyUp);}unbindEvents(){let e=this.openedModals[this.openedModals.length-1];if(!e)return;let t=e.querySelector(\".modal__mask\"),o=e.querySelector(\".modal__close\");t.removeEventListener(\"click\",this.close),o.removeEventListener(\"click\",this.close),document.removeEventListener(\"keyup\",this.onKeyUp);}onKeyUp(e){\"Escape\"===e.key&&this.closeAll();}blockScroll(){gsapWithCSS.set(document.body,{overflow:\"hidden\"});}unblockScroll(){gsapWithCSS.set(document.body,{overflow:\"auto\"});}generateId(e){return -1===e.indexOf(\"modal-\")?`modal-${e}`:e}showLoading(e){e=this.generateId(e);let t=document.getElementById(e);if(!t)return;let o=t.querySelector(\".modal__mask\"),n=t.querySelector(\".modal__loading\");this.blockScroll(),gsapWithCSS.set(t,{display:\"flex\"}),gsapWithCSS.to([o,n],{autoAlpha:1,duration:1});}open(e){if(this.activeElement=document.activeElement,e=this.generateId(e),this.getCurrentModalId()===e)return;let t=document.getElementById(e);if(!t)return;this.blockScroll();let o=t.querySelector(\".modal__mask\"),n=t.querySelector(\".modal__box\"),r=t.querySelector(\".modal__loading\");this.openedModals.includes(t)||this.openedModals.push(t),this.currentModal=t,this.bindEvents();let a=this.isDrawer;gsapWithCSS.killTweensOf([t,n,o]),gsapWithCSS.set(t,{display:\"flex\",zIndex:this.openedModals.length+1e3}),gsapWithCSS.set(n,{pointerEvents:\"all\"}),t.classList.add(\"modal--opened\"),r&&gsapWithCSS.to(r,{autoAlpha:0,duration:1}),gsapWithCSS.to(o,{autoAlpha:1,duration:1}),gsapWithCSS.fromTo(n,{autoAlpha:a?1:0,\"--offset\":a?\"100%\":\"150px\"},{autoAlpha:1,\"--offset\":a?\"0%\":\"0px\",duration:1,ease:\"power4.out\",onComplete:()=>{this.focusTrap?.enable();let e=getFocusableElements(t);e.filter(e=>!e.hasAttribute(\"close-modal\"))[0]?.focus();}});}close(){if(0===this.openedModals.length)return;this.unbindEvents(),1===this.openedModals.length&&this.unblockScroll();let e=this.openedModals[this.openedModals.length-1],t=e.querySelector(\".modal__mask\"),o=e.querySelector(\".modal__box\"),n=\"power1.in\",r=this.isDrawer;gsapWithCSS.killTweensOf([this.currentModal,o,t]),this.openedModals=this.openedModals.slice(0,-1),this.currentModal=null,gsapWithCSS.fromTo(o,{autoAlpha:1,\"--offset\":r?\"0%\":\"0px\"},{autoAlpha:r?1:0,\"--offset\":r?\"100%\":\"150px\",duration:.55,ease:n,onComplete:()=>{this.focusTrap?.disable(),this.activeElement?.focus();}}),gsapWithCSS.to(t,{autoAlpha:0,duration:.75,ease:n,onComplete:()=>{gsapWithCSS.set(e,{display:\"none\"}),gsapWithCSS.set(o,{pointerEvents:\"none\"}),e.classList.remove(\"modal--opened\");}});}closeAll(){this.openedModals.forEach(e=>{this.currentModal=e,this.close();});}getCurrentModal(){return this.currentModal}getCurrentModalId(){return this.currentModal?.id}constructor(){this.stateChangeSubject$=new BehaviorSubject(this.currentModal),this.stateChange$=this.stateChangeSubject$.asObservable(),this.openedModals=[];}}e$5([autobind,t$4(\"design:type\",Function),t$4(\"design:paramtypes\",[\"undefined\"==typeof KeyboardEvent?Object:KeyboardEvent]),t$4(\"design:returntype\",void 0)],ModalManager.prototype,\"onKeyUp\",null),e$5([autobind,t$4(\"design:type\",Function),t$4(\"design:paramtypes\",[]),t$4(\"design:returntype\",void 0)],ModalManager.prototype,\"close\",null);\n\nvar t$3;var MenuStatus;(t$3=MenuStatus||(MenuStatus={})).CLOSED=\"closed\",t$3.OPENED=\"opened\";class MenuManager{static getInstance(){return MenuManager.instance||(MenuManager.instance=new MenuManager),MenuManager.instance}get status(){return this._status}set 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